I wonder how I'll mount missiles for the newer variants.... I mean the center fuselage is pretty empty..... So maybe an Internal weapons bay facing up, Storing up to 4 aim-9 missiles? Maybe maybe.
The video above shows a sight fixed on the range 550meters.
I managed to add Target Distance into the equation. The way it works is that it uses PitchRate and YawRate on a piston and hinge. It works but I still need to actually completely understand my own code.
My code: clamp(PR/5.5*(TargetDistance/550), -10.0, 3.0) clamp(YR/5.5*(TargetDistance/550), -3.0, 3.0)
PR = pitch rate
YR = Yaw Rate
Input value on piston and hinge :
min -0.1
max 0.1
I set it to target distance / 550 because my guns
and sight were calibrated at 550 meters. Now for the PR/5.5, IDK it just worked.
@KPLBall my next and last plane for this war is gonna be weird. Also what time zone you in? Mine is UTC+8. I need to know so that I know when to check for replies.
@PilotBug mobile still works via applications like MEGA. Idk if it works on parts, plug ins or anything else but I can confirm you can still install maps.
@KPLBall well you said " 4. NO JETS UNTIL 2 MONTHS IN ", and it's been two months. And I just wanted to confirm, so I can start to actually build my early gen1 jet submission.
2-plane Stabilizer explanation.
To achieve horizontal stabilization, Heading is divided by the motor/range, like this > Heading/90. The input value will make the turret point to heading 0 on the compass (North). As for the vertical stabilizer, a flight computer is mounted on the turret. Name the flight computer's variable output Pitch Angle something like PitchA. Now divide PitchA by the motor/hinge range like this > PitchA/90. As a result, the gun will stay stabilized because it will always point to 0°. Sad thing is that this thing doesn't really work on steep hills.
I used a gyroscopic stabilizer like > this by Walv!s in the past, it's simple and easy to build but is wonky at times.
2-plane Stabilizer explanation.
To achieve horizontal stabilization, Heading is divided by the motor/range, like this > Heading/90. The input value will make the turret point to heading 0 on the compass (North). As for vertical stabilizer, a flight computer is mounted on the turret. Name the flight computer's variable output Pitch Angle something like PitchA. Now divide PitchA by the motor/hinge range like this > PitchA/90. As a result, the gun will stay stabilized because it will always point to 0°. Sad thing is that this thing doesn't really work on steep hills.
I used a gyroscopic stabilizer like > this by Walv!s in the past, it's simple and easy to build but is wonky at times.
@F16xl I’m confused. He reminds me of this clip, confused and making sh*t up along the way. Or just a late gen-Z / gen-alpha brainrot, one of two no inbetween.
@MrOofington sure. I’m always experimenting on ways to make my tanks as realistic as possible while being simple and effective, and having someone else that doesn’t have a bias review my stuff before actual publication would be very helpful. Thanks
Tag List
@YarisSedan
@SPsidearm
@TheNewSPplayer
@TheNewSPplayer how.
@SPsidearm thx
T for tag.
@OrangeConnor2 I forgot the reason since I deleted the other post.
I wonder how I'll mount missiles for the newer variants.... I mean the center fuselage is pretty empty..... So maybe an Internal weapons bay facing up, Storing up to 4 aim-9 missiles? Maybe maybe.
To VR players please read. ADD A SWITCH FOR LANDING GEAR THAT I SOMEHOW FORGOT.
@KPLBall 0/10 interior design. Imagine if he did interior
@RMJS hud that already existed
T for tag on the aircraft
Upvote for tag when sight system releases separately from the aircraft
The video above shows a sight fixed on the range 550meters.
I managed to add
Target Distance
into the equation. The way it works is that it usesPitchRate
andYawRate
on a piston and hinge. It works but I still need to actually completely understand my own code.My code:
clamp(PR/5.5*(TargetDistance/550), -10.0, 3.0)
clamp(YR/5.5*(TargetDistance/550), -3.0, 3.0)
PR = pitch rate
YR = Yaw Rate
Input value on piston and hinge :
min -0.1
max 0.1
I set it to target distance / 550 because my guns
and sight were calibrated at 550 meters. Now for the
PR/5.5
, IDK it just worked.@KPLBall I wonder if this will actually help hit targets
Upvote for tag
01:00 Ment to say " angels 1 " not " angles 1"
@KPLBall
@KPLBall :D
Should I tone down the complexity of my final creation for this? No early missiles in 1953? Alright I will try to cope.
@KPLBall my next and last plane for this war is gonna be weird. Also what time zone you in? Mine is UTC+8. I need to know so that I know when to check for replies.
@Dragoranos
@KPLBall
@PilotBug mobile still works via applications like MEGA. Idk if it works on parts, plug ins or anything else but I can confirm you can still install maps.
@Dragoranos got it, changed the name
T for Tag
@KPLBall
@KPLBall ah, I see.
@KPLBall well you said " 4. NO JETS UNTIL 2 MONTHS IN ", and it's been two months. And I just wanted to confirm, so I can start to actually build my early gen1 jet submission.
Jets when?
Opps shet wrong flag, @KPLBall do I need to repost it with the correct flag?
Tag: @KPLBall
T for tag
@KPLBall, you feel like this fit the Otesk War?
@TheNewSPplayer bro came here faster than the tag list itself
Tag list:
@126
@TheNewSPplayer
@KPLBall
T for tag.
T for Tag
@h5fgh you mean active protection system (APS) like on tanks?
Tag list:
@MrOofington
2-plane Stabilizer explanation.
To achieve horizontal stabilization,
Heading
is divided by the motor/range, like this >Heading/90
. The input value will make the turret point to heading 0 on the compass (North). As for the vertical stabilizer, a flight computer is mounted on the turret. Name the flight computer's variable outputPitch Angle
something likePitchA
. Now dividePitchA
by the motor/hinge range like this >PitchA/90
. As a result, the gun will stay stabilized because it will always point to 0°. Sad thing is that this thing doesn't really work on steep hills.I used a gyroscopic stabilizer like > this by Walv!s in the past, it's simple and easy to build but is wonky at times.
2-plane Stabilizer explanation.
To achieve horizontal stabilization,
Heading
is divided by the motor/range, like this >Heading/90
. The input value will make the turret point to heading 0 on the compass (North). As for vertical stabilizer, a flight computer is mounted on the turret. Name the flight computer's variable outputPitch Angle
something likePitchA
. Now dividePitchA
by the motor/hinge range like this >PitchA/90
. As a result, the gun will stay stabilized because it will always point to 0°. Sad thing is that this thing doesn't really work on steep hills.I used a gyroscopic stabilizer like > this by Walv!s in the past, it's simple and easy to build but is wonky at times.
Tag list:
@MrOofington
@MrOofington done
@MrOofington I'll let you test it once it has a working turret.
T for Tag
@DISHWASHER2005
@MrOofington soon enough
TONK
I made a mistake on the first one, only realised it after 10 mins.
I like asymmetrical jets.
@F16xl I’m confused. He reminds me of this clip, confused and making sh*t up along the way. Or just a late gen-Z / gen-alpha brainrot, one of two no inbetween.
@W3IRD cool
@MrOofington sure. I’m always experimenting on ways to make my tanks as realistic as possible while being simple and effective, and having someone else that doesn’t have a bias review my stuff before actual publication would be very helpful. Thanks