@RX9115S
Right, after a bit of consideration I'll say that yes, the thing can fly. It just doesn't like pulls... which isn't the best thing for a fighter, but to be fair, that's more forgivable than "It can't fly", so my bad on that one I suppose. I do still think further refinement would make it better since most users will likely just put the pitch full down on take off or do aggressive turns since most of us will likely use WASD or the joystick on phone not very carefully. All it really needs is more tuning on AOA limiter if one already exists (Pretty simple input code, let me know if you want to know how that works). But that being said, It's atleast good to know that you did test it a lot and after thinking about it, this does feel ALRIGHT to let out but you'd definitely do yourself one better if you make it literally FOOL PROOF.
About the playset, once again, it's a good idea, but when you load this thing on the airport, it interferes with a normal take-off. What do I suggest? keep this as is, just lower the heights of the stands so that it doesn't actually collide with the thing, because let's be fair, not everyone will bother to take that initiative and actually remove or delete them. For people playing, usually it is just download and fly. And I'm well aware that you made it clear it's a play set, yes, I just would've liked it if I can just download and go... maybe read some instructions about how to start it up if it's a complex build.
About not using variables; You don't need that for screens, but I got your point. I agree with you on wanting to keep it simple and take that back, then there's also the argument of how the thing is technically a model only as well... so yeah. That's a full case closed unless you think you want to add some basic speed displays and stuff. I'll be here to help with that
TL;DR in case your in a hurry :
Response noted, I agree to the response about overcomplication, think that the playset should be adjusted in a way that is accessible and doesn't hinder the "Download and go" expectation, also think that the thing on second thought flies pretty great if you learn, but kind of hard to learn when the thing can't take-off without flipping (Unless you be gentle with it). Also suggest AOA limiters.
Good to know you actually took the criticism seriously even though some points seemed a little obvious at first though!
THAT SAID
-It doesn't actually fly properly without the weapons due to badly balanced CG to the point where it can't even take off
-People download it WITHOUT The weapons attached, which alone is not really a good thing, but okay, you wanted to show the weapons in a cool way, let people choose and all, but it not being able to fly without them is a problem.
-For what it is, that cockpit doesn't even have a screen.
Don't let that discourage you because those are just criticisms. There's things to like here like
-Good design. Everything flows and the wings are big enough to accommodate more weight which will help with CG.
-The concept in general of letting people choose weapon loadouts is interesting, but it needs to be better executed.
@RamboJutter 💀
Yeah, I haven't even tried steam...
That said, all of them will. I personally think that the postimg's time is pretty decent for these posts.... cuz like... The posts themselves have a shelf life, no? after a week or two in, it loses it's momentum unless it's on the tops... and even then, a month or two later and it's going to become an old post right?
TL;DR : Yes, image expiries... but the posts' hype themselves expire after a while soooooo
@MIGFOXHOUND31BSM26 Ive not necessarily looked into it but... Considering current costs and taking slight inflation into account in accordance to the year this is set in, I'd estimate around 7-15 Million USD for the boat and an additional 5-7 Million USD for the H.I.V.E systems, totalling an estimated 16-18 Million USD per unit.
TL;DR : You'd have to pull out some good 20 Mills out of your pocket if you want one.
Majority of the cost comes from the engine, which accelerates this thing all the way to 200 Mph.
@Kennneth I personally think that though what you said is true, this post didn't consider WHAT TYPE of dev you'd be. There's usually teams for different aspects. You'd make it easier for them if they had to handle the coding and modelling, while you worked as the guy who is using the models, coded mechanics and ideas of the code into level designs in ways that work well. With all due respect to jundroo staff and pre-stating that Simpleplanes is amazing as is... Jundroo's strong points are ABSOLUTELY not level design. Forget just good looking maps... I find it hard to say that any geology within the current simpleplanes just does not work with the idea of aircrafts... There's so much potential like bases and such- Stuff you've added in your maps- but none of it is there in the base game. The most we had for the past 11 years now is just the USS beast fleet among other things that go lower and lower on how frequently they are attacked.
I also want to mention that you could work not as a dev, but a tester. Criticising their maps in extreme early beta tests will really help give some sense of polish in Simpleplanes 2
@Phox Like he stated, Modding maps and coding an entire game with complex physics calculations like in SP... those are two different things. Now.. that said... If Jundroo has a a level designer vacancy...
@Ayanon Shit I forgot you xD
+2@Solent19 exactly
@Solent19 Or millionaires.
@Ihateuglyplanedesign :skull:
@Cerdd thank you!
+1:D
@SouthJetLinhasAereas heh... Thank you. You're outdoes mine though.
@RX9115S
Right, after a bit of consideration I'll say that yes, the thing can fly. It just doesn't like pulls... which isn't the best thing for a fighter, but to be fair, that's more forgivable than "It can't fly", so my bad on that one I suppose. I do still think further refinement would make it better since most users will likely just put the pitch full down on take off or do aggressive turns since most of us will likely use WASD or the joystick on phone not very carefully. All it really needs is more tuning on AOA limiter if one already exists (Pretty simple input code, let me know if you want to know how that works). But that being said, It's atleast good to know that you did test it a lot and after thinking about it, this does feel ALRIGHT to let out but you'd definitely do yourself one better if you make it literally FOOL PROOF.
About the playset, once again, it's a good idea, but when you load this thing on the airport, it interferes with a normal take-off. What do I suggest? keep this as is, just lower the heights of the stands so that it doesn't actually collide with the thing, because let's be fair, not everyone will bother to take that initiative and actually remove or delete them. For people playing, usually it is just download and fly. And I'm well aware that you made it clear it's a play set, yes, I just would've liked it if I can just download and go... maybe read some instructions about how to start it up if it's a complex build.
About not using variables; You don't need that for screens, but I got your point. I agree with you on wanting to keep it simple and take that back, then there's also the argument of how the thing is technically a model only as well... so yeah. That's a full case closed unless you think you want to add some basic speed displays and stuff. I'll be here to help with that
TL;DR in case your in a hurry :
Response noted, I agree to the response about overcomplication, think that the playset should be adjusted in a way that is accessible and doesn't hinder the "Download and go" expectation, also think that the thing on second thought flies pretty great if you learn, but kind of hard to learn when the thing can't take-off without flipping (Unless you be gentle with it). Also suggest AOA limiters.
Good to know you actually took the criticism seriously even though some points seemed a little obvious at first though!
+1Lots of effort put it into this. Nice stuff!
THAT SAID
-It doesn't actually fly properly without the weapons due to badly balanced CG to the point where it can't even take off
-People download it WITHOUT The weapons attached, which alone is not really a good thing, but okay, you wanted to show the weapons in a cool way, let people choose and all, but it not being able to fly without them is a problem.
-For what it is, that cockpit doesn't even have a screen.
Don't let that discourage you because those are just criticisms. There's things to like here like
+2-Good design. Everything flows and the wings are big enough to accommodate more weight which will help with CG.
-The concept in general of letting people choose weapon loadouts is interesting, but it needs to be better executed.
You went wayyyy too hard on this for what it is dude
Jesus christ bro that's way too much braindead fuselage placing xD
+1Exciting.
@F16xl :D
I love the attention to detail like how the one wheel turns more than another on a turn. That is amazing!
@MIGFOXHOUND31BSM26 Dumbledore said calmly
@RamboJutter 💀
Yeah, I haven't even tried steam...
That said, all of them will. I personally think that the postimg's time is pretty decent for these posts.... cuz like... The posts themselves have a shelf life, no? after a week or two in, it loses it's momentum unless it's on the tops... and even then, a month or two later and it's going to become an old post right?
TL;DR : Yes, image expiries... but the posts' hype themselves expire after a while soooooo
Anyway, always here if you want some screenies!
@cruiseman101 Oh god... God bless you. Hope the surgery goes well and FOR THE RECORD... I was joking xD
Take care of yourself though, really!
+1@RamboJutter Postimg is always there!
What the hell?
+1Wonder how it'd look if you uploaded your own iteration of the echostar.
+2@cruiseman101 This is good stuff, now actually become a tesla competitor and give this thing an entire design and interior
+1@AWESOMENESS360 Exactly 100% everything you said there... and also that there's no justice given to the amazing build in those screenies.
@MIGFOXHOUND31BSM26 BUT I LOVE IT
@Crazyplaness
+1@MA2211C
Thank u!!!!!!
WHAT THE HAELLLL
@MIGFOXHOUND31BSM26
@Chaunkhoa thank you!
@BYardley thank you!
+1@Swanik have thought about it. I feel like I can do a bespoke edition of this as perhaps an APC units or troop truck
Thanks for the upvote
@MIGFOXHOUND31BSM26 yayyyyyy
@MA2211c fr it does. Might make yacht some day 😂
+1Thanks for the updoot!
@MIGFOXHOUND31BSM26 don't have to... But thank you! And goodnight for now. Almost Sleepy time for me
@Crazyplaness the other post on question is this.
@Crazyplaness
This and one other post, can you check if they can be curated for me?
@MIGFOXHOUND31BSM26 still, thanks anyway.
@MIGFOXHOUND31BSM26 oh shoot you can run out of spotlights I forgot 💀🤌
@Marulk
+1@Kerbango
@RB2h
Thank you for the upvotes!
@Zerkk thanks for the updoot man! And spotlight too.
@MIGFOXHOUND31BSM26 thanks for the updoot as well. Btw, you can spotlight it too. You're higher in points than I am.
@MIGFOXHOUND31BSM26 Always a pleasure, kind sir 😊
+1@MIGFOXHOUND31BSM26 Pfft. Good to know!
@MIGFOXHOUND31BSM26 Ive not necessarily looked into it but... Considering current costs and taking slight inflation into account in accordance to the year this is set in, I'd estimate around 7-15 Million USD for the boat and an additional 5-7 Million USD for the H.I.V.E systems, totalling an estimated 16-18 Million USD per unit.
TL;DR : You'd have to pull out some good 20 Mills out of your pocket if you want one.
Majority of the cost comes from the engine, which accelerates this thing all the way to 200 Mph.
All tags were requested. Thanks again for being interested!
@F16xl
+1@byardley
@126
@overlord5453
@silverpanzer
@MIGFOXHOUND31BSM26 (GOD that name is a mouthful...)
@Kennneth I personally think that though what you said is true, this post didn't consider WHAT TYPE of dev you'd be. There's usually teams for different aspects. You'd make it easier for them if they had to handle the coding and modelling, while you worked as the guy who is using the models, coded mechanics and ideas of the code into level designs in ways that work well. With all due respect to jundroo staff and pre-stating that Simpleplanes is amazing as is... Jundroo's strong points are ABSOLUTELY not level design. Forget just good looking maps... I find it hard to say that any geology within the current simpleplanes just does not work with the idea of aircrafts... There's so much potential like bases and such- Stuff you've added in your maps- but none of it is there in the base game. The most we had for the past 11 years now is just the USS beast fleet among other things that go lower and lower on how frequently they are attacked.
I also want to mention that you could work not as a dev, but a tester. Criticising their maps in extreme early beta tests will really help give some sense of polish in Simpleplanes 2
@Phox Like he stated, Modding maps and coding an entire game with complex physics calculations like in SP... those are two different things. Now.. that said... If Jundroo has a a level designer vacancy...
@ShiroNeko WHY DIDN'T YOU TAG ME ;-;
Oh shit it's out
Boeing's next airplane concept:
(I am being hunted down by the anti defamation team)
@VarisOnAviation Oh. Cool stuff!
+1@VarisOnAviation What is an UCAV?