@Khanskaya I would like to make a remastered F-5E at some point. Although since university is a thing, progress is extremely slow and I have other projects I want to do first.
@EngieWeeb It was actually easier than I thought
My dumb brain used to think 25% larger airframe meant it was actually scaled by 1.25 but its just longer fuselage and wider wings
@PriusCat I found out about Have Glass V on accident when looking for paint schemes for my first F-16 years ago
I suddenly remembered it recently and thought it would be cool on the V5 Viper
Could be rotators or pistons? If the head of a rotator/piston is attached to your aircraft's main body, it can disable collisions. That's what happened to my F-22 when I was making it
@EngieWeeb I just used it for a rough idea of what the cockpit and CFT's should look like. With how innaccurate blueprints can be online, as long as I get the general feel and look right I'm happy
.
What's even worse is when different views of the same blueprint don't align
@idiotace5000 The inputs for your rotators being Funky means that it will allow you to type your own FT code into the input, which is the menu you are seeing.
The inputs should be Turret1Elev and Turret1Hdg.
@MinXie I don't see why it wouldn't work for mobile. I would try looking at the turrets on my B-26 and reverse engineering them. I could also help if it still doesn't work.
@MinXie Turret1Range disables the turret if a target is outside its range, so make sure you set it up how you need it. The way it is here is also set up to not track targets outside 2.5 km, so it could also be that.
It's pretty hard to say what could be going on without seeing the craft
@JustMiko I'm not sure how you're getting that error since none of the FT here uses a variable named TargetLatitude. However, I do know that error means that somewhere in your variables tab, your FT is using the variable TargetLatitude, but that variable hasn't been created.
"Time to leave!"
+1- F-14A/B RIO Jester "The Ejector"
Should be fixed now :)
+1@TheOfficalMarylander @Majakalona Destruction 100
+1@Khanskaya I would like to make a remastered F-5E at some point. Although since university is a thing, progress is extremely slow and I have other projects I want to do first.
+1@EngieWeeb soon (tm)
+1He freestylin'
+1@DatMaluchGuy19 yeah np
+1You don't need to ask
[REDACTED]
+15th gen biplane doesn't exist it can't hurt y-
+1Please use your jetstream 👇
+1@ToeTips @Th3Missil3 @Hybridmotor
Kv-Su-152-100-85-2-Zis-5Y
+1Chonkhog
+1@ssenmodnar Thanks, can confirm
+1@EngieWeeb It was actually easier than I thought
+1My dumb brain used to think 25% larger airframe meant it was actually scaled by 1.25 but its just longer fuselage and wider wings
@V I just heard about it too.
+1The fact that people like that exist justifies my loss of hope in humanity.
@ssenmodnar I've been working on this one since before the F-15C was published
+1Please use your jetstream 👇
+1@AC13OJ
@X99STRIKER I don't know!
+1fling
@PriusCat I found out about Have Glass V on accident when looking for paint schemes for my first F-16 years ago
+1I suddenly remembered it recently and thought it would be cool on the V5 Viper
@Pilotgoose
+1flies past the missile launchers
I'm a genius!
is about to slam into the wall at the back of the hangar
Oh no!
Could be rotators or pistons? If the head of a rotator/piston is attached to your aircraft's main body, it can disable collisions. That's what happened to my F-22 when I was making it
+1Destruction 100
+1@EngieWeeb I just used it for a rough idea of what the cockpit and CFT's should look like. With how innaccurate blueprints can be online, as long as I get the general feel and look right I'm happy
+1.
What's even worse is when different views of the same blueprint don't align
+1map de_mirage
sv_cheats 1
@Th3Missil3 @ImAcarperson @Gabriel747
+1The sun never sets on the British Emp- err... Commonwealth
+1@Cir8 @Maverick09 @SourDoughBread Thanks!
+11337
+1Wait, it's all wing?
+1@Kangy to make it an integer :v
+1@Sundown You should have variables Turret1Elev, Turret1Hdg, and Turret1Range, which is where the elevation, heading, and range FT go.
In the rotators, you should have Turret1Elev and Turret1Hdg as your inputs. The FT for the gun goes into the activation group.
+1Plot twist: it's turf
+1@Sm10684 the smelly smell that smells
+1smelly
Warhammer number achieved
+1@TheFlightGuySP Oh sweet
+1I always wondered how feasible that would be with SP's funky aerodynamics
Congrats man!
+1You've improved a ton.
@TheSonOfThunder Yo that's not bad
+1Maintenance and fuel will easily make that way more expensive though
When did you change your name?
+1I like how the "What the!?" is even funnier in this situation
+1@idiotace5000 Type Turret1Hdg into the menu for the horizontal rotator and Turret1Elev into the menu for the vertical rotator.
+1@idiotace5000 The inputs for your rotators being Funky means that it will allow you to type your own FT code into the input, which is the menu you are seeing.
+1The inputs should be Turret1Elev and Turret1Hdg.
@MinXie I don't see why it wouldn't work for mobile. I would try looking at the turrets on my B-26 and reverse engineering them. I could also help if it still doesn't work.
+1@MinXie Turret1Range disables the turret if a target is outside its range, so make sure you set it up how you need it. The way it is here is also set up to not track targets outside 2.5 km, so it could also be that.
+1It's pretty hard to say what could be going on without seeing the craft
Wait, this milk is expired.
+1Leo 2PL kind of vibe
+1It's hard to say without seeing the craft, but you can try:
Or
@JustMiko I'm not sure how you're getting that error since none of the FT here uses a variable named TargetLatitude. However, I do know that error means that somewhere in your variables tab, your FT is using the variable TargetLatitude, but that variable hasn't been created.
+1Wow. This may very well be the first build of this kind in SP.
+1@donkski Something was wrong with the FT. It should be fixed now.
+1Thanks for letting me know
@DerPanzer262 The Right Stuff?
+1