10.0k ThomasRoderick Comments

  • LAF 12 propulsion system 4.0 years ago

    @Greggory005 Also, this might be useful if you need to know more about formatting and the like.

  • LAF 12 propulsion system 4.0 years ago

    @Greggory005 If the impacForce of the back row miniguns is x, set the impactForce on the front row to -2 * x. The miniguns have a natural impactForce of 10, so set the front row to -20 if you didn't set up the back row.
    To insert a link, type [text](link)

  • LAF 12 propulsion system 4.0 years ago

    @Greggory005 Try to fly with the plane, notice that it shakes a lot regardless the airspeed? That vibration is what Spef and I call the RID, and it shouldn't be there.

  • LAF 12 propulsion system 4.0 years ago

    @Greggory005 That's why I have a link there...

  • LAF 12 propulsion system 4.0 years ago

    Too many RIDs, it's a wonder that it can maintain atmospheric flight without shaking itself apart, let alone getting to orbital velocities. I had some discussions w/ @Spefyjerbf a few months ago about similar systems, and I hope it may be of some use to you.
    Also, in case anyone's wondering, the grey cylindrical engines behind that saucer are the drive units. Feel free to take it apart to see how it works!

    TL;DR: The underlying principle of such engines is that the higher the miniguns' muzzle velocity the more stable it is.

  • AMA TF-73K Kingfisher 4.0 years ago

    Bombs away!!! Seriously, is this loadout designed to destroy a small city or what?

  • 17B Flying Fortress 4.0 years ago

    Inspired by this, right?

    +1
  • Auto-lock missiles - and how to make them 4.0 years ago

    @Mic56qp Thanks again for that holiday greetings! And also, happy Thanksgiving!

  • minefield (working, kinda) 4.0 years ago

    May I ask... HOW? How does the mine work?

    +1
  • Auto-lock missiles - and how to make them 4.0 years ago

    @EliteArsenals24 Also, the other bomber I talked about, turns out it's not a V-bomber afterall...

  • Auto-lock missiles - and how to make them 4.0 years ago

    @EliteArsenals24 I deemed the previous builds to be of low quality or of outdated lore.

  • Auto-lock missiles - and how to make them 4.0 years ago

    @EliteArsenals24 Nah, the ones I provided links of are simply the ones I marked as favorite, and I can sorta figure out a design by seeing it in action once, so...

  • Auto-lock missiles - and how to make them 4.0 years ago

    @EliteArsenals24 Actually IIRC that cannon-missile set was first made by some @riko guy in an anti-ship missile launcher sorta build... Then someone else made a British V-bomber with the same set...

    +1
  • Auto-lock missiles - and how to make them 4.0 years ago

    @spefyjerbf Also, I've just built my first orbital strike uplink based on both this principle and something I scrounged up from @AtlasAviation's build. So now I can freely blow up everything from the other side of the mountain range...

    +1
  • Auto-lock missiles - and how to make them 4.0 years ago

    @Yourcrush Thanks, and sorry again...

    +1
  • Auto-lock missiles - and how to make them 4.0 years ago

    @NormalPioneer
    enter the list of xml commands for the missile
    then tell people how to attach those both custom missile body and commands
    That's basically what I was trying to do in this post. Also, it's less XML and more exploiting a system bug...

  • Auto-lock missiles - and how to make them 4.0 years ago

    @RamboJutter Hey thanks mate! Also, how's the drone?

  • Auto-lock missiles - and how to make them 4.0 years ago

    @Yourcrush Something I just found out. Also, sorry for accidentally deleting my postimage archive so that I have to delete that post as well... Because that post would make zero sense without the pictures...

    +2
  • Auto-lock missiles - and how to make them 4.0 years ago

    @NormalPioneer Well, let's hope this post makes slightly more sense than that one...

  • Auto-lock missiles - and how to make them 4.0 years ago

    @Spefyjerbf @EliteArsenals24 @Sadboye12 Something I managed to find via reverse-engineering. Not sure if you guys already have entire stashes of such weapons in your arsenals, though...

  • Auto-lock missiles - and how to make them 4.0 years ago

    @NormalPioneer That... abomination that looks like something spewed by someone completely void of reasoning and sanity, and then mangled by some machine-translator intentionally designed to reduce the sanity of any and all who read its finished translation to negative?

  • Auto-lock missiles - and how to make them 4.0 years ago

    @rexrexThezion Well, try out the drone, take apart the six missiles underneath its wings, and you might get a better understanding of what I'm saying.

  • Auto-lock missiles - and how to make them 4.0 years ago

    @rexrexThezion About what?

  • Auto-lock missiles - and how to make them 4.0 years ago

    @rexrexThezion As in? I mean, that also what I thought when I first saw that Reuben nuke in action...

  • PROJECT: Null Mass 4.0 years ago

    The beginning of the PROJECT division and your profile pic, I assume?

    +1
  • AT1W2 "Zeus" 4.0 years ago

    @AzureCorp Inhales TANKS FOR LIFE! TANKS FOREVER!! CRUSH UNBELIEVERS UNDER OUR ALMIGHTY TREADS!!!1!!1!

    +1
  • AT1W2 "Zeus" 4.0 years ago

    "Slow, Heavy, and hard to move"
    Tanks may be heavy, but IIRC most walkers can't sprint at 40mph for extended periods of time without destroying the entire road... And something tells me the ground pressure of tanks is already large enough to get them sinking into the mud, let alone something with similar mass but a much smaller contact area with the ground...Granted, this particular platform is more like a mini-mech designed to engage infantry (or perhaps a tankette designed to flank larger vehicles) instead of a front-line armored vehicle built to fight an enemy armored column head-on...

    +1
  • SPE FeatherGun 4.0 years ago

    All these years... The only change this craft would need would be a new gauss cannon (and prolly a working landing gear) and it wouldn't look out of place...

  • adidas AK47 (NEW VERSION) 4.0 years ago

    All the other kids with the pumped up kicks...
    Sorry can't control myself when I saw a gun w/ the logo of a company that makes sports shoes...

    +3
  • Obscured Missile Targeting Test 4.0 years ago

    Hmmm... Not bad... I myself have tested such systems on the rare days when my work is less busy, and I'm assuming the first weapon systems is some sort of guided plasma cannon? I'll do quite a few more tests on such designs when I have the time.

  • AS-7 II '145 4.0 years ago

    @Nerfaddict Ten?!

  • AS-7 II '145 4.0 years ago

    How TF did you manage to upload five screenshots?

  • Per Aspera Ad Astra VII 4.0 years ago

    @AndrewS4 Thanks!

  • ATLAS ADMM 4.1 years ago

    Wait, what's an ADMM again?

  • HT Trojan 4.1 years ago

    HONSE

    +1
  • ATR 72-500 "Base" 4.1 years ago

    *sniff* beautiful...

  • Baldovino's Challenge 4.1 years ago

    Given the gears, I assume a stealth fighter/bomber of sorts?

    +1
  • AMA TU-40K Tornado (Naval Variant) 4.1 years ago

    @AtlasAviation Not really, but spent enough hours browsing the wiki to appreciate the aesthetics...

  • AMA TU-40K Tornado (Naval Variant) 4.1 years ago

    @AtlasAviation Ha! No wonder why I'm wondering where that beautiful but blocky aesthetics come from!

  • Bomber Turret FT AI Test Plane 4.1 years ago

    Wait, they slow down?

    +1
  • Verglas Class Battlecruiser 4.1 years ago

    @AsteroidAsteroidTheBook Well, it's not as if modern jet fighters and bombers have that many external sensor suites... And that's why I said it's a "viable" instead of a "good" design. And of course, modern planes are supposed to have a myriad of AWACS and JSTARS planes plus a full dozen satellites guiding them, while IIRC capital ships are actually supposed to be feeding other ships information instead of the opposite...

  • Verglas Class Battlecruiser 4.1 years ago

    @AsteroidAsteroidTheBook Well, I never said the starships in Star Trek are good: at least the Enterprises are civilian research vessels first and foremost, and the Bird of Prey is a strike craft (I mean, that ship have only a dozen crew and space for four POWs), aaaand... the only viable (and not even good designs while we're at that) ships in the entire franchise is prolly the Defiant-class - and that's it. And even the Defiant-class is more strike craft than capital ship based on weapon emplacement and fighting style.

  • Some Random (But Probably Useful) Findings 4.1 years ago

    @mad414max Thanks!

  • Some Random (But Probably Useful) Findings 4.1 years ago

    @Grob0s0VBRa Tank ya fer da up-voot!

    +1
  • Elven Moray 4.1 years ago

    @ArcturusAerospace My only question is: what have the elves been smoking/drinking when they designed this thing?

  • Some Random (But Probably Useful) Findings 4.1 years ago

    @YoDudeChase Thanks!

  • Why your builds are not getting more upvotes 4.1 years ago

    Should this be considered some sort of shower thought or "onsen thought"?

  • Some Random (But Probably Useful) Findings 4.1 years ago

    @spefyjerbf The point is that we aren't? Also, I'm pretty sure I'm not talking about the relationship between the energy and the blast radius... It's more like "in-game damage vs in-game setting". Be notified that the explosionScalar on cannons just means the "caliber" of the explosion (so a 50mm gun w/ the explosionScalar set to 5 is equivalent to a 250mm gun w/ the explosionScalar set to 1), and I'm pretty sure the in-game blast radius of the cruise missile and two 500lb bombs are different, but they do deal around the same damage when striking the carrier (aka the carrier sinks at the same rate). So...
    Well, thanks for the upvote anyways. And I've been wondering about one thing in particular, how do we calculate the "local"(aka respective to your own aircraft) TargetHeading and TargetElevation, especially when you have a significant pitch and/or roll angle and yet you're trying to use an FT turret. Like when you have a turreted gun on a flying helo? Or a defensive gun on a WWI-WWII heavy fighter (or a turreted starship for that matter). Always wanted to build starships with side turrets (basically turrets w/ elevation and THEN traverse unlike the "standard" traverse-then-elevation turrets), but is always left wondering about how to actually control them. Or just any turret not mounted on the up-down axis for that matter.

    +1
  • Some Random (But Probably Useful) Findings 4.1 years ago

    @UtsuhoReiuji Hey, ya 'ave me thanks nukie lassie! Or shall I say, Oi, bomm gal, tank yer lotz fer yer up-voot!
    Sorry for speaking in a dwarven and then an orcish accent.

  • Some Random (But Probably Useful) Findings 4.1 years ago

    @Baldovino Thanks mate!

    +1