39.1k Weaverfish Comments

  • Berzov Be - 52M "Bronenosetz" 7.0 years ago

    Love that slavic fuselage shape

  • WORST REPLICA EVER?? (the third) 7.0 years ago

    @Johndfg An easy simple method is just to get a camera in the right position, then cover the camera with a clipped black circular inlet to act as the scope with black crosshairs. Once the bombsight is built, set a custom location at the altitude you want like 5,000ft or something that flies over an airport runway or some kind of reference for bomb hits. You would do a test flight and adjust the scope + camera complex angle until the scope is pointing right where the bombs are hitting.

  • WORST REPLICA EVER?? (the third) 7.0 years ago

    How about a custom bombsight? They're very easy to make and give a lot of fun flying the aircraft.

  • PSA: You can have animated GIFS in aircraft descriptions 7.0 years ago

    @Benkelmans @marcox43 look at my planes and you'll see answers

  • PSA: You can have animated GIFS in aircraft descriptions 7.0 years ago

    @Creeperslayerz It's just one of my aircraft, I have them all set to CAM1 as the pilot seat, with a crosshair built using tiny lights

  • KI-84 Hayate 7.0 years ago

    @Mainblocks yeah, you'd do it manually. It takes me a good 4-5 hours for every cockpit :(

  • KI-84 Hayate 7.0 years ago

    @Mainblocks just the finetuner mod.

  • KI-84 Hayate 7.0 years ago

    @Mainblocks I decided to go for the KI-84 over the KI100 simply because the KI84 was produced in far greater numbers, the KI100 was a pretty rare sight in combat. I wanted to represent a countries most numerous, best fighter for the mid war timeline.

    Source is http://gunsight.jp/b/

  • RZ-1 A-Wing 7.0 years ago

    I can't believe this has barely 30 upvotes. Ridiculous.

  • Bristol Bombay 7.0 years ago

    great cockpit!

  • AI Doodlebug 7.0 years ago

    @Zerokiller3 In the works @JackTheBestBoss I think my current fastest fighter is the Griffon @TheNCRranger I think it would, yeah. If you have the setting turned on for it.

    +2
  • RZ-1 A-Wing 7.0 years ago

    10/10 right until a star destroyer rammed me

  • AI Doodlebug 7.0 years ago

    @Scottydoestuff using low physics? Switch to medium when you spawn it in. Then switch back to low after a few seconds of flight.

  • AI Doodlebug 7.0 years ago

    @EpicPigster1 Or maybe a corsair. WINK

  • AI Doodlebug 7.0 years ago

    @TheMutePaper Don't bet on it

  • Recoil Gun 7.0 years ago

    This design is genius, is it possible to build a version of this that doesn't cause the 'part damaged' prompt?

  • Err 7.0 years ago

    @Farmlad pretty much all of the good editing mods are available on Android - overload, colour editor, finetuner for example.

  • Project MiG 7.0 years ago

    is this the final version?

  • Bf 109 G-6 7.0 years ago

    @Agung44 were any of them armed with crazy weapons besides just cannons?

  • Delta-class River Patrol Boat 7.0 years ago

    dem colours

  • Bf 109 G-6 7.0 years ago

    @Agung44 I don't think there is a way. I know how to change the exhaust colour, but thats about it

    What aircraft did you have in mind?

  • Bf 109 G-6 7.0 years ago

    @Agung44 Sure man, that komet I built for you doesn't work in the recent update I need to get around to fixing that

  • Photography Challenge!!! 7.0 years ago

    Submitted one to mobile, this was fun!

  • McDonnell Douglas F-4E Phantom II (E1) 7.0 years ago

    @ChiChiWerx I'm never a fan of retouching stuff thats already been released, It's much more fun to design new cockpits for completely new designs. Next time you start a new plane design, gimmie a holla and I'll be happy to build a cockpit for you then :)

  • P40-B Warhawk 7.0 years ago

    @EpicPigster1 Thank you :) But yeah, I'd love to see an unlisted post

  • Bf 109 G-6 7.0 years ago

    LOVE these colours dude

  • P40-B Warhawk 7.0 years ago

    @EpicPigster1 go nuts dude. Also thanks for the spotlight - I fixed up the griffon gear, not only was it too low, it was too far forward. Thanks for spotting that.

  • b 17 proto 7.1 years ago

    I don't care if he uses it, don't worry guys.

  • Schwalbe A1aU4 7.1 years ago

    @Agung44 Wondered where you've been man. This looks great, impact force and damage so high :o

  • La-5FN Lavochka 7.1 years ago

    @MethaManAircraft You'll see a tempest V in around a month, maybe earlier. Will definitely consider that colour scheme! Looks deadly

  • La-5FN Lavochka 7.1 years ago

    @Mainblocks Using overload mod, select gun, open overload window, go to 'gun' press the + button and add damage (lowercase) in the box next to it add the damage value.

    I think the default damage value is something like 35.

    Also keep in mind every time a bullet is fired from the gun it has a small chance of dealing double or half damage.

  • La-5FN Lavochka 7.1 years ago

    @Tazziedevil04 The short answer is that I just hate repeating myself
    ,
    ,
    I could give each aircraft the same red or yellow identification colours on the nose/tail, but it's more interesting to explore other options. This is the most popular colour scheme for LA-5's early on the war, but since I've already used this paint scheme for my mig-3 I wanted to try something else.
    ,
    ,
    Russians are pretty unique in their colour schemes because they use unusual colours for their identifications. Where most of the world just used yellow or red or white, Russia used purples, maroons & cyans.
    ,
    ,
    This la-5fn is a combination of this late war grey colour scheme and this blue identification colour. I just feel like the result looks unique but still sticks to the historical roots.
    ,
    ,
    If you wanna download the AI version of this plane, the colour scheme is based of this - which is the colour scheme used by the top russian fighter ace of the war, I think he was called Kozhedub. Links to AI versions are always in the description of my stuff

  • La-5FN Lavochka 7.1 years ago

    @Sarpanitu strange, it should fly level at 1k at max speed. Nice idea to fix it though. @Mainblocks go nuts!

  • Fw-190 Würger 7.1 years ago

    @CursedFlames That shouldn't happen at all unless you're using keyboard arrows or something. If you add like 300lbs dead weight to the front of the aircraft, somewhere, that should fix it for you.

  • A genuine question. 7.1 years ago

    it's gone over briefly in pro american style, but we have so much dark history with the empire it's not really seen as an extraordinary event compared to the rest of it

  • Republic P-47D-22 Thunderbolt (PLATINUM SPECIAL) 7.1 years ago

    @Gemista the gunsight is accurate, Mk8. Only a few hundred installed, on the last razorbacks. The reticle is just a straight circle instead, while this has a different flair.

  • Republic P-47D-22 Thunderbolt (PLATINUM SPECIAL) 7.1 years ago

    @EpicPigster1 pretty good, saving it. I'm digging these internal cockpits. Something I can never do myself. Flies so smoothly too! Forgot to scale down the cockpit cam down to microscopic though, is that on me? ;)

  • Dornier Do-24 T2 7.1 years ago

    Best seaplane on this site. Well done

  • gunner position 7.1 years ago

    I think it's possible. I'd have to build 2 Airplanes, the first is a huge bomber. The second would be a turret that could attach itself to the first plane at the back using some kind of strange mechanism. It would take you both spawning in the same place, then moving close together and engaging this locking mechanism.

    You'd end up with the pilot flying the plane and the gunner controlling the rear turret in multiplayer server.

    If a lot of people are into that idea, I might consider actually building it for fun.

  • Fw-190 Würger 7.1 years ago

    @Swinly AI version's up, and starting on it now @EpicPigster1. @JackTheBestBoss It's in the plans, although large bombers take a long time to get right more are coming @Oski

  • MiG-3 Istre 7.1 years ago

    @ChiChiWerx Its two hinges put extremely close to each other, one of them retracts the landing gear into the wing & at the same time the second moves the gear back about 15 degrees.

  • New XML properties 7.1 years ago

    @WNP78 I think he was asking what are the defaults for these xml values for the default missile, default gun ect.

  • *casually rips hair out in frustration* 7.1 years ago

    @EpicPigster1 hey man, sorry for the silence - been struck down with bad flu. Could you throw up your latest razor design and I'll get a gunsight set on it.

  • AI Fortress 7.1 years ago

    @Oski Definitely - have some more bombers in the works.

  • Othawne's Latte OL-13 Saphire 7.1 years ago

    Good to see this finished boys

  • AI Fortress 7.1 years ago

    @TheOwlAce I couldn't figure out exactly why that was happening, if anyone did discover the cause I'd delete this and reupload.

  • P-51C Mustang 7.1 years ago

    @F4f879 Take out the wing fuel tanks, reduce the internal fuel to 100 gal and add a little weight on the nose and it would become just as good a turner as the 109.

    +1
  • The Great Colonial wars (roleplay) 7.1 years ago

    I'm in, great idea. give me any nation that is underpopulated.

  • P 99 Bronco Papa 7.1 years ago

    I'm liking that cockpit :)

  • New XML properties 7.1 years ago

    @WNP78 I've created what you described before, firing with 'Fireweapons', and I've also created multiple part missiles that can be powered by either new rockets or old missiles that can only work either by hitting activation group or locking on to target and fireweapons

    My question is, is it possible to combine those two examples into one? A multi-part rocket or bomb fired using FireWeapons?