2,826 PlaneWelder Comments

  • How to camera aim? 2.4 years ago

    To get camera aim just click on a camera (I’d use just a normal one, not orbit) Then on the side it has a rotate button. In that section, at the top there is a variable output. It should look like this: (x) click on it. Then where it says look pitch and look yaw, put in variable names of your choice. You will be using them for later. In my example look pitch will be LP and look yaw will be LY. Now, you can output these into text by doing {LP} or {LY}, which helps me with debugging, or you can output them into motors by doing for example on a pitch axis, LP/90(or LP/-90 if it’s reversed), and now when you move your camera up/down, the hinge should move up and down. Hope this helped!

    +4
  • Wayfinder Map v1.0 4 months ago

    I think my next version will probably have all the airports, the desert island, uss tiny(1 and 2), uss beast, bridges, detailed land, and much more performance saving stuff cause this is already a tad bit laggy. However next thing might come in a week or like 4 months idk how lazy I am.

    +3
  • Wayfinder Map v1.0 4 months ago

    I have it moving that way because the code has to refresh 4 pixels at a time, so I decided the most logical way to refresh is the way you read, left to right, top to bottom @IzzyIA
    Edit: this took me not that long to make, I find your simple doom immensely impressive

    +2
  • Wayfinder Map v1.0 4 months ago

    @Rb2h when you enter it? That shouldn’t be possible. Simple planes doesn’t save variables if they have syntax errors. Are you talking about when you leave?
    Edit: in the stuff you copy pasted I think you are missing “mapZooms.” Also, the * turned into italics and the code probably broke. You can try again by using ` around your code Sorry for the late response, I was sleeping

    +2
  • Wayfinder Map v1.0 with simpleplane 4 months ago

    Yay you used my map :)

    +2
  • Wayfinder Map v1.0 4 months ago

    It’s just that I play the game more than I post stuff @Randomplayer

    +2
  • Hello! 4 months ago

    @SPTNR idk get someone else to roast you… maybe a friend… oh wait

    +2
  • Hello! 4 months ago

    Hi! Your account is built like some Indian YT channel with 20 subs.

    +2
  • IF Statement limit? 4 months ago

    I think you can kinda get around this with using parentheses… I have a line of code that has more than 10+ if statements and when I encounter issues with it I just nest more parentheses and it seems to work… I’m not sure if this will help you but you could give it a shot.

    +2
  • How to camera aim? 2.4 years ago

    Oh, also you need to put the inputs in via the overload mod.Select the hinge with overload and go into the InputController, and put the variables into Input.

    +2
  • Wayfinder Map v1.0 18 days ago

    Consider reading a little before asking about it. Instructions are in here to follow if you want to install it into your own aircraft. @ZemiGG

    +1
  • Wayfinder Map v1.0 2 months ago

    @BlackThuNDR sorry for the late reply, pretty sure it has to do with physics frames if they change with lower physics. It updates every 100th of a second which is one physics frame on high physics.

    +1
  • Wayfinder Map v1.0 4 months ago

    @Rb2h those will come in some time, I’m feeling kinda burnt out by this project. You can probably expect an update to come between one month and like 4 months. Tbh doing just a performance update shouldn’t take me too long… I just don’t feel like doing it. Thanks for checking out my map tho!

    +1
  • Wayfinder Map v1.0 4 months ago

    This post will be 1st place on the weekly planes real soon thanks so much everyone who has upvoted.

    +1
  • Wayfinder Map v1.0 4 months ago

    I was at 120 points before I posted lol @LM0418

    +1
  • Wayfinder Map v1.0 4 months ago

    Yeah, I wanted to make one cause there were no maps :( @TheNewSPplayer

    +1
  • Wayfinder Map v1.0 4 months ago

    I’m hoping they do actually. Even if I have to redo all my work it would be nice to get some new places to explore on mobile @Kerbango

    +1
  • Wayfinder Map v1.0 4 months ago

    Tinyyyy lmao @overlord5453

    +1
  • If you make a PB&J (or similar) do you toast the bread? 4 months ago

    Depends on what jam I got and how lazy I am

    +1
  • Wayfinder Map v1.0 3 months ago

    @ZemiGG I just paid attention in math class

  • Wayfinder Map v1.0 4 months ago

    @Melle0909 If only there were comments/instructions that tell you to install it...

  • Wayfinder Map v1.0 4 months ago

    @SnoWFLakE0s It only fixes the code depending on how big the craft is. So it’s not exactly something I can easily do. Thanks for the help though.

  • Wayfinder Map v1.0 4 months ago

    @MTDP I guess I have a powerful iPad idk, it handles this like a champ

  • Wayfinder Map v1.0 4 months ago

    @IzzyIA I see you’ve made some similar stuff to me, I’m interested in how you did it.

  • Wayfinder Map v1.0 4 months ago

    Thanks for silver :)

    Edit: also thanks for 170 upvotes and counting

  • FIX MAH CODE!!! 4 months ago

    I know performance is an issue with this. Somehow my iPad runs it just fine @Rb2h

  • Proto - 13 Stable Eddition 4 months ago

    Btw this really isn’t my plane I just posted this to help someone out, their plane was rolling a ton.

  • Wayfinder Map v1.0 4 months ago

    I think I need to clarify something. You need to start with the X2, Y2, and mapZooms when implementing the code BEFORE you add the mapFunc stuff. Also, I realize a problem. With bigger builds it seems that the code dsyncs with the craft because the map loads in after the code does (I think?). Anyhow the solution to this is just putting a -1 after the “time*100” in X2 and Y2 and it fixed it on a craft I implemented it on.

    Thanks for all the nice comments, this is pretty much the first time I posted on this site and it’s nice to see so many people liking this.

  • FIX MAH CODE!!! 4 months ago

    No problem @Rb2h

  • FIX MAH CODE!!! 4 months ago

    It works idk if you can access unlisted but it works. Have fun with the map!

  • FIX MAH CODE!!! 4 months ago

    @Rb2h https://www.simpleplanes.com/a/Gmob52/LF-27-Longsword-Remodel-non-broken-wayfinder-fixed

  • FIX MAH CODE!!! 4 months ago

    I’m going to try and help

  • FIX MAH CODE!!! 4 months ago

    I just realized I got pinged sorry G

  • STOL Challenge [CLOSED] 4 months ago

    Chat should I make a realistic Saturn V as a vtol :) :) :)

    Edit: I might make it not for this challenge I don’t want it to be a successor bruh

  • Wayfinder Map v1.0 4 months ago

    @CirrusX well… it needs the functions in the function setter to work. It’s essentially a graphing calculator, and the functions help determine the map you see. You need to copy paste all of the functions, their names and the functions themselves. If you do that it should work. Thanks for checking out my map :).

    Edit: just to clarify I’m talking about the functions in the variable setter, you find them at the bottom right of the designer screen with the x symbol.

  • Wayfinder Map v1.0 4 months ago

    Thanks for all the nice comments everyone:)

  • Wayfinder Map v1.0 4 months ago

    Ye, I kinda know it’s like in the back of my mind. Also nice you play Plane Crazy @Rb2h

  • Wayfinder Map v1.0 4 months ago

    It’s hard to understand sometimes even for me. I just wanted it to be all one function so it’s easier to port into other vehicles @JA311M

  • If you make a PB&J (or similar) do you toast the bread? 4 months ago

    I will use any jam, like even blueberry and apricot. However there’s a teir ranking: Raspberry is on top, then strawberry, multi berry blends, apricot, blueberry, ect… @ComradeSandman

  • Wayfinder Map v1.0 4 months ago

    Thanks :) I worked hard on it @TheCommentaryGuy

  • IF Statement limit? 4 months ago

    This is genuinely perplexing idk… you might want to ask a dev or post this as a bug @tiltglory

  • Landing in a Flying Aircraft Carrier 4 months ago

    Next up: make the carrier slower and much bigger

  • SPH/G Progress update 4 months ago

    Cool tank :)

  • My Simpleplanes 2 suggestions 4 months ago

    I think what they would really benefit from is some good official mod support (unless they have it idk I ain’t a modded)

  • FAD Dauntless II 1.3 years ago

    Whoops! Looks like I forgot to mirror the air brakes… Just mirror the existing ones. Sorry about that!

  • Old engine 2.5 years ago

    Do any of you have the old “biplane” with the dark blue and yellow paint scheme and the old engines?