@Thecatbaron I was using full trim on final approach at ~140 knots, but the fully loaded thing does make sense
I love the engines, by the way, great job!
set the image(s) as blueprint, click upload, take the screenshots of the image(s) and done. Don't forget to move the "blueprint" away from the build if you don't want it to appear in the pics
each image has its own aspect ratio, for example, a 1920x1080 image will be 16:9.
You can use any image as blueprint, the only requirement is that it shouldn't be a .gif file
floor(smooth(clamp01(LandingGear), 1/a)) delays input when activated, ceil(smooth(clamp01(LandingGear), 1/a)) does it when deactivated, a is the delay in seconds
It might not be the beta but it had never happened to me until this time:
After spending a couple hours applying the smooth feature to a plane, I saved it and my computer suddenly crashed. When I booted it up again and opened SP this message appeared and was unable to load the plane. The xml file was blank as well
For important speeds/limits use IAS
The higher the altitude the higher the stall speed in TAS is, while in IAS it doesn't change.
I would explain what both exactly are if I wasn't so sleepy, maybe someone else can do it instead
@WarHawk95 it sadly doesn't, although it would be a really good feature
@Thecatbaron I was using full trim on final approach at ~140 knots, but the fully loaded thing does make sense
I love the engines, by the way, great job!
Lacks a bit of pitch authority, but other than that it's excellent as always
You're welcome!
clamp01(PitchAngle < -30 & IAS > 134.112 & Activate5)
+1you forgot the 10 fps
+4the guys below don't make mods, it might be possible to do
you do it by going to the second pinned forum post and reading the last part
you merged the E and C variants into a single one, what a horrible crime
You find photoshop CS6 for free in many places, works great
set the image(s) as blueprint, click upload, take the screenshots of the image(s) and done. Don't forget to move the "blueprint" away from the build if you don't want it to appear in the pics
I'm not really sure I understood what you need, do you want an engine that acts as afterburner when throttle is above 90%, or something else?
use structural wings, enable control surfaces on them via overload if necessary.
+1don't remove mass from hinges/rotators if what they move has mass
@Mekomara nice lol
Horizontal: 180 degrees, shortestAngle --> true
TargetSelected ? (TargetHeading-Heading)/180 : 0
Vertical: 180 degrees, shortestAngle --> true
+1TargetSelected ? clamp(TargetElevation-PitchAngle, -90, 10)/180 : 0
bug, it's been there forever
each image has its own aspect ratio, for example, a 1920x1080 image will be 16:9.
You can use any image as blueprint, the only requirement is that it shouldn't be a .gif file
looks good, but the seat is too far back
+1@natemomog yes
why is the tower on the left side...
Not possible unless the cockpit part is on the bomb
yes
@Typhoon03
you have an underscore in your username
+1that sounds like a problem of your device, I've never noticed any delay
+1
+3floor(smooth(clamp01(LandingGear), 1/a))
delays input when activated,ceil(smooth(clamp01(LandingGear), 1/a))
does it when deactivated,a
is the delay in secondsIt might not be the beta but it had never happened to me until this time:
After spending a couple hours applying the smooth feature to a plane, I saved it and my computer suddenly crashed. When I booted it up again and opened SP this message appeared and was unable to load the plane. The xml file was blank as well
attach the wing parts to rotators, 10 degrees should be enough
"endooosk" :(((((
+1nice plen
You can also allow the structural wing to have control surfaces via overload
false is the default option for zeroOnDeactivate, you will have to set it to true to notice a difference
missile gets stuck
hi
@Cemo43 thanks!
if you mean that the payload wobbles then make sure the pylons' massScale isn't less than 1
hidden by a moderator
dang, this got completely ignored
+1nope
@Poro Not if you open the image in a external browser
@Aldriech Always use IAS, mach number is directly proportional to TAS though
For important speeds/limits use IAS
The higher the altitude the higher the stall speed in TAS is, while in IAS it doesn't change.
I would explain what both exactly are if I wasn't so sleepy, maybe someone else can do it instead
there's this
You could also use
debugExpression
in the dev consoleBan evasion also breaks the rules, you should have used the beautiful "contact" button at the bottom of the site
100 posts to go
For that just tell the creator in the comments, it would be pretty useless imo
lol
bruh, this is outdated, have an upvote cuz u sux
why do I like these so much? xD
lol
plane