@ThatKindaWeeb I wouldn't even do custom gears starting off, but I might be able to help
.
Afterburners are relatively easy, it's the same as before but with a slight difference
You need a BFE300 for the engine and a BFE150 for the afterburner.
For the BFE300, look up the engine power you need in kN. You are looking for thrust without afterburner, it's typically called "dry" (ex. 75 kN thrust dry). Divide it by 300 and that's the BFE300 engine power you'll use.
Now, for the BFE150, look up the engine power with afterburner in kN, typically called "wet" (ex. 100 kN thrust wet). What we need to do is find how much thrust the afterburner adds to the dry thrust, so subtract the thrust wet from the thrust dry (ex. 100-75=25 kN). Take this number and divide it by 150 and that's your BFE150 engine power. For FT, something like clamp01(Throttle>.95) should suffice, but you have some freedom here with what you use.
For both of these, I'd make the exhaustScale=0 and use another BFE300 scaled to be small (scale=0.25,0.25,0.25 or 0.1,0.1,0.1 should be good) and with a large exhaustScale value, say =10,10,10, for the flame (change as needed. This is better than the VTOL nozzles since you get independent control over each afterburner if you have multiple. Make sure this one has the same FT as the BFE150.
Best advice I can give is start small
Dont focus on trying to do custom gears and bays, fancy funky trees, and an accurate flight model and all that on your first couple builds Just get an airframe out
It might be ugly but you still learn from that experience. We all have to start somewhere
@ShinyGemsBro Glad you like it!
I know it's their reserve fighter, but I am surprised that squadron still uses Su-27's, especially since its alongside Raptors. Granted, since that's carrying AIM-9X's, I'm assuming that isn't a regular Soviet Su-27S
@ThatKindaWeeb With nukes, it's a bit of a guessing game. The B43 on my F-104 has explosionScale=70, but do recognize that SP explosionScale scales linearly whereas real life TNT equivalent does not. I'd probably go no bigger than 150 or 200.
This is something I've dealt with too.
I believe it has to do with the way the fuselage mesh is modeled. It is not always consistent even if mirrored and its especially noticeable when you cut it. It's worst when the corners of the front and back don't match (ex. front is circular and back is hard) or the front and back are significantly different sizes.
@Dragoranos Oh really? lol
Did they modify them or just use them straight up?
tbh, I don't mind if they modify and use them unless there's a rule against non-original builds
@ThatKindaWeeb It's finnicky. You need to find the .xml file of your creation and open it with a text editor (i.e. notepad). At the top there should be a line saying url="". Take the six-letter code from the url of this post and paste it in between the quotes. Save and then try updating the XML via the site. Here's a better guide.
That being said, I'm not sure how this works on mobile.
@Th3Missil3 The aircraft is naturally pointed upwards on the ground, so it is likely the wings lifting the aircraft and reducing traction
.
Make sure the elevators are deflected downwards while braking and you should be able to brake without worrying too much
@ShinyGemsBro Still wing guns
The cannons are cool but the sound they make when firing fast is not great.
I think the rule I'm gonna set for myself will be that cannons 37mm or above use the cannon part but that hasn't come up yet.
@SourDoughBread Thanks! :D
Nice
It's really satisfying when you pull it off and smack the guy in the face with an R-73 right after or better yet get him with the cannon :)
@ThatKindaWeeb I wouldn't even do custom gears starting off, but I might be able to help
.
Afterburners are relatively easy, it's the same as before but with a slight difference
You need a BFE300 for the engine and a BFE150 for the afterburner.
For the BFE300, look up the engine power you need in kN. You are looking for thrust without afterburner, it's typically called "dry" (ex. 75 kN thrust dry). Divide it by 300 and that's the BFE300 engine power you'll use.
Now, for the BFE150, look up the engine power with afterburner in kN, typically called "wet" (ex. 100 kN thrust wet). What we need to do is find how much thrust the afterburner adds to the dry thrust, so subtract the thrust wet from the thrust dry (ex. 100-75=25 kN). Take this number and divide it by 150 and that's your BFE150 engine power. For FT, something like clamp01(Throttle>.95) should suffice, but you have some freedom here with what you use.
For both of these, I'd make the exhaustScale=0 and use another BFE300 scaled to be small (scale=0.25,0.25,0.25 or 0.1,0.1,0.1 should be good) and with a large exhaustScale value, say =10,10,10, for the flame (change as needed. This is better than the VTOL nozzles since you get independent control over each afterburner if you have multiple. Make sure this one has the same FT as the BFE150.
Live speedbump reaction:
Best advice I can give is start small
Dont focus on trying to do custom gears and bays, fancy funky trees, and an accurate flight model and all that on your first couple builds
Just get an airframe out
It might be ugly but you still learn from that experience. We all have to start somewhere
@ShinyGemsBro Glad you like it!
I know it's their reserve fighter, but I am surprised that squadron still uses Su-27's, especially since its alongside Raptors. Granted, since that's carrying AIM-9X's, I'm assuming that isn't a regular Soviet Su-27S
Turned into cranberry sauce
@ThatKindaWeeb With nukes, it's a bit of a guessing game. The B43 on my F-104 has explosionScale=70, but do recognize that SP explosionScale scales linearly whereas real life TNT equivalent does not. I'd probably go no bigger than 150 or 200.
@TwoTurboMan Coincidentally yes, but I think there are more Su-27's with the mixed white/green accents
This is something I've dealt with too.
I believe it has to do with the way the fuselage mesh is modeled. It is not always consistent even if mirrored and its especially noticeable when you cut it. It's worst when the corners of the front and back don't match (ex. front is circular and back is hard) or the front and back are significantly different sizes.
@Dragoranos Oh
I guess that's fine. I don't really know how these war challenges go but it seems like they're using them as a unit of sorts?
@SourDoughBread The landing gear had me crying ngl
@Dragoranos Oh really? lol
Did they modify them or just use them straight up?
tbh, I don't mind if they modify and use them unless there's a rule against non-original builds
@Numbers2 Yes, they are inert
Since this is an aggressor, it is not meant for actual combat
@ThatKindaWeeb I did make one a long time ago for the Su-27, F-15, and F-14
I might make another for airbrakes/gear doors
floor(IQ/70)=0
@Graingy Most mentally stable NCD user
@ThatKindaWeeb It's finnicky. You need to find the .xml file of your creation and open it with a text editor (i.e. notepad). At the top there should be a line saying
url=""
. Take the six-letter code from the url of this post and paste it in between the quotes. Save and then try updating the XML via the site. Here's a better guide.That being said, I'm not sure how this works on mobile.
@ThatKindaWeeb Maybe
I did start another project but it's still top secret atm :)
@ethanlikesrice Just regular fuselage blocks and some blueprints, nothing fancy.
And welcome back to championship boxing!
@ItapilotSP2023quit Oshkosh?
Might not work but maybe try
scale = -1,1,1
@Th3Missil3 The aircraft is naturally pointed upwards on the ground, so it is likely the wings lifting the aircraft and reducing traction
.
Make sure the elevators are deflected downwards while braking and you should be able to brake without worrying too much
Probably last post before Christmas, so happy and safe holidays, guys!
@Randomplayer @Th3Missil3 @EntityQuerty495
@ShinyGemsBro Still wing guns
The cannons are cool but the sound they make when firing fast is not great.
I think the rule I'm gonna set for myself will be that cannons 37mm or above use the cannon part but that hasn't come up yet.
@Applecrumble By the end of this year, Discord will stop allowing image hosting (i.e. the image links wont work outside of Discord).
Plot twist: it's margarine
@SourDoughBread Nuclear air-to-air missiles do be a vibe
@ToeTips hm true
I was thinking that since the national bird is the bald eagle
Bald Eagle?
@ShinyGemsBro maybe (tm)
I've been making a lot of US aircraft recently so I want to build some aircraft for REDFOR or other NATO countries for a bit
Heinkel He 111
Farman F.222.2
hi
@TheCommentaryGuy there is no fbw but there is a control augmentation system
Air! They're in the air!
If you attach a piston by its head to your aircraft, it can disable collisions
Maybe that?
Nice
I think I've actually seen every aircraft here irl except the F-94 and F-102
Unfortunately this isn't possible in vanilla SP but I believe there is a mod for it
I mean...
If you think about it you deflect your ailerons and start spinning, you technically just made an extremely scuffed propeller
So we back in the mine
Saw one flying irl at an airshow, it's quite a sight
@ZeroWithSlashedO lots of detacher and FT weirdness
Updates rolled out now. Affects:
F-16C Viper, F-16C -Have Glass V-
F-15C Eagle
F-15E Strike Eagle
Shrimp are the fruit of the sea
@Samfpanzer @phrongus
This is an M16A1.
It jams.
@FOXHOUND26 click the cockpit and open the nudge editor to see the xyz coordinates
And then do the same for the turret
Jetstream based
Challenge: You can land on the USS Tiny with this aircraft. You have to use RSM and in-flight thrust reversal.
Good luck!