@TheFantasticTyphoon Thanks for your suggestion. I'll start working on a brand new Ro-Pax ferry design tomorrow. The MV Wright Island has over 700 parts making it difficult to work with. The updated construction technique I'm currently using allows me to cut that figure in half whilst maintaining a high standard of quality.
@RYAviation I'm assuming you're rendering to sailing between the two islands. I have done this but not with this ship. I've also built a fast catamaran ferry which sails twice as fast as this one (to be uploaded today). It does the crossing in roughly 40 minutes. From there its a simple calculation to work out approximately how long it should take for this ship to do the same trip. I did the crossing a few times also on the MV Wright Island, which takes even longer than this does (1hr 30min+).
@Klafzfox You can't tap a point on the sky to make it aim, it just won't work. You can however get it to track flying aircraft. I find that it helps to use slow motion mode plus the Freecam mod to zoom in on your target and place the marker.
@USA1783 start with the horizontal rotator. Attach two blocks to the horizontal rotator. Attach the vertical rotator to the block furthest from the horizontal rotator. You can then attach a gun (or anything else for that matter) to the vertical rotator shaft.
Optional Use Overload to disable collisions and Fine Tuner to reduce the size of the turret.
This remains one of my favourite SimplePlanes creations ever. It was really hard work fine tuning the catapult sled. There were so many bugs with the initial prototypes and I remember staying awake many hours for several nights before I finally had something that worked reasonably well.
Even though this system has been rendered obsolete by the introduction of the new USS Beast, I still like to use it from time to time. Its just the right size for USS Tiny.
For example, [SimplePlanes Website](https://www.simpleplanes.com) creates a link to the SimplePlanes Website.
Images:
![](Image URL)
For example, ![](www.simpleplanes.com/Content/img/logo.png) will add the SimplePlanes Logo. This doesn't work in comments so I can't show here, but it works elsewhere.
I find that the spawn point for the USS Beast is too high up causing the aircraft to fall quite a considerable distance when spawning. Also, the destroyers seem to move slightly slower than the aircraft carrier. I'm using the Android version.
@Novemberpapa243 When you have the ejection seat fitted I find that the external camera view is different when flying. If you want the normal orbit/chase view, install an orbit camera at the centre of mass and use that.
@Novemberpapa243 You don't save the seat as a subassembly because it has a cockpit block built in. Instead, get the design you want to use the seat with, remove the cockpit block from it and save the aircraft as a subassembly. You then load the ejection seat and attach the aircraft subassembly to the bottom of the seat. Use fine tune to move the whole aircraft subassembly up until you cant see the seat. Finally, make sure any pieces which will interfere with the seat during an ejection have collisions turned off (disableCollisions : True) using the Overload mod.
@Potkuri I have built a truck which can be driven on and off the ferry. I'll upload later it as an add-on for you to save as a subassembly.
VIDEO
Thanks for the upvotes! @Zanedavid @jamesPLANESii
Thanks! @CrashFighter05
Thanks for the upvotes! @Nuclearbomber36 @JamesBoA @Stormfur
@Potkuri Thanks! It was a real pain trying to make that work well.
@TheFantasticTyphoon Thanks for your suggestion. I'll start working on a brand new Ro-Pax ferry design tomorrow. The MV Wright Island has over 700 parts making it difficult to work with. The updated construction technique I'm currently using allows me to cut that figure in half whilst maintaining a high standard of quality.
+1Thanks for the upvotes! @MrVaultech @randomusername @TheFantasticTyphoon
+2@CrashFighter05
+1@BuiltBionixInd10
@MrVaultech
Im tagging you because you upvoted or commented on my forum post about this build earlier.
@randomusername
+1@JamesBoA
@jamesPLANESii
I have now uploaded the fast ferry "HSC Jundroo Express"
Check it out
HERE.
Thanks for the upvotes! @Potkuri @Operationalsupremacy
Thanks @imashovel
Thanks @TheBlueRobotProduct @yoshicraze @Avro683Lancaster
+2Thanks for the upvotes! @TTHHSSSS @Strikefighter04 @Stormfur
@RYAviation I'm assuming you're rendering to sailing between the two islands. I have done this but not with this ship. I've also built a fast catamaran ferry which sails twice as fast as this one (to be uploaded today). It does the crossing in roughly 40 minutes. From there its a simple calculation to work out approximately how long it should take for this ship to do the same trip. I did the crossing a few times also on the MV Wright Island, which takes even longer than this does (1hr 30min+).
Thanks for the upvotes! @realluochen9999 @SakuraSaku
Thanks for the upvote! @Gestour
+1@Aarons123 I built it much smaller to start with (roughly 40m long) then used scale tool to make it 4 times larger.
Thanks for the upvote as well!
Thanks for the upvotes! @Nickr @Mmdben
+1Thanks for the upvotes! @ProcessedPlAnEs @randomusername
+1IT'S BEEN UPLOADED!
You can try it out
HERE!
Thanks for the upvotes! @Nuclearbomber36 @TheFantasticTyphoon @BlackhattAircraft
@TheFantasticTyphoon
@Aarons123
Since you either upvote or commented on my teaser forum post earlier I thought you might be interested to see the completed build.
@Strikefighter04
@BlackhattAircraft
@Mmdben
Thanks for the upvote! @Armyguy1534 @EternalDarkness
@Klafzfox You can't tap a point on the sky to make it aim, it just won't work. You can however get it to track flying aircraft. I find that it helps to use slow motion mode plus the Freecam mod to zoom in on your target and place the marker.
@USA1783 start with the horizontal rotator. Attach two blocks to the horizontal rotator. Attach the vertical rotator to the block furthest from the horizontal rotator. You can then attach a gun (or anything else for that matter) to the vertical rotator shaft.
Optional Use Overload to disable collisions and Fine Tuner to reduce the size of the turret.
@MOPCKOEDNISHE On Android the vertical rotator isn't working. I've tried to fix it with AG7 multiple times but it still doesn't work.
EDIT: Just tried to use the vertical rotator by itself and it works, but not when attached to the horizontal rotator.
EDIT 2: After changing the design it works just fine. There needs to be two blocks between the horizontal and vertical rotator.
This remains one of my favourite SimplePlanes creations ever. It was really hard work fine tuning the catapult sled. There were so many bugs with the initial prototypes and I remember staying awake many hours for several nights before I finally had something that worked reasonably well.
Even though this system has been rendered obsolete by the introduction of the new USS Beast, I still like to use it from time to time. Its just the right size for USS Tiny.
@Nickr Your comment is approximately 3 months too late.
@Mahesa25
Basic Formatting:
Text
:Text
*Text*
:Text
**Text**
:Text
***Text***
:Text
# Text
:Text
## Text
:Text
Links:
[Text](Link URL)
For example,
[SimplePlanes Website](https://www.simpleplanes.com)
creates a link to the SimplePlanes Website.Images:
![](Image URL)
For example,
![](www.simpleplanes.com/Content/img/logo.png)
will add the SimplePlanes Logo. This doesn't work in comments so I can't show here, but it works elsewhere.Thanks for all the upvotes! @Feanor @Saturnite @SakuraSaku @RailfanEthan @TheBlueRobotProduct
Thanks for the upvotes! @WaffleCakes @SuperSix
Thanks for the upvote! @MrVaultech
@jamesPLANESii I changed it lo a link which you can use which takes you to the photo in Google Photos.
+1@Linebob ?
Done! Uploaded unlisted and tagged you in the comments.
I'll make these for you.
So is this a bit like SimplePlanes crossed with Minecraft?
+9Anyone else having issues with the Freecam Mod?
Looks like there is a hidden arresting hook part in the game files. Looking forward to having a fully functional aircraft carrier in SP.
I find that the spawn point for the USS Beast is too high up causing the aircraft to fall quite a considerable distance when spawning. Also, the destroyers seem to move slightly slower than the aircraft carrier. I'm using the Android version.
@Novemberpapa243 When you have the ejection seat fitted I find that the external camera view is different when flying. If you want the normal orbit/chase view, install an orbit camera at the centre of mass and use that.
@Novemberpapa243 You don't save the seat as a subassembly because it has a cockpit block built in. Instead, get the design you want to use the seat with, remove the cockpit block from it and save the aircraft as a subassembly. You then load the ejection seat and attach the aircraft subassembly to the bottom of the seat. Use fine tune to move the whole aircraft subassembly up until you cant see the seat. Finally, make sure any pieces which will interfere with the seat during an ejection have collisions turned off (disableCollisions : True) using the Overload mod.
I'm modifying this into a Hawk T.2.
Thanks for the upvote! @JPerero
Thanks for the upvote! @AceOfSpade
Thanks for the upvote! @Tw1st3dPs7ch0
+1I managed to make this work on high settings. Download it here.
Thanks for the upvote and spotlight! @DeathStalker627