I have an external saving system, in that all my files aside from the active ones (currently just 7 or so SWL-120 subprojects) are stored in other folders. In my SWL-120 project folder, different subprojects such as fuselage, wings, interior, landing gear, parts of landing gear, cockpit, FMC, etc are stored in their own folders. For every few hours spent on a file, or when I choose, I drag the file to its appropriate folder, and add a number to the end of the name. I'm currently up to version 82 of the landing gear, version 22 of the nose gear, version 37 of the cockpit controls (it's the cockpit, mounted in the flight model), version 45 for the non-modded wings, and so on. I have a total of 459 archived XML files, totaling 385 megabytes.
That's just the SWL-120, which if you think about it is one plane.
In the xml file, there is an attribute called "url". It is at the top of the xml file. You need to get the URL code of your post and place it in this attribute. More info can be found here.
@Graingy If you grab a base, build anything, and slap a cylinder grip on it, it will just... work.
To make a cylinder grip draggable on PC/mobile is a different story and requires xml black magic that I just copy from another existing cylinder grip.
@Graingy I think cockpit camera relates to the sound of the cockpit (muffles things like engine sounds).
One thing, make sure everything is scaled correctly. I've had several planes I've tried where everything is just a tad on the small side. One way to do this is use the dummy that shows up when you select a seat as a reference.
It just occurred to me that I've been working on the SWL-120 since before you even created your account.
Only one more year to go! (Hopefully, school's taken up much of my time now)
@Mousewithamachinegun123 As a PC player, I would simply create an xml file (name doesn't matter), and paste in the contents posted above. I see you're on iOS, so it might be a little bit more difficult. If you'd like I can upload this plane unlisted for you.
(1 / (1 + pow(A - 3 + (3 * M), 2))) - (0.2 * A) - 0.1 + (0.1 * M)
I think the issue is that implied multiplication (eg 0.1(M) or 0.1M) is not supported.
Set the spoiler lever to any variable, say "Spoilers", and set the exact same value for the hinge rotator. You may need to adjust some values like the direction and some multipliers.
For the flaps I'd recommend using VTOL. Simply put that in the lever and the control surface on the wing, and again adjust values like the multiplier, direction, and min/max as required.
Hope this helps @Numbers2
@JJ0plane The dropbox link works fine for me, I was about to ask HellFireKoder when I checked it. I guess dropbox doesn't work for everyone, and it's in the spirit of my archive to grab any related files to a mod, so here you go.
@Gibble It wouldn't have the exact same effect, but another idea is to have two labels. One white, and one black. Have the white one in front of the black one, and use a time function (I recommend smooth()) to increase the alpha. This would still jump though due to it not being true hexadecimal, but it would at least be better than it currently is.
{clamp(GS * 12.96379079, 0, 8)}
I simplified some parts of the equation, but the /29 part is still there.
Simply put that in the label and it should work.
@Graingy It has a link inside a text label that leads to a file hosting website. When downloaded, this .wav file is an audio file with what I think is numbers being read out.
This is the link: https://we.tl/t-nMzxlNlEsf
It was installed on my old iPad back in the old, old days, and I almost stopped playing twice. First time was when my kid self threw a temper tantrum that I couldn't build anything and second time was when I started playing some random mobile game (about flying planes, no building) more than SP.
And here I am, on a high-end gaming PC making tutorials about the variables system and building my own flight simulator in the game.
Fun fact, it's technically possible to do basically anything in SimplePlanes if you're good enough at modding (or even in vanilla with coding). Granted, mods are PC only (android noscript mods are possible I've heard), but still.
Search on this site is weird, but there is a search button under the airplanes tab that seems to search the entire site. You can also sort by different tags in the forums section.
@jimrooney If you own SPVR on PCand the base game, you will find an button to enter VR in the menu in the base game. If you do this, then it's literally SP, mods and all, just with VR. If you don't own SPVR on steam, then you can't do this unfortunately.
@HuskyDynamics01 Fun fact: when 1.9 removed android modding support, iOS technically gained two mods that were bundled with the game. This actually allowed iOS players more freedom.
It's not possible in the base game, but you can do basically anything by modding the game. This is done in Unity, and there are many tutorials explaining different aspects of this. An example of a simple map mod is this one by me, but you can literally do anything.
I remember when you first started the original B-36. I'm really looking forward to this one, even if it will be a few years.
+1POV you can spotlight the original developer of the game.
+1@Spacedoge12345plane And there's another bot comment lol
+1I donated $-69 through your donation page.
+1Really nicely designed donation website and process, I like it.
It's in meters. A value of 1 is 1 meter.
+1@Speedhunter "final, actual final, final final I promise, final 2, absolute final, absolute final (2), upload"
+1I have an external saving system, in that all my files aside from the active ones (currently just 7 or so SWL-120 subprojects) are stored in other folders. In my SWL-120 project folder, different subprojects such as fuselage, wings, interior, landing gear, parts of landing gear, cockpit, FMC, etc are stored in their own folders. For every few hours spent on a file, or when I choose, I drag the file to its appropriate folder, and add a number to the end of the name. I'm currently up to version 82 of the landing gear, version 22 of the nose gear, version 37 of the cockpit controls (it's the cockpit, mounted in the flight model), version 45 for the non-modded wings, and so on. I have a total of 459 archived XML files, totaling 385 megabytes.
+1That's just the SWL-120, which if you think about it is one plane.
I'm not sure if it works, but I have this modtools file which I believe was obtained from someone who makes android mods.
+1Desktop with VR
+1I exist many, many times a day.
+1@Shiro0804 Happy to help!
+1
+1Pitch - Throttle
or if I misunderstood,
Pitch + (1 - Throttle)
In the xml file, there is an attribute called "url". It is at the top of the xml file. You need to get the URL code of your post and place it in this attribute. More info can be found here.
+1@Graingy If you grab a base, build anything, and slap a cylinder grip on it, it will just... work.
+1To make a cylinder grip draggable on PC/mobile is a different story and requires xml black magic that I just copy from another existing cylinder grip.
@Graingy I think cockpit camera relates to the sound of the cockpit (muffles things like engine sounds).
+1One thing, make sure everything is scaled correctly. I've had several planes I've tried where everything is just a tad on the small side. One way to do this is use the dummy that shows up when you select a seat as a reference.
It just occurred to me that I've been working on the SWL-120 since before you even created your account.
+1Only one more year to go! (Hopefully, school's taken up much of my time now)
@MrSilverWolf The 737-800 is one of my favorite planes, followed by the 777 and 787.
+1@BYardley Same
+1@Mousewithamachinegun123 No problem!
+1@Mousewithamachinegun123 As a PC player, I would simply create an xml file (name doesn't matter), and paste in the contents posted above. I see you're on iOS, so it might be a little bit more difficult. If you'd like I can upload this plane unlisted for you.
+1@SimpleStudent Your bio says so and I've seen your forum posts before
+1From my knowledge, Jundroo got into some legal trouble and the outcome was to ban the use of the name. That's all I know.
+1imgbb.com
+1@Rb2h Already been done
+1Unfortunately this isn't possible, sorry.
+1
+1(1 / (1 + pow(A - 3 + (3 * M), 2))) - (0.2 * A) - 0.1 + (0.1 * M)
I think the issue is that implied multiplication (eg 0.1(M) or 0.1M) is not supported.
@Somedumbguy Thanks for the feedback!
+1@MrCarrot Honestly, I think about a year. I'm slowly making progress towards it and I still have a LOT to do.
+1Set the spoiler lever to any variable, say "Spoilers", and set the exact same value for the hinge rotator. You may need to adjust some values like the direction and some multipliers.
+1For the flaps I'd recommend using VTOL. Simply put that in the lever and the control surface on the wing, and again adjust values like the multiplier, direction, and min/max as required.
Hope this helps @Numbers2
@Th3Missil3 I sure do
+1@JJ0plane The dropbox link works fine for me, I was about to ask HellFireKoder when I checked it. I guess dropbox doesn't work for everyone, and it's in the spirit of my archive to grab any related files to a mod, so here you go.
+1@Gibble It wouldn't have the exact same effect, but another idea is to have two labels. One white, and one black. Have the white one in front of the black one, and use a time function (I recommend smooth()) to increase the alpha. This would still jump though due to it not being true hexadecimal, but it would at least be better than it currently is.
+19:13 PM
+1Not far behind you
I've been using imgbb for a while now and it looks like I made a good choice.
+1
+1{clamp(GS * 12.96379079, 0, 8)}
I simplified some parts of the equation, but the /29 part is still there.
Simply put that in the label and it should work.
These look insane.
+1GEnX needs more parts tho
No
+1I don't understand why no-one is updating. It's... a new version of SP... so why not update?
+1@Sense2 I run that 757 at 40 FPS on my rig, so I'd say you still have a desperate chance of running the SWL-120.
+1@Graingy It has a link inside a text label that leads to a file hosting website. When downloaded, this .wav file is an audio file with what I think is numbers being read out.
+1This is the link: https://we.tl/t-nMzxlNlEsf
@Majakalona I don't think it's enough though... needs more details
+1It was installed on my old iPad back in the old, old days, and I almost stopped playing twice. First time was when my kid self threw a temper tantrum that I couldn't build anything and second time was when I started playing some random mobile game (about flying planes, no building) more than SP.
+1And here I am, on a high-end gaming PC making tutorials about the variables system and building my own flight simulator in the game.
@5 In fact I actually commented on it
+1Fun fact, it's technically possible to do basically anything in SimplePlanes if you're good enough at modding (or even in vanilla with coding). Granted, mods are PC only (android noscript mods are possible I've heard), but still.
+1Finally, something more complex than the SWL-120's FMC. Just amazing.
+1@Thesaftyguy I am making a no mods version. Did you even read the FAQ at the end?
+1Search on this site is weird, but there is a search button under the airplanes tab that seems to search the entire site. You can also sort by different tags in the forums section.
+1@jimrooney If you own SPVR on PC and the base game, you will find an button to enter VR in the menu in the base game. If you do this, then it's literally SP, mods and all, just with VR. If you don't own SPVR on steam, then you can't do this unfortunately.
+1@HuskyDynamics01 Fun fact: when 1.9 removed android modding support, iOS technically gained two mods that were bundled with the game. This actually allowed iOS players more freedom.
+1It's not possible in the base game, but you can do basically anything by modding the game. This is done in Unity, and there are many tutorials explaining different aspects of this. An example of a simple map mod is this one by me, but you can literally do anything.
+1