@X99STRIKER Not a problem.
.
There should be a third variables tutorial video out this Sunday, with content such as common mistakes I've seen people make, and some more ways to use the variables system.
@UniversalSpace I understand, just thought it would be helpful.
.
I can't help you anymore though, due to my lack of knowledge on making labels do insane things.
Here's the updates:
1.11 Beta
1.11 Final
1.12 Beta (A while ago)
1.12 Final (A while ago)
Note: 1.12 just added VR features, and some tiny tweaks
1.12.120 (Beta)
- New wheels
- Some other stuff
1.12.121 Final is coming soon, likely next week.
To take this a step further and get truly accurate RPM, divide the value by 1000 and then put that on a standard, unmodified RPM dial. Then you have a dial which accurately displays RPM.
I was looking for a vehicle to use with this city mod, and I finally found one! Great job, very realistic, and finally something the right scale for the roads of the city.
Bug: You can't move a cylinder grip. Even on a basic setup with a default control base, and a default cylinder grip, I can't move it. I placed a joystick on top of the cylinder grip, and that works (moving the whole setup on the joystick base).
@AndrewGarrison
Even I made some garbage planes. My first few years of planes (before discovering the website) were a bunch of engines, wings, blocks, and wheels, mirrored together. I think only one of them ever flew. Now, I make amazing planes and write advanced code for complicated systems.
Where's the bug report form?
.
Bug list I have (non-exhaustive)
- I cannot click and drag a custom throttle using a control base and a cylinder grip.
- When adding a tooltip to a yoke, the tooltip is displayed when the mouse cursor is on the left side, and "Pitch Roll" is displayed as the tooltip when the mouse cursor is on the right side.
- (Bug from previous update) When damage is taken, and the damage is shown using F11, any button/switch (and now the new selectable parts) highlighted since this is permanently highlighted. Hiding and showing damage again does not clear the highlighted parts. This video shows most of the bugs
Hi, I think I have some missing mods.
.
A while ago (before you removed your mods) I started an archive project to keep a copy of every mod ever created (well at least most, I can't keep going back in time.) Here is a screenshot of the mods you created that I have. I can upload them to google drive so you can copy them, if you'd like.
Very nice! I would recommend having some cameras at the back of the wing (one forward and one at the back, so two wing cameras total
), using a control grip and other VR parts in the cockpit, and changing the cockpit cameras to not have auto centre. Other then that, it's a nice plane!
Just putting it here - about the user who copied this plane, it got removed, but this is the comment I wrote:
.
He modified nothing. He's reuploaded my SWL-10 twice, each time having like two small parts removed and nothing really changed. I reported the first time, it was removed, and he did it again a few hours later. I'm reporting him.
I have a question about 2x point bonus thing. What happens when it ends? Do you lose points you got from the bonus? Do you continue to get a 2x bonus on the plane you had the bonus on? Or is it where you keep points, but the bonus doesn't affect new upvotes?
@MrShenanigans2020 It's fine, I was joking.
+1.
I commend you for building that plane on a phone. I wouldn't be able to do that with even my PC.
Nice
+1.
If you need help with cockpits, you know who to contact.
Very nice and detailed. Good job.
+1I've personally seen this happen a lot.
+1T
+1tag requests will be removed
T
lol
+1@X99STRIKER Not a problem.
+1.
There should be a third variables tutorial video out this Sunday, with content such as common mistakes I've seen people make, and some more ways to use the variables system.
@X99STRIKER I tried, but I can't seem to get it working. I would say just have one group.
+1Also, this post tells me I need to stop making random let's plays on Minecraft and make more variables tutorial videos.
+1why
+1I'm working on a custom autopilot with adjustable altitude, heading, and vertical speed. I am going to make a tutorial.
+1@UniversalSpace I understand, just thought it would be helpful.
+1.
I can't help you anymore though, due to my lack of knowledge on making labels do insane things.
Use This HUD. For screens, not sure. It's definitely possible, but waayyyy out of my range.
+1SP Physics weird.
+1Here's the updates:
+11.11 Beta
1.11 Final
1.12 Beta (A while ago)
1.12 Final (A while ago)
Note: 1.12 just added VR features, and some tiny tweaks
1.12.120 (Beta)
- New wheels
- Some other stuff
1.12.121 Final is coming soon, likely next week.
Sees YouTube link
+1It doesn't start with dQw, and is therefore not a rick roll
Clicks link
DUDUDUDUDUA
aaaaaaaaaaaaaaaaaaaaaa
To take this a step further and get truly accurate RPM, divide the value by 1000 and then put that on a standard, unmodified RPM dial. Then you have a dial which accurately displays RPM.
+1I was looking for a vehicle to use with this city mod, and I finally found one! Great job, very realistic, and finally something the right scale for the roads of the city.
+1@AngularMomentum They are new wheels with the latest beta. No mods, and I didn't make them. New feature with beta.
+1YourInput = whatever input you have
+1Put this code in the light or other output: clamp01(YourInput = 0)
Bug: You can't move a cylinder grip. Even on a basic setup with a default control base, and a default cylinder grip, I can't move it. I placed a joystick on top of the cylinder grip, and that works (moving the whole setup on the joystick base).
+1@AndrewGarrison
Even I made some garbage planes. My first few years of planes (before discovering the website) were a bunch of engines, wings, blocks, and wheels, mirrored together. I think only one of them ever flew. Now, I make amazing planes and write advanced code for complicated systems.
+1Where's the bug report form?
+1.
Bug list I have (non-exhaustive)
- I cannot click and drag a custom throttle using a control base and a cylinder grip.
- When adding a tooltip to a yoke, the tooltip is displayed when the mouse cursor is on the left side, and "Pitch Roll" is displayed as the tooltip when the mouse cursor is on the right side.
- (Bug from previous update) When damage is taken, and the damage is shown using F11, any button/switch (and now the new selectable parts) highlighted since this is permanently highlighted. Hiding and showing damage again does not clear the highlighted parts.
This video shows most of the bugs
@Kakhikotchauri1 I've uploaded them to Google Drive, [link removed].
+1.
Please let me know when you have downloaded them, so I can delete them.
Hi, I think I have some missing mods.
+1.
A while ago (before you removed your mods) I started an archive project to keep a copy of every mod ever created (well at least most, I can't keep going back in time.)
Here is a screenshot of the mods you created that I have. I can upload them to google drive so you can copy them, if you'd like.
Very nice! I would recommend having some cameras at the back of the wing (one forward and one at the back, so two wing cameras total
+1), using a control grip and other VR parts in the cockpit, and changing the cockpit cameras to not have auto centre. Other then that, it's a nice plane!
Just putting it here - about the user who copied this plane, it got removed, but this is the comment I wrote:
+1.
He modified nothing. He's reuploaded my SWL-10 twice, each time having like two small parts removed and nothing really changed. I reported the first time, it was removed, and he did it again a few hours later. I'm reporting him.
@ExpMC It's limited to 5000 performance cost, not a specific part count.
+1I have a question about 2x point bonus thing. What happens when it ends? Do you lose points you got from the bonus? Do you continue to get a 2x bonus on the plane you had the bonus on? Or is it where you keep points, but the bonus doesn't affect new upvotes?
+1@IceCraftGaming Possibly
+1JUST GET IN THE ** PLACE
+1.
The nudge and part connections tools are your friends.
Question - would you be able to provide that waypoint system by itself? I would like it for the SWL-120. Credit will be given, of course.
+1Good god this is insane, SimplePlanes needs more detailed cockpits.
+1Now this is a cockpit.
+1Reusable parachutes... just like SimpleRockets2
+1Just amazing
+1Oh my god this is huge...
+1S M O O T H
+1@T8flightcrafts Thanks!
+1Very nice!
+1Nice car, however controls need to be given in the description.
+1This is similar to mine
+1The specs of course, I haven't built a pc in SimplePlanes.
T
+1@X99STRIKER I believe I am
+1@BeastHunter lol
+1This looks, functions, and has the same code as PlanariaLab's HUD.
+1@IceCraftGaming I'm making a Let's Play on it this Sunday.
+1Errr... The images aren't showing up
+1@LarryTad Yeah sure it could probably be considered a testbed or something... literally a long/short tube with wings and random engines.
+1@LarryTad What do you mean?
+1