@LowQualityRepublic but it doesn't actually limit your AOA, it just turns on the "raw" input, and since the flight model is tuned funny that means that you'll do cobras if you'll pitch too aggressively
@TheUltimatePlaneLover oouch. Why the devs haven't yet added this auto-notification thing? Well, anyways, I think I'll have to make the tag list if this is how things trully are, thank you for the explaination :3
@LightSun179 There are inlets, i primarily use fuselage inlets, they're located in the nose and the engine exhaust (iirc). About drag, just change the "calculate drag" property to "false" in XML editor for all parts and that's pretty much it.
@MobileBuilder21 Ty :3! Parts are down because there's no thrust vectoring nozzles, i considered adding them at first but the part count went from 400 to 600, so my choice was kinda obvious...
@Johnnyynf To be honest I have no idea, since it works fine on all of my devices. My guess is that it has to do something with either FT or game physics, but again, that's just my guess. Sorry for the inconvenience :<
@GiuliMBorgesYT It should have all the nose authority now, cg is further back and liftScale is increased, and to be honest I'm not surprised by it not having maneuverability because it's full to the brim with fuel, it spawns with the maximum fuel capacity (4+ tonnes to dry weight!) :I
@GiuliMBorgesYT You can actually land it (i did it on first try on mobile), but you'd need to manage the airspeed well and you'd probably end up needing to yaw from side to side to slow down faster. Still, updated the XML for it to have stronger airbrakes and "correct" cg position, so landing it shouldn't be an issue anymore >.<
@Kikikokikomarumaru15000 About mods, some of them are buggy, but you can try "Axis" and "DesignerSuite", as well as use vanilla shortcuts, such as wasd (to rotate part), shift+wasd (to move part), and h (to hide part)(ctrl+shift+h to clear hidden part list), they would really make your building process easier.
@Amspro You're wecome. I can help you learn FT basics if you want, so just ask me stuff that you have problems with and I'll try my best to explain everything :3
@Amspro Interesting fact, I've seen your planes at one point, and they inspired me to make a prop plane myself, so here's the result of that. Thank you :)
@UnitedinOne90
@Lo9483
@phantomboltsp
@SuperSuperTheSylph
+1@SDmak
@PrussianAirlines
@LowQualityRepublic but it doesn't actually limit your AOA, it just turns on the "raw" input, and since the flight model is tuned funny that means that you'll do cobras if you'll pitch too aggressively
@TheUltimatePlaneLover <3 :3
@IQinventory ? I'm not following anybody so it's always empty for me
+1@TheUltimatePlaneLover @IQinventory the tag list is up.
+2@TheUltimatePlaneLover oouch. Why the devs haven't yet added this auto-notification thing? Well, anyways, I think I'll have to make the tag list if this is how things trully are, thank you for the explaination :3
+2@IQinventory why? don't you receive a notification every time somebody you follow uploads something?
+1@Luky44 I'll see, but i don't think it's gonna happen anytime soon
@AeroTactical
+1@NEOCORP ???
@AeroTactical sure
@PhantomBoltSP Maybe one day
@Amspro model C block 50/52
happy birthday :3
+1@TheAviator2002 Probably yes; when - i have no idea
+1Woah, that looks awesome!
+1@PannerTerkins Yes, you can do whatever you want with this thing
+1@SuperSuperTheSylph ty :3
+1@AeroTactical You don't have to be sorry, i just don't understand what's happening here
@MIGFOXHOUND31BSM26 Gooble gobble, gooble gobble
@AeroTactical Why am I in this, what's up with my hangars?
hell yeah
@LightSun179 There are inlets, i primarily use fuselage inlets, they're located in the nose and the engine exhaust (iirc). About drag, just change the "calculate drag" property to "false" in XML editor for all parts and that's pretty much it.
@DailyGremlin I never went anywhere, I'm just tired
@DailyGremlin never
@MobileBuilder21 Ty :3! Parts are down because there's no thrust vectoring nozzles, i considered adding them at first but the part count went from 400 to 600, so my choice was kinda obvious...
@DailyGremlin Every plane I'm planning to build or remake is in my bio.
@Thatrando Every replica plane I have the intention to build is listed in my bio.
+1edit: f35 is canceled
@IDK0 It's all good, no need to be sorry
@Johnnyynf To be honest I have no idea, since it works fine on all of my devices. My guess is that it has to do something with either FT or game physics, but again, that's just my guess. Sorry for the inconvenience :<
Tap the lean forward key to go faster! Great build <3
I can* help, but the image editing (text and such) is on you
Congrats! :3
+1@GiuliMBorgesYT It should have all the nose authority now, cg is further back and liftScale is increased, and to be honest I'm not surprised by it not having maneuverability because it's full to the brim with fuel, it spawns with the maximum fuel capacity (4+ tonnes to dry weight!) :I
@GiuliMBorgesYT You can actually land it (i did it on first try on mobile), but you'd need to manage the airspeed well and you'd probably end up needing to yaw from side to side to slow down faster. Still, updated the XML for it to have stronger airbrakes and "correct" cg position, so landing it shouldn't be an issue anymore >.<
@DLAERODYNAMIC Yes you can
+1@TheCommentaryGuy Coincidence
@F8boa Should be "fixed" now, it's a little hard to make a plane that can pull cobras and be easily recover-able at the same time
+1@Amspro I do have that list, it's literally in my bio, and sure, I'll make the better f1c one day
@Erionh sure
@Eagleman101SP It's all yours
@Trainzo Huge thanks to the SP community <3
+1t2
@LowQualityRepublic
t1
@TheNewSPplayer
@TheUltimatePlaneLover @SPsidearm
@Kikikokikomarumaru15000 About mods, some of them are buggy, but you can try "Axis" and "DesignerSuite", as well as use vanilla shortcuts, such as wasd (to rotate part), shift+wasd (to move part), and h (to hide part)(ctrl+shift+h to clear hidden part list), they would really make your building process easier.
meow!!!
@Milsugione Your plane looks great, it feels like it actually was designed in real life, awesome job
@Amspro You're wecome. I can help you learn FT basics if you want, so just ask me stuff that you have problems with and I'll try my best to explain everything :3
@Amspro Interesting fact, I've seen your planes at one point, and they inspired me to make a prop plane myself, so here's the result of that. Thank you :)