I think it'd be neat to try an autogyro. They're very neat aircraft that we don't see here very often.
If rotorcraft aren't your thing, then I'd use TheGliderGuy's suggestion. We don't see many good gliders very often.
The pressure inside the airplane is roughly equal to the ambient air pressure at/near ground level, so pressure won't be a big liming factor.
Oncoming airflow is a different story (as well as which way the door opens).
But the airspeed during landing isn't nearly as high as it is during cruising, and it's an outward opening door (which will get blown open depending on the direction of airflow).
I'm not an expert on the topic. These are just my assumptions.
Well, I don't know of a way to detect damage directly, but you might be able to simulate it by using rate(GForce)># to detect collisions.
This is just a theory, I haven't tested it. You'll need to tinker with the input to get it working (assuming it works).
@TheTomatoLover Well, the cost covers the flight training and the specialized custom-fit suits that they give out. Afterwards you're a certified astronaut!
@TheTomatoLover Thanks! Yes, this is actually a real thing, hosted by a company called Virgin Galactic. They've just started doing commercial spaceflights (you can buy a ticket for around 450,000USD). Here's a recap video of their most recent spaceflight.
160.251.58.131 61.82.248.222
There's a third IP, but I believe it ports to the same lobby as the second one (its IP address also changes, so I didn't list it here).
Not bad for your first build!
One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
Here's one of my favorites: Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
There's a nice tutorial here for making custom airfoils.
If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
@FujiwaraAutoShop True. I made this mainly because it's not something I've seen on the website, and also as a proof-of-concept to test thrust vector nozzles that use the nozzle flaps for vectoring instead of just moving the whole nozzle.
@griges I personally don't have much experience with interior parts. I've tried custom button inputs before but ran into problems. I'd post a forum about it and wait for someone with more experience to answer.
@STENDEC The name "Arbitrator" is a sort of call-back to the B-36.
The B-36's nickname was the Peacemaker, so I decided to name this the Arbitrator since it's a synonym of Peacemaker.
@STENDEC It's essentially a mix between an XB-35 and a B-36.
I was considering a full-jet version, but I chose not to do that. I figured a mixed-propulsion flying-wing would be more interesting than a full-jet.
@griges
The Target is the value you want the controller to achieve.
The Current is the variable that you want to be controlled (it can be Altitude, AngleOfAttack, or pretty much any data value). The controller will attempt to change whatever the Current is so that it's equal to the Target value.
The p value (proportional) is how much output the controller should give.
The i value (integral) is how quickly the controller should try to meet the Target value.
The d value (derivative) is how careful the controller should be. This is to prevent overcorrecting/overshooting the target value. It's essentially an input dampener for the controller.
The Target, p, i, and d values are supposed to be numbers (though I'm pretty sure the Target value can be a different data value as well).
The format should look like this: PID(Target, Current, p, i, d).
An example of what this could look like: PID(0, AngleOfAttack, 0.005, 0.001, 0.0025).
@ReinMcDeer It works quite well actually. It takes a bit of getting used to flying the thing because the elevons tend to induce asymmetric drag while using Pitch and Roll at the same time. It'll sideslip a bit while turning unless you give some yaw input.
@ReinMcDeer This is a true flying wing.
It uses YawRate and AngleOfSlip programmed into hidden airbrakes.
I also gave it some slack on the stability to have a little more drift (like a pre-fly-by-wire flying wing).
Depends on the plane and propeller specifications (not the engine, just the prop on its own).
I'm also by no means an expert on props. These are just basic things to consider.
I'd recommend trying different pitches to see what works best.
@BeeEngineer While the M50 was unable to pass Mach 1, the wing design was not the only factor.
There have also been several examples of aircraft that had/have delta wings with straight/mostly straight trailing edges, and I can't find sufficient data suggesting that they had significant issues with it.
So while it may present such challenges realistically, it really shouldn't present a large issue if the aircraft is aerodynamically and structurally sound.
If you have an article regarding trailing edge flow in this manner, could you provide a link? I've been unable to find one that addressed this specifically.
Este é de longe um dos projetos de aeronaves particulares mais interessantes.
Muito bom, gosto muito!
Nota: peço desculpas se estiver usando a tradução errada. Corrija-me se eu estiver.
@JustWingIt See that drop-down button on the top-right corner of a comment/post? Click that, and it gives you options, one of which is the Report option.
Ayy you're back.
+1I think it'd be neat to try an autogyro. They're very neat aircraft that we don't see here very often.
+1If rotorcraft aren't your thing, then I'd use TheGliderGuy's suggestion. We don't see many good gliders very often.
The pressure inside the airplane is roughly equal to the ambient air pressure at/near ground level, so pressure won't be a big liming factor.
+1Oncoming airflow is a different story (as well as which way the door opens).
But the airspeed during landing isn't nearly as high as it is during cruising, and it's an outward opening door (which will get blown open depending on the direction of airflow).
I'm not an expert on the topic. These are just my assumptions.
A legend returns.
+1Welcome back. We hope you're doing well in life.
Finished or not, this is a very interesting design!
+1Take my upvote.
Well, I don't know of a way to detect damage directly, but you might be able to simulate it by using
+1rate(GForce)>#to detect collisions.This is just a theory, I haven't tested it. You'll need to tinker with the input to get it working (assuming it works).
@TheTomatoLover Thank you :)
+1@TheTomatoLover Well, the cost covers the flight training and the specialized custom-fit suits that they give out. Afterwards you're a certified astronaut!
+1@TheTomatoLover Thanks! Yes, this is actually a real thing, hosted by a company called Virgin Galactic. They've just started doing commercial spaceflights (you can buy a ticket for around 450,000USD).
+1Here's a recap video of their most recent spaceflight.
@HuskyDynamics01
+1@NARGII
@ToeTips
@Brayden1981
+1@TimsonAviation
@Neruneten21
@Mrghostlol
+1@MAPA
@KtaAviation
Beautiful!
+1@HuskyDynamics01 Yup! As long as you don't do a splashdown in the feathered configuration it'll float just fine.
+1Peak engineering has been achieved.
+1
+1160.251.58.13161.82.248.222There's a third IP, but I believe it ports to the same lobby as the second one (its IP address also changes, so I didn't list it here).
Not bad for your first build!
+1One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
+1Here's one of my favorites:
Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
There's a nice tutorial here for making custom airfoils.
+1If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
@SheriffHackdogMCPE Yep.
+1@SheriffHackdogMCPE He himself told me he was banned (for about a month I believe).
+1@Red920 No worries, your English is fine :)
+1Even if it's not 100% practical (since you need a PC to start with), still a neat find.
+1I wondered if this was possible when I heard about the Steam thing.
+1The results are about what I expected though.
Did you put a Pitch-(PitchRate*0.01) on it?
+1That usually fixes wobbling for me.
Mama mia.
+1Welcome back.
+1@FujiwaraAutoShop True. I made this mainly because it's not something I've seen on the website, and also as a proof-of-concept to test thrust vector nozzles that use the nozzle flaps for vectoring instead of just moving the whole nozzle.
+1@FujiwaraAutoShop @IDNSatyaSlebew
+1Well, it does have 108 rotators...
@MobileBuilder21 Yes. Walvis met the qualifications for his own YouTube tag.
+1Or this:
+1
+1Throttle*(TAS>#)should work.@griges I personally don't have much experience with interior parts. I've tried custom button inputs before but ran into problems. I'd post a forum about it and wait for someone with more experience to answer.
+1@STENDEC The name "Arbitrator" is a sort of call-back to the B-36.
+1The B-36's nickname was the Peacemaker, so I decided to name this the Arbitrator since it's a synonym of Peacemaker.
@STENDEC It's essentially a mix between an XB-35 and a B-36.
+1I was considering a full-jet version, but I chose not to do that. I figured a mixed-propulsion flying-wing would be more interesting than a full-jet.
@griges
The
Targetis the value you want the controller to achieve.The
Currentis the variable that you want to be controlled (it can be Altitude, AngleOfAttack, or pretty much any data value). The controller will attempt to change whatever theCurrentis so that it's equal to theTargetvalue.The
pvalue (proportional) is how much output the controller should give.The
ivalue (integral) is how quickly the controller should try to meet theTargetvalue.The
dvalue (derivative) is how careful the controller should be. This is to prevent overcorrecting/overshooting the target value. It's essentially an input dampener for the controller.The
Target,p,i, anddvalues are supposed to be numbers (though I'm pretty sure theTargetvalue can be a different data value as well).The format should look like this:
+1PID(Target, Current, p, i, d).An example of what this could look like:
PID(0, AngleOfAttack, 0.005, 0.001, 0.0025).@MLGHerobrine Haha, I understand, no problem!
+1@Maosulli Yes.
+1⊥
+1@ReinMcDeer It works quite well actually. It takes a bit of getting used to flying the thing because the elevons tend to induce asymmetric drag while using Pitch and Roll at the same time. It'll sideslip a bit while turning unless you give some yaw input.
+1@ReinMcDeer This is a true flying wing.
+1It uses YawRate and AngleOfSlip programmed into hidden airbrakes.
I also gave it some slack on the stability to have a little more drift (like a pre-fly-by-wire flying wing).
@Maosulli Type this command into the command console:
+1say "your message with quotes"
@32 A soldier saluting. It's a bit chopped on mobile devices.
+1Depends on the plane and propeller specifications (not the engine, just the prop on its own).
+1I'm also by no means an expert on props. These are just basic things to consider.
I'd recommend trying different pitches to see what works best.
Set
+1preventBreakingon the pistons totrue.@BeeEngineer While the M50 was unable to pass Mach 1, the wing design was not the only factor.
+1There have also been several examples of aircraft that had/have delta wings with straight/mostly straight trailing edges, and I can't find sufficient data suggesting that they had significant issues with it.
So while it may present such challenges realistically, it really shouldn't present a large issue if the aircraft is aerodynamically and structurally sound.
If you have an article regarding trailing edge flow in this manner, could you provide a link? I've been unable to find one that addressed this specifically.
Congrats!
+1Este é de longe um dos projetos de aeronaves particulares mais interessantes.
+1Muito bom, gosto muito!
Nota: peço desculpas se estiver usando a tradução errada. Corrija-me se eu estiver.
@JustWingIt See that drop-down button on the top-right corner of a comment/post? Click that, and it gives you options, one of which is the
+1Reportoption.