Nice looking build, however flight performance is poor. Ailerons only get their max efficiency around 70% instead of 100%, and elevators are too much effective. The aircraft has too much power and too much drag.
@TechCreator Why would you add a link ? I don't understand, you can simply add informations (like... construction criteria, deadline, rating, rewards... the basics !!)... Inspire yourself with older challenges
The fact that you used ChatGPT is clearly blameworthy to me.
I mean, internet is plently of useful ressources that you can find with a simple browser search. Why would you use an artificial intelligence that want to simplify the answer, which makes it making errors and even lie...
Read the Funky Trees guide by Snowflake0s, it contains all the variables you can use in the game. At the bottom of this guide you can find the math operators you can use.
Then, open the console, and with the expression DebugExpression you can test different codes or variables to see how they evolve.
@Yukie570 The acceleration is too high (takeoff distance too short)
The braking force may be a bit too high
The roll rate at high speed is too high, which can damage parts on the aircraft,
The THS (trim) is only visual and inverted
I think that's quite all I have seen
Also I really like your sort of guide to start the engines, that's a great idea which works well in the game
@MTFUE11 I know the basics
What I can tell for your heli:
You don't need a gyroscope if you tune the heli parts well.
Tail rotor:
- Mode: head hold
- Linkage speed: 0.00s
- Gyro speed: As you like, it's the speed you need to complete a full rotation.
Main rotor:
- Power: You don't need so much power, reducing it will set a more realistic spool time, and and make a realistic effect of lose of power if you pull big inputs on the rotor.
- Cyclic pitch / roll : adjust that to be easy to control and to don't have too much input. Somehow Heli rotor output is exponential and I don't understand that. I don't think it's the same irl.
Apart from that, it's not bad. Your "blocky" building style is special but well made !
@WinsWings You're wrong. Gyroscope are used in RL aircraft to measure the orientation of the aircraft, and such gyroscope don't have the sufficient force to change the orientation of the aircraft (as you can do in SP). Instead bleed air is taken from the engines and ejected in the wing tips or nose/tail to be able to control the aircraft.
I'm not saying that you can't use a gyroscope in SP, you do what you want, it's a game afterall. We're just joking about the fact that every rookie uses gyroscopes in their build because it's the easiest way to control it's orientation when you don't know other ways (here that's a tutorial for begineers, so it seems logical to talk about it, however it's not the only way, that's it :) ).
I thought my pc couldn't handle it, but actually yes...
Overall this is a very good build,
However I think that the acceleration is too hard, it should take the whole runway to be able to take off.
Also the front wheels don't have much grip.
But the flight model is okay.
what about running SP on this old computer ?
I still have one of these from the 60s
How to disable the tail movement ?
Nice looking build, however flight performance is poor. Ailerons only get their max efficiency around 70% instead of 100%, and elevators are too much effective. The aircraft has too much power and too much drag.
Nice build
Maybe... That would be better to make your planes stable ?
I remember reading your first post. By the way I guess that you are french ?
@Graingy This is the variable for the rate of change of the Yaw axis of the vehicle
Why not keeping it for yourself ?
@Planemodder1911 (YawRate>x)|(YawRate<y)
x is a value > 0
y is a value < 0
@32 same
Testing or flying stream would be more interesting
@StockPlanesRemastered Same thought
@TechCreator Why would you add a link ? I don't understand, you can simply add informations (like... construction criteria, deadline, rating, rewards... the basics !!)... Inspire yourself with older challenges
Looks like there was no information about the contest... That's not fair for the participants !
@Astro12 Looks like a meme from the 2000s
SimplePlanes is a fun game
The fact that you used ChatGPT is clearly blameworthy to me.
I mean, internet is plently of useful ressources that you can find with a simple browser search. Why would you use an artificial intelligence that want to simplify the answer, which makes it making errors and even lie...
And add more details (depending of the vehicle, pipes, cables, antennas, intakes, exhaust grills, lights...)
Interesting. Nice build
I don't really see any advantage in switching the VTOL with the Trim...
Nice build. Do you know why the orbit view is a bit weird ?
Read the Funky Trees guide by Snowflake0s, it contains all the variables you can use in the game. At the bottom of this guide you can find the math operators you can use.
Then, open the console, and with the expression
DebugExpression
you can test different codes or variables to see how they evolve.Some info about link between drag points and drag coefficient
@BaconEggs I think it's sufficient to explain that the THS keep its position when Trim is 0, and to refer to the cockpit indication
@BaconEggs Oh okay thank you, the instructions were not very clear
@BaconEggs What does it mean
Nice, it is suprisingly very agile. Also I don't really like the fact that we can't control the Trim.
@Yukie570 The acceleration is too high (takeoff distance too short)
The braking force may be a bit too high
The roll rate at high speed is too high, which can damage parts on the aircraft,
The THS (trim) is only visual and inverted
I think that's quite all I have seen
Also I really like your sort of guide to start the engines, that's a great idea which works well in the game
This is a good looking build, but there is some things wrong as you said
@rexzion Oh I see
I don't think buying some A330 is a waste...
@Windows2000 You can, of course. Just mention the original build in the description.
Free cam mod may help
@MTFUE11 You're welcome, I'm glad this helped you.
@MTFUE11 I know the basics
What I can tell for your heli:
You don't need a gyroscope if you tune the heli parts well.
Tail rotor:
- Mode: head hold
- Linkage speed: 0.00s
- Gyro speed: As you like, it's the speed you need to complete a full rotation.
Main rotor:
- Power: You don't need so much power, reducing it will set a more realistic spool time, and and make a realistic effect of lose of power if you pull big inputs on the rotor.
- Cyclic pitch / roll : adjust that to be easy to control and to don't have too much input. Somehow Heli rotor output is exponential and I don't understand that. I don't think it's the same irl.
Apart from that, it's not bad. Your "blocky" building style is special but well made !
For details, you can add antennas, walk step, pitot probe, some air inlets, grills, door pivots...
If you need a tester, you can call me.
I saw a video talking about this type of car in the UK, referred as "the uncatchable car". I guess you saw it too.
@WinsWings You're wrong. Gyroscope are used in RL aircraft to measure the orientation of the aircraft, and such gyroscope don't have the sufficient force to change the orientation of the aircraft (as you can do in SP). Instead bleed air is taken from the engines and ejected in the wing tips or nose/tail to be able to control the aircraft.
I'm not saying that you can't use a gyroscope in SP, you do what you want, it's a game afterall. We're just joking about the fact that every rookie uses gyroscopes in their build because it's the easiest way to control it's orientation when you don't know other ways (here that's a tutorial for begineers, so it seems logical to talk about it, however it's not the only way, that's it :) ).
Happy to see my build there, I guess that you modified the engines controls ?
T
The green has a realistic acceleration, however L-188 props don't feather when at slow speed, contrary to other turboprops
No info about performance ?
I thought my pc couldn't handle it, but actually yes...
Overall this is a very good build,
However I think that the acceleration is too hard, it should take the whole runway to be able to take off.
Also the front wheels don't have much grip.
But the flight model is okay.
@overlord5453 Okay, that was nuclear.
@overlord5453 I'm not sure scaling the motor will reduce the torque...
Tragédie comes from the latin "tragoedia" which comes from the greek "tragôidía" so nothing french lol
T !
Literally browsing building games on my tablet, found this one, I liked it and I still like it nowadays.
That's funny,
But seriously it could be something with an aluminium structure and skin, and... The rest would be air
Very nice looking build, sadly performance isn't very realistic, too much drag I believe.