11.4k iwannabeelected Comments

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @Mymessage yeah, that's great! If only I knew what it means :D

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @Mymessage yes you are :) thank you!

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @goboygo1 thank you for spotlight!

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @ThomasRoderick thanks!

  • simple sharpener 7.6 years ago

    Penile? Hmmm, are u sure?

  • YHY-piston powered 1c 7.6 years ago

    Hang on, does it actually move because of the rotating wing parts? I thought it doesn't work this way.

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @aircraftarsenal123 thank you very much! I was thinking about making a 6x6 chassis but can't really say if I will actually do it. In any case the body isn't up to me so the collab might be the way :).

  • Piston motor truck 7.6 years ago

    Я так и не понял как работает переключение передач :)

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @Dynimerous @aircraftarsenal123 @SHCow @Hayhayjam664 thanks for spotlights guys!

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @marcox43 thank you!

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @JonorBX thanks! I know it won't let you download the build when on mobile, but if you switch your browser to Desktop mode it will help. There's also a little lighter version without the roll cage

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @AdrianFlyingAce thank you!

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @zgushenka но с апвоутами как-то грустно, да

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @zgushenka не сижу, а с недавних пор вообще в вк не появляюсь )

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @FasterThanLight thanks you!

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @MethaManAircraft the pegs wedge the gears so they don't rotate, and therefore the torque is distributed evenly between wheels no matter if they touch the ground or not. Try to find a place where one wheel will be lifted from the ground and see how it will behave with locked and unlocked differentials.
    .
    If you want to see why unlocked diff is bad, download my first The Real Car and try to ride from Yeager Airport to the bridge.

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @MethaManAircraft it's very cool that it helped you understand how a car works, you know it was one of my goals when I was building both Real Cars.
    .
    In fact it's pretty capable - it can easily accomplish the leftmost Proving Grounds course and can actually climb some slopes and hills. I consider this a great achievement given the fact that the vehicle functions the way it wasn't meant to :).
    .
    I think the engine could be more powerful with even more added weight, but I'm not sure. Also the gearbox can be reworked to provide more torque with bigger gears, but it will slow the vehicle even further. If only I could make the engine rotate faster, but for now I don't see a way to do it.

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @ShatSlanger @TrainDude thank you!

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @CALVIN232 @Kevinairlines sorry, removed everything including seats and steering wheel, still says it's enormous (which is kinda stupid because it was created entirely on my old S4). Try switching your browser into desktop mode, it should help. Here's also a lite version just in case

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @Kevinairlines sorry?

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @MethaManAircraft actually it can be a little faster with different gear ratios. But that would mean less torque, and the engine really isn't that powerful. Besides the brakes don't work at higher speeds and just blow up when used. Finally, hey, it's a rock crawler and not a racing car :).

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @zgushenka Спасибо! Заценю :)

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @destroyerP @CALVIN232 @AverroesIndustries
    thanks for spotlights!

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @zap210 thank you so much :)

  • The Real Car 2: Four-Wheel Drive 7.6 years ago

    @zap210 Thank you!

  • KTM AX concept 7.7 years ago

    Shrunk rotators never worked for me

  • The Real Car 7.7 years ago

    @AeroEngineering thank you! Yes, it's terribly slow. Unfortunately I couldn't find the way to make the engine spin faster.

    The key factors are offset pistons and heavy weight of the crankshaft (you can see that almost all parts have a 1000 lbs of dead weight). The first one is to make sure the engine rotates in right direction, and increased weight allows it to work correctly under load.

    By the way I'm making now a 4WD version and hopefully will post it soon.

  • Indy Air Race 7.7 years ago

    @Alienbeef0421 that's interesting, thanks

  • Indy Air Race 7.7 years ago

    @Alienbeef0421 what's the point in using structural wings?

  • Indy Air Race 7.7 years ago

    And the winner is KiNo! What a surprise!

  • Mr Bugatti Jr MK-II 7.7 years ago

    @hopotumon no problem, I watched it live and it looks really cool

  • Indy Air Race 7.7 years ago

    30 minutes. This is my first tournament, I'm so excited

  • My Torpedo Run! 7.7 years ago

    OMG It's so cool!

  • My Torpedo Run! 7.7 years ago

    Screw work, I have to download it right now.

  • Indy Air Race 7.7 years ago

    @pilotred233 changing properties of parts, their weight and scale are against the rules of this tournament. Nudging is allowed though.

  • Indy Air Race 7.7 years ago

    @TheJellyCop by editing the XML file of your model you can adjust things well beyond what game can offer. You can scale parts, you can change their properties, controls, mass and so on. Try the Overload mod, it makes it much easier.

  • Indy Air Race 7.7 years ago

    @EarthwormJim thanks, I'll check this out

  • Indy Air Race 7.7 years ago

    Hey guys, I have question. I tried to use "thrust vectoring" (engines attached to rotators), but the AI fails to control it all the time - it just starts swinging up and down and crashes. Why is this happening, and how come Dampfwespe is so damn stable with engines rotating 180 degrees?

  • Sky Cup Tournament Guide 7.7 years ago

    Oh, I got it. Nevermind

  • Fewest Parts Challenge [Closed] 7.7 years ago

    Nah, forget about that one. Can I enter the new one instead?

  • Sky Cup Tournament Guide 7.7 years ago

    Is there a way I can test the design in AI mode before uploading?

  • ISC Crawl map 1 7.7 years ago

    I loved the map. Too bad it won't be updated anymore.

    +1
  • ISC_Testing Grounds 1 7.7 years ago

    The main trail is frustrating as hell. Damn tire collisions.

  • The Caterpillar 7.7 years ago

    Yay, 5000! Thank you @TheRealTDawg

  • Mechanical MegaPede v1.0 7.7 years ago

    So hilarious! I love the eyes

  • The Caterpillar 7.7 years ago

    @landspeedcreator well not as long as most of my builds, but testing and adjusting was a little nightmare. Thanks

  • The Caterpillar 7.7 years ago

    @Smasher thanks!

  • The Caterpillar 7.7 years ago

    @Smasher sure, leaf springs are a good idea