@Deadly8Nightshade I did assign an activation group to the turret so it doesn't interrupt driving. You can't rotate the turret while driving though, unless you have a keyboard/mouse/joystick for better controls.
You could just connect the tank treads to different engines, map that engines to, for example, VTOL and Trim, and control them independently then. This way you could even rotate the tank in place, and it's also how real tanks work, actually.
Also, you don't need to activate the detacher with bomb, just use "Launch weapons", the bomb will fly at the same speed; so you're not limited to just several bombs.
The amount of memory allocated for primitive data types is always the same (on the same platform, at least) and predefined. For altitude it probably uses an int type of variable which uses 4 bytes of memory. And since 1 byte is 8 bits it uses 32 bits, and so the max value is 2^31-1 (it's 2^31 instead of 2^32 because the variable is signed so that you can go to lower than 0 altitudes).
... when I have to land on sand: it's coarse and rough and irritating and it gets everywhere. Assaulting Ice Base from Avalanche Airport is not cool either because turrets have the high ground.
On a serious note, some parts may have connected to the fuselage if the parts you mirrored were nudged.
Or if you messed with min/max rotator variables.
@Rugpeersdude Can I submit an entry in a few hours please? It's almost done, just needs a paint job but I can't do it right now since it's a late night here.
@spefyjerbf Should we add some weight to other parts of the crate when removing decals? Since removing them changes weight a bit.
And should the crated be detached or it could remain on the ship?
@Rugpeersdude Thank you!
@SledDriver Thanks!
@ForeverPie Thank you!
@realluochen9999 @ProvingMars Thanks!
Check this one out. IIRC there were more functioning tank treads.
@Tully2001 Thank you!
@Stellarlabs @Feanor @Ephwurd Much thanks!
@goboygo1 @helilover03 @JettStorm Thanks!
@SmileMore13 @BrianAircraftsNew Thank you!
@WEAPONSMITH Lmao
@ColonelStriker Thanks!
@WEAPONSMITH @Franticmatty @LotusEngineering Thank you!
@Fjorge Sorry, that was a leftover from the earlier variant of the description of earlier version of the plane, which didn't have windows. Edited it.
@WEAPONSMITH Thanks for pointing out!
@SmileMore13 @goboygo1 @Botfinder
@Feanor @Geoplanes @helilover03
@Tully2001 @WEAPONSMITH @BrianAircraftsNew Thanks! The plane is now released.
@Deadly8Nightshade I did assign an activation group to the turret so it doesn't interrupt driving. You can't rotate the turret while driving though, unless you have a keyboard/mouse/joystick for better controls.
You could reduce part mass through XML modding.
@BaconAircraft Aww, hopefully you can fix it fully soon, then.
@AFS23 Like this?
You could just connect the tank treads to different engines, map that engines to, for example, VTOL and Trim, and control them independently then. This way you could even rotate the tank in place, and it's also how real tanks work, actually.
Also, you don't need to activate the detacher with bomb, just use "Launch weapons", the bomb will fly at the same speed; so you're not limited to just several bombs.
@KidKromosone
what is c++
A programming language.
The amount of memory allocated for primitive data types is always the same (on the same platform, at least) and predefined. For altitude it probably uses an
int
type of variable which uses 4 bytes of memory. And since 1 byte is 8 bits it uses 32 bits, and so the max value is 2^31-1 (it's 2^31 instead of 2^32 because the variable is signed so that you can go to lower than 0 altitudes).You could change connections in the XML file, without rebuilding.
Happy Birthday to you!
How could you choose a winner if there's no deadline?
Btw, structural panels are wings with wing physics turned off for less lags.
@TheOwlAce Well, you could delete unneeded connections in the XML or do what jamesPLANESii suggested.
... when I have to land on sand: it's coarse and rough and irritating and it gets everywhere. Assaulting Ice Base from Avalanche Airport is not cool either because turrets have the high ground.
On a serious note, some parts may have connected to the fuselage if the parts you mirrored were nudged.
Or if you messed with
min
/max
rotator variables.There's a player-made map with headings and distances actually:
!https://www.reddit.com/r/SimplePlanes/comments/4ow1b4/imadeamapofthesimpleplanes_world/
Source.
What is realistic in your opinion?
You could upload your creations here as unlisted, too.
@LowDetail 's builds resemble the Hypnotoad's a little.
@Rugpeersdude @TheNightmare811 Thanks!
@Planeengineer31625324 @FasterThanLight Thanks!
It would be nice if we were able to choose a mirroring plane when mirroring a single part.
And rotating mirroring planes as well.
@humangrenade You could upload them as unlisted uf you just need to transfer those between devices.
@doge Is it allowed to enter multiple entries?
@Rugpeersdude Can I submit an entry in a few hours please? It's almost done, just needs a paint job but I can't do it right now since it's a late night here.
@Baldeagle086 @Patrick20206 @CWhat016 @LiamW Thanks!
Acceleration is m/s^2 (meters and seconds suit better here IMO), while mph is speed.
@spefyjerbf Should we add some weight to other parts of the crate when removing decals? Since removing them changes weight a bit.
And should the crated be detached or it could remain on the ship?
@spefyjerbf Should we use the cockpit block provided as main cockpit? And if not, could it be removed?
@Pilotmario Cabin could be placed on a plane itself? And is it allowed to change tank controls?
@realluochen9999 no problem!
@Mudkip So modding guns and parts' positions/connection points is OK? And count me in!
@AmaneSuou, Thank you!
@Frant24, Thanks!
Thanks, @Slechta!
@SkullHunter29, @Tully2001, @Supercraft888, @DestinyAviation, @spefyjerbf, @laSoul, @baallzebub, @Macer23T, @FennVectorCWA, thank you so much!
@Samwise @Pilotmario thank you all, wil try to make something with more cool features and good design.
@SimplePlaneCreations Thank you! This tank took almost 3 days, so probably next design will come after three more days.