Maybe you attached the cover to the wrong attach point at the rotator or maybe it's something about SelectedWeapon not working on mobile (I'm not sure about the last one)
I know I've been uploading a lot of development updates with little visible progress, but, this time I played with blender and unity, and learned a few cool stuff: I made custom parts and a map!
I made the rails using the curves and modifiers in blender, then exported it to unity so I can make a mod of it. I actually thought I would have to learn some big brain scripting but it was fairly basic, thanks devs
Can I ask: How you made the rails in unity? Because I modeled rails in blender, exported it (I tried obj and fbx), and added a mesh collider, then saved it but when i load the map in sp the rails would just not collide with the plane
This isn't a replica of Thomas or anything btw (duh), I just watched a lot of railway series narrations and thought it would be fun to add an eye mechanism
(also sorry for a lot compression, I recorded in 720p)
@winterro Im still writing some explanations (I'm a very slow worker) so in the meantime, you can edit the inputs on the pistons. edit the "VTOL" for the input and edit the "1000" for the speed
I have made working side rods and valve gear using pistons with 90 degrees offset from my piston-driven paddle boat
The jet engines are for slightly helping with torque (it doesn't need help starting like the paddle boat) and the wheels are just to guide it on the tracks btw
INGENUITY
Also, this cube having a circular core/centre gave me flashbacks when a very expensive cube was confiscated in school and I never had a chance to get it back because of covid. yikes
@tsampoy I tried this with like, a -100000000 bomb (so I can still fly unaffected)...
the ilands become black including my plane for a limited range like a reverse blindness potion
Maybe you attached the cover to the wrong attach point at the rotator or maybe it's something about SelectedWeapon not working on mobile (I'm not sure about the last one)
Idk why, but the crash at 0:34 was so satisfying.
@SimpleSquare Nope, I don't. Would like to try it sometime tho
here is the map mod (I still haven't finished it so don't expect much)
.info file
I was too lazy to edit so the video is pretty long. Feel free to skip a few seconds at times
Casually uses the catapult from a ship you sank
I'll also release locomotives and maybe some rolling stock for the map
@TheVexedVortex I'm still working on it but I just call it "SimplePlanes Railway - Map"
+1@RailfanEthan Thanks!
@ExiledKristen OH wow I knew about negative damage XML but never knew they actually do that
@AN2Felllla wait till I release these bad bois
+4I love how you used the cockpits the way they were intended
+2@TigerEye35 I mean, I haven't posted the set/kit yet (should I tag you?) but thanks!
@RandomUser09 Im not sure yet
@THEYE magnets and funky trees inputs
@winterro Thanks and sure!
+1the rails is thanks to @Kakhikotchauri1 for giving me a tip with colliders
I know I've been uploading a lot of development updates with little visible progress, but, this time I played with blender and unity, and learned a few cool stuff: I made custom parts and a map!
+1I made the rails using the curves and modifiers in blender, then exported it to unity so I can make a mod of it. I actually thought I would have to learn some big brain scripting but it was fairly basic, thanks devs
Can I ask: How you made the rails in unity? Because I modeled rails in blender, exported it (I tried obj and fbx), and added a mesh collider, then saved it but when i load the map in sp the rails would just not collide with the plane
+1@AN2Felllla Thanks!
@winterro I hope you will be able to understand this lol
This isn't a replica of Thomas or anything btw (duh), I just watched a lot of railway series narrations and thought it would be fun to add an eye mechanism
(also sorry for a lot compression, I recorded in 720p)
this is super satisfying seeing that cannon rotate and reload so smoothly
@winterro Im still writing some explanations (I'm a very slow worker) so in the meantime, you can edit the inputs on the pistons. edit the "VTOL" for the input and edit the "1000" for the speed
@winterro do you want this kind or this one ?
@winterro (sorry I'm late to reply) Sure, I'll try to figure it out and make it later when I have time.
@tsampoy Thanks!
I have made working side rods and valve gear using pistons with 90 degrees offset from my piston-driven paddle boat
The jet engines are for slightly helping with torque (it doesn't need help starting like the paddle boat) and the wheels are just to guide it on the tracks btw
+1One time I squished those guys with a "3d David's star" with similar manoeuvrability to that Tic-Tac
INGENUITY
Also, this cube having a circular core/centre gave me flashbacks when a very expensive cube was confiscated in school and I never had a chance to get it back because of covid. yikes
That is really smooth and satisfying panelling!
+1Free energy videos in a nutshell
+1w a h t
I love the gears! I tried making the rotators in the big wheels free spin and put some speed on the gears and they actually work!
+1How did you do the roll?
@PapaKernels yes pls
@PapaKernels yes p l s
No. No you havent. You go explore AI and FT like the voyager space probes!
@Wernster NP! (I forgot to upvote)
+1Everywhere I go, I see his face
Tag me Too
this would've been one blocky boi if smoothing hasn't been added yet
+1you'd probably be blinded before they can measure it, so just run the opposite direction lol
+7you can use gyroscopes on rotators and use the yaw power combined with FT for control (I think it's patented here tho)
+1T
I wanna see how them blades fly
@Danisito014 cool! So we can like, make videos on the missions?
@YourAlly I think you just click or tap the item then it will show a description.
+1reported for promotion of robbery (lol)
+1@tsampoy I tried this with like, a -100000000 bomb (so I can still fly unaffected)...
+5the ilands become black including my plane for a limited range like a reverse blindness potion
I love how simple yet beautiful this is
+1Got the idea from @GuianLorenzo
Follow up of how fun implosions are when mixed with proper explosions (try that mix on the convoy)