@GuyFolk The point is that the braking effect is achieved by the apparent angle of attack (with respect to the airbrake) and the "lift" it generates. Basically speaking, the entire "cobra" schtick, but localized to a small wing surface instead of the entire plane.
@CenturiVonKikie @GuyFolk
The in-game drag is still zero, but the fact that it's a wing surface (and thus generating backwards "lift") probably helped a bit. Has seen something similar on some @Greggory005's build.
@GuyFolk I mean, for a lot of times you don't quite need a brake to go beyond 90 degrees do ya? Granted, the one I used personally is a small subsonic drone that is only unstable on the yaw axis, and I -bleep-ed up on the anhedral effect and yaw control...
IIRC you can use clamp functions to prevent the split-brakes from going crazy... Had done something to a tailless design of my own based on some @CenturiVonKikie's design.
Anyways, just an underqualified noob talking. Take no heed...
@AtlasMilitaryIndustries Is the entire ATLAS military robotic or do they "just" use those super-fancy AIs as some sort of OP auxiliary (a la Sentou Yousei Yukikaze)?
@spefyjerbf Yeah on a second thought without fuel and delta-V concerns nobody's preventing you from thrusting straight up and then circularize... Oberth effect isn't that necessary when the ship have effectively infinite delta-V, right?
@spefyjerbf Pretty sure you ain't gonna reach high orbit if you can't even get to LEO...
Also, delta-V means something else: it means the change in the spacecraft's velocity after expending the entire fuel load - and a impulse-craft should, in theory, have an infinite delta-V as long as the reactor power holds.
Suddenly realized that this voidframe can't really go into orbit even before the Grounding: 15,000 mph = 6705m/s < 7900m/s... So was it RIDs back then or was it something like "not my fault this thing starts to disintegrate"?
Would probably be a pain to land given the placement of the gears, but the general shape is good. Also, the bomb sight is SICK! In general, a textbook example of good dieselpunk design.
@spefyjerbf Exactly. That said, a high-spread, high-hitbox sort of weapon can lock down an entire airspace without fail - if perhaps a bit laggy for low-end devices. Basically, give the bullets the hitbox of the intercipias, and watch the fireworks. I might mention something about integrating the technology of this and the intercipias in a future CIWS build. Its code name? Grid Fire.
@spefyjerbf Ofc I was exaggerating a bit when I said rebuilding it, but you either go full intercipias or you go for accurate barrage. Something with a small hitbox, low projectile speed, and Xtreme spread isn't hitting anything beyond pointblank. In case anyone's wondering, my standards of "good CIWS" is "to be able to accurately shoot down ATGMs", so I guess I might have been a bit too harsh on it...
@UsualPiooneer Good! Machine guns, auto cannons, plasma repeaters.... as long as your weapon is a continuous-fire one with a boolean input you can use it. For cannons, just change the FireGuns to FireWeapons and you're all set.
@spefyjerbf The point is that you won't be adding to the heat gauge after you overheated. And it will start cooling from a set "max" right after you release the firing mechanism. And compared to those used on Edgecrusher's "Orbidyn CFC-MR" flak cannons, this thing is much more reliable and straightforward. The rotary cannon in this prototype is my prototype plasma CIWS derived from the Intercepias Prototype CIWS.
Shouldn't it be called something like "Revenant" or "Graveriser", though? ...Or I will shoot it down with my peashooter. Yes, that's a Plants vs Zombies reference.
I! Knew! It! (I was testing something similar w/ that tri-axial rotator thing to keep a missile launcher pointing up, and I soon realized that it can be used for some auto-leading thing like this.) Good job Centuri!
And that's only explosionScale ="1.8"
If we take the boom50's 500lb weight into account and assume it's a Mk.82 GP bomb with a filling weight of around 200lbs, and assume the Cleaver is based off the Tomahawk (notice the name, weight, and size of the weapon) with a 1000lb warhead, we'll get that a cleaver should have around 5 times the explosive power of a boom50, and then we plug the data into the Taylor's equation (using boom50's explosionScale = "1.6" as a basis), and we'll get that the Cleaver should have the an explosionScale of 2.25 or so! TL;DR: the Cleaver should be even more overpowered than it already is. That's how powerful a cruise missile is.
THAT turret, eh?
+1Keep up the good work, Kako!
+1@GuyFolk
up above 90 degrees
IIRC the cobra is supposed to go beyond 90 degrees...
@GuyFolk The point is that the braking effect is achieved by the apparent angle of attack (with respect to the airbrake) and the "lift" it generates. Basically speaking, the entire "cobra" schtick, but localized to a small wing surface instead of the entire plane.
@CenturiVonKikie @GuyFolk
+1The in-game drag is still zero, but the fact that it's a wing surface (and thus generating backwards "lift") probably helped a bit. Has seen something similar on some @Greggory005's build.
@GuyFolk I mean, for a lot of times you don't quite need a brake to go beyond 90 degrees do ya? Granted, the one I used personally is a small subsonic drone that is only unstable on the yaw axis, and I -bleep-ed up on the anhedral effect and yaw control...
IIRC you can use clamp functions to prevent the split-brakes from going crazy... Had done something to a tailless design of my own based on some @CenturiVonKikie's design.
Anyways, just an underqualified noob talking. Take no heed...
Holy... I promise I'll try to learn from this design as much as I can.
@spefyjerbf
@AtlasMilitaryIndustries Is the entire ATLAS military robotic or do they "just" use those super-fancy AIs as some sort of OP auxiliary (a la Sentou Yousei Yukikaze)?
@Xx24reminder
@AtlasMilitaryIndustries
A robotic/autonomous ace pilot?
My therapist: the Hindhog isn't real, it can't hurt you
+2The Hindhog:
Are there any restrictions on the guns and/or cannons?
Are those... Yamato's guns?
+1Special Delivery!
+3@Raptor787 He don't make historical planes, only things that shouldn't fly whatsoever.
+2To think that even your joke can be such a dieselpunk masterpiece...
+1Nice ta see ya 'gain, Kako!
+2@wonsang802 WE'Z DA ORKZ AN' WE'Z MOIDE FER LOOTIN' AN' WINNIN'!!! WAAAAGGGHHH!!!
+1@spefyjerbf Yeah on a second thought without fuel and delta-V concerns nobody's preventing you from thrusting straight up and then circularize... Oberth effect isn't that necessary when the ship have effectively infinite delta-V, right?
+1Congratz Rez!
+2@spefyjerbf Pretty sure you ain't gonna reach high orbit if you can't even get to LEO...
Also, delta-V means something else: it means the change in the spacecraft's velocity after expending the entire fuel load - and a impulse-craft should, in theory, have an infinite delta-V as long as the reactor power holds.
Suddenly realized that this voidframe can't really go into orbit even before the Grounding: 15,000 mph = 6705m/s < 7900m/s... So was it RIDs back then or was it something like "not my fault this thing starts to disintegrate"?
SM.81 Pipistrello?
Would probably be a pain to land given the placement of the gears, but the general shape is good. Also, the bomb sight is SICK! In general, a textbook example of good dieselpunk design.
+1@frogbot4000 And now imagine if their weapons have the muzzle velocity higher than that of a baseball...
Itano circus much?
+1duck
+1Vode An.
+1@frogbot4000 General Kenobi...
@Grroro
@spefyjerbf Exactly. That said, a high-spread, high-hitbox sort of weapon can lock down an entire airspace without fail - if perhaps a bit laggy for low-end devices. Basically, give the bullets the hitbox of the intercipias, and watch the fireworks. I might mention something about integrating the technology of this and the intercipias in a future CIWS build. Its code name? Grid Fire.
+1@spefyjerbf Ofc I was exaggerating a bit when I said rebuilding it, but you either go full intercipias or you go for accurate barrage. Something with a small hitbox, low projectile speed, and Xtreme spread isn't hitting anything beyond pointblank.
In case anyone's wondering, my standards of "good CIWS" is "to be able to accurately shoot down ATGMs", so I guess I might have been a bit too harsh on it...
@spefyjerbf Pretty sure even FT codes can't save something like this... Trust me, I tried. Not without rebuilding it from ground up at least.
Given this thing's effective range of around 5 meters, I'm formally declaring this plasma pumpjack to be an energy shield instead of a CIWS system...
@UsualPiooneer Good! Machine guns, auto cannons, plasma repeaters.... as long as your weapon is a continuous-fire one with a boolean input you can use it. For cannons, just change the FireGuns to FireWeapons and you're all set.
@spefyjerbf The point is that you won't be adding to the heat gauge after you overheated. And it will start cooling from a set "max" right after you release the firing mechanism. And compared to those used on Edgecrusher's "Orbidyn CFC-MR" flak cannons, this thing is much more reliable and straightforward. The rotary cannon in this prototype is my prototype plasma CIWS derived from the Intercepias Prototype CIWS.
@MinyLynx Am I the only one on this 'site to turn turret elevation mechanisms into heat gauges?
@Spefyjerbf
Oi, ol' Grobs, zoggin' gud job!
@Grroro Bonus point for both of you guys are hafus, read his bio.
+1@Grroro True. This guy's so underrated.
+1Shouldn't it be called something like "Revenant" or "Graveriser", though?
...Or I will shoot it down with my peashooter.
Yes, that's a Plants vs Zombies reference.
'Grats Greggios!
+1I! Knew! It! (I was testing something similar w/ that tri-axial rotator thing to keep a missile launcher pointing up, and I soon realized that it can be used for some auto-leading thing like this.) Good job Centuri!
+2@Macrophage Yes, according to the taylor equation your cleaver would have a yield of around 0.5 kt...
+1@Macrophage Yup, w/ the explosion scale of 9 you're getting a sub-kiloton nuke...
+1And that's only
+1explosionScale =
"1.8
"If we take the boom50's 500lb weight into account and assume it's a Mk.82 GP bomb with a filling weight of around 200lbs, and assume the Cleaver is based off the Tomahawk (notice the name, weight, and size of the weapon) with a 1000lb warhead, we'll get that a cleaver should have around 5 times the explosive power of a boom50, and then we plug the data into the Taylor's equation (using boom50's explosionScale = "1.6" as a basis), and we'll get that the Cleaver should have the an explosionScale of 2.25 or so!
TL;DR: the Cleaver should be even more overpowered than it already is. That's how powerful a cruise missile is.
@Griffon1 And wasting fuel in the process?
@CenturiVonKikie Tag me when it's done.
+1