And about the fuel consumption - not a problem. I can just grab a stock engine and have that nudged inside these engines. I'd rather have a working fuel indicator with no fuel consumption than no working fuel indicator with fuel consumption.
Exception quality for someone of your points. I would recommend turning off the auto centre on the cameras because I couldn't look around in the cockpit (i.e. to click controls). Great use of the craft instructions page, and overall a pretty good plane.
@TatsuTheOtaku Thanks! It's a 787-767 blend nose, (four windows), 787 landing gear, 767-737 wings (winglets), and the tail doesn't exist (yet). It's actual name is SWL-120.
@Alvinwilson345 Please read.
Mobile mods have been unsupported for 6 years now, and while some users have found ways to make mobile mods, these mods cannot use scripts (which this heavily relies on), and are made using an older version of Unity and unsupported mod tools.
@SilverStar Forgot to make a description, will do.
Yeah I think the pull ups are a little loud; they are two different sounds mashed together by me to make "Pull Up.mp3".
@Mrcooldude @Aerovations I contacted SupremeDorian, it's a known issue with the server cache (happens at random intervals) and I think he's working on fixing it.
Great job! I'm going to stick with my own heavily modified version for my plane (plus I'm focusing more on modded screens now), but this is very cool and I can see a lot of work went into it.
Would you be interested in testing my SWL-120 Parts mod? I get some warnings about PC-only stuff when I build it so I would be interested to see if it works on OSX.
@Sense2 The flight model is just... realistic. There is the right amount of thrust to weight, and a realistic drag. It's not realistic by real life terms since there's one hidden inlet with drag and the entire plane is just 30k pounds, but it feels realistic and I'll take it.
Cool. I just used trigonometry to calculate the angle of depression for my VNAV system.
I also recently made a full autoland system for my SWL-120. This thing is insane.
I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.
Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive
There are likely already more than one million planes if you consider deleted posts.
In fact, this forum has the ID of 2109164, meaning 2109164 posts (biographies, crafts, forums, videos, blogs) have been made since the site was created.
@GrandmasterPotato @aMosquito I play the game pretty much every single day, often for many hours at a time. It's not that I don't play anymore, it's that I focus on working on my plane instead of posting lots of low effort planes and forums. I'm still highly active on the website, even if I don't comment that often (ping me at any time and I'll respond in a few hours unless I'm asleep). I'm probably an exception though; I know a few platinum players on Discord who just stopped playing the game.
@windshifter1 yeah that doesn't explain the meme amount of gigawatts though. I spent half an hour combining a full stream deck of macros and my G502's unlockable scroll wheel and I could only do 8 kilowatts per session.
@GoldenAviation It's hard to explain, as I didn't set out to make a cockpit screens mod to release to the public. The screens were originally developed for the SWL-120, and (as explained in the description) aren't even proper standalone parts, requiring some labels to assist with some numbers.
I don't really know how I made it into a mod; it's just a bunch of moving textures using repetitive (with changes) C# code. You can view the code yourself by downloading the source code.
@Bellcat The real problem is he used the HUD without credit at all.
+2Presses undo
+2Video ends
@MOPCKOEDNISHE Thank you!
And about the fuel consumption - not a problem. I can just grab a stock engine and have that nudged inside these engines. I'd rather have a working fuel indicator with no fuel consumption than no working fuel indicator with fuel consumption.
+2This is the best
+2In terms of detail, this is the best
There is a way to create folders yourself using xml, but the original forum got deleted.
+2Exception quality for someone of your points. I would recommend turning off the auto centre on the cameras because I couldn't look around in the cockpit (i.e. to click controls). Great use of the craft instructions page, and overall a pretty good plane.
+2What happened to the other 230974230452987540235728203475023 builds you made a teaser of?
+2You just emulated a normal screen in a VR room, and ran normal SP.
+2I'm going to tell your great-great-great-grandkids that this was the 747.
+2@TatsuTheOtaku Thanks! It's a 787-767 blend nose, (four windows), 787 landing gear, 767-737 wings (winglets), and the tail doesn't exist (yet). It's actual name is SWL-120.
+2@KLM_747 I'm stuck on a 2.2 Ghz i7-8750H 8th gen laptop... with GTX 1050 4GB...
+2Please fix this mod. Half the stuff causes an insta-crash.
+2Enter 157.7.205.136 in server ip
Secondary server is 157.7.214.47
For more info read the mod post.
+2I saw this in MP
+2AWESOME!!!!!
+2Now
I
Know
How
To
Format text
+2Thanks for your explanation.
@Alvinwilson345 Please read.
+1Mobile mods have been unsupported for 6 years now, and while some users have found ways to make mobile mods, these mods cannot use scripts (which this heavily relies on), and are made using an older version of Unity and unsupported mod tools.
@MTindustries I guess this is my response now; Christmas 2025, earlier if I can finish all the stuff I have to work on
+1@Icey21 nevermind, it will have absolutely everything, including Cat III autoland
+1boy do I have news for you
+1@SilverStar Forgot to make a description, will do.
+1Yeah I think the pull ups are a little loud; they are two different sounds mashed together by me to make "Pull Up.mp3".
I have every single mod in the game, over 400 files.
+1@Yish42 Add a variable setter with the same name as the button and put 0 as the expression.
+1When you need a train but can only use roads
+1@Aerovations Same issue.
+1@Mrcooldude @Aerovations I contacted SupremeDorian, it's a known issue with the server cache (happens at random intervals) and I think he's working on fixing it.
+1@Wingsoffirefanatic @SemedianIndustries this may actually be similar to (if not better than) the SWL-10, but then there's the SWL-120.
+1Great job! I'm going to stick with my own heavily modified version for my plane (plus I'm focusing more on modded screens now), but this is very cool and I can see a lot of work went into it.
+1Would you be interested in testing my SWL-120 Parts mod? I get some warnings about PC-only stuff when I build it so I would be interested to see if it works on OSX.
+1@MetallicBeef6572 If you mean your own posts than I would say it's fine.
+1If those people clearly requested to be tagged then it is generally okay, but just tagging a bunch of random people is not okay.
+1@Sense2 The flight model is just... realistic. There is the right amount of thrust to weight, and a realistic drag. It's not realistic by real life terms since there's one hidden inlet with drag and the entire plane is just 30k pounds, but it feels realistic and I'll take it.
+1@Sense2 It already does.
+1@HazerzIsBack yep. Still going. I think I'll finish it this year, and I'm actually making good progress. I only have 4 months left though
+1Cool. I just used trigonometry to calculate the angle of depression for my VNAV system.
+1I also recently made a full autoland system for my SWL-120. This thing is insane.
I make SimplePlanes content but I only upload a few times a year and it's a lot of SWL-120 stuff.
+1@Kikikokikomarumaru15000 Thanks, it has been added.
+1I've always been here. While I may seem somewhat inactive, I check the website many times a day.
+1I could probably make this functional, at least with the ability to type in a username and password, display a fake desktop environment, and open a notepad window where you can type stuff. I would do it too, if I wasn't working on my plane.
+1@Raider883 they mean a PID controller
+1My autopilot tutorial may be useful; just hardcode the target altitude to be 40 after tuning the autopilot and you should be good to go.
+1Try the city mods here. The mods are made by Toscio56, although his google drive links are no longer working. You can also try looking through my entire archive
+1It's fuselage slicing all over again
+1There are likely already more than one million planes if you consider deleted posts.
+1In fact, this forum has the ID of 2109164, meaning 2109164 posts (biographies, crafts, forums, videos, blogs) have been made since the site was created.
@GrandmasterPotato @aMosquito I play the game pretty much every single day, often for many hours at a time. It's not that I don't play anymore, it's that I focus on working on my plane instead of posting lots of low effort planes and forums. I'm still highly active on the website, even if I don't comment that often (ping me at any time and I'll respond in a few hours unless I'm asleep). I'm probably an exception though; I know a few platinum players on Discord who just stopped playing the game.
+1@marcox43 That was MVC not me, although eventually the SWL-120's cockpit will have sounds so I will learn that then.
+1@windshifter1 yeah that doesn't explain the meme amount of gigawatts though. I spent half an hour combining a full stream deck of macros and my G502's unlockable scroll wheel and I could only do 8 kilowatts per session.
+1@32 I can confirm, although a select few mods only render to one eye.
+1(again you need to be on a computer, and have both the base game and VR)
@GoldenAviation It's hard to explain, as I didn't set out to make a cockpit screens mod to release to the public. The screens were originally developed for the SWL-120, and (as explained in the description) aren't even proper standalone parts, requiring some labels to assist with some numbers.
+1I don't really know how I made it into a mod; it's just a bunch of moving textures using repetitive (with changes) C# code. You can view the code yourself by downloading the source code.
Is this PCVR or a standalone VR headset? I've heard the new lever types aren't in VR for some reason.
+1