@TheMaus Correct. The only thing which comes close to a kit is I used a website called PCPartPicker to pick the parts I wanted. It found the best prices in different stores, and it ensured all the parts were compatible with each other.
Good plane, and I have some positive and constructive feedback.
.
Pros
.
Pretty detailed, I like how you put a semi-realistic checklist in the craft instructions. I checklist and instructions is key for someone who has never flown this plane before. Overall build quality is medium (high is like having 5000 parts for stuff like rivets, every single function of the real thing included), and looks nice.
.
Recommendations
.
I would recommend moving the checklist to a physical one, so as not to clog up the craft instructions. So have craft instructions list the action controls, and then have what to do with those controls be in a physical checklist.
.
Another thing I noticed is the prop blades. I did my preflight, lined up, flaps were down, and I went to take off... except I went backwards. VTOL controls flaps and prop pitch with no activation groups.
.
I ended up doing a no flaps takeoff, and the flight handling is what one would expect from a plane like this. It rolls a little sensitively, but most planes on SP have this problem.
.
Overall, good job, with a few recommendations.
The same issue occurs for all parts with sliders for me. No idea how to stop this and I didn't submit a bug report because I don't know what causes the issue.
@Falkenwut I know... Imagine if I finally completed my Python code that output the right code base on the heading and threshold coordinates, and then Jundroo released a new update called "Navigation".
New and improved guide:
1. Spend 10 minutes enjoying how easy the new update makes building cockpits.
2. Install some of the new gauges, levers, buttons, and dials, slap on a 10 part custom throttle (Airliners)
3. Enjoy your low-part count and detailed aircraft.
Link formatting is disabled for users with no points for spam prevention, and also Imgur links don't work for some reason. I would recommend imgbb or postimages (you also need more points).
@Boeing727200F "they come in groups"
I spent 5 hours going through chains of comments, accounts, and posts once. I've seen over 10 comments on some posts.
There are so many more that we don't see because they are on very old posts no one sees and I only find them because of the same bot commenting on newer posts and I check its comments.
I should also add that I find myself to be insanely good at recognizing bot forums by title, and even bot accounts just by the name if I see them in my notifications (and the comment/forum itself with markdown fails and obvious links and advertising is a dead giveaway).
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
@jamesPLANESii yeah I wouldn't use them for decals; I mainly use them for the following:
- rivets and screws
- small text on the fuselage, such as registration or the aircraft type
- absurdly complex cockpit screens
- the usual text you would expect to find in a cockpit, like labels
@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
@TheMouse From what I know the undeleting would probably be unintentional. I don't really know the actual answer to that question though since I can't see what a mod sees.
If a user deletes a post, then they want it to be deleted. If a moderator removes a post (note I said removed), then they want it to be removed. I don't see a reason where a user would want a post deleted and a moderator actively wants it to not be deleted.
@TheMouse From my knowledge (I have sources), IP banning can only be done by the developers themselves, but everything looks right. Additionally, I remember a mod mentioning they accidentally used a different delete option, which is the same as us clicking delete post (permanently removes post).
I believe they can also see removed comments, as well as the edit history, per comment (e.g. if I edited this comment, a moderator can see both versions). There's also probably a few other functions that are kept secret by the moderators.
Imgur is not a good site to use for image hosting due to some reason.
Most people recommend postimages.org and I personally use imgbb.com.
Other than that do what @Mousewithamachinegun123 said.
(In response to your comment about the Google account) Not sure how helpful it would be, but I have an archive of (almost) all mods ever published to SP. Unless they are provided with the mod, it doesn't have Unity projects, but you can see all mods here.
@jamesPLANESii I could, however I'm planning to export this and add it back as a mod to reduce CPU impact, so I deliberately made sure it could be exported easily.
In SimplePlanes, users build planes from a large variety of parts, and can optionally use the game's built-in coding language Funky Trees to program some of these parts. There are two ways to directly solve the problem "get a 3D model to appear in SimplePlanes". One is to use the mod @BeastHunter linked below, and the other is to mod the game. I've made a tutorial on how to add 3D models to the game.
@ToffieToffe Part count on this plane is interesting since it uses mods. Without mods, the part count would be upward of 30,000, and with mods, it's 3000.
I have one of the best computers money can buy, with an overclocked i9-11900k. Even with that, I barely hold 30FPS with the entire plane.
@13 @Idksus @PannerTerkins
The reason nothing is able to be published is because of a bug with the website. Whenever this happens, the developers fix it within a day.
Tags were a good idea. You posted teasers, and users who wished to be tagged said T. Asking for tags wasn't even a purpose at all. Autotags, however, are kind of a spammy/attention-ish-grabbing/upvote-begging-ish idea. There may be some innocence to the concept but it's kind of gotten out of hand.
Me: Creates a complex plane, and explains it in depth in the description
+3Some random person: hOW dO I flY THiS PLanE
You are at some point going to surpass me. I officially declare war to get to platinum.
+3@TheMaus Correct. The only thing which comes close to a kit is I used a website called PCPartPicker to pick the parts I wanted. It found the best prices in different stores, and it ensured all the parts were compatible with each other.
+3Thank god my new planes have autopilot, just set that to 5000ft @ 0 degrees @ 300 knots and note how long the plane flies for
+3FBI OPEN UP
+3yo I just built a pc with an 11900k should be enough
+3Good plane, and I have some positive and constructive feedback.
+3.
Pros
.
Pretty detailed, I like how you put a semi-realistic checklist in the craft instructions. I checklist and instructions is key for someone who has never flown this plane before. Overall build quality is medium (high is like having 5000 parts for stuff like rivets, every single function of the real thing included), and looks nice.
.
Recommendations
.
I would recommend moving the checklist to a physical one, so as not to clog up the craft instructions. So have craft instructions list the action controls, and then have what to do with those controls be in a physical checklist.
.
Another thing I noticed is the prop blades. I did my preflight, lined up, flaps were down, and I went to take off... except I went backwards. VTOL controls flaps and prop pitch with no activation groups.
.
I ended up doing a no flaps takeoff, and the flight handling is what one would expect from a plane like this. It rolls a little sensitively, but most planes on SP have this problem.
.
Overall, good job, with a few recommendations.
The same issue occurs for all parts with sliders for me. No idea how to stop this and I didn't submit a bug report because I don't know what causes the issue.
+3@Falkenwut I know... Imagine if I finally completed my Python code that output the right code base on the heading and threshold coordinates, and then Jundroo released a new update called "Navigation".
+3New and improved guide:
+31. Spend 10 minutes enjoying how easy the new update makes building cockpits.
2. Install some of the new gauges, levers, buttons, and dials, slap on a 10 part custom throttle (Airliners)
3. Enjoy your low-part count and detailed aircraft.
Very fun to use! I got 'victory'!
+3The 20,000 part Yamato, mobile edition lol
+3They are still active in a small Discord server I'm in, but like me they are busy with education and irl stuff.
+2Link formatting is disabled for users with no points for spam prevention, and also Imgur links don't work for some reason. I would recommend imgbb or postimages (you also need more points).
+2@Boeing727200F "they come in groups"
+2I spent 5 hours going through chains of comments, accounts, and posts once. I've seen over 10 comments on some posts.
There are so many more that we don't see because they are on very old posts no one sees and I only find them because of the same bot commenting on newer posts and I check its comments.
I should also add that I find myself to be insanely good at recognizing bot forums by title, and even bot accounts just by the name if I see them in my notifications (and the comment/forum itself with markdown fails and obvious links and advertising is a dead giveaway).
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
+2I've used imgbb since I started posting images and I've never had any issues. Sometimes the server has outages but that's pretty rare.
+2@FlightFun Yes, that section of the interior is modded itself, and uses a wood veneer texture from the software used to model it
+2@jamesPLANESii yeah I wouldn't use them for decals; I mainly use them for the following:
+2- rivets and screws
- small text on the fuselage, such as registration or the aircraft type
- absurdly complex cockpit screens
- the usual text you would expect to find in a cockpit, like labels
@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
+2@DatFiat126Fan19 There's many reasons why, I'd say it's related to variables/FT. If I had the xml file I could inspect it myself for issues.
+2Incredible.
+2Australia go brrr
+2Nasa computer
+2can run basically anything, although tens of thousands of parts will load very slowly (a few minutes or more) and may crash my game
@lancebalbin427 Sure, go ahead.
+2@TheMouse From what I know the undeleting would probably be unintentional. I don't really know the actual answer to that question though since I can't see what a mod sees.
+2If a user deletes a post, then they want it to be deleted. If a moderator removes a post (note I said removed), then they want it to be removed. I don't see a reason where a user would want a post deleted and a moderator actively wants it to not be deleted.
@TheMouse From my knowledge (I have sources), IP banning can only be done by the developers themselves, but everything looks right. Additionally, I remember a mod mentioning they accidentally used a different delete option, which is the same as us clicking delete post (permanently removes post).
+2I believe they can also see removed comments, as well as the edit history, per comment (e.g. if I edited this comment, a moderator can see both versions). There's also probably a few other functions that are kept secret by the moderators.
How do I create an account on this website?
+2How do I write a comment?
Where did I put my keyboard? I need to type a comment.
Use an image hosting service other than Discord (imgbb.com is a good one)
+2Make sure you set calculateDrag to false and not dragScale to 0.
+2Read the markdown formatting, linked at the top of the forums.
+2@Salah001XTripleVage how about no
+2...
+2.....
This somehow crashed my NASA computer
Stop the target in the PID from going up that high. (Make the PID think it's reaching its target so it stops trying harder)
+2Yes
+2We can control everything with our controllers actually. Detailed cockpits just make life a lot easier.
I'm not sure if this will help, but here's a tutorial I made on how to make fuselage wings using the 5-part airfoil technique.
+2This is a very interesting way of uploading a plane (it legit took me a few seconds to realize you have education edition)
+2Imgur is not a good site to use for image hosting due to some reason.
+2Most people recommend postimages.org and I personally use imgbb.com.
Other than that do what @Mousewithamachinegun123 said.
(In response to your comment about the Google account) Not sure how helpful it would be, but I have an archive of (almost) all mods ever published to SP. Unless they are provided with the mod, it doesn't have Unity projects, but you can see all mods here.
+2Anonymity makes people do strange things
+2@jamesPLANESii I could, however I'm planning to export this and add it back as a mod to reduce CPU impact, so I deliberately made sure it could be exported easily.
+2Export the 3D model in the game menu.
+2I'd say it's server issues or something, several people in Discord server I'm in also have the same issue.
+2In SimplePlanes, users build planes from a large variety of parts, and can optionally use the game's built-in coding language Funky Trees to program some of these parts. There are two ways to directly solve the problem "get a 3D model to appear in SimplePlanes". One is to use the mod @BeastHunter linked below, and the other is to mod the game. I've made a tutorial on how to add 3D models to the game.
+2I have this mod saved in my archives, and it can be downloaded here. No android.
+2@ToffieToffe Part count on this plane is interesting since it uses mods. Without mods, the part count would be upward of 30,000, and with mods, it's 3000.
+2I have one of the best computers money can buy, with an overclocked i9-11900k. Even with that, I barely hold 30FPS with the entire plane.
@13 @Idksus @PannerTerkins
+2The reason nothing is able to be published is because of a bug with the website. Whenever this happens, the developers fix it within a day.
The reason nothing is able to be published is because of a bug with the website. Whenever this happens, the developers fix it within a day.
+2100% yes. I used to be an iOS player and I could never EVER go back.
+2Tags were a good idea. You posted teasers, and users who wished to be tagged said T. Asking for tags wasn't even a purpose at all. Autotags, however, are kind of a spammy/attention-ish-grabbing/upvote-begging-ish idea. There may be some innocence to the concept but it's kind of gotten out of hand.
+2