There are nineteen frets on a guitar, 12th meets with the body, there are also no pegs- this type of guitar would have them sticking out the back of the head.
@VVMC It was completed about a month ago. Ive been very busy with the sailing ship- but that's almost done- ive just got to add some clutter to the deck like pumps, lifeboats and anchors and finish the Rigging and it will be done.
@Aerofy To stop the guns hitting the props, they either have to be right behind the props so the bullet spawns infront of it, or you can use the overload mod to disable part collisions on the props- it should make them invulnerable to bullets.
IMO putting the armament there under the nose was for the best.
@VVMC Any particular variant? There are several. The main differences are that early ones have canards and latter ones did not.
I have to give you a disclaimer, My speed while building is oft compared to that of a sloth. And I'm currently working on two major builds, a morane saulnier parasol and a sailing ship. But the saulnier is near completion as it only needs rigging. And as I normally do two projects at a time I'll probably consider it as its been a while since I made a farman style aeroplane.
I'm building a tea clipper for some boat building practice in order for me to make the Dreadnought. And hopefully some day HMS Victory as ive got some very detailed plans of it.
But my current hull making techniques of building a frame mirroring the shape of what I want then covering it in fuselage blocks has not been working well. It lets me envision the hull shape I want to build, but its incredibly frustrating as it's almost impossible to make it!
So unless the devs come out with a patch for bending fuselage blocks I don't think I'll finish my clipper- a shame as ive grown quite attached to it.
Fuselage blocks should be able to twist- like a drill bit. This would be extremely useful for making ships as at the moment building properly shaped hulls is near impossible to do smoothly. And creating complex shapes with the current ones is incredibly tedious at the moment.
Alternatively a system where you can select coordinates and fill them with a fuselage that contours to that shape.
@Zanedavid No prob, I made one years ago. I remember it was very hard to get it to fly, but that was before the days of fuselage blocks and dead weight settings. Good luck!
@Mustang51 The only thing that took longer was doing the research. I spent several hours going through old forums to find the holy grail of WWII German ordinance, A declassified US Army document with every single weapon system used by Germany in WWII. Its some fascinating stuff. I might make a forum post with a link to the PDF.
@Sgtk No problemo. Its a fun build and very nice to fly.
And since you ask for tips on improvement I shall share a few small constructive criticisms of your rather lovely plane that you can easily ignore as they don't really matter to the average joe.
The radiator is missing (the original aircraft had a radiator between the fuel tank and the engine)
The fuselage is slightly too shallow but that doesn't really matter.
The rear fuselage should have a constant taper to the tail rather than being straight and then tapering.
The rigging wires are too thick for the scale (imo)
And a custom engine would have looked great on this plane.
The steering wheel would be relatively easy to animate using scaled down rotators.
It is missing a few small details such as the sprung tail skid and several rigging wires on the undercarriage and the wires connecting the bottom wing to the middle wing.
Still I will rate it a 10/10 because I tend to focus on silly insignificant details that nobody else notices because I am a sperg.
I've always wanted to see one of these made, I knew it was theoretically possible but I never tried making one because I am terrible at making mechanical things in this game.
Erm. Who?
+1This whole lark is just random luck, it all depends when you post and if it gets swamped in new.
+4There are nineteen frets on a guitar, 12th meets with the body, there are also no pegs- this type of guitar would have them sticking out the back of the head.
@YoDudeChase Right, I thought the numbers were arbitrary, but now I know they're M/s. Thanks, will have a tinker.
@rexrexThezion But my dials are in imperial. And it is truly the greatest system of measurement ever devised.
Tea
Simplerockets, Downloaded the game on launch.
I like aeroplanes.
I suppose I can give it a go.
I have a few things in mind.
@VVMC Ah. I imagine that's either the engine, or the rigging wires. They tend to add a lot of lag, sorry about that.
@Tang0five Thank you.
Give it a top hat.
Britannia*
@VVMC It was completed about a month ago. Ive been very busy with the sailing ship- but that's almost done- ive just got to add some clutter to the deck like pumps, lifeboats and anchors and finish the Rigging and it will be done.
Overload, Fine Tuner and the custom paint mod are a must for building stuff.
Looks good.
@Aerofy To stop the guns hitting the props, they either have to be right behind the props so the bullet spawns infront of it, or you can use the overload mod to disable part collisions on the props- it should make them invulnerable to bullets.
IMO putting the armament there under the nose was for the best.
+1Spiffing!
I love how you've done the gyroscopic effect of the rotary.
@VVMC Any particular variant? There are several. The main differences are that early ones have canards and latter ones did not.
I have to give you a disclaimer, My speed while building is oft compared to that of a sloth. And I'm currently working on two major builds, a morane saulnier parasol and a sailing ship. But the saulnier is near completion as it only needs rigging. And as I normally do two projects at a time I'll probably consider it as its been a while since I made a farman style aeroplane.
@SgtRXMT Yes but it fires In what seems like a random order. The first gun to be placed in the builder isn't always the first to fire.
@Armyguy1534 Amateurs
+1@asteroidbook345 Its
+2Rule Britannia
Britannia rules the waves
Britons never ever ever shall be slaves.
Nice.
@WalrusAircraft
Yes- and no.
I'm building a tea clipper for some boat building practice in order for me to make the Dreadnought. And hopefully some day HMS Victory as ive got some very detailed plans of it.
But my current hull making techniques of building a frame mirroring the shape of what I want then covering it in fuselage blocks has not been working well. It lets me envision the hull shape I want to build, but its incredibly frustrating as it's almost impossible to make it!
So unless the devs come out with a patch for bending fuselage blocks I don't think I'll finish my clipper- a shame as ive grown quite attached to it.
Fuselage blocks should be able to twist- like a drill bit. This would be extremely useful for making ships as at the moment building properly shaped hulls is near impossible to do smoothly. And creating complex shapes with the current ones is incredibly tedious at the moment.
Alternatively a system where you can select coordinates and fill them with a fuselage that contours to that shape.
+14@BurkeEnterprise Do what you like, I'm very interested in this VTOL piston concept.
@asteroidbook345 It would have to be hollow.
+1@Zanedavid No prob, I made one years ago. I remember it was very hard to get it to fly, but that was before the days of fuselage blocks and dead weight settings. Good luck!
Looks a bit like an SE5a
+1@Zanedavid May I present the Fokker V8
@CRJ900Pilot I had planned to finish the German ones as this isn't all of them lol
@Mustang51 The only thing that took longer was doing the research. I spent several hours going through old forums to find the holy grail of WWII German ordinance, A declassified US Army document with every single weapon system used by Germany in WWII. Its some fascinating stuff. I might make a forum post with a link to the PDF.
+3@Armyguy1534 @CruzerBlade Nvm chaps, I fixed it somehow.
@Gameboi14 Care to fill me in?
@DeezDucks Nothing a bit of clipping will fix.
Blimey @blueangelproduction
@Sgtk Thank you very much kind sir!
+1@Sgtk No problemo. Its a fun build and very nice to fly.
And since you ask for tips on improvement I shall share a few small constructive criticisms of your rather lovely plane that you can easily ignore as they don't really matter to the average joe.
The radiator is missing (the original aircraft had a radiator between the fuel tank and the engine)
The fuselage is slightly too shallow but that doesn't really matter.
The rear fuselage should have a constant taper to the tail rather than being straight and then tapering.
The rigging wires are too thick for the scale (imo)
And a custom engine would have looked great on this plane.
The steering wheel would be relatively easy to animate using scaled down rotators.
It is missing a few small details such as the sprung tail skid and several rigging wires on the undercarriage and the wires connecting the bottom wing to the middle wing.
Still I will rate it a 10/10 because I tend to focus on silly insignificant details that nobody else notices because I am a sperg.
+2@ChiChiWerx I've been doing that for 4 years.
@Johawks1976 Yea he left when fuselage blocks were added because it put him out of business. Since then everyone could make smooth looking planes.
+1@Othawne Was just wondering where my plane ended up in the leaderboards.
@Othawne Ah
@Chancey21 Is this today?
I've always wanted to see one of these made, I knew it was theoretically possible but I never tried making one because I am terrible at making mechanical things in this game.
Truly a magnificent creation!
@Othawne Where's my free upvote lol
perhaps I shall do better when I release the other variants
+1When you build a perfection class Voisin III and nobody cares # feelsbadman
+2@KerlonceauxIndustries Merci!
+1Theres a lot of Brits and Canadians here too.
Subscribe to the Yogscast, Its much better than pewds
+1@ThePilotDude Well in the case of rudders and elevators I always have custom ones,
@ThePilotDude I normally have custom control surfaces,