@griges For my build, yes i was originally planning to make the missile launch upwards (it's supposed to be a ground-to-ground missile) and make the turning speed of the missile very slow (so that it doesnt curve towards the hill) but still be able to hit the ground target
How do I make the map bigger? Not zoomed in but physically bigger? I resized the fuselage but font size and width/height of the text doesn't change much
@SILVERPANZER I am not trying to put the 2 activation groups inside an Input setting, i want it in that setting where you can only put in activation groups and not controls like VTOL or pitch. Your funkytree only works inside an input controller...
i was about to comment that it looks like the one from half life 2
+2Thank you! I put bombs on it and now i can bomb cities from space
+1@griges For my build, yes i was originally planning to make the missile launch upwards (it's supposed to be a ground-to-ground missile) and make the turning speed of the missile very slow (so that it doesnt curve towards the hill) but still be able to hit the ground target
+1Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it Dont say it
+1Maybe 15-30 dollars, I don't really think it will exceed 30
+1i dont have the DX11 Tab
+1Sometimes i just think that people bend the simpleplanes code to make these contraptions
+1@HuskyDynamics01 Ty
+1Half life reference?
@hpgbproductions thanks
@Axartar Ayy it actually works, thanks man!
How do I make the map bigger? Not zoomed in but physically bigger? I resized the fuselage but font size and width/height of the text doesn't change much
@SILVERPANZER I never've thought of that! Tysm
@Korzalerke2147483647 Already did... Welp ig i won't be making a pilot ejection system.
@Korzalerke2147483647 and yes, i know i cant CTRL-it to use funky trees, but i think i can do it using the overload mod.
@Korzalerke2147483647 Canopy
@SILVERPANZER I am not trying to put the 2 activation groups inside an Input setting, i want it in that setting where you can only put in activation groups and not controls like VTOL or pitch. Your funkytree only works inside an input controller...
Thanks!