@yoshicraze thx. I generally try to make my stuff a bit over the top in terms of maneuverability just so that if I put them up against other workshop creations they can get the job done. I am still playing around with inherent instability and maneuverability, though.
@Malaysianbuilder So the wobble in a steep turn is caused by the wing shape in a high or low angle of attack turn. The air is forced to hit the wing slightly from either the top or the bottom of the wing instead of its leading edge, causing it to destabilize, wobble, or roll. It is a problem with the actual Su-25, and that is one of the reasons you see fighters with short, diamond-shaped wings.
@SnoWFLakE0s ah, but you see! I don't have a graphing calculator, and I am not well acquainted with that type of math. Perhaps there's a free calc online that could help? I want the function I get from the data to be as perfect as possible since there's already a small margin of error in the data points.
So, just a suggestion, I am not sure if it will work in this specific case. Some connective parts like hinges, pistons, and rotors become unstable if the part(s) they are connected to have a mass under a certain value. Assuming you can comfortably xml edit this guy, you may consider increasing the mass values for the gear parts .
@Alpha1Omega0 I just made another version. It still has a high roll rate, for certain, however the thrust and control surfaces are better balanced for normal use.
If I were to make a recommendation, I'd say that the landing gear on this guy and the Spittie with the ejection seat have somewhat bulky landing gear. If you're familiar with XML editing, it is a simple process to build custom gear. I do like how you put an actual cockpit and pilots in your aircraft, it's a nice touch.
@ChrisETH Thanks, Chris. I've never really posted for the upvotes or the downloads, and for any given aircraft I usually xml edit the wings so that I can hide multiple small wings inside of fuselage blocks just so I can make the visible wings out of fuselage blocks and then edit the drag and weight of those. I just build what I want to and share in case anyone else might enjoy what I build. I don't mind running a relatively unpopular account, because at the end of the day, I just enjoy designing and building the things I do. The rest is Gravy!
@ChrisETH It is a little basic, but it’s my first real heli attempt. Everything I make takes no longer than two hours max to build (tuning characteristics not included), and people generally seem to be looking for those outstanding builds that use xml modding and notepad file modding, which I can understand. I only do xml to a mild extent, but thank you very much. If you enjoy this heli, you might also consider visiting my profile and checking out some posts. There’s nothing fancy in there, but you may enjoy some of my other aircraft.
@zhangshenglin no problem, sir, thank you. Additionally, if you wanted to, with "overload," you can resize wings and build fuselage parts that look like wings. That is how I do my wings and control surfaces.
the mod 'overload' is a great modification to have, and I recommend it. One of the features allows you to adjust the size of cockpit parts, and this allows you to put the cockpit inside fuselage parts that look like cockpits. Your plane looks good, that is only the method I prefer to use! If you want some examples, feel free to download some of my planes to see what I am talking about. What's your first language? I could always try translating myself.
I've not flown it but I have some suggestions in general. I highly recommend using the Overload mod either on steam or through the site. In addition to more flexibility with part placement, you can edit physics properties of parts and create smooth-looking aircraft. Among other things, the issue with the missiles exploding off of the pylons can be fixed with the aformentioned mod. Lastly, if you don't care for the look of a small cockpit on a large aircraft, you can always use a fuselage part to look like a cockpit, attach the actual cockpit externally, and then clip it into the fuselage part that looks like a cockpit. Then just color the visible/ intended cockpit part differently.
(You can make guns fire any RPM with no cooldown and turn the tank cannon into the Warthog's brrt gun with that mod too. It is a must have.)
@Dimonchick Just a follow up,it should fly just fine (if not with great performance) as long as you do not let the AI control it. You Will not be able to control it in VTOL unless you use Activation Group 7.In addition, if you do not deactivate 7, the VTOL Stabilization will prevent you from maneuvering freely.
@BlackhattAircraft Thank you. Again, not my most detailed build, it's pretty simple, but I like flying this one. Thank goodness for that carrier update.
@elmong I can sort of see what you are saying, but I only have trouble with a 90 degree crosswind of over about 50 mph. At that point, this thing will fly slow enough directly into the wind to land perpendicular to the runway. It is also a very ligthweight aircraft for a dual engine jet, so keep that in mind.
@elmong So in my library, when I have relatively successful experiments, I just label them "scout <number>." This in my library is just Scout 8, not M96. The whole scout thing is just an acronym I yeeted. In addition, all of my "scouts" have either self-defense, short range AA missiles or fuel tanks. THe amount of actual scouting you can do in the game is rather limited, so I dont worry about it much.
@CptJacobson Mind you, if you mirror it, there is a chance that the spike on the nose will also duplicate. This has caused problems with some of my similar experiments.
@breitling Thank you. I made that plane years ago and have since become much more proficient at building performance planes, but this had some good info in in it.
I believe the most recent update has eliminated the ability to use this mod
+1@DPSAircraftManufacturer Gotcha, thank you.
+1@JamesBoA Changing the physical size of the engine does not seem to affect the audio. A .1 x .1 prop is just as loud as a 10 x 10. That's the problem.
+1@yoshicraze thx. I generally try to make my stuff a bit over the top in terms of maneuverability just so that if I put them up against other workshop creations they can get the job done. I am still playing around with inherent instability and maneuverability, though.
+1@Nikinator Thanks for the clarification.
+1@Malaysianbuilder So the wobble in a steep turn is caused by the wing shape in a high or low angle of attack turn. The air is forced to hit the wing slightly from either the top or the bottom of the wing instead of its leading edge, causing it to destabilize, wobble, or roll. It is a problem with the actual Su-25, and that is one of the reasons you see fighters with short, diamond-shaped wings.
+1Indeed, my friend. Merry Christmas. @Marshmann6
@SnoWFLakE0s I'll check that out, much obliged.
@SnoWFLakE0s ah, but you see! I don't have a graphing calculator, and I am not well acquainted with that type of math. Perhaps there's a free calc online that could help? I want the function I get from the data to be as perfect as possible since there's already a small margin of error in the data points.
So, just a suggestion, I am not sure if it will work in this specific case. Some connective parts like hinges, pistons, and rotors become unstable if the part(s) they are connected to have a mass under a certain value. Assuming you can comfortably xml edit this guy, you may consider increasing the mass values for the gear parts .
@Alpha1Omega0 I just made another version. It still has a high roll rate, for certain, however the thrust and control surfaces are better balanced for normal use.
If I were to make a recommendation, I'd say that the landing gear on this guy and the Spittie with the ejection seat have somewhat bulky landing gear. If you're familiar with XML editing, it is a simple process to build custom gear. I do like how you put an actual cockpit and pilots in your aircraft, it's a nice touch.
@ChrisETH Thanks, Chris. I've never really posted for the upvotes or the downloads, and for any given aircraft I usually xml edit the wings so that I can hide multiple small wings inside of fuselage blocks just so I can make the visible wings out of fuselage blocks and then edit the drag and weight of those. I just build what I want to and share in case anyone else might enjoy what I build. I don't mind running a relatively unpopular account, because at the end of the day, I just enjoy designing and building the things I do. The rest is Gravy!
@BagelPlane @jamesPLANESii Thanks for the feedback, folks.
@ChrisETH It is a little basic, but it’s my first real heli attempt. Everything I make takes no longer than two hours max to build (tuning characteristics not included), and people generally seem to be looking for those outstanding builds that use xml modding and notepad file modding, which I can understand. I only do xml to a mild extent, but thank you very much. If you enjoy this heli, you might also consider visiting my profile and checking out some posts. There’s nothing fancy in there, but you may enjoy some of my other aircraft.
@zhangshenglin no problem, sir, thank you. Additionally, if you wanted to, with "overload," you can resize wings and build fuselage parts that look like wings. That is how I do my wings and control surfaces.
@zhangshenglin
Effectively:
the mod 'overload' is a great modification to have, and I recommend it. One of the features allows you to adjust the size of cockpit parts, and this allows you to put the cockpit inside fuselage parts that look like cockpits. Your plane looks good, that is only the method I prefer to use! If you want some examples, feel free to download some of my planes to see what I am talking about. What's your first language? I could always try translating myself.
I've not flown it but I have some suggestions in general. I highly recommend using the Overload mod either on steam or through the site. In addition to more flexibility with part placement, you can edit physics properties of parts and create smooth-looking aircraft. Among other things, the issue with the missiles exploding off of the pylons can be fixed with the aformentioned mod. Lastly, if you don't care for the look of a small cockpit on a large aircraft, you can always use a fuselage part to look like a cockpit, attach the actual cockpit externally, and then clip it into the fuselage part that looks like a cockpit. Then just color the visible/ intended cockpit part differently.
(You can make guns fire any RPM with no cooldown and turn the tank cannon into the Warthog's brrt gun with that mod too. It is a must have.)
@Dimonchick Just a follow up,it should fly just fine (if not with great performance) as long as you do not let the AI control it. You Will not be able to control it in VTOL unless you use Activation Group 7.In addition, if you do not deactivate 7, the VTOL Stabilization will prevent you from maneuvering freely.
@BlackhattAircraft Thank you indeed.
@BlackhattAircraft Thank you. Again, not my most detailed build, it's pretty simple, but I like flying this one. Thank goodness for that carrier update.
@elmong I can sort of see what you are saying, but I only have trouble with a 90 degree crosswind of over about 50 mph. At that point, this thing will fly slow enough directly into the wind to land perpendicular to the runway. It is also a very ligthweight aircraft for a dual engine jet, so keep that in mind.
@elmong So in my library, when I have relatively successful experiments, I just label them "scout <number>." This in my library is just Scout 8, not M96. The whole scout thing is just an acronym I yeeted. In addition, all of my "scouts" have either self-defense, short range AA missiles or fuel tanks. THe amount of actual scouting you can do in the game is rather limited, so I dont worry about it much.
@elmong Have you tried flying it? In my editor and sim, it is very stable at speeds over about 100 mph.
@CPWoody Thx my dude. I do my best!
@BlackhattAircraft Thx
@Dimonchick What's wrong with it?
@CptJacobson Sure thing!
@CptJacobson Feel free to modify it. I haven't used it for a long time, so I never saw the need to.
@CptJacobson Mind you, if you mirror it, there is a chance that the spike on the nose will also duplicate. This has caused problems with some of my similar experiments.
@CptJacobson Of course
@breitling Oh yeah, to clarify, I made it years ago but uploaded it very recently.
@breitling I do not. I've had this one a long time but just started uploading stuff. Why do you ask?
@breitling Thank you. I made that plane years ago and have since become much more proficient at building performance planes, but this had some good info in in it.