@Kendog84
I'm too lazy to actually develop a ship damage model since it can be really difficult for larger, way more detailed builds. Though it's actually very decent that you come up with ways of building how to make one. I could sort of use these info for myself next time I tried to do something similar (again).
.
It's also fun to see that SP physics still works as it is lol.
@Slmplyawesome
Sailboats seems fairly simple by looks but they are often too hungry for parts, even sometimes needing more parts than a typical gunned ship. It seems to me that the ship you're referring to is fairly small (a brig is still larger than the boat I made) but still needing square sails (which I haven't figured out how to properly simulate with rotators or some such), I still have to learn how to make the square sails work the same way as they do in real life. This is also the reason why I stopped building my first sail-ship, the square sails is mind-consuming work for sailships. Though, I still am interested in making a larger sailboat with square sails, lets just see next time I try. I cant make a promise for now, though.
@Itzarock
What I often do is to modify an existing fuselage then just copy it from anywhere (right click-drag for windows).
I suggest when trying to get a vanilla part from the parts menu, try modifying them first before copying them. In that way, it saves you the time of doing and redoing every parts that needs to be fixed.
@Billion0wonder. I am considering either finishing or remaking this but with lesser parts. The main problem with this build is that it consumes too many parts with the hull alone. I still need to add sails, decor and whatnot.
@IDNSatyaSlebew
It does, need to sacrifice though since its basically my Platinum build.
Proud of both ships, though.
@MrShenanigansSP
+1precisely.
Really, really nice. I like it.
+1@SPAircraftOfficial
the wheels are limited to a specific rate, which limits the maximum speed of the vehicle.
+1@YeetDoctor
it gets to be pinned on top of the front page of the site for a set amount of days.
Also, bragging rights.
AG2 activates both payload doors and the Roll TVC
other than that, very good.
+2@JustMiko
+2similar reason as to why the Americans did.
Since the link of the map is broken for some reason, I summoned my old device which has the original .spmod file and uploaded it on my own.
Click here to download.
+4@Fineilldoitmyself
+1awesome, glad I helped :))
Does this have the buoyancy technique you mentioned? looks great btw.
+1@Fineilldoitmyself
+1Sure, no problem.
@YubukiShimada
+4Kind of ironic, I was trying to be hit lol.
@Kendog84
That would be great. If you want to, I could help by giving ideas if you're willing to add me on Discord (Silence#3424)
@Kendog84
+1I'm too lazy to actually develop a ship damage model since it can be really difficult for larger, way more detailed builds. Though it's actually very decent that you come up with ways of building how to make one. I could sort of use these info for myself next time I tried to do something similar (again).
.
It's also fun to see that SP physics still works as it is lol.
I was experimenting with the same idea using torpedoes back then, you could say I think this is very nice of you to make.
+2Where is Taihou
+1I am not first and therefore will sulk in the corner (pin)
I am not crying ;(
Aezakmi (pin)
@Ayanon
+1Yes. That's why you should do your part, hint hint.
noo:((@Ded
here before this blows up.
+1hollow fuselages, a lot of hollow fuselages.
I'll try
+1@Slmplyawesome
Sailboats seems fairly simple by looks but they are often too hungry for parts, even sometimes needing more parts than a typical gunned ship. It seems to me that the ship you're referring to is fairly small (a brig is still larger than the boat I made) but still needing square sails (which I haven't figured out how to properly simulate with rotators or some such), I still have to learn how to make the square sails work the same way as they do in real life. This is also the reason why I stopped building my first sail-ship, the square sails is mind-consuming work for sailships. Though, I still am interested in making a larger sailboat with square sails, lets just see next time I try. I cant make a promise for now, though.
844 parts for this is basically dark magic.
+2@JustDragon
+1shh, we don’t talk about it
Here comes the 'this is bad, anime = cringe' guys and the 'shut up anime hater, did not ask for your opinion' guys
I've already called out both of your sides so can't you guys just do the shut and appreciate the effort made for a build?
+3All the meme comments aside, this is awesome.
+1Thank you :D
@Suubk27
+1Thank you :))))
@CR929thenewSPplayer
thank you :)))
@Inuyasha8215
+1Thank you, Inu :))))
Got featured (and reached Platinum), thank you!
-09/15/22
@BMilan
+1Tag was requested
@YourLocalPerson
Thank you :)))
@YubukiShimada
+2foreshadowing
We should make Japanese boats sometime.
+1Pin
I love how this was a Cleveland build predecessor
next level realism.
@Itzarock
What I often do is to modify an existing fuselage then just copy it from anywhere (right click-drag for windows).
I suggest when trying to get a vanilla part from the parts menu, try modifying them first before copying them. In that way, it saves you the time of doing and redoing every parts that needs to be fixed.
I suggest disabling the drag next time so it wouldn't perform like a 1k-part build.
still good though.
@ColonelCanada. For having an anime pfp?
+3This is awesome. Thank you for this.
+1@Billion0wonder. I am considering either finishing or remaking this but with lesser parts. The main problem with this build is that it consumes too many parts with the hull alone. I still need to add sails, decor and whatnot.
Someone finally did the Platypus aircraft, rejoice
+2does it have unlimited flares
thank you! @realSavageMan
when they say A-10s can't kill planes.
+8capable of burning Mondstadt down.
+4this can be handy in case someone builds a complete working humanoid figure.
+2funky