Theoretically it works, but the rotators return to their original position (there is something to solve that)... and there is problems of collisions lol
But the system is nice, I think people who make tracks without mods do a really great job, like you
That's my opinion, but I think even if it's to pay tribute to this flight, it's sad and it's not a very good idea to have made this build... it makes sad.
For the clouds... in fact they are fixed on a plan which keeps the same altitude relative to you, so you can't reach them. Actually it's simple, but yeah, some clouds like the clouds 2.0 mod would be much more realistic, but the game will run slower.
The air convection is a very interesting thing
And for the altitude lighting, it would have to come at the same time as the clouds work, because it's related with the actual sky background.
That's a great idea, so with this mod we can mix all rims with all the tires existing ? Infinite combinations ?
What about a warbird rim (with 8 arms or more like the Texan, Mustang...) ?
@Iceplane7965 Hmm I see, that's why I assigned an Activation Group for an automatic mode, as you can see in the description. But I will not make a version which has easier operation procedures, that wasn't the goal of this build.
@Airheaddivision Thanks, it wasn't that difficult, considering my level. The hardest parts was the door/windows corners, and to make a main rotor that works even with realistic specifications. If you need any building or FT help, feel free to contact me on discord :)
I guess you want to make this thing with a label ?
I would use TargetHeading I think, but I don’t know why you said it doesn’t work... Actually it’s quite simple Funky trees
It would be something like this:
{deltaangle(Heading, TargetHeading)<5 & deltaangle(Heading, TargetHeading)>-5 ? "[x]" : (deltaangle(Heading, TargetHeading)<-5 ? "<-" : "->")}
It’s a simple code that measure the TargetHeading, write [x] if the target is between 5° and 355° relative to you, if not it write the arrow if it’s on the left (>180) or on the right (<180).
Hope this will help you
Not bad but... you forgot the airbrakes !
Also you have put airbrakes for the landing gear hatches, and it reduces the speed a lot, I think you need to land at 400 or 500 kmh...
Change the "car engine" part sound. Maybe with various sounds like sport car, truck...
+23I think it has already been proposed
Devs should add this in the standard SP.
+6Did you angle your E100 Today ?
+6Some think that Aurora is the MHD aircraft demonstrator build by United States, and that it would have a russian twin, "Ajax".
+5So why do you complain
+5mad max intensifies
+4And the cassius is inspired by the real HondaJet
+4Nice build btw
100th
+4I think that this is my favorite livery
+4Also a nice build
if it can land on USS Beast, performance isn't very accurate
+4Theoretically it works, but the rotators return to their original position (there is something to solve that)... and there is problems of collisions lol
+4But the system is nice, I think people who make tracks without mods do a really great job, like you
That's my opinion, but I think even if it's to pay tribute to this flight, it's sad and it's not a very good idea to have made this build... it makes sad.
+4• Today it’s my birthday
• I see that SP released a new update
STONKS
+4It looks very nice ! But be careful, you have a strong competitor 😏
+3T !
I think that when you delete a mod in your data, and then launch the game, the deleted mods just... disappear
+3For the clouds... in fact they are fixed on a plan which keeps the same altitude relative to you, so you can't reach them. Actually it's simple, but yeah, some clouds like the clouds 2.0 mod would be much more realistic, but the game will run slower.
+3The air convection is a very interesting thing
And for the altitude lighting, it would have to come at the same time as the clouds work, because it's related with the actual sky background.
@Thorne Lol thank you
+3My Fenwick forklift, of which I haven't seen many better builds than this on the website...
+3This guy will be hired by Apple
+3What ? why it is featured ?
+3@lanch38 Ok no problem
+3@lanch38 Considering your level I don't think I should carry out your orders
+3The main rotor isn't large enough in diameter but the blades are too wide lol
+3@AWESOMENESS360 Ok Don't worry.
+3Nooooo a chineese aircraft
+31400 parts ?
+3Ouch
Wtf it looks likes a Sukhoï 124-747-380
+3That's a great idea, so with this mod we can mix all rims with all the tires existing ? Infinite combinations ?
+2What about a warbird rim (with 8 arms or more like the Texan, Mustang...) ?
@Iceplane7965 Hmm I see, that's why I assigned an Activation Group for an automatic mode, as you can see in the description. But I will not make a version which has easier operation procedures, that wasn't the goal of this build.
+2Search "Chromate primer" color on google and choose the right one. I don't think you will be able to obtain the exact color code used by Airbus.
+2Very nice, as always.
+2Beautiful fighters. But everyone likes different things...
+2Also I think that people will probably be more interested in their country's planes
Surprising good, as good as other builds which have three times more parts
+2Simple and efficient. I love the design !
+2@Airheaddivision Thanks, it wasn't that difficult, considering my level. The hardest parts was the door/windows corners, and to make a main rotor that works even with realistic specifications. If you need any building or FT help, feel free to contact me on discord :)
+2I can't even download it... but it looks good
+2@Jtroxler Thank you very much !
+2San Fierro Int airport !
+2@Aviator01
+2@HuskyDynamics01
@BeastHunter
You are making accurate and beautiful aircrafts using a very small amount of parts, it's stunning !
+2Not bad, but there is no suspension...
+2I guess you want to make this thing with a label ?
+2I would use TargetHeading I think, but I don’t know why you said it doesn’t work... Actually it’s quite simple Funky trees
It would be something like this:
{deltaangle(Heading, TargetHeading)<5 & deltaangle(Heading, TargetHeading)>-5 ? "[x]" : (deltaangle(Heading, TargetHeading)<-5 ? "<-" : "->")}
It’s a simple code that measure the TargetHeading, write [x] if the target is between 5° and 355° relative to you, if not it write the arrow if it’s on the left (>180) or on the right (<180).
Hope this will help you
Why not ? I already have some experiences with this mod
+2Not bad but... you forgot the airbrakes !
+2Also you have put airbrakes for the landing gear hatches, and it reduces the speed a lot, I think you need to land at 400 or 500 kmh...
Everyone is just obsessed with news
+2@ReinMcDeer You have probably never heard of it, it’s a project in France (we will make it fly !), here is the webpage
+2I participate in a A-26 restoration project, so I can tell this one is beautiful !
+2Next time can you write a quick tutorial about the deployment order ? it's quite difficult...
+2But a nice build anyway !
Nice build ! but please correct the manufacturer in the title !
+2And for the pronunciation, it's like [aloo-wet]
Keep it up, good job
@WinsWings I think that wheels touch the LG doors at high G force
+2