67.3k SnoWFLakE0s Comments

  • Perhaps I need to make a more popular plane... (rant warning) 4.9 years ago

    Make like the thousandth Mustang out here? the hundredth Zero?

    Do it justice, and you will be rewarded. While upvotes really aren't a good metric of a build's quality (especially recently- it's a better indicator of popularity), I do think your building can use improvement. The FT inputs certainly are impressive. I can't praise you enough for that. That being said, I think the following is some valid advice.


    First of all, the plane feels.... far too "chunky". Your gauges can be far better than that. The main fuselage definitely needs work. You could add an additional 10 parts to help out a bit with that. You're on PC, it's not difficult.


    Two. Attention to detail. Despite the fact that your recent build doesn't have much blueprint to go off of, I highly doubt the LG would've looked like that. Often a strong distinguishing factor is the LG. It's a good idea to sink a good amount of effort into it. Also, why is your plane lacking any sort of trim?


    I was going to put something for three, but I think the above does it good enough, at least for a start. Your plane's acceleration is also a bit too fast, but in flight performance seems plausible enough. Again, upvotes are inherently a metric of popularity. If you wanted to know about the quality of a build, SP would have a 5-star rating system or something. That's all I have for you right now, keep trying till you find what works.

    +1
  • Activation Groups 4.9 years ago

    @F104Deathtrap
    .
    As AG... Or you could do it the input way, but that's another story. As for the other question... It's a longer explanation. Read here.

    +1
  • Activation Groups 4.9 years ago

    Set the activationGroup value to None. It should work. For the 2nd question, !Activate8 should do the trick.

    +2
  • Right-click Duplication Issue (Making my PC Simpleplanes impossible to build in) 4.9 years ago

    Why are you in beta?
    Mirror issues are likely caused by faulty connections. Duplication, not sure. Check your input hardware, might be a rapid switch on-off thing.

    +2
  • Activation group toggled inputs 4.9 years ago

    @JustDatGuy
    .
    Sure.

  • Isn’t it sad when your most amount of planes per day is reached? 4.9 years ago

    If you're making 5 a day they can't be of good quality.

    +4
  • Input Help 4.9 years ago

    @TrislandianAlliance
    .
    Ah, forgot that you want Throttle to be a thing. Just add Throttle * to the front of the code I sent earlier. I don't quite understand the second question though, could you perhaps phrase it differently?

  • Input Help 4.9 years ago

    @TrislandianAlliance
    .
    Input. Almost all basic FAQ should be answered here.

  • Input Help 4.9 years ago

    @TrislandianAlliance
    .
    Since we want = 0 whenever vertical g force is negative, simply use clamp01(!(sign(VertcialG) = -1))
    I think this should work.

  • Input Help 4.9 years ago

    Easy. Just set the engine's input to evaluate to 0 if sign(VerticalG) is -1.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.9 years ago

    @Tiseth
    .
    The code required for that function does not work on mobile.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.9 years ago

    @Tiseth
    .
    Are you on mobile?

  • Moderator announcement: Successors (description) 4.9 years ago

    @MTakach
    .
    That isn't something the mods can create.

  • Three diferent booleans in single FT equation possible? 4.9 years ago

    @nadvgia
    .
    Glad to help.

  • Three diferent booleans in single FT equation possible? 4.9 years ago

    @nadvgia
    .
    So the idea is that if Throttle = 0, you want the whole expression to evaluate to 0 regardless, correct? This can be done using simpler math, no need for logic operators. Add this to your original expression in the form of a factor: ceil(Throttle)


    That is, your final expression should look like


    ceil(Throttle) * ((TAS>1000 | Altitude>10000) ? clamp(smooth(Throttle, 0.01), 0, 0.4) : smooth(Throttle, 0.01))


    Hope this helped.

  • Three diferent booleans in single FT equation possible? 4.9 years ago

    First of all, syntax... Order of operations for logic operators exist, but I would not rely on it. Group your statements.

    I also aren't so sure about what you're trying to do with the second statement. It doesn't make sense... Have the statement evaluate to Throttle when it's equal to 0? Seems like an odd choice to me.

    Anyhow, if you could possibly explain what you mean by combining the expressions, I could help... I don't quite follow right now.

  • Lockheed P-38J-15 Lightning 4.9 years ago

    @AceOfSpade
    .
    Depends on how you wish to structure it. This one is set to a 15% power increase with AG2 and Throttle = 100% being the operand conditions for setting the 1.15 multiplier to true. It's not hard to write, simply use the boolean operators.

  • Lockheed P-38J-15 Lightning 4.9 years ago

    @SkyCloudGaming
    .
    Nor the LG or the engine will work in 1.9.1. It uses things only available in 1.9.205. I know because I made the code for the engine, and the LG inputs also use smooth.

  • Stopwatch - Fully Functional 4.9 years ago

    @AzureCorp
    .
    Strange, it hasn't changed... try again maybe? SnoWFLakE0s#7577

  • Auto-loader cannon funky tree? 4.9 years ago

    @edensk
    .
    No, only one.

  • Auto-loader cannon funky tree? 4.9 years ago

    @Pophead @edensk
    .
    If he means burst fire, it's already been done and is possible.

  • Overload help 4.9 years ago

    @edensk @Pophead
    .
    Major mistake here! SelectedWeapon is a variable, not a function! SelectedWeapon cannot be modified.

    +1
  • Is this possible? (build request+idea) 4.9 years ago

    You'd have to do this using pistons and fuselage blocks for a makeshift digital display.

  • New player 4.9 years ago

    Hey, welcome to the community!
    Cockpits are fairly intimidating, but the general idea is that you want to build larger than what you need, and later scale the cockpit down to match your plane. Functional cockpit instruments are largely done through the use of the Funky Trees system, which you can learn about on snowflake0s.github.io.

  • How to Funk Trees #1: Introduction 4.9 years ago

    @SpiritusRaptor
    .
    Thanks!

  • WEAPONS TUTORIALS! 4.9 years ago

    @ChisP
    .
    If you thought SD would respond nicely to anyone who doesn't worship him, you're very new here.

    +3
  • Aircraft Carrier Study 4.9 years ago

    @CRJ900Pilot
    .
    Simple logic & booleans. I guess something like (IAS < 18mphmetricequivalent) & (Altitude < 120ftmetricequivalent)

  • Hover AutoPilot 4.9 years ago

    @spefyjerbf
    .
    Due to some issues, rate(anyspeedvar) is kind of broken right now. Regardless, thinking in terms of predefined X-Y-Z components makes things a lot easier, because now you don't have to consider frames of reference.

    +1
  • Funky Trees! 4.9 years ago

    @cedblox332
    .
    Here

  • What is Funky Trees? 4.9 years ago

    @ElevatorEnthusiast488
    .
    https://snowflake0s.github.io

  • Funky Trees Challenge 4.9 years ago

    @MRMDAWURM
    .
    If you don't have a good reason, then make it a successor.

  • Funky Trees Challenge 4.9 years ago

    @Chancey21
    .
    I'll say yes... I'll think about the other options though.

  • Automatic Leading Edge Slats 4.9 years ago

    Cool. I think this is the first time I've seen anyone use inverselerp. Noted!

  • [WEBW] YF-23 Black Widows 4.9 years ago

    @TakeYourLife3000
    .
    You can remove any comments on this post.

    +2
  • Uh how do I post a plane 4.9 years ago

    @Planeboi49620
    .
    Reference the comment below for the correct terminology... I was going off the top of my head.

  • Uh how do I post a plane 4.9 years ago

    @jamesPLANESii
    .
    Something along those lines... I forgot what it was lmao

  • Uh how do I post a plane 4.9 years ago

    In-game: Press the menu button and click "publish".

    +1
  • Cleaver Missile 4.9 years ago

    I like this.

    +1
  • Funky Trees Question: Stabilization 4.9 years ago

    @Ditsch
    .
    1. Utilize the data saver script I devised: smooth(X, pow(10, 3)*clamp01(Control))
    X is the thing you're measuring, Control is any control boolean (e.g. Activate1)
    2. You could modify that particular script above to fit your needs. Something like RollAngle = 0 as the control. I think.
    Thanks for the kind comments.

  • Funky Trees Question: Stabilization 4.9 years ago

    I think I would try to play around with PID a bit more, but for a more rudimentary (surefire) system is to save the RollAngle on the time of activation, subtract from current RollAngle, and create a response curve for different delta amounts.

  • I need help 4.9 years ago

    @Chancey21
    .
    Try again: SnoWFLakE0s#7577

  • Add Tracks 2 to the game as mod 4.9 years ago

    Again, there are numerous problems with trying to implement mods into the game. The only reason why some where is because the creators of those specific mods were Jundroo developers.

    +1
  • I need help 4.9 years ago

    @Chancey21
    .
    Yes, probably something with smooth... I'll have to figure out the specifics though. What do you mean though, you failed to contact me on Discord?

  • Funky Trees Challenge 4.9 years ago

    @lemoose
    .
    Go ahead, will be judged separately.

  • my complaint 4.9 years ago

    You can't just expect people to be online.

    +3
  • Best Video-Editing Software? 4.9 years ago

    lag free
    Chromebook

    No.

    +5
  • Area 88 Challenge - Results 4.9 years ago

    9@Shippy456
    .
    Why do you think they are "plat PC" players in the first place?