@IICXLVIICDLXXXIIIDCXLVII make a variable of your desired input, then name it and put the name as the input for the control base axis (name of the variable must not have any numbers in it). You may want to adjust the minimum/maximum value of the control base if you want more rotation angle.
@IICXLVIICDLXXXIIIDCXLVII the block is still ~1/20 of the car's weight (1500/77). It makes sense that something with a 1/20 the weight of another object would give the other object 1/2 a rotation over 10 rotations of itself.
Why it has that effect when the block has already finished accelerating? Because it's not the block itself but rather the rotator physics. Try doing the same test with a control base and it will no longer have the goofy physics.
In addition, amazing work! Seems to work way better than pistons. So much hassle and tuning of the pistons completely worthless now that it is this easy!
It is the MovementAxis control for yokes (meant to control pitch with a yoke). The way to recreate this control base linear movement is by setting a control base to yoke and in overload choose RotationAxis tab and delete everything in it, causing the control base to lose its rotation control, leaving it with only linear control.
@SpiritusRaptor you can use ft code it just will not work as an input, only an output (you cannot interact with it).
Just put the ft code in a variable in the Variable menu and put the name of the variable in the input for the control base.
@Zaineman because not all players that downloaded have accounts. Also you must have 30 points before you can upvote (something that less than 1/2 of all accounts have)
Albeit this does deserve way more upvotes
@OrderlyHippo if they have new tools like fuselage slicing and angle, I don't think it will take much time at all for people to recreate their creations.
But yeah, backwards compatibility would be ideal.
Stop using rotators and instead start using control bases with SlerpMaximumForce 1 SlerpSpring 1 SlerpDamper 1 IgnoreAircraftCollisions false
Setting it as Lever type will make it bend like a hinge, setting it as Joystick 3 Axis will make it bend like a ball joint.
Yeah I never had the opportunity to get simplewheels :(
It looks great even compared to the last version. I love the front end.
I 100% agree, however, that's not the point of simpleplanes.
Tbh points are not meaningless. They drive the website and put certain planes in people's attention.
+1@IICXLVIICDLXXXIIIDCXLVII Increase the
+1max
value underRotationAxis
in overload to 9999999. I'm not sure if there is an infinite spin option.@IICXLVIICDLXXXIIIDCXLVII make a variable of your desired input, then name it and put the name as the input for the control base axis (name of the variable must not have any numbers in it). You may want to adjust the minimum/maximum value of the control base if you want more rotation angle.
@jamesPLANEScdxxLXIX The rotation physics are way better with control bases.
@IICXLVIICDLXXXIIIDCXLVII use a control base instead of a rotator if you want make a custom prop. You won't run into counter-torquing problem anymore.
@IICXLVIICDLXXXIIIDCXLVII the block is still ~1/20 of the car's weight (1500/77). It makes sense that something with a 1/20 the weight of another object would give the other object 1/2 a rotation over 10 rotations of itself.
Why it has that effect when the block has already finished accelerating? Because it's not the block itself but rather the rotator physics. Try doing the same test with a control base and it will no longer have the goofy physics.
@asteroidbook345 it's not, the rotators are not affected by the rotation speed limit.
Sex xd
+2Indeed
+1Try using powered rotators or control bases and you can go much faster
Belated congrats on 200k points!
I love how it looks
+1Why
Wow
Can you put the last image into the AI another time?
@Rework lol they still didn't curate it
+1@UserP194 you need to delete Michigan now. Can't have crap in Detroit hahahaha
@IceCraftGaming idk I don't play sr2 haha
+2Pretty sure the flares in sr2 are higher quality than sp flares
+3@realSavageMan
+2Focke- intercourse
Wulf- a type of canine
Intercourse canine
+3Ferrar
Kicking fish is the most bestest and most sacred plane. We must protect thine kicking fish with all our strength.
+1Personally I don't mind
How is grimace so good I always lose to it
+1Ferrar
@Rework
+1I'm not sure what you are referring to.
By "no mods" do you mean no mod parts or no xml mods?
@Brickrigsbob sure!
In addition, amazing work! Seems to work way better than pistons. So much hassle and tuning of the pistons completely worthless now that it is this easy!
It is the
MovementAxis
control for yokes (meant to control pitch with a yoke). The way to recreate this control base linear movement is by setting a control base to yoke and in overload chooseRotationAxis
tab and delete everything in it, causing the control base to lose its rotation control, leaving it with only linear control.@SpiritusRaptor you can use ft code it just will not work as an input, only an output (you cannot interact with it).
Just put the ft code in a variable in the Variable menu and put the name of the variable in the input for the control base.
@Zaineman because not all players that downloaded have accounts. Also you must have 30 points before you can upvote (something that less than 1/2 of all accounts have)
+3Albeit this does deserve way more upvotes
Pog
Did you mean checkerboard pattern?
Very epic
+1@OrderlyHippo if they have new tools like fuselage slicing and angle, I don't think it will take much time at all for people to recreate their creations.
+1But yeah, backwards compatibility would be ideal.
Ikr sometimes I forget about that haha
Also I forget about the "Tags" category for planes
Makes no sense to me
+1@Ded why would you decide to keep this post only?
+1You're going to have to redo this when you reach platinum :)
+1Needs more upvotes
+1@Milo1628xa of course bro this is hecca creative
+1@Dragoranos huh. Try increasing the
massScale
of the wheel and the part it is connected to.I turn the background music on when I'm in the mood for it.
+1Stop using rotators and instead start using control bases with
SlerpMaximumForce 1
SlerpSpring 1
SlerpDamper 1
IgnoreAircraftCollisions false
Setting it as Lever type will make it bend like a hinge, setting it as Joystick 3 Axis will make it bend like a ball joint.