@oldmate52 Gold Prix has a massive turn, which is very annoying. Mirage Speedway in Maywar has no straights. So that picture in the link great, but you could make one of the hairpins tighter.
@oldmate52 try finding a real racetrack (a simple one, of course), and make the track with fuselage parts, with some run-off area – it doesn't have to be an exact replica.
@PlanariaLab What measurement system does this use, and how can I modify the scrolling altitude so that it displays the output of: Altitude - 3.1 metres?
Of the unbuilt Railway lines, I think the Meridian Line will be the most possible to make with the existing map (early access map), but I'll wait and see. I can't wait!
@RepublicOfCursedPlanes okay. Also, make sure all the roads and grey parts have part collisions enabled, except for the ramps from the highway to the bridge going to Grunwick Station, enable part collisions on just the grey parts underneath. Remember, players might want to use them (I know I will).
@RepublicOfCursedPlanes I'm building a bus for SPMR, so will the roads reach every station? (if they don't, that's fine, people can always take the train)
I will build a remastered version where you can walk through the corridor connectors, and it will also have proper driver cabs (I deliberately left them out because of some strange part collision issues with the tracks. I will try to avoid that for the new one), and better couplers. I might also use some stuff from RepublicOfCursedPlanes' Yeager Metro train (if I get permission) when it gets released.
@RepublicOfCursedPlanes also, I enabled part collisions on some parts of the road in the early access, because cars fell through them. For the highway bridge offramps/onramps (near Grunwick), I enabled part collisions on the light grey parts, instead of the actual road, to make it possible to get on them. The only things that I haven’t solved are the little diagonal side roads next to the onramps/offramps near Meridian.
@Tingly06822 can you at least share it with me?
@oldmate52 Gold Prix has a massive turn, which is very annoying. Mirage Speedway in Maywar has no straights. So that picture in the link great, but you could make one of the hairpins tighter.
@screechy which is what?
@oldmate52 try finding a real racetrack (a simple one, of course), and make the track with fuselage parts, with some run-off area – it doesn't have to be an exact replica.
@Boeig lovely
@NTFSCP can you do Wright Airport taxiway lights as well?
@Erc90F4RU look at the timestamps of the start and finish, and then subtract those timestamps.
@Erc90F4RU what was the time?
@Erc90F4RU I still have the mobile record.
@Erc90F4RU at least it stood for 8 months, and I still have the record for the first sub-2 minute tutorial build speed run, and the mobile record.
@Erc90F4RU dammit. I still have the first sub-2 minute tutorial build record, which I'll keep. Well done though.
@AndrewGarrison
@PhilipTarpley
@WNP78
As of 15 March 2024 at 05:05 UTC,
866,209
builds (and counting) have been publically shared and are available for download now.Nearly a MILLION builds, across
36,093
pages!This looks familiar…
@DatTrainAndCarGuy19 I don't know if imgbb works for me
@MrSilverWolf
@WinsWings ok
@WinsWings what's the maximum amount of spotlights you can do in 24 hours again?
Also, can you make the Ariel Atom sometime in the far or near future?
T
yes
What did I see in the keyboard auto fill?
fu–
@PlanariaLab What measurement system does this use, and how can I modify the scrolling altitude so that it displays the output of:
Altitude - 3.1 metres
?What actually happened to randomusername, and when? Please don't ban me moderators, I have zero knowledge about the situation.
@randomusername2 I can report back that an A13 chip can cope with this, and well.
@randomusername2 It's good that this has 0 drag points, but will an A13 chip from my iPhone 11 Pro still cope?
I choose F10
T for tag
I will release this in the few days!
@GalacticaAsia Is that an updated aircraft stand? if so, can you share it with me?
@Monarchii read my pinned comment, but I understand the misunderstanding.
What I mean is advances in Funky Trees for ai aircraft.
how true, how true…
We don't need powered rotors
WE HAVE SIRI POWER
@WinsWings What happened to this?
How well do the coupling magnets work? The ones on my train are a bit crap.
Of the unbuilt Railway lines, I think the Meridian Line will be the most possible to make with the existing map (early access map), but I'll wait and see. I can't wait!
@LamborghiniCheeseWedge
I once achieved Infinitykm/h
@RepublicOfCursedPlanes ah, that explains why at first my cars fell through the road
@RepublicOfCursedPlanes okay. Also, make sure all the roads and grey parts have part collisions enabled, except for the ramps from the highway to the bridge going to Grunwick Station, enable part collisions on just the grey parts underneath. Remember, players might want to use them (I know I will).
@RepublicOfCursedPlanes I'm building a bus for SPMR, so will the roads reach every station? (if they don't, that's fine, people can always take the train)
@TheAviator77 What of LEGO's though?
yes
I first saw a Lous Emira.
@Kangy As a kiwi, I understand a fair bit of Aussie slang.
WHAT THE GOOFY AHH
@PlaneFlightX Add that with some spawnable ai 'aircraft' taxiway signs, runway guard lights, and stop bar lights, and you've basically got this.
Sorry if quality is a bit bad. I might repost this with a better image.
I will build a remastered version where you can walk through the corridor connectors, and it will also have proper driver cabs (I deliberately left them out because of some strange part collision issues with the tracks. I will try to avoid that for the new one), and better couplers. I might also use some stuff from RepublicOfCursedPlanes' Yeager Metro train (if I get permission) when it gets released.
So watch this space, and T for tag.
@RepublicOfCursedPlanes also, I enabled part collisions on some parts of the road in the early access, because cars fell through them. For the highway bridge offramps/onramps (near Grunwick), I enabled part collisions on the light grey parts, instead of the actual road, to make it possible to get on them. The only things that I haven’t solved are the little diagonal side roads next to the onramps/offramps near Meridian.