@aircraftarsenal123 thank you very much! I was thinking about making a 6x6 chassis but can't really say if I will actually do it. In any case the body isn't up to me so the collab might be the way :).
@MethaManAircraft the pegs wedge the gears so they don't rotate, and therefore the torque is distributed evenly between wheels no matter if they touch the ground or not. Try to find a place where one wheel will be lifted from the ground and see how it will behave with locked and unlocked differentials.
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If you want to see why unlocked diff is bad, download my first The Real Car and try to ride from Yeager Airport to the bridge.
@MethaManAircraft it's very cool that it helped you understand how a car works, you know it was one of my goals when I was building both Real Cars.
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In fact it's pretty capable - it can easily accomplish the leftmost Proving Grounds course and can actually climb some slopes and hills. I consider this a great achievement given the fact that the vehicle functions the way it wasn't meant to :).
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I think the engine could be more powerful with even more added weight, but I'm not sure. Also the gearbox can be reworked to provide more torque with bigger gears, but it will slow the vehicle even further. If only I could make the engine rotate faster, but for now I don't see a way to do it.
@CALVIN232 @Kevinairlines sorry, removed everything including seats and steering wheel, still says it's enormous (which is kinda stupid because it was created entirely on my old S4). Try switching your browser into desktop mode, it should help. Here's also a lite version just in case
@MethaManAircraft actually it can be a little faster with different gear ratios. But that would mean less torque, and the engine really isn't that powerful. Besides the brakes don't work at higher speeds and just blow up when used. Finally, hey, it's a rock crawler and not a racing car :).
@AeroEngineering thank you! Yes, it's terribly slow. Unfortunately I couldn't find the way to make the engine spin faster.
The key factors are offset pistons and heavy weight of the crankshaft (you can see that almost all parts have a 1000 lbs of dead weight). The first one is to make sure the engine rotates in right direction, and increased weight allows it to work correctly under load.
By the way I'm making now a 4WD version and hopefully will post it soon.
@TheJellyCop by editing the XML file of your model you can adjust things well beyond what game can offer. You can scale parts, you can change their properties, controls, mass and so on. Try the Overload mod, it makes it much easier.
Hey guys, I have question. I tried to use "thrust vectoring" (engines attached to rotators), but the AI fails to control it all the time - it just starts swinging up and down and crashes. Why is this happening, and how come Dampfwespe is so damn stable with engines rotating 180 degrees?
@Mymessage yeah, that's great! If only I knew what it means :D
@Mymessage yes you are :) thank you!
@goboygo1 thank you for spotlight!
@ThomasRoderick thanks!
Penile? Hmmm, are u sure?
Hang on, does it actually move because of the rotating wing parts? I thought it doesn't work this way.
@aircraftarsenal123 thank you very much! I was thinking about making a 6x6 chassis but can't really say if I will actually do it. In any case the body isn't up to me so the collab might be the way :).
Я так и не понял как работает переключение передач :)
@Dynimerous @aircraftarsenal123 @SHCow @Hayhayjam664 thanks for spotlights guys!
@marcox43 thank you!
@JonorBX thanks! I know it won't let you download the build when on mobile, but if you switch your browser to Desktop mode it will help. There's also a little lighter version without the roll cage
@AdrianFlyingAce thank you!
@zgushenka но с апвоутами как-то грустно, да
@zgushenka не сижу, а с недавних пор вообще в вк не появляюсь )
@FasterThanLight thanks you!
@MethaManAircraft the pegs wedge the gears so they don't rotate, and therefore the torque is distributed evenly between wheels no matter if they touch the ground or not. Try to find a place where one wheel will be lifted from the ground and see how it will behave with locked and unlocked differentials.
.
If you want to see why unlocked diff is bad, download my first The Real Car and try to ride from Yeager Airport to the bridge.
@MethaManAircraft it's very cool that it helped you understand how a car works, you know it was one of my goals when I was building both Real Cars.
.
In fact it's pretty capable - it can easily accomplish the leftmost Proving Grounds course and can actually climb some slopes and hills. I consider this a great achievement given the fact that the vehicle functions the way it wasn't meant to :).
.
I think the engine could be more powerful with even more added weight, but I'm not sure. Also the gearbox can be reworked to provide more torque with bigger gears, but it will slow the vehicle even further. If only I could make the engine rotate faster, but for now I don't see a way to do it.
@ShatSlanger @TrainDude thank you!
@CALVIN232 @Kevinairlines sorry, removed everything including seats and steering wheel, still says it's enormous (which is kinda stupid because it was created entirely on my old S4). Try switching your browser into desktop mode, it should help. Here's also a lite version just in case
@Kevinairlines sorry?
@MethaManAircraft actually it can be a little faster with different gear ratios. But that would mean less torque, and the engine really isn't that powerful. Besides the brakes don't work at higher speeds and just blow up when used. Finally, hey, it's a rock crawler and not a racing car :).
@zgushenka Спасибо! Заценю :)
@destroyerP @CALVIN232 @AverroesIndustries
thanks for spotlights!
@zap210 thank you so much :)
@zap210 Thank you!
Shrunk rotators never worked for me
@AeroEngineering thank you! Yes, it's terribly slow. Unfortunately I couldn't find the way to make the engine spin faster.
The key factors are offset pistons and heavy weight of the crankshaft (you can see that almost all parts have a 1000 lbs of dead weight). The first one is to make sure the engine rotates in right direction, and increased weight allows it to work correctly under load.
By the way I'm making now a 4WD version and hopefully will post it soon.
@Alienbeef0421 that's interesting, thanks
@Alienbeef0421 what's the point in using structural wings?
And the winner is KiNo! What a surprise!
@hopotumon no problem, I watched it live and it looks really cool
30 minutes. This is my first tournament, I'm so excited
OMG It's so cool!
Screw work, I have to download it right now.
@pilotred233 changing properties of parts, their weight and scale are against the rules of this tournament. Nudging is allowed though.
@TheJellyCop by editing the XML file of your model you can adjust things well beyond what game can offer. You can scale parts, you can change their properties, controls, mass and so on. Try the Overload mod, it makes it much easier.
@EarthwormJim thanks, I'll check this out
Hey guys, I have question. I tried to use "thrust vectoring" (engines attached to rotators), but the AI fails to control it all the time - it just starts swinging up and down and crashes. Why is this happening, and how come Dampfwespe is so damn stable with engines rotating 180 degrees?
Oh, I got it. Nevermind
@Franticmatty Thanks!
Actually the fewest parts possible plane
Nah, forget about that one. Can I enter the new one instead?
Actually the fewest parts possible plane (deleted)
Is there a way I can test the design in AI mode before uploading?
I loved the map. Too bad it won't be updated anymore.
+1The main trail is frustrating as hell. Damn tire collisions.
Yay, 5000! Thank you @TheRealTDawg
So hilarious! I love the eyes
@landspeedcreator well not as long as most of my builds, but testing and adjusting was a little nightmare. Thanks
@Smasher thanks!
@Smasher sure, leaf springs are a good idea