Campaign mode? Essentially a bunch of story driven missions. Maybe even a parts unlock feature where you'll start our with limited parts and unlock them with Research points as you progress in the missions. XML editing will be unlocked only after you beat the campaign at least once.
I wonder how I'll mount missiles for the newer variants.... I mean the center fuselage is pretty empty..... So maybe an Internal weapons bay facing up, Storing up to 4 aim-9 missiles? Maybe maybe.
The video above shows a sight fixed on the range 550meters.
I managed to add Target Distance into the equation. The way it works is that it uses PitchRate and YawRate on a piston and hinge. It works but I still need to actually completely understand my own code.
My code: clamp(PR/5.5*(TargetDistance/550), -10.0, 3.0) clamp(YR/5.5*(TargetDistance/550), -3.0, 3.0)
PR = pitch rate
YR = Yaw Rate
Input value on piston and hinge :
min -0.1
max 0.1
I set it to target distance / 550 because my guns
and sight were calibrated at 550 meters. Now for the PR/5.5, IDK it just worked.
@KPLBall my next and last plane for this war is gonna be weird. Also what time zone you in? Mine is UTC+8. I need to know so that I know when to check for replies.
@PilotBug mobile still works via applications like MEGA. Idk if it works on parts, plug ins or anything else but I can confirm you can still install maps.
@KPLBall well you said " 4. NO JETS UNTIL 2 MONTHS IN ", and it's been two months. And I just wanted to confirm, so I can start to actually build my early gen1 jet submission.
2-plane Stabilizer explanation.
To achieve horizontal stabilization, Heading is divided by the motor/range, like this > Heading/90. The input value will make the turret point to heading 0 on the compass (North). As for the vertical stabilizer, a flight computer is mounted on the turret. Name the flight computer's variable output Pitch Angle something like PitchA. Now divide PitchA by the motor/hinge range like this > PitchA/90. As a result, the gun will stay stabilized because it will always point to 0°. Sad thing is that this thing doesn't really work on steep hills.
I used a gyroscopic stabilizer like > this by Walv!s in the past, it's simple and easy to build but is wonky at times.
2-plane Stabilizer explanation.
To achieve horizontal stabilization, Heading is divided by the motor/range, like this > Heading/90. The input value will make the turret point to heading 0 on the compass (North). As for vertical stabilizer, a flight computer is mounted on the turret. Name the flight computer's variable output Pitch Angle something like PitchA. Now divide PitchA by the motor/hinge range like this > PitchA/90. As a result, the gun will stay stabilized because it will always point to 0°. Sad thing is that this thing doesn't really work on steep hills.
I used a gyroscopic stabilizer like > this by Walv!s in the past, it's simple and easy to build but is wonky at times.
@SILVERPANZER huh noted
Campaign mode? Essentially a bunch of story driven missions. Maybe even a parts unlock feature where you'll start our with limited parts and unlock them with Research points as you progress in the missions. XML editing will be unlocked only after you beat the campaign at least once.
@KPLBall got it. But I got an exam for the next two weeks. So uuuhh, until then
@KPLBall you want me to make the whole thing or just the turret?
@AircraftExperimental can you elaborate?
@KPLBall the blueprint..... Resembles the WOT TierV Premium "ARMT"
I should not have been building this since my exam is literally around this corner.
Tag List
@YarisSedan
@SPsidearm
@TheNewSPplayer
@TheNewSPplayer how.
@SPsidearm thx
T for tag.
@OrangeConnor2 I forgot the reason since I deleted the other post.
I wonder how I'll mount missiles for the newer variants.... I mean the center fuselage is pretty empty..... So maybe an Internal weapons bay facing up, Storing up to 4 aim-9 missiles? Maybe maybe.
To VR players please read. ADD A SWITCH FOR LANDING GEAR THAT I SOMEHOW FORGOT.
@KPLBall 0/10 interior design. Imagine if he did interior
@RMJS hud that already existed
Tag
+1@KPLBall
T for tag on the aircraft
Upvote for tag when sight system releases separately from the aircraft
The video above shows a sight fixed on the range 550meters.
I managed to add
Target Distance
into the equation. The way it works is that it usesPitchRate
andYawRate
on a piston and hinge. It works but I still need to actually completely understand my own code.My code:
clamp(PR/5.5*(TargetDistance/550), -10.0, 3.0)
clamp(YR/5.5*(TargetDistance/550), -3.0, 3.0)
PR = pitch rate
YR = Yaw Rate
Input value on piston and hinge :
min -0.1
max 0.1
I set it to target distance / 550 because my guns
and sight were calibrated at 550 meters. Now for the
PR/5.5
, IDK it just worked.@KPLBall I wonder if this will actually help hit targets
Upvote for tag
01:00 Ment to say " angels 1 " not " angles 1"
@KPLBall
@KPLBall :D
Should I tone down the complexity of my final creation for this? No early missiles in 1953? Alright I will try to cope.
@KPLBall my next and last plane for this war is gonna be weird. Also what time zone you in? Mine is UTC+8. I need to know so that I know when to check for replies.
@Dragoranos
@KPLBall
@PilotBug mobile still works via applications like MEGA. Idk if it works on parts, plug ins or anything else but I can confirm you can still install maps.
@Dragoranos got it, changed the name
T for Tag
@KPLBall
@KPLBall ah, I see.
@KPLBall well you said " 4. NO JETS UNTIL 2 MONTHS IN ", and it's been two months. And I just wanted to confirm, so I can start to actually build my early gen1 jet submission.
Jets when?
You know you can upload a creation as an unlisted creation by tapping the visibility button right?
+1Tag:
+1@KPLBall
Opps shet wrong flag, @KPLBall do I need to repost it with the correct flag?
I have the urge to modify this to give it stabilized camera aim and more.
+1Tag: @KPLBall
T for tag
@KPLBall, you feel like this fit the Otesk War?
@TheNewSPplayer bro came here faster than the tag list itself
Tag list:
@126
@TheNewSPplayer
@KPLBall
T for tag.
T for Tag
@h5fgh you mean active protection system (APS) like on tanks?
Fixed some issues with the camera.
+1Tag list:
@MrOofington
2-plane Stabilizer explanation.
To achieve horizontal stabilization,
Heading
is divided by the motor/range, like this >Heading/90
. The input value will make the turret point to heading 0 on the compass (North). As for the vertical stabilizer, a flight computer is mounted on the turret. Name the flight computer's variable outputPitch Angle
something likePitchA
. Now dividePitchA
by the motor/hinge range like this >PitchA/90
. As a result, the gun will stay stabilized because it will always point to 0°. Sad thing is that this thing doesn't really work on steep hills.I used a gyroscopic stabilizer like > this by Walv!s in the past, it's simple and easy to build but is wonky at times.
2-plane Stabilizer explanation.
To achieve horizontal stabilization,
Heading
is divided by the motor/range, like this >Heading/90
. The input value will make the turret point to heading 0 on the compass (North). As for vertical stabilizer, a flight computer is mounted on the turret. Name the flight computer's variable outputPitch Angle
something likePitchA
. Now dividePitchA
by the motor/hinge range like this >PitchA/90
. As a result, the gun will stay stabilized because it will always point to 0°. Sad thing is that this thing doesn't really work on steep hills.I used a gyroscopic stabilizer like > this by Walv!s in the past, it's simple and easy to build but is wonky at times.