@PapaKernels You're right x)
But instead of making grids with a lot of parts (I think), you could just put a black piece of fuselage, and improve other things with the parts you saved.
For the A), you can put this FT code into the input of your left engine: clamp01(Throttle+(Yaw/2))
Right engine: clamp01(Throttle+(-Yaw/2))
It devides the thrust by 2 when yawing, and you can edit this value if you need more or less thrust.
Excellent build ! At the beginning, startup procedures worried me, but actually it wasn't rocket science. Anyway I wanted myself to put realistic procedures on my King Air x)
The only issues are the maneuverability (not realistic) and the brake power.
But anyway I really appreciate the effort that went into this build !
Very nice for a low part count build ! The only issues are the manoeuvrability in pitch which is a bit too high, also the Roll Ailerons angle is too high, so the turn rate is better at 75-80% Roll.
But anyway it is fun to fly and realistic !
The tailwheel is inverted, brakes a bit too strong (you can edit the "BrakeTorque" in the xml properties), also the flaps are not very effective... but overall for a very low part count build it's nice !
Nice build, really like it !
The only bad points are the landing distance (you can edit the "Brake" xml value for the wheels) and the gear retract speed which is a bit too fast
But anyway it's fun to fly and realistic.
It looks nice, but the performances are not perfect... The maneuverability is too high, and the landing distance is very short.
But I really like how it looks and the colors choice.
Nice build, the performances are quite accurate, livery isn't bad
Next time, maybe you could put info about the advised carrier landing speed for example ? And the flaps angle advised
Very nice build !
Nice buid ! The only issue is the brake power which is very high...
Nice build ! but please correct the manufacturer in the title !
+2And for the pronunciation, it's like [aloo-wet]
Keep it up, good job
Almost excellent, the only flaws are the brake force and the "flames" of the engines...
@phrongus With pleasure
@Gooooose it’s maybe an FT code with
AltitudeAgl
(the altitude from the ground)Looks cool
The French Air Force marking is bad. Too big.
SP-AAO
+1In second choice DDR-SKD
Very nice build ! I love the "wings breaking" feature !
Nice ! personally I build fuselage wings before puting the wings parts into them...
@LeaveUsAlone No problem ;)
@PapaKernels You're right x)
+1But instead of making grids with a lot of parts (I think), you could just put a black piece of fuselage, and improve other things with the parts you saved.
For the A), you can put this FT code into the input of your left engine:
clamp01(Throttle+(Yaw/2))
Right engine:
clamp01(Throttle+(-Yaw/2))
It devides the thrust by 2 when yawing, and you can edit this value if you need more or less thrust.
@PapaKernels Sorry but Juanfly’s one is better
+1As a fan of the challenger, this one is quite weird lol
+1Awesome that you used information from a real experience !
@MrGreen Ye... it’s because the King Air remake is a long project...
Wtf, the decadence of the Simpleplanes Forum
+1I think that when you delete a mod in your data, and then launch the game, the deleted mods just... disappear
+3Excellent build ! At the beginning, startup procedures worried me, but actually it wasn't rocket science. Anyway I wanted myself to put realistic procedures on my King Air x)
+1The only issues are the maneuverability (not realistic) and the brake power.
But anyway I really appreciate the effort that went into this build !
Very nice for a low part count build ! The only issues are the manoeuvrability in pitch which is a bit too high, also the Roll Ailerons angle is too high, so the turn rate is better at 75-80% Roll.
But anyway it is fun to fly and realistic !
@Blueshift like all the jet fighter engines
Tone Generator mod
Modded Mirage 2000
it's fun, but please write the controls next time
Fun and powerful, nice build
+1welcome !
welcome !
"Mirage" ?
mad max intensifies
+4Even "not finished", it's a nice build, fun to fly !
This livery work, wow !
The tailwheel is inverted, brakes a bit too strong (you can edit the "BrakeTorque" in the xml properties), also the flaps are not very effective... but overall for a very low part count build it's nice !
I like this "old" SP engineering x)
+1Difficult controls, but nice build overall
+1No drifting ?
+1@PlanariaLab I confused it with the "Go" game I think
+1@HazerzIsBack I think it's a board game coming from china or japan
Just excellent. Nothing to say. Keep it up, please !
+1@WinsWings I think that wheels touch the LG doors at high G force
+2I lost a wheel in flight
+1Performance isn't perfect, but it's beautiful
Anyway for ~200 parts it's a nice build.
Nice build, really like it !
+1The only bad points are the landing distance (you can edit the "Brake" xml value for the wheels) and the gear retract speed which is a bit too fast
But anyway it's fun to fly and realistic.
@MAPA Oh okay. Good luck with your research
+1@MAPA Why it is very demanding ? You just have to reduce the max angle of the control surfaces, for example
It looks nice, but the performances are not perfect... The maneuverability is too high, and the landing distance is very short.
+1But I really like how it looks and the colors choice.
Performance is a bit too exaggerated, but it looks very nice
+1Very funny
Nice build, the performances are quite accurate, livery isn't bad
+2Next time, maybe you could put info about the advised carrier landing speed for example ? And the flaps angle advised
Your plane is quite weird, the shape is good, but the performances are not accurate. We can't even do the cobra with it !
@ENG1Fail Oh, it’s cool. That’s a very good argument that you designed this plane with facts of the real one !