@NamedPilot I can give you FBХ of map, you can try to add them to the game. Because it takes 30 minutes to launch the desired version of Unity, 20 minutes to import the map into the engine, 10 minutes to configure the plugin, 30 minutes to compile and compile error at the end. And so every time, because when you try to open a project, the engine starts importing all meshes and textures anew...
Add another functionality that will complicate the wheel collider, because each mod map must be from one perfect mesh without any anomalies, which is extremely difficult to do...
Bad feeling from driving... I can't go into a skid or turn sharply, the acceleration is as fast as possible and unrealistic, and the suspension doesn't work at all. Just a beautifulbody...
@MisterT I manually cleaned the geometry of the collider. there were about 80 such artifacts, which, thanks to UnityWheelsCollider, became fatal.Example
no
It's not my fault, the standard physics of unity is messing up all my mod maps.
@Minnigunner i lost source code 1.5y ago
@L3FT2R1GHT even if android modding were possible, I would have to port the map from AssolutoRacing, not from AssetoCorsa
+1@Troyho0219 sell iPad and buy a PC.
I refuse! Attack the D point!
+1Save palpatine!
+1Sweet
SP2_WHEN
+5None VR its the same like none AG48
yeah baby
+1@32 i forget
To complicated for me to make mod for this
+1Page was broken on the phones
T
@NamedPilot launch game, enable mod, restart game, go to the mod map, select nordscleife, enjoy. If you have pc, of course
@jamesPLANESii recent times? 9 months later)))
you about this?
@NamedPilot I can give you FBХ of map, you can try to add them to the game. Because it takes 30 minutes to launch the desired version of Unity, 20 minutes to import the map into the engine, 10 minutes to configure the plugin, 30 minutes to compile and compile error at the end. And so every time, because when you try to open a project, the engine starts importing all meshes and textures anew...
Game name: NuclearOption
Т
in mirror i see ps1 race game
+1@Boiz look on your ver. of mod
Add another functionality that will complicate the wheel collider, because each mod map must be from one perfect mesh without any anomalies, which is extremely difficult to do...
@Majakalona its for unity. Import to unity and export to fbx
+1you welcome
@realSavageMan chaos in script base
Special Military Obisration
+2@jamesPLANESii its dont working... Better its be to upload crafts XML via site
can you share the hightmap of island?
T
+1Put it on the roof of a high building, and it will be canonical...
+4@Majakalona no
Zvastica
I did it... ☠☠☠☠ it
SP GarrisMod now?
@TimsonAviation I did it
@TimsonAviation tomorrow
@DatMaluchGuy19 challenge master.
+1Bad feeling from driving... I can't go into a skid or turn sharply, the acceleration is as fast as possible and unrealistic, and the suspension doesn't work at all. Just a beautiful body...
@VinFage my bad
Too bad I'm not poor and dumb enough to take part in this... @EricCartman
@Kangy has been published for a long time.
@CR929thenewSPplayer yes... Do you want Daytona International Speedway Definitive Edition?
+1@Kangy fixed
+1@Red920 As soon as Unity stops crashing when compiling the mod.
@StockPlanesRemastered Yes, if you car also 1:1scale...
@Tingly06822 it work. You can ride there.
+2@MisterT I manually cleaned the geometry of the collider. there were about 80 such artifacts, which, thanks to UnityWheelsCollider, became fatal.Example
Sorry, i fix the mod.