@GrandmasterPotato Ah, I see. Well, unfortunately I don't have any solutions to this.
I have had this problem with my aircraft as well, and this seems to be typical of these types of aircraft.
You might try asking someone else, perhaps they might have a solution.
Here's a trick that I use with delta wing/irregular wing aircraft: make sure the root connection point is as far back as possible. (The root connection point is where you connect the wing to the aircraft.)
As far as I'm concerned, the farther back this point is, the more maneuverable your aircraft is. All you have to do is reshape the wing so that the point is at the farthest point in the back of the aircraft, and then place the wing back in its original spot.
I've been wondering this: do all explosive weapons work in MP (under the condition that opposing players both have explosion sync on) or is it limited to missiles and bombs?
When an engine is damaged, it is the power/RPM of the engine that is reduced, not the throttle input (in Simpleplanes). As far as I am concerned, there is no way to put jet engine RPM or power data into the gauges using the XML editor. Edit: I was wrong, as HuskyDynamics01 stated above, there is a jet engine power output variable.
@ZeroWithSlashedO That is what I have seen on other posts. I just want to make sure that I tag "correctly". That being said, is there a limit to how many tags a post can include (3, 4, etc...)?
Here's what I recommend: set the input and activation group on the pistons to "selectedWeapon=name of your weapon", then set "zeroOnDeactivate" to "true". That may or may not work.
@Trainz448 Great! I will note that it is configured for my fictional airline, but all you have to do (if you want) is change the colors a bit and change the text logo (if you want).
@PPLLAANNEE There are actually two cloud mods (both made by the same person, a 1.0 and a 2.0) that are fairly realistic by Simpleplanes standards. But, they can cause FPS issues, and people on mobile can't use them.
Yes, Simpleplanes needs more realistic clouds. Nothing extreme, but at least have the clouds at an altitude that's realistic.
@ssenmodnar The first variable "clamp(Throttle, 0.8, 1)" is the last 20% of the throttle input, which can only be activated when VTOL is greater than 0. The second variable "clamp(Throttle, 0, 0.8)" is the first 80% of the throttle input, and is always activated (because there is no activator).
If you want VTOL to be an activation group, you could do VTOL>0. So here's a solution: go to the "variables" tab at the bottom of the screen, create a variable and name it something, and put "clamp(Throttle, 0.8, 1)" and set the activator to "VTOL>0". Add another variable, name it something, and set the expression to "clamp(Throttle, 0, 0.8)" but leave the activator blank. Now, in the input field for the engine, put "name of variable#1+name of variable#2". Obviously make sure you give the variables independent names, and put them in as instructed.
@HuskyDynamics01 After some brief testing, I found that using wind and an upward-spiral flight pattern isn't very efficient for the glider. I think I may just use a low-power, detachable solid rocket booster.
Just wanted to let you know, your brackets are swapped. The round brackets go around the URL, and the square brackets go between the "!" mark and the URL.
@Donduck1 No problem!
Using
Throttle>0.9
will activate after 90% throttle. You can also doThrottle=1
which will activate at 100% throttle.@TheGliderGuy Thanks!
@GrandmasterPotato Ah, I see. Well, unfortunately I don't have any solutions to this.
I have had this problem with my aircraft as well, and this seems to be typical of these types of aircraft.
You might try asking someone else, perhaps they might have a solution.
@GrandmasterPotato You could try moving the landing gear more forward (assuming it's a tail-dragger aircraft).
@GrandmasterPotato In that case, it's just the aircraft's design. You will probably need to modify the aircraft if you want to fix the problem.
@XiliamXD
Thoughts or suggestions? Let me know!
If you want the glider without the launcher, let me know!
Try taking off using lower engine power. The less thrust and acceleration, the less intense the nose-down movement will be (theoretically).
@Reworkable It seems only to work with specific websites. Try using postimages.org.
Here's a trick that I use with delta wing/irregular wing aircraft: make sure the root connection point is as far back as possible.
(The root connection point is where you connect the wing to the aircraft.)
As far as I'm concerned, the farther back this point is, the more maneuverable your aircraft is. All you have to do is reshape the wing so that the point is at the farthest point in the back of the aircraft, and then place the wing back in its original spot.
@AEGIS No probelm!
Click here for more information about how to use updrafts.
@ReinMcDeer @WormWithLegs
I'll probably post a forum tomorrow on air convection simulation, using these details and other information.
@WormWithLegs Thanks! I'll try it out.
@X99STRIKER These kind of "Server's Down, Server's Up" posts are probably going to be a regular occurrence from now on.
I believe that Virgin Atlantic aircraft is a Boeing 787 Dreamliner.
Link to the aircraft.
Thoughts or suggestions? Let me know!
There may be an armed version of this aircraft released in the future.
@BeastHunter
@jessiemp No problem!
Note: the "ALTITUDE LIGHTING" section has been removed, because it already exists as a mod.
@HuskyDynamics01 Yes, the server seems to be down for me as well. Perhaps it got overloaded.
I've been wondering this: do all explosive weapons work in MP (under the condition that opposing players both have explosion sync on) or is it limited to missiles and bombs?
Assuming that this aircraft has wings, you could add flaps on the main wings for extra lift.
Thoughts or suggestions? Let me know!
If you want the unarmed version, let me know!
@HuskyDynamics01 Nice to know. Thank you!
Rotor RPM gauges already exist, and I believe that it is possible to obtain propeller RPM data for gauges.
When an engine is damaged, it is the power/RPM of the engine that is reduced, not the throttle input (in Simpleplanes). As far as I am concerned, there is no way to put jet engine RPM or power data into the gauges using the XML editor.
Edit: I was wrong, as HuskyDynamics01 stated above, there is a jet engine power output variable.
@TheFlyingHusky
@X99STRIKER
@BeastHunter
@Aviator01
@ZeroWithSlashedO Ok. Thanks!
@ZeroWithSlashedO That is what I have seen on other posts. I just want to make sure that I tag "correctly". That being said, is there a limit to how many tags a post can include (3, 4, etc...)?
@HuskyDynamics01 Right. But there is no limit to how many tags a post can include?
@ReinMcDeer Both aircraft kind of look like Scaled Composites aircraft.
Here's what I recommend: set the input and activation group on the pistons to "selectedWeapon=name of your weapon", then set "zeroOnDeactivate" to "true". That may or may not work.
@AtlasMilitaryIndustries Thanks!
@Trainz448 It's here: https://www.simpleplanes.com/a/2K78A5/H700-TFG-Airways
@Trainz448 I will upload it shortly.
@Trainz448 Great! I will note that it is configured for my fictional airline, but all you have to do (if you want) is change the colors a bit and change the text logo (if you want).
@PPLLAANNEE There are actually two cloud mods (both made by the same person, a 1.0 and a 2.0) that are fairly realistic by Simpleplanes standards. But, they can cause FPS issues, and people on mobile can't use them.
Yes, Simpleplanes needs more realistic clouds. Nothing extreme, but at least have the clouds at an altitude that's realistic.
Note: if you have already requested a tag, you do not have to request again. But if you want to anyways, feel free to do so.
Unfortunately, you cannot remove the afterburner exhaust. You might try changing the color to something less noticeable.
@ssenmodnar The first variable "clamp(Throttle, 0.8, 1)" is the last 20% of the throttle input, which can only be activated when VTOL is greater than 0. The second variable "clamp(Throttle, 0, 0.8)" is the first 80% of the throttle input, and is always activated (because there is no activator).
If you want VTOL to be an activation group, you could do VTOL>0. So here's a solution: go to the "variables" tab at the bottom of the screen, create a variable and name it something, and put "clamp(Throttle, 0.8, 1)" and set the activator to "VTOL>0". Add another variable, name it something, and set the expression to "clamp(Throttle, 0, 0.8)" but leave the activator blank. Now, in the input field for the engine, put "name of variable#1+name of variable#2". Obviously make sure you give the variables independent names, and put them in as instructed.
@HuskyDynamics01 After some brief testing, I found that using wind and an upward-spiral flight pattern isn't very efficient for the glider. I think I may just use a low-power, detachable solid rocket booster.
@HuskyDynamics01 That's what I figured I would need to do initially. I might run some tests to see what happens.
Just wanted to let you know, your brackets are swapped. The round brackets go around the URL, and the square brackets go between the "!" mark and the URL.
160.251.58.131 is working once again (for now).
If there are issues seeing the images, let me know.