To everyone who doesn't understand what to do: you add the label part to sub-assemblies and then put it on your own build. You can make it smaller by changing part scale in XML propeties. THERE ARE VARIABLES however, that the HUD label uses, and they are NOT ATTACHED to it. So you open THIS build, open Variables section using the button at the bottom of the screen, and copy everything from there. Then you go to YOUR build, put the label part in place, and then open Variables section, and PASTE everything you copied previously.
If your TD Box (the square that shows the target) is off place, you should adjust HudDistance.
@ASBE from what I can tell the German cockpits are not exactly rich for captions. But if you want to have something there, you can take a look at English planes. For example this warning about lack of certification is pretty funny to me: https://ibb.co/KXy9T2y
Or, since this is an overhead model, you could write something like "This is an experimental gunsight blah blah blah" or just whatever you feel would be suitable there :)
Niiiice. I think you can take away the flywheel thing and reduce the magnet strength since it doesn't have any load, it will make the whole thing lighter.
AFAIR, each cylinder on the rotor has 1000 lbs of dead weight - I think you might be able to remove that too
It's built very nice, but what the hell is going on with the German captions in the cockpit? You spent so much time on all other things but couldn't afford a spare minute to type (copy-paste) the actual text? It's really beyond me
This looks awesome! What I learned from making engines is they work better when loaded if they have some sort of heavy flywheel. Unfotunately it makes the whole thing much heavier. To predetermine the direction of rotation you can set pistons slightly off center
@ChisP I was experimenting with "overdrive" gear when I was making my "real cars", but it didn't work. I don't know exactly why, but now when I think about it I guess it could be because there is a limit to how fast things can spin in this game. There is also a mod that cancels this limit, so you know what, I think I'll give it a try one more time :). Thanks!
@Lake could you elaborate please. The digital one is 24-hour format, should I just remove two dots? Or make an analog face show 24 hours instead of 12?
Me again! You can output it to a label, it tuned out to be pretty simple actually. Unfortunately if you don't have weapon, it won't show that the targeting mode is active. I wonder if there are other methods aside from using weapon names
So yeah, you can output the info to the beacons that light up when a certain targeting mode is selected. Not sure it is possible to display it as a text on a label, but you can always go old-school and use labels attached to pistons
Hey, not sure if you found a solution to this, but it is possible to check which weapon is selected, maybe the targeting mode can be identified and displayed this way
@ASBE I see. Well in that case it would have been better to have no captions at all. All this DFDFDFDFF just in front of you really breaks the realism. I've taken a look at the photos and some games and I didn't find the BF-109 with this kind of gunsight platform you used. In fact, the ones I saw don't have text at all. But this one looks similar to the British ones (like Spitfire and Hurricane), and they DO have captions. What they say though is not that interesting: storage ref number, serial number, patent number etc
@DickBrazen hey there, glad it's finally useful to someone :D. Yeah, I come here occasionally but I just don't have much time to build so I'm not really active
To everyone who doesn't understand what to do: you add the label part to sub-assemblies and then put it on your own build. You can make it smaller by changing part scale in XML propeties. THERE ARE VARIABLES however, that the HUD label uses, and they are NOT ATTACHED to it. So you open THIS build, open Variables section using the button at the bottom of the screen, and copy everything from there. Then you go to YOUR build, put the label part in place, and then open Variables section, and PASTE everything you copied previously.
If your TD Box (the square that shows the target) is off place, you should adjust HudDistance.
+8Does the turret fly high in the sky?
+4@PlaneFlightX @Scratchoza @HerrOberst thank you guys!
+4@ASBE from what I can tell the German cockpits are not exactly rich for captions. But if you want to have something there, you can take a look at English planes. For example this warning about lack of certification is pretty funny to me: https://ibb.co/KXy9T2y
This is something about Flaps from the early Bf-109: https://ibb.co/HpVGTmT
Or, since this is an overhead model, you could write something like "This is an experimental gunsight blah blah blah" or just whatever you feel would be suitable there :)
+3Niiiice. I think you can take away the flywheel thing and reduce the magnet strength since it doesn't have any load, it will make the whole thing lighter.
AFAIR, each cylinder on the rotor has 1000 lbs of dead weight - I think you might be able to remove that too
+3Incredible detailing!
+2@Lake well the digital clock already does that: after 12 it shows 13, 14 and so on until 23:59.
+2@SheriffHackdogMCPE @DISHWASHER2005 @DDVC thank you!
+2@Farofa25 @Bryan5 @OkaNieba thank you!
+2Oh wow, spam on SP
+2It's built very nice, but what the hell is going on with the German captions in the cockpit? You spent so much time on all other things but couldn't afford a spare minute to type (copy-paste) the actual text? It's really beyond me
+2This is absolutely awesome, great work!
+2@Chancey21 get off, fly and eventually land, all in one run. It doesn't have to look like an airplane, but it has to behave like one.
+2@Hayhayjam664 @randomusername @EliteArsenals24 @Avro683Lancaster @ThomasRoderick @TitanIncorporated thank you, guys!
+2This looks awesome! What I learned from making engines is they work better when loaded if they have some sort of heavy flywheel. Unfotunately it makes the whole thing much heavier. To predetermine the direction of rotation you can set pistons slightly off center
+2@ChisP I was experimenting with "overdrive" gear when I was making my "real cars", but it didn't work. I don't know exactly why, but now when I think about it I guess it could be because there is a limit to how fast things can spin in this game. There is also a mod that cancels this limit, so you know what, I think I'll give it a try one more time :). Thanks!
+2@Gestour neat, thank you!
+1So, um, can you walk around an entire island?
+1@ASBE thank you for upvote!
+1Hey @PlanariaLab, @IzzyIA, @ASBE I used your parts in this plane :)
+1Is there any way to get the mod without steam?
+1@BattleShipHatePlane thank you!
+1@Lake could you elaborate please. The digital one is 24-hour format, should I just remove two dots? Or make an analog face show 24 hours instead of 12?
+1@MrShenanigansSP heeey thank you so much for spotlight! And an upvote of course :)
+1@Chickendude definitely. One thing that came to my mind is mission planning in multiplayer. Not sure if it will actually work though :)
+1Thank you @Chickendude!
+1@SimpleplanesJP11 thank you!
+1Thank you @IzzyIA!
+1@PlaneGuy01 thank you!
+1HOLY CRAP
+1Okay, what the fuck is going on with the formatting
+1Me again! You can output it to a label, it tuned out to be pretty simple actually. Unfortunately if you don't have weapon, it won't show that the targeting mode is active. I wonder if there are other methods aside from using weapon names
+1Very useful, thank you!
+1So yeah, you can output the info to the beacons that light up when a certain targeting mode is selected. Not sure it is possible to display it as a text on a label, but you can always go old-school and use labels attached to pistons
+1Hey, not sure if you found a solution to this, but it is possible to check which weapon is selected, maybe the targeting mode can be identified and displayed this way
+1@ASBE I see. Well in that case it would have been better to have no captions at all. All this DFDFDFDFF just in front of you really breaks the realism. I've taken a look at the photos and some games and I didn't find the BF-109 with this kind of gunsight platform you used. In fact, the ones I saw don't have text at all. But this one looks similar to the British ones (like Spitfire and Hurricane), and they DO have captions. What they say though is not that interesting: storage ref number, serial number, patent number etc
+1@Grob0s0VBRa ah, I see now. It does work this way. Thanks a lot!
+1@NothingLikeAnything oh come on
+1WHAT KIND OF FUCKING MAGIC IS THIS
+1@ThomasRoderick hey, no worries at all :)
+1@ThomasRoderick thank you for the upvote!
+1@DickBrazen hey there, glad it's finally useful to someone :D. Yeah, I come here occasionally but I just don't have much time to build so I'm not really active
+1@Supernovaboss504 cool, thanks!
+1Wow!
+1@Chancey21 okay, sorry, I will check one more time!
+1Looks great! But unfortunately @GeneralOliverVonBismarck is right
+1@Chancey21 :D I'll be watching you!
+1@Chancey21 hey, thank you so much for the spotlight!
+1@IzzyIA I think a pair of infinite rotators woud have done the trick :) Bu I'm gald you did it this way!
+1@DPSAircraftManufacturer muito obrigado :)
+1