Only the nozzle vectoring control function can be toggled by activation groups. It would be nice to have activation groups toggle the power of the VTOL nozzle
In SP, you can lock on everything with your missile.
This should be fixed because there should be enough RCS (for radar guided missiles) or Heat signals (for heat seeking missile) to lock onto a target.
To fix this, an adjustable RCS, heat area for a block, adjustable heat level of the engine would help.
@nicholas1106
'In your opinion?'
This game doesn't run on your imagination.
What is your specific idea of 'making it work'?
The whole script has been changed from Mono to IL2CPP since version 1.9, which does not support mods.
Your whining 'opinion' about mobile mod support will not help the situtaion but instead it will annoy other users, a lot. There has been so much complains from mobile users about the mod support.
If you had read the this post, Andrew made this post to receive suggestions that are somewhat possible, not to recieve annoying complains that would help nobody.
In conclusion, complaining about mod support is pointless and annoying.
No, it is not Jundroo's fault that mobile devices cannot support SP anymore.
Google play now requires 64 bit support, which made the devs to change the scripting for Android versions of SP.
That's why mobile devices can't have mods, not because the devs do not care about mobile users.
I've seen so much mobile users whining about this, but at least now you know that the devs cannot do anything about it, stop asking for mobile device mod support.
Some large builds take a while to load, it would be nice to see how much it will take to load the build, instead of just a empty black screen with 'loading level' written on top of it.
@mikoyanster
This might be helpful, you can add it to the description if you want to give an G limit exception for replica builds.
Here it be, I researched the G limits of the aircrafts which are on your recommendation list: F-86 Sabre (A model): 13G (F model): 12G F-100 Super Sabre11G Dassault Mystère11G FMA IAe 33 Pulqui IIN/A Supermarine Swift9G DeHavilland Venom10G F-86D Sabre8G (?) F-9 Cougar16G Hawker Hunter (MkI): 11G (Mk6) 12G (Mk9) 14G MiG-1512.5G MiG-1712G F-84F Thunderstreak7.5 (?) Saab 32 Lansen10G F3H Demon11G F2H Banshee12G DeHavilland Sea Vixen5.5G Supermarine Scimitar12G Saab 29 Tunnan11G
Doesn't really sound useful.. Opening SP.com in another tab in your device or having a internet browsing function in SP, there won't be much difference in performance.
Speaking of performance, with the browser function and all implemented into the game, wouldn't the game be more heavier to run?
But good news, if you still want SP.com while playing SP, there's a 'pop-up window' function for both Android and iOS devices.
So there's no reason for the game to be functioning as a browser
"Because it doesn't take into account air density, it works best up to an altitude of about 5000 feet"
Why don't you use IAS instead of TAS in your code?
@CharlesDeGaulle
It should be lol, it's not a machine gun, it's a 20mm Becker cannon, the only 20mm cannon to be used in the German air service in WW1, originally used as anti-aircraft guns or bomber turrets.
They were rarely used on fighter aircraft, for example, the Albatros D.II.
Probably used for bomber hunting and stuff, since you only need just a single or few 20mm rounds to down a WW1 aircraft
maxHeadingAngleAdjustmentRate = 1E maxVelocityAngleAdjustmentRate = 1E
For super maneuverability, so the missile can turn easily to it's target even if it's off boresight.
try using missiles instead of Boom 50s for impact explosions, because missiles can be hidden in the weapon selector if you set the missile to function = MultiRole.
Also the exhaust smoke is too dark. Go to the engine InputController and setmax = 0.3 to make the smoke a bit more transparent.
Thanks for the challenge!
I really enjoyed building for this challenge, and this is also my first challenge that I actually made it to the end, last time I was disqualified for making a goofy wingless tubular seaplane, and one other was cancelled lol
@Zal777
Arcadish flight models are great fun too, but I like realistic flight models much more.
.
I respect your preference, and everyone is entitled to their own choices of liking.
Have a great day and keep building!
Only the nozzle vectoring control function can be toggled by activation groups. It would be nice to have activation groups toggle the power of the VTOL nozzle
+19It would be nice to have inputs such as
+17Activate1
/Pitch
/IAS
etc for weapon firing.Adjustable length, transparency, a more realistic looking flame exhaust, (mach rings, reference image
+17Missiles such as the Gaurdian (Semi Active Missile)/Interceptor cannot work without a radar installed on the launch platform.
Radar parts could also give players specific information about the selected target, and should be able to select multiple targets at the same time.
+15Adjustable slant for all types of blocks (such as Glass, Fuselage Blocks), for both front and end
(same thing from the existing option for inlets, 'Inlet Slant')
+15In SP, you can lock on everything with your missile.
+14This should be fixed because there should be enough RCS (for radar guided missiles) or Heat signals (for heat seeking missile) to lock onto a target.
To fix this, an adjustable RCS, heat area for a block, adjustable heat level of the engine would help.
It is ridiculous that even a WW1 aircraft could receive missile warnings in SP.
An RWR should be optional.
Also, if we could have the RWR part, it would be nice to have new tones for the warning.
+13Currently in SP propeller collisions provide you enough force to travel at hypersonic speeds.
This should be fixed, wooden propellers should break off (except some of the root) and metal propellers should bend if collision happens.
+12With the current propeller engines in SP, the propeller explodes off the engine when the engine reaches its limits.
This should not be a thing, it should only damage the engine, not the propeller.
+11Are they still working on it or will there be no vid at all?
+11
+10Auto Credit:
Based on MisterT's MisterTAndroid please..
+9@nicholas1106
'In your opinion?'
This game doesn't run on your imagination.
What is your specific idea of 'making it work'?
The whole script has been changed from Mono to IL2CPP since version 1.9, which does not support mods.
Your whining 'opinion' about mobile mod support will not help the situtaion but instead it will annoy other users, a lot. There has been so much complains from mobile users about the mod support.
If you had read the this post, Andrew made this post to receive suggestions that are somewhat possible, not to recieve annoying complains that would help nobody.
In conclusion, complaining about mod support is pointless and annoying.
+8Even with increased mass, parts connected to these part above wobbles.
+8Just go to overload and change
+8Fuselage-Body-1
toFuselage-Glass-1
what, how, why, did you not mention the flankers?
+7@nicholas1106
No, it is not Jundroo's fault that mobile devices cannot support SP anymore.
+7Google play now requires 64 bit support, which made the devs to change the scripting for Android versions of SP.
That's why mobile devices can't have mods, not because the devs do not care about mobile users.
I've seen so much mobile users whining about this, but at least now you know that the devs cannot do anything about it, stop asking for mobile device mod support.
With the part rotation/extension preview, players won't have to load the level every time they want to see the part moving.
+7Some large builds take a while to load, it would be nice to see how much it will take to load the build, instead of just a empty black screen with 'loading level' written on top of it.
+7Women and children only!
+6Get back! Keep order!
Some engines in SP are terribly loud, and has terribly high fuel consumptions, way higher than real life engines.
+5Does it have a smoothing function?
+5@mikoyanster
+5This might be helpful, you can add it to the description if you want to give an G limit exception for replica builds.
Here it be, I researched the G limits of the aircrafts which are on your recommendation list:
F-86 Sabre (A model):
13G
(F model):12G
F-100 Super Sabre
11G
Dassault Mystère
11G
FMA IAe 33 Pulqui II
N/A
Supermarine Swift
9G
DeHavilland Venom
10G
F-86D Sabre
8G
(?)F-9 Cougar
16G
Hawker Hunter (MkI):
11G
(Mk6)12G
(Mk9)14G
MiG-15
12.5G
MiG-17
12G
F-84F Thunderstreak
7.5
(?)Saab 32 Lansen
10G
F3H Demon
11G
F2H Banshee
12G
DeHavilland Sea Vixen
5.5G
Supermarine Scimitar
12G
Saab 29 Tunnan
11G
@CoolPeach
+4Thank you so much! It's no longer stuck on the ground.
Doesn't really sound useful.. Opening SP.com in another tab in your device or having a internet browsing function in SP, there won't be much difference in performance.
Speaking of performance, with the browser function and all implemented into the game, wouldn't the game be more heavier to run?
But good news, if you still want SP.com while playing SP, there's a 'pop-up window' function for both Android and iOS devices.
So there's no reason for the game to be functioning as a browser
+4(A corner between 'Curved' and 'Smooth', manually adjustable corner smoothness)
+4Nice, but how about a smoother cockpit?
+4Please make a android version if you can. Please.
+4no
+3"Because it doesn't take into account air density, it works best up to an altitude of about 5000 feet"
+3Why don't you use IAS instead of TAS in your code?
@goboygo1 Ok thanks. But I have one more question: Does input decrease help to decrease fuel consumption?
+3@WinsWings Thanks! I really enjoyed your challenge.
+2Is the wing/rotator set to have mass higher than 0?
+2Have you used
Wing-2
instead ofWing-3
?nice looking build but I can't help but realise that SP reflection really sucks lol
+2@DefinitelyNotAnAlt
+2well, can't help it, am very excited for this post, Andrew himself receiving suggestions!
@TheMaus
+2A plugin is available for that, it works on mobile devices.
Get it here
@CharlesDeGaulle
It should be lol, it's not a machine gun, it's a 20mm Becker cannon, the only 20mm cannon to be used in the German air service in WW1, originally used as anti-aircraft guns or bomber turrets.
They were rarely used on fighter aircraft, for example, the Albatros D.II.
+2Probably used for bomber hunting and stuff, since you only need just a single or few 20mm rounds to down a WW1 aircraft
+2maxHeadingAngleAdjustmentRate = 1E
maxVelocityAngleAdjustmentRate = 1E
For super maneuverability, so the missile can turn easily to it's target even if it's off boresight.
try using missiles instead of Boom 50s for impact explosions, because missiles can be hidden in the weapon selector if you set the missile to
+2function = MultiRole
.Also the exhaust smoke is too dark. Go to the engine
InputController
and setmax = 0.3
to make the smoke a bit more transparent.@Zoowarp Oh. I sent you a friend request.
+2@Zoowarp Why? are you banned?
+2Thanks for the challenge!
+1I really enjoyed building for this challenge, and this is also my first challenge that I actually made it to the end, last time I was disqualified for making a goofy wingless tubular seaplane, and one other was cancelled lol
@Noob101 thanks
+1@Graingy lmao
+1@Noob101 Thanks! Matching the part count was quite tricky.
+1Requested Tags:
+1@Speedhunter
@Noob101
@WinsWings
+1Hi, this is my entry to your challenge. I am awaiting for this post to be a successor to your challenge post. Thanks.
Inspired by a mix of Leduc 0.21, X-15, @QuiteInactiveWhiteBread 's SP-D5 and stuff
+1@Zal777
+1Arcadish flight models are great fun too, but I like realistic flight models much more.
.
I respect your preference, and everyone is entitled to their own choices of liking.
Have a great day and keep building!