@Mahoots. There is a neat feature for the camera part, you can set cameras to focus on the cockpit so most angles had a camera + cockpit + piston combo. You can also use multiple pistons (or just rotators) to do some weird panning. I don't know if I have to mention this but yes, I did move the cockpit part all around the aircraft to get 'focus' shots.
@ZeroWithSlashedO
I am using a new image hosting site. It actually is there on my end but if you could suggest a better image hosting site, I'll try it out.
It took time to get those skins as well as their variations which affected the upload schedule. Skins that are not clickable as of the moment are still being processed. Video Trailer
Tags were requested.
Pre-Release trailer for the ADFX Morgan from Ace Combat Zero : The Belkan War.
BGM used- Magic Spear I (self edit)
Scenes Inspired from this
The video used sound effects from Ace Combat 7.
Better with headphones!
Released ADFX01 ADFX02
I am opposed to mediocre builds with high recognition, but not because I'm jealous of the points or 'angry' that they have surpassed my upvote count. That’s not always the issue. What concerns me is that if users think creating something mediocre can still give them fame, then there’s no reason for them to improve. If nothing challenges you, why bother?
Additionally, mediocre builds with high recognition often mislead people (not to say there have been no genuine ones). The mob mentality on this site is like moths to a flame as users flock to builds made by new or 'new' players since they can easily upvote/spotlight them (builds which are often decent at best). However, because they are made by new player (accounts), the bar is set way lower. I do not want to sound like an elitist on this site but if everyone gets the same 'overfriendly' treatment from everyone, they just might end up being some, if not a decent chunk of the community nowadays. You know what I mean.
@MIGFOXHOUND31BSM26
Isn't SimplePlanes complicated in a way? In my opinion, it probably is more complicated than FO if you know what youre doing because you can't really be more flexible with what you can do with the fuselage in SP, just to give an example. I mean I know you won't really figure that out but I guess that's obvious.
Not a trend but the people who acts like celebrities, spamming forums and creating a 'network' of followers that boosts them to Platinum. Platinum used to define some sort of experience (or mastery) of the game but now, you can easily reach it by being overly friendly with everyone, creating a cult of followers tailing them around to anything they post, and mass-tagging them by basically masking them as 'requested' or blatantly just tagging for the upvotes. Another is the fact that the forums section becomes a social-media section of this site. The mentality of people of 'I saw someone do it, then that means it's allowed' is becoming a trend or probably already is one. To top it all off is the recent trend about the build style of players. People thought that pumping out low-part, low-quality, low-effort builds would be equal to the principle of a 'PEA'. The phrase 'oh you're surprised because someone published a low-part plane in 'SimplePlanes and it became successful?' is not an argument, it shows that you lack the understanding of subject. This has been discussed a couple of times so I won't really continue way too deep about this but a low part count does not mean it's efficient.
No problem. What I could tell you though is that you should try to mimic what other users do with their airliner cockpits. That way, you could get an idea on how you should start or at least continue on your progress.
I don't really make airliners so I don't have any experience or have actually seen any tutorials about it. What I would do, though, is to create a lot of segments on that section and cut the top as well as the bottom and create separate sections in order to put the windshield mask of the aircraft (I think it sounds confusing..)
Then I retract my statement about her not giving a feedback. On another note, why does it matter? You could just take it as an actual feedback and improve in the future. Why take every 'insult' or 'feedback' as some sort of a bad thing? If you get one then that means you could do better.
@MIGFOXHOUND31BSM26. I did not mean that Pan gave feedback either. What Pan said was merely an opinion and should be seen as such. Don't confuse words from one another.
@MIGFOXHOUND31BSM26. Pan did not even say something negative. Pan literally just said an opinion, which you thought was something negative. If you think that's some sort of an insult, I wonder what an actual negative comment would do to you.
Firstly, variations are good, but only if the difference is noticeable (visually or performance wise). There is no rule about creating a variation of another build (saying the build is a replica that has different models) but if the variation of the build is simply the paintjob, a difference of propeller count, or none at all then it is just spam.
I am aware as to why this forum was created, and I understand it. No offense, but you even uploaded an unfinished version of the C-130 even though you could just have made an unlisted. If I were to guess, this is because you were near to being Platinum. Although again, I did not really check the variations you made from the C-130 so I cannot tell if it's either just spam or whatever it is you're trying to do.
Second, not because you were hit with a criticism, you are hated (or what you do is hated). Sometimes, you have to accept that criticism and not make a passive-aggressive forum post.
@Default4. Check BMilan's latest reply. I'm pretty sure he already have mentioned things I meant to say. Again, as he mentioned on one of his comments, low part ≠ efficiency.
PEA is a good idea that are often executed horribly. While it is true that keeping the part count low is a feat, creating a good model for it is another. Most players (I assume) create PEAs to mass produce builds. PEAs that took effort to build are uncommon and those who make them actually exert effort to give it a somewhat-decent (or on-par) performance compared to other aircraft of similar model (which takes time). Mostly, PEAs are just builds that has low parts although lacks certain effort on the model itself. PEAs are 'annoying' because they are everywhere and because nearly everyone can create a horrible model and call it a PEA.
While I do not think that PEAs are terrible, there is an abundance of PEAs that really needs a lot effort.
I agree with you and it sucks that PEAs got out of hand so now everyone is on the bandwagon.
It's based on where you mostly played the game. PC allows you to use more buttons as well as shortcuts to ease the building process (e.g. right-clicking a part duplicates the whole thing including Overload changes). I'm not quite sure with mobile users but mobile allows you to build anywhere you like.
It depends on you. I don't see the actual importance of helicopter wings on the tail in the game but I suggest putting any wing without any control surfaces whatsoever.
What I would do is to use two VTOL engines that has both directions for Yaw (inverted and not inverted) and putting at least one VTOL Thruster on the back of the aircraft. That's what I think would be the simplest without putting too much effort on the input.
Of course, you could just use one VTOL engine that can go both directions but let's just use two for now.
If you are currently using a contra-rotating system on your helicopter and desire to not use gyroscopes, a simple method is to use two engines that has inputs for Yaw facing both left and right directions. Since engines can be quite heavy, I suggest making the engines have zero mass by modifying it the Overload menu.
@Tiper4062
You can make the scale of the the part reduced by two to three decimal places (0.001).
If the part is still visible, you add another decimal place.
You cannot make things invisible in this game as far as I know. However, you can make things really, really small that it seems like it's invisible and still retain their function.
for example, you can make a rotator extremely small and still make it function as long as you correctly added inputs to it.
*Create a building style- As everyone have previously mentioned, time and experience is one of the best ways to improve your work.
*Explore different types of builds to create- Do not limit yourself when you're starting. Try to build things you have not yet made and remove the mindset of it not working.
*Compare your self from others- Often times, this may sound like a bad idea but creating a comparison of yourself to other builders (or your build to another user's build) is a great way to learn things you may have not discovered or tried. You could say that you should be making constructive criticism for yourself in order to improve.
*Asking for opinions on your recent builds- Most of the time, experienced users have several other friends in the site that supports their work and gives various opinion about builds they are working on. A good way to do this is to join Discord servers that encourages players to send their builds. This way, you could ask people regarding the things it might need in order to be improved.
*Take your time- You are not a mass-production factory. Make sure that your builds are up to your own standards before uploading. This way, you can feel more accomplished on your work and be encouraged to create better ones.
*Download other users' builds and test them- Mimicking other users' builds is not a problem. I myself have copied techniques of other users in order to create some of my works.
*Proficiency on certain parts- Not all parts are made to do just one purpose. Some may be useful on other things such as the refueling drogue for example. With extra editing, you can make the refueling drogue be a steering wheel for a car with just one part.
Most importantly, always consider improvement. You are not perfect, the things you build will not be perfect, and the previous users before you are not perfect, too. Always strive for things that you can improve.
Everyone who treats the forums like a social media platform, asking stupid questions.
+5@SomeSPGuyWhoLikesLore @overlord5453
I'm not sure, either.
@Mahoots. There is a neat feature for the camera part, you can set cameras to focus on the cockpit so most angles had a camera + cockpit + piston combo. You can also use multiple pistons (or just rotators) to do some weird panning. I don't know if I have to mention this but yes, I did move the cockpit part all around the aircraft to get 'focus' shots.
@ZeroWithSlashedO, I initially used imgbb but switched to a new one, I could try it again.
@ZeroWithSlashedO
I am using a new image hosting site. It actually is there on my end but if you could suggest a better image hosting site, I'll try it out.
Sorry, I probably missed the request lol.
@IDK0
@MAPA
@KudaOni
@TemporaryReplacement
+1@LUPIN
@TheMouse
@CaptainNoble
@126
@LoganAviation
@MitsubishiTritonMyBeloved
@S1lly
@DISHWASHER2005
@IDK0
@MAPA
@KudaOni
@TemporaryReplacement
+1@LUPIN
@TheMouse
@CaptainNoble
+1@126
@LoganAviation
@MitsubishiTritonMyBeloved
+1@S1lly
@DISHWASHER2005
It took time to get those skins as well as their variations which affected the upload schedule. Skins that are not clickable as of the moment are still being processed.
Video Trailer
Tags were requested.
Historia mutat valde
Razgriz revelat ipsum:
Primum daemon scelestus est.
Video Trailer
Tags were requested.
@BRNavyPilot, correct.
+1Pre-Release trailer for the ADFX Morgan from Ace Combat Zero : The Belkan War.
BGM used- Magic Spear I (self edit)
Scenes Inspired from this
The video used sound effects from Ace Combat 7.
Better with headphones!
Released
ADFX01
ADFX02
I am opposed to mediocre builds with high recognition, but not because I'm jealous of the points or 'angry' that they have surpassed my upvote count. That’s not always the issue. What concerns me is that if users think creating something mediocre can still give them fame, then there’s no reason for them to improve. If nothing challenges you, why bother?
Additionally, mediocre builds with high recognition often mislead people (not to say there have been no genuine ones). The mob mentality on this site is like moths to a flame as users flock to builds made by new or 'new' players since they can easily upvote/spotlight them (builds which are often decent at best). However, because they are made by new player (accounts), the bar is set way lower. I do not want to sound like an elitist on this site but if everyone gets the same 'overfriendly' treatment from everyone, they just might end up being some, if not a decent chunk of the community nowadays. You know what I mean.
+5Camouflage working so well, water doesn't reflect it properly. Awesome stuff.
+1@MIGFOXHOUND31BSM26
+1Isn't SimplePlanes complicated in a way? In my opinion, it probably is more complicated than FO if you know what youre doing because you can't really be more flexible with what you can do with the fuselage in SP, just to give an example. I mean I know you won't really figure that out but I guess that's obvious.
@MIGFOXHOUND31BSM26.
Thanks for the opinion. Would you try to make it plausible?
Not a trend but the people who acts like celebrities, spamming forums and creating a 'network' of followers that boosts them to Platinum. Platinum used to define some sort of experience (or mastery) of the game but now, you can easily reach it by being overly friendly with everyone, creating a cult of followers tailing them around to anything they post, and mass-tagging them by basically masking them as 'requested' or blatantly just tagging for the upvotes. Another is the fact that the forums section becomes a social-media section of this site. The mentality of people of 'I saw someone do it, then that means it's allowed' is becoming a trend or probably already is one. To top it all off is the recent trend about the build style of players. People thought that pumping out low-part, low-quality, low-effort builds would be equal to the principle of a 'PEA'. The phrase 'oh you're surprised because someone published a low-part plane in 'SimplePlanes and it became successful?' is not an argument, it shows that you lack the understanding of subject. This has been discussed a couple of times so I won't really continue way too deep about this but a low part count does not mean it's efficient.
+9You did not wait for me :(
No problem. What I could tell you though is that you should try to mimic what other users do with their airliner cockpits. That way, you could get an idea on how you should start or at least continue on your progress.
I don't really make airliners so I don't have any experience or have actually seen any tutorials about it. What I would do, though, is to create a lot of segments on that section and cut the top as well as the bottom and create separate sections in order to put the windshield mask of the aircraft (I think it sounds confusing..)
If you consider that as harassment then Jesus, I have no more words of help for you.
+1Then I retract my statement about her not giving a feedback. On another note, why does it matter? You could just take it as an actual feedback and improve in the future. Why take every 'insult' or 'feedback' as some sort of a bad thing? If you get one then that means you could do better.
+1@MIGFOXHOUND31BSM26. I did not mean that Pan gave feedback either. What Pan said was merely an opinion and should be seen as such. Don't confuse words from one another.
+1@MIGFOXHOUND31BSM26. Pan did not even say something negative. Pan literally just said an opinion, which you thought was something negative. If you think that's some sort of an insult, I wonder what an actual negative comment would do to you.
+1A lot of cutting, and experience to go with it.
No problem, I just wanted to say what my thoughts are about the matter.
+1Firstly, variations are good, but only if the difference is noticeable (visually or performance wise). There is no rule about creating a variation of another build (saying the build is a replica that has different models) but if the variation of the build is simply the paintjob, a difference of propeller count, or none at all then it is just spam.
+2I am aware as to why this forum was created, and I understand it. No offense, but you even uploaded an unfinished version of the C-130 even though you could just have made an unlisted. If I were to guess, this is because you were near to being Platinum. Although again, I did not really check the variations you made from the C-130 so I cannot tell if it's either just spam or whatever it is you're trying to do.
Second, not because you were hit with a criticism, you are hated (or what you do is hated). Sometimes, you have to accept that criticism and not make a passive-aggressive forum post.
You should definitely read this, as per a previous mod's note.
+4@Default4. Check BMilan's latest reply. I'm pretty sure he already have mentioned things I meant to say. Again, as he mentioned on one of his comments, low part ≠ efficiency.
+1PEA is a good idea that are often executed horribly. While it is true that keeping the part count low is a feat, creating a good model for it is another. Most players (I assume) create PEAs to mass produce builds. PEAs that took effort to build are uncommon and those who make them actually exert effort to give it a somewhat-decent (or on-par) performance compared to other aircraft of similar model (which takes time). Mostly, PEAs are just builds that has low parts although lacks certain effort on the model itself. PEAs are 'annoying' because they are everywhere and because nearly everyone can create a horrible model and call it a PEA.
+7While I do not think that PEAs are terrible, there is an abundance of PEAs that really needs a lot effort.
I agree with you and it sucks that PEAs got out of hand so now everyone is on the bandwagon.
Care for another destroyer? (Pin)
It's based on where you mostly played the game. PC allows you to use more buttons as well as shortcuts to ease the building process (e.g. right-clicking a part duplicates the whole thing including Overload changes). I'm not quite sure with mobile users but mobile allows you to build anywhere you like.
+1It depends on you. I don't see the actual importance of helicopter wings on the tail in the game but I suggest putting any wing without any control surfaces whatsoever.
What I would do is to use two VTOL engines that has both directions for Yaw (inverted and not inverted) and putting at least one VTOL Thruster on the back of the aircraft. That's what I think would be the simplest without putting too much effort on the input.
Of course, you could just use one VTOL engine that can go both directions but let's just use two for now.
If you are currently using a contra-rotating system on your helicopter and desire to not use gyroscopes, a simple method is to use two engines that has inputs for Yaw facing both left and right directions. Since engines can be quite heavy, I suggest making the engines have zero mass by modifying it the Overload menu.
@towarisch1145, I used to play back then but stopped midway. I kind of agree on Isokaze's stats though.
@Tiper4062. Go to the part where it's attached, press the name of the object you made 'invisible'.
@Tiper4062 correct.
@Tiper4062
You can make the scale of the the part reduced by two to three decimal places (0.001).
If the part is still visible, you add another decimal place.
You cannot make things invisible in this game as far as I know. However, you can make things really, really small that it seems like it's invisible and still retain their function.
for example, you can make a rotator extremely small and still make it function as long as you correctly added inputs to it.
*Create a building style- As everyone have previously mentioned, time and experience is one of the best ways to improve your work.
+2*Explore different types of builds to create- Do not limit yourself when you're starting. Try to build things you have not yet made and remove the mindset of it not working.
*Compare your self from others- Often times, this may sound like a bad idea but creating a comparison of yourself to other builders (or your build to another user's build) is a great way to learn things you may have not discovered or tried. You could say that you should be making constructive criticism for yourself in order to improve.
*Asking for opinions on your recent builds- Most of the time, experienced users have several other friends in the site that supports their work and gives various opinion about builds they are working on. A good way to do this is to join Discord servers that encourages players to send their builds. This way, you could ask people regarding the things it might need in order to be improved.
*Take your time- You are not a mass-production factory. Make sure that your builds are up to your own standards before uploading. This way, you can feel more accomplished on your work and be encouraged to create better ones.
*Download other users' builds and test them- Mimicking other users' builds is not a problem. I myself have copied techniques of other users in order to create some of my works.
*Proficiency on certain parts- Not all parts are made to do just one purpose. Some may be useful on other things such as the refueling drogue for example. With extra editing, you can make the refueling drogue be a steering wheel for a car with just one part.
Most importantly, always consider improvement. You are not perfect, the things you build will not be perfect, and the previous users before you are not perfect, too. Always strive for things that you can improve.
ShinyGemsBro is temporarily banned. The user will be back in approximately a month.
@TemporaryReplacement. Alright, I'd add you. Cheers.
+1Really interesting projects you've been working on recently. If you don't mind me asking, do you have a Discord account?
+1