@Funnyball098 They are not supposed to
Very very few players take the time to make working screens because it's complicated, it takes time and it reduces performances a lot. If you want to use some, maybe you would like to check out my King Air.
@Funnyball098 They work, if you follow the procedures correctly or at least with the battery on. Then, I don't know what are you doing as I don't have more information about your problem.
@PlaneLiveryChanger You have to duplicate the fuselage section, put it at the same position, make the diameter a little bigger (+.01 or +.02), and then put the color you want and adjust the top and bottom slicing to do what you want.
For a fictional airliner, it's a looking good !
Notes: flap fairings are slower than flaps (but anyway they are too fast ; you should use a function like smooth(VTOL,0.2) , edit 0.2 for the speed)
Labels are a little too far from the fuselage, which makes them looks like they are floating away...
The main gear suspension is too stiff, and the braking is too high. Also the acceleration is a little too high.
But it looks quite good.
If you want advices about the flight specifications, you can watch my latest tutorial, I'm sure you will learn new things.
This a good build overall, the exterior looks are good, but pieces ajustment could be well better. The cabin lights doesn't work. But the flight model is very good compared to other peoples crafts (who don't really understand how that works and what to do).
@Graingy I think there will be a maximum, as every value in the game. Think about it. If the max is a very high value beyond what is useful, it will be a pain to align the slider on a specific small value.
@RicardoACE Hey, maybe the easiest way would be to start from this aircraft, instead of modifying again a single-seater into a two-seater, I don't really know. It depends if you made a lot of changes between the latest version and the 2000P... Which version are you making ?
This is a good looking build. Editing the drag is always a must, but I don't think it was necessary to make the total drag points so low. It barely doesn't loose any speed, which can be difficult for approach and landing...
Would you be interested in a flight model tutorial I'm making ?
@Graingy What I define as "basic" and "easy" are of course based on the range of possibilities. It's basic because SP has simple physics and mechanics compared to real life.
In the absolute, if you would learn how the pigpen systems works, you will have to study aerodynamics, flight computers, programming, continuous and automatic adjustment systems...
@Graingy Well, it's math. Again SP will not learn you everything from 0, it's just not possible. It needs personnal researchs and knowledge (and that's applicable to a lot of things in the game, not only FT). You can't accuse Jundroo that they can't learn you how basic math works, on how the XML language works, how an affine function works...
@Graingy Funky Trees requires minimal knowledge in coding and XML, and is not intended to new players ; FT are not required to build things in SP. Maybe they could be a sort of tutorial, but you can't go as far as describing the whole system of the PigPen, because at the same time it would need to much work for the devs, but also because it is... useless. If you understand the documentations or guides like snowflake0s one, it's enough to analyse how the systems are made. And if you don't understand, maybe it's not for you. That's how it works.
For me, the RS86 is based off a Nissan 180SX, but with a coupé rear end (like the Onevia modifications).
And the Competitor seems based off the Bombardier Challenger 604.
@dabestsock Ah. Punctuation is important. On his build he edited the scale to something smaller than 1,1,1 , but a better way is to edit the size value of the wheel (with XML).
@XAircraftManufacturer Lol
+1Funny helicopter !
+1maybe there are some things to improve to make it more realistic, but overall it's a Nice build.
+1@GameManiaTM Ah oui celui de Dark Vador bonne idée... Je le met dans mes idées de projets
+1@WarHawk95 je connais mais j’habite pas à coté ^ ^
+1@WarHawk95 Volontiers !
+1@CaptainNoble Exactly (I did that on the Citation)
@CaptainNoble lmao
@Funnyball098 They are not supposed to
Very very few players take the time to make working screens because it's complicated, it takes time and it reduces performances a lot. If you want to use some, maybe you would like to check out my King Air.
@Funnyball098 "Electronic" ? Which ones (yep, each instrument have a name) ? Only the gauges and some indications lights are animated...
@Funnyball098 They work, if you follow the procedures correctly or at least with the battery on. Then, I don't know what are you doing as I don't have more information about your problem.
Peak simpleplanes build
Maybe a little too powerful for a P-47 ! Also the brakes are very strong.
But the shape is good, and the post has a very interesting description.
@GoldenSidewinder Okay, thanks anyway
Honestly, I checked and that could be worse
Most uses a gyroscope part so the motorcycle is kept vertical. But apart from that, the building is the same as a plane or even an aircraft.
@PlaneLiveryChanger You have to duplicate the fuselage section, put it at the same position, make the diameter a little bigger (+.01 or +.02), and then put the color you want and adjust the top and bottom slicing to do what you want.
V2
@upperflat You can always reduce the drag for the cockpit parts...
I like the concept ! The rockets boosters are working perfectly. I think it could be even better with fuselage wings and a real cockpit.
This is a beautiful truck, but the suspensions are too soft, it has too much power and a very hard braking.
For a fictional airliner, it's a looking good !
Notes: flap fairings are slower than flaps (but anyway they are too fast ; you should use a function like
smooth(VTOL,0.2), edit 0.2 for the speed)Labels are a little too far from the fuselage, which makes them looks like they are floating away...
The main gear suspension is too stiff, and the braking is too high. Also the acceleration is a little too high.
But it looks quite good.
If you want advices about the flight specifications, you can watch my latest tutorial, I'm sure you will learn new things.
Beautiful build, however the driving performances seems quite off compared to a real semi-truck.
@Graingy What do you think of my tutorial ?
Nice ! I like the intro style for your studio.
For some scenes, maybe you can disable the targeting mode, so the green marks don't appear
@Graingy https://www.simpleplanes.com/Forums/View/2031497/Drag-Coefficient#comment-4896773
@Graingy Sorry if I bothered you, it was indeed on this website
Tags 3
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Tags (requested on the SPBC discord + SP website):
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@CaptainNoble
A beautiful radial engine fighter indeed, but the bad engine and the german occupation sadly cut its wings...
This a good build overall, the exterior looks are good, but pieces ajustment could be well better. The cabin lights doesn't work. But the flight model is very good compared to other peoples crafts (who don't really understand how that works and what to do).
I haven't tested it, but it looks sooo good ! Magnificient. I would prefer more effort to do a good description tho
@Graingy I think there will be a maximum, as every value in the game. Think about it. If the max is a very high value beyond what is useful, it will be a pain to align the slider on a specific small value.
@RicardoACE So what's the difference with my modification ?
@RicardoACE lol, I mean which two seater variant
@RicardoACE Hey, maybe the easiest way would be to start from this aircraft, instead of modifying again a single-seater into a two-seater, I don't really know. It depends if you made a lot of changes between the latest version and the 2000P... Which version are you making ?
This is a good looking build. Editing the drag is always a must, but I don't think it was necessary to make the total drag points so low. It barely doesn't loose any speed, which can be difficult for approach and landing...
Would you be interested in a flight model tutorial I'm making ?
I would have participated if more effort would have been put in the making of this post and the challenge rules, grading, overall.
Peak
@Graingy What I define as "basic" and "easy" are of course based on the range of possibilities. It's basic because SP has simple physics and mechanics compared to real life.
In the absolute, if you would learn how the pigpen systems works, you will have to study aerodynamics, flight computers, programming, continuous and automatic adjustment systems...
@Graingy Well, it's math. Again SP will not learn you everything from 0, it's just not possible. It needs personnal researchs and knowledge (and that's applicable to a lot of things in the game, not only FT). You can't accuse Jundroo that they can't learn you how basic math works, on how the XML language works, how an affine function works...
@Graingy Funky Trees requires minimal knowledge in coding and XML, and is not intended to new players ; FT are not required to build things in SP. Maybe they could be a sort of tutorial, but you can't go as far as describing the whole system of the PigPen, because at the same time it would need to much work for the devs, but also because it is... useless. If you understand the documentations or guides like snowflake0s one, it's enough to analyse how the systems are made. And if you don't understand, maybe it's not for you. That's how it works.
For me, the RS86 is based off a Nissan 180SX, but with a coupé rear end (like the Onevia modifications).
And the Competitor seems based off the Bombardier Challenger 604.
This looks quite an botched build... No instructions, the aircraft is hardly flyable...
Welcome back ! Great build ! The guns destroyed the propeller, but anyway I managed to land without it.
I'm sure someone will be interested to complete this...
@dabestsock Ah. Punctuation is important. On his build he edited the scale to something smaller than 1,1,1 , but a better way is to edit the size value of the wheel (with XML).
I really like the "blocky" style. It doesn't have a very good handling but anyway... here is your upvote.
Great innovation