@ThomasRoderick no problemo, difficult to find people like you these days :P
terminally-guided railgun shells oh my, really wanna see that, cuz it sounded like a concept im currently working on (which is making a problem and holding off Centurion II upload date)
@ThomasRoderick LMAO
but fr thanks for the inspiration, and yeah.... really weak on civ stuff.
they are more of a defense system made and specifically for that purpose ("totally not making excuses to not make super complex interior civ friendly builds")
@ThomasRoderick that was the most experimental build i had ever made, its very purpose was to test the grav generator to be later implemented on the Block II,
i dont really vision anything from the car other than that, but there will be a Tier-1 wheeled vehicle that will be relatively similar to a car, hope it covers up that spot
@ThomasRoderick damn....Valiant.... ooohh that takes me back.
yeah sounds good, Valiant II will be covering Tier-3 Assault Tank slot
i got Sleeper II though, shes almost done
@ThomasRoderick yeah i remember that plane, one of the best ones i have flown, im not really big brain enough to understand the damage models you are trying to aspire xP
symmetrical parts having different drag points is really ruining alot of things yeah, not sure if they can fix that or... one might even say its the game engine's fault again
im also trying my best to utilize these new features, the text labels got the biggest potential between all, its crazy, remastering old stuff might be a lot easier now
@ThomasRoderick really surprised me when i saw you upload, this is one hell of a build!
saw what you guys discussed down there, i assume you must have really thought about the plane 🔥💯
@Zaineman my man you dont have to worry about that...
i may be wrong, it must be pain to remember and write all those names, it takes effort, if i could help reduce the burden a bit. you dont need to write my name chief
every bit helps afterall
@spefyjerbf thats good to hear, i wish you good luck in what you are doing, immeasurable thanks for being with us... all this time, i knew this day would have come sooner or later T_T
@Ooflauncher1 aye thanks chief
about the accuracy loss, that one is kind of planned.
cuz originally i dont want the erupter cannons being able to do everything, planning on making the external handheld weapons to do more specific tasks.
sorry if my plan is bad xd
(gotta have excuses to keep building lmao)
@Ian_Yashima @Grob0s0VBRa
ahh i see now
at first i didnt understand until grob0s explained it further LMAO 💀
thought you were using a mod to change alpha on text labels, thanks for letting me know this is possible without mods, i think i know where to use this on later builds 👀
thanks homies.
@BeastHunter im soo sorry, i thought the gun button is by default always there on mobile.
big mistake on my part, i will do this and try not to repeat the mistake in the future.
@Ian_Yashima thanks for the useful tips man....
i didnt notice the ankle until you mentioned it xD
have never tested it with ai using it, thought they would just not move at all
also about the trembling.... i tried adding mass to the parts that does it but it doesnt seem to help, on most cases this will truly solve the problem but on this one its just really beyond me, guess il just make the Pawn variant with a sword first for those who want to whack things.
can you explain what you meant by labels cycling? i dont quite understand this part sorry
BIG thanks yall, for the attention you gave this build!
also i really appreciate the time you guys spent testing and finding problems, it really helps to perfect the build, its quite uplifting to see the community doing what they are doing 😆😤👍
@Allegro369 i see, hold on i think i can grab you somethn try looking at this
simply take take the codes and the rotator configurations.
the code is mainly using Trigonometry to locate targets around you, or should i say your main cockpit specifically.
@Allegro369 hmmmmm.....
im not sure what to explain if i were to make a video regarding auto aim codes, all you need is a code to make it functional compared to walkers where you need some understanding alongside the code.
soo it will be too short to be a video, if you have some ideas please do share, because my opinion may be clouded
thank you friends, again for the warmest welcome.
i have noticed on the Borealis II that, only the Inlets seem to be causing the deformation, il try to change it back, while also upgrading the outdated legs systems.
p.s. my skills are mediocre why yall overestimating me 💀💀💀
@ThomasRoderick ooohh interesting!!! didnt think of such usage
+1T 😈
+2i have noticed something about this, i may be wrong but the last activated gun is the one that the predictor focuses on.
+2@ThomasRoderick im gonna go cook dinner, il see you in a few (if i survive the food explosion)
+1@ThomasRoderick no problemo, difficult to find people like you these days :P
+1terminally-guided railgun shells oh my, really wanna see that, cuz it sounded like a concept im currently working on (which is making a problem and holding off Centurion II upload date)
@ThomasRoderick LMAO
+1but fr thanks for the inspiration, and yeah.... really weak on civ stuff.
they are more of a defense system made and specifically for that purpose ("totally not making excuses to not make super complex interior civ friendly builds")
@ThomasRoderick i should have done this long ago
+1@ThomasRoderick that was the most experimental build i had ever made, its very purpose was to test the grav generator to be later implemented on the Block II,
+1i dont really vision anything from the car other than that, but there will be a Tier-1 wheeled vehicle that will be relatively similar to a car, hope it covers up that spot
@ThomasRoderick im gonna try give you the equivalent number, cuz you dont upload that much :P
+1@ThomasRoderick damn....Valiant.... ooohh that takes me back.
+1yeah sounds good, Valiant II will be covering Tier-3 Assault Tank slot
i got Sleeper II though, shes almost done
@ThomasRoderick XDDD
+1never change homie, hopefully you found the solution for the problems
LETSGOOOO!!
+1🔥💯👍
@ThomasRoderick yeah i remember that plane, one of the best ones i have flown, im not really big brain enough to understand the damage models you are trying to aspire xP
+1symmetrical parts having different drag points is really ruining alot of things yeah, not sure if they can fix that or... one might even say its the game engine's fault again
im also trying my best to utilize these new features, the text labels got the biggest potential between all, its crazy, remastering old stuff might be a lot easier now
@ThomasRoderick really surprised me when i saw you upload, this is one hell of a build!
+1saw what you guys discussed down there, i assume you must have really thought about the plane 🔥💯
global 🅱arming
good to see you again bro
+1@Zaineman my man you dont have to worry about that...
i may be wrong, it must be pain to remember and write all those names, it takes effort, if i could help reduce the burden a bit. you dont need to write my name chief
every bit helps afterall
outstanding as always!! 💯🔥
+1@Aviationfilms109 ohh yeeesss :))))
@Ooflauncher1 the animations to use these external weapons is the main problem currently 😞😫
+1@Seemeing yeah man sure!
also if there is something you dont understand, feel free to ask :)
@spefyjerbf thats good to hear, i wish you good luck in what you are doing, immeasurable thanks for being with us... all this time, i knew this day would have come sooner or later T_T
+1@MAHADI ahh i see, kinda assuring to hear that 😆
+1just went to see the drone, the shape soo far looks very difficult to make.... which really amazes me
@Ooflauncher1 aye thanks chief
+2about the accuracy loss, that one is kind of planned.
cuz originally i dont want the erupter cannons being able to do everything, planning on making the external handheld weapons to do more specific tasks.
sorry if my plan is bad xd
(gotta have excuses to keep building lmao)
@spefyjerbf @MAHADI i really thought you guys left....
so i could say the same, its very nice to see you again
@BeastHunter aye chief i did it when i pinged you yesterday, i also fixed some other stuff that Ian mentioned
+1@Ian_Yashima @Grob0s0VBRa
+2ahh i see now
at first i didnt understand until grob0s explained it further LMAO 💀
thought you were using a mod to change alpha on text labels, thanks for letting me know this is possible without mods, i think i know where to use this on later builds 👀
thanks homies.
@BeastHunter im soo sorry, i thought the gun button is by default always there on mobile.
+2big mistake on my part, i will do this and try not to repeat the mistake in the future.
@GranRemodeler really? hold on xD
+1last time i checked it was working properly....
also thank you for this input! really appreciated man
@Ian_Yashima thanks for the useful tips man....
+1i didnt notice the ankle until you mentioned it xD
have never tested it with ai using it, thought they would just not move at all
also about the trembling.... i tried adding mass to the parts that does it but it doesnt seem to help, on most cases this will truly solve the problem but on this one its just really beyond me, guess il just make the Pawn variant with a sword first for those who want to whack things.
can you explain what you meant by labels cycling? i dont quite understand this part sorry
BIG thanks yall, for the attention you gave this build!
also i really appreciate the time you guys spent testing and finding problems, it really helps to perfect the build, its quite uplifting to see the community doing what they are doing 😆😤👍
💀
+2oh my.... this is beautiful! 👀
+1@JoddyFubuki788
i cant believe it....
its you!!! welcome back aswell :D
@Allegro369 i see, hold on i think i can grab you somethn
try looking at this
simply take take the codes and the rotator configurations.
the code is mainly using Trigonometry to locate targets around you, or should i say your main cockpit specifically.
impressive!!
+1i can imagine this takes a hefty amount of patience to make 😫
@AWESOMENESS360 hey man its good to see you again!!
+1@Allegro369 hmmmmm.....
im not sure what to explain if i were to make a video regarding auto aim codes, all you need is a code to make it functional compared to walkers where you need some understanding alongside the code.
soo it will be too short to be a video, if you have some ideas please do share, because my opinion may be clouded
@DISHWASHER2005 ohhh its a water strider nice
the walker looks interesting 👀
@DISHWASHER2005 😫 thought that one is completely off the website....
@DatRoadTrainGuy19 thanks chief 💀
+1@xNotDumb yeah alive and well my friend, i hope you are too
@HaunebuII these constructs belong to an alien species, they are called Astray, after losing their homeworld
@Lphoungphol well yeah, im a big fan of Destiny 2 xD
but i changed it a bit, so now they just represent constellations tied with the lore
@DISHWASHER2005 do you have it?
@GranRemodeler ahh yeah the next one on the list will probably be a ship, its about time already xD
+1thank you friends, again for the warmest welcome.
i have noticed on the Borealis II that, only the Inlets seem to be causing the deformation, il try to change it back, while also upgrading the outdated legs systems.
p.s. my skills are mediocre why yall overestimating me 💀💀💀
il see you both at the build ;)
@Allegro369 LMAO
aye no problemo chief