I appreciate the efforts to make it looks like a french aircraft :)
It's not a bad build but... tail strikes are hard to avoid... and maybe lower drag and lower thrust would have been even better.
Not a bad build, but it is well faster than it should be, and it is not very agile at low speeds... maybe your fuselage wings or control surfaces are causing too much drag, idk. Also, making it low drag, yes, but no drag is... a no.
@KSB24 Some people don't like AI because some people are using them because they are lazy to do things themselves, it kinda represents a lacks of effort on a product.
To be honest that looks very nice ! Does the lighting stripes change in function of which switches are activated ? I don't remember how it works on the real one
Looks like you used the Tone generator mod for some builds of this video right ?
You should try to use multiple blocks and experience different sound mixings until you find something good
@EasyMaster Okay, in the xml properties there is an attribute hide base so the engine itself diseappear but you still have the propeller. Well I was just talking about that for sound.
@BOSKnight I think you misunderstood my question. I asked about evaluation criterias.
By the way I only see one other challenge on your profile. So no, lying doesn't makes you experienced.
@Blackmyer808 Well on your aircraft the center of mass (CoM) is too much pushed forward, you have to reduce the gap between the center of lift (CoL) and the CoM, but keep the CoM at the front of the CoL. It will make it more maneuverable.
Putting slats have no useful aerodynamic effect in SP, you can forget them, or you can make them only for "looks".
For the control surfaces, don't deflect them at an angle greater than their stall angle (Flat bottom: max 27°, semi: max 17°, symetrical: 14°).
And if you use control surfaces integrated to wings, add the control surfaces on your main wing, not with a separate wing, it's more efficient.
What are the judgment criterias ?? Looks like you don't have much experience in the game so I wonder how you will be able to judge...
I mean, it doesn't mean that a 100k user is making a very good build that it should be first...
@Solent Just report him, he did the same thing on one of my builds.
Anyway, nice build there, If I'm not wrong one of the spoilers is moving in the wrong direction, probably because mirroring. And one suspension tend to be less strong, maybe for the same reason. But it flies well otherwise.
Really nice build, I really like how it fits in this livery. Flight performance is almost perfect there. I would just say that it breaks a bit too hard. But overall, nice job !!
Nice looking build, however flight performance is poor. Ailerons only get their max efficiency around 70% instead of 100%, and elevators are too much effective. The aircraft has too much power and too much drag.
I appreciate the efforts to make it looks like a french aircraft :)
It's not a bad build but... tail strikes are hard to avoid... and maybe lower drag and lower thrust would have been even better.
Not a bad build, but it is well faster than it should be, and it is not very agile at low speeds... maybe your fuselage wings or control surfaces are causing too much drag, idk. Also, making it low drag, yes, but no drag is... a no.
@KSB24 Some people don't like AI because some people are using them because they are lazy to do things themselves, it kinda represents a lacks of effort on a product.
At the same time, impressive and funny
@Austinowen Although the SP2 bugger will have SP2 parts
@HPFEngineering yeah I figured out
@DTMF we can
Learn how to make shapes with fuselage instead of using stock parts, first
Where are the cars ?
@CaptainNoble What ? when you will say "Aaahhh" ?
Which mod are you using ?
I don't know if the pull up bips are this loud irl but god - it is loud.
@CaptainNoble lol
Btw new profile picture ?
I wonder by which cars the designers were inspired
Around 15
Yay! I'm back too
Don't be sad. You should experience new building techniques, like... fuselage
Soften shock aborbers. They will absorb energy.
To be honest that looks very nice ! Does the lighting stripes change in function of which switches are activated ? I don't remember how it works on the real one
Check collisions also, it might cause conflicts that would create torque or something
Looks like you used the Tone generator mod for some builds of this video right ?
You should try to use multiple blocks and experience different sound mixings until you find something good
@EasyMaster Okay, in the xml properties there is an attribute hide base so the engine itself diseappear but you still have the propeller. Well I was just talking about that for sound.
@HellFireKoder What is the procedure to ban someone who steal crafts in SimplePlanes Multplayer ?
@BOSKnight So If my seaplane float I earn ten ?
@BOSKnight What criteria will you look at to evaluate the creations?
@BOSKnight I think you misunderstood my question. I asked about evaluation criterias.
By the way I only see one other challenge on your profile. So no, lying doesn't makes you experienced.
This is a cool design, but the maneuverability is poor, also it can't glide
Not bad, just a question, why using standard prop engine instead of the turboprop engine ?
@Blackmyer808 Well on your aircraft the center of mass (CoM) is too much pushed forward, you have to reduce the gap between the center of lift (CoL) and the CoM, but keep the CoM at the front of the CoL. It will make it more maneuverable.
Putting slats have no useful aerodynamic effect in SP, you can forget them, or you can make them only for "looks".
For the control surfaces, don't deflect them at an angle greater than their stall angle (Flat bottom: max 27°, semi: max 17°, symetrical: 14°).
And if you use control surfaces integrated to wings, add the control surfaces on your main wing, not with a separate wing, it's more efficient.
What are the judgment criterias ?? Looks like you don't have much experience in the game so I wonder how you will be able to judge...
I mean, it doesn't mean that a 100k user is making a very good build that it should be first...
@Solent I'm on high physics settings, maybe it has to do something with it...
@Solent Just report him, he did the same thing on one of my builds.
Anyway, nice build there, If I'm not wrong one of the spoilers is moving in the wrong direction, probably because mirroring. And one suspension tend to be less strong, maybe for the same reason. But it flies well otherwise.
"This 777-300 has remained on the ground at Wright International Airport since several months, departure date is unknown"
@Mitterbin Don't want to be bad but there is certainly a lot of fighters which are looking better
@N5 SP in SP
what
A Typhoon that wants to compete with the N.1500 Griffon.
Does it have play store ?
.....
..
you see where I'm going with this
Really nice build, I really like how it fits in this livery. Flight performance is almost perfect there. I would just say that it breaks a bit too hard. But overall, nice job !!
The dacia sandero !!!
Racing forklift
what about running SP on this old computer ?
I still have one of these from the 60s
How to disable the tail movement ?
Nice looking build, however flight performance is poor. Ailerons only get their max efficiency around 70% instead of 100%, and elevators are too much effective. The aircraft has too much power and too much drag.
Nice build
Maybe... That would be better to make your planes stable ?
I remember reading your first post. By the way I guess that you are french ?
@Graingy This is the variable for the rate of change of the Yaw axis of the vehicle
Why not keeping it for yourself ?
@Planemodder1911 (YawRate>x)|(YawRate<y)
x is a value > 0
y is a value < 0