@WNP78 i have a request... May you please add an option of setting, as an example, "TAS>300" as an activation group, so then a part won't work until the TAS is above 300?
@AndrewGarrison i have a question. We are arguing now in Russian SP community what did you mean of the "Cleaver" name of missile - a meat cleaver, a wood cleaver or a wide-shaped sword? Please can you reveal this secret?
Actually, it is a very-very WIP - it doesn't have even an engine XD. And this should have been unlisted. And, yep, it is a UAV, a thing like Sukhoi Okhontik
@GabrielPannier Okay, You can take and use any of my missile, but, please, explain what you want to do for me not to get angry (sorry for Russian grammar while speaking English)
@TheBlueRobotProduct AH, 229... Than it's totally okay)
For me as a Sukhoi abiturient this shape is not pleasant, but as a resemblance to Ho-226 it's awesome.
Use mod Oveload.
Detection range is impossible. As far as I know.
180 - looking radar is a cockpit with scaled down z-axis
Speed - lower missile's mass scale
Asking for some help
Your maps have some lots of Unity meshes - houses, bridges and other stuff. When I place meshes on my map, landing gears and other parts of builds get stuck in their colliders. How did you aviod it?
Asking for some help
Your map has some obstacles which are probably Unity meshes. When I place meshes on my map, landing gears and other parts of builds get stuck in their colliders. How did you aviod it?
I actually ask how the PID() works. As an example, I need the elevator to hold zero angle of attack. Is it supposed to be PID(0, AngleOfAttack, p, i, d)? And where do i need to take the p, i and d from?
@WNP78
@WNP78 i have a request... May you please add an option of setting, as an example, "TAS>300" as an activation group, so then a part won't work until the TAS is above 300?
+4Да будет фич!
+4(Let it be featured)
@Milo1628xa if COT is in front of COM and COL and COL is in front of COM, a plane still can fly
+3@AndrewGarrison i have a question. We are arguing now in Russian SP community what did you mean of the "Cleaver" name of missile - a meat cleaver, a wood cleaver or a wide-shaped sword? Please can you reveal this secret?
+3Well... i AM russian, and it is still illogical enough for me!
+2@Gestour, please, make gun crosshairs visible in Chase and Orbit. It will be extremely useful
+2Семён, это даже для тебя слишком...
+2Я не смог ваншотнуть его на УМИ. Это невероятно...
П.С. Займусь ремейком
i'm asking for help!
+2I am a beginning modder. I am trying to make an ace-combat-like story mod, so, please, may I get a method list of Simpleplanes?
https://www.simpleplanes.com/a/a46XT1/PARTS-ShockRF-weapons-pack
+2Use the "Rocket pod 35". It has five pods included.
@K2K you know, RussianAce created this mask pikel-by-pixel from the blueprint of the real one. I don't know what was so-called "fixed"
+1@SledDriver okay then, i'm not blaming you in any way
+1@AWESOMENESS360
@PointlessWhyshouldi
Actually, it is a very-very WIP - it doesn't have even an engine XD. And this should have been unlisted. And, yep, it is a UAV, a thing like Sukhoi Okhontik
+1@Dllama4, any analogues for altitude and other parameters?
+1@mikoyanster where from did you get terrain textures such as forest and other?
+1@Strikefighter04 i'm creating a simple mission pack
+1@Kerbango thank you) I am trying to reduce part count, and, well, i can do it as You see)
+1@GabrielPannier Okay, You can take and use any of my missile, but, please, explain what you want to do for me not to get angry (sorry for Russian grammar while speaking English)
+1Not so OP?!?!?!?!??!?!
+1Should try
+1@getorge for Sukhoi's sake
+1@TheBlueRobotProduct HHHAAAAAAAAAAH
+1@TheBlueRobotProduct AH, 229... Than it's totally okay)
+1For me as a Sukhoi abiturient this shape is not pleasant, but as a resemblance to Ho-226 it's awesome.
Excellent fighter concept. Canopy is strange and not-so-good with aerodynamics knowledge, but still nice!
+1@GenrichTitov спасибо, возможно. Уже давно хотел построить что-нибудь в таком духе))
+1@RussianAS это биологический термин. Ты же не называешь заднюю турель "анальной". Хотя, зная тебя...
+1@Strikefighter04 explain, I didn't understand
+1Заин, сочувствую
+1@getorge спасибо))
+1@Mustang51 what? Well, i don't use bombs at all))) Try to remove them or disable collisions
+1@FennVectorCWA, some bad news from Vladislav Gilyov. I failed an attempt to get a place in Sukhoi :(
+1@Unreliablewaffle365 holy...
+1Btw, hold on anyway!!! And, please, hail me when You will finish...
Molodtsa!
+1@WNP78 can you give a source code, please
+1@SimplePlaneUpgrader this user answered you
+1Ну..... Необычно. Но меня немного приводит в сомнение слишком большой размер гондол двигателей и вычурная форма ПГО
+1Use mod Oveload.
+1Detection range is impossible. As far as I know.
180 - looking radar is a cockpit with scaled down z-axis
Speed - lower missile's mass scale
@FennVectorCWA Sorry. It was a bug, and I could not change the brake
+1Excuse me, what the hell did you "fix"?
That's amazing! Even though it's not physical, I feel like a kid in a candy store
@EternalDarkness ookay, thank you very-very much
Asking for some help
Your maps have some lots of Unity meshes - houses, bridges and other stuff. When I place meshes on my map, landing gears and other parts of builds get stuck in their colliders. How did you aviod it?
Asking for some help
Your map has some obstacles which are probably Unity meshes. When I place meshes on my map, landing gears and other parts of builds get stuck in their colliders. How did you aviod it?
@Tessemi nice to see, thanks
Actually, didn't look at your creations since the first version of an X-29
@BogdanX
@Leehopard
May I have your opinion? @Tessemi
I actually ask how the PID() works. As an example, I need the elevator to hold zero angle of attack. Is it supposed to be PID(0, AngleOfAttack, p, i, d)? And where do i need to take the p, i and d from?
@WNP78
I really don't like the way it rolls, it's too unstable in this axis. All other is pretty damn good
@Tessemi ah, okay, understood. Thank you btw
Btw, why IAS not TAS? @Tessemi
@Tessemi wait... Your plane is not unstable when control surfaces are zeros?