Some WORKAROUND for not showing a targeting mode if there are no weapons (or they are not activated): add two more missiles (one air-to-air, one air-to-ground) with unique names and 0 locking range. Adjust the code so their names don't show up on the display (they still will be visible in the game UI, but we're talking about screenshot mode flying, don't we?).
@Lake could you elaborate please. The digital one is 24-hour format, should I just remove two dots? Or make an analog face show 24 hours instead of 12?
@Grob0s0VBRa that's it! Thank you! Although it kept showing message when the condition wasn't met anymore, so I had to add it one more time with AND operator.
@Grob0s0VBRa smooth - I think it should be it, thank you. But in this form it does exactly opposite - the message APPEARS after one second when the condition is met. I need it to appear instantly, and disappear after one second.
Me again! You can output it to a label, it tuned out to be pretty simple actually. Unfortunately if you don't have weapon, it won't show that the targeting mode is active. I wonder if there are other methods aside from using weapon names
To everyone who doesn't understand what to do: you add the label part to sub-assemblies and then put it on your own build. You can make it smaller by changing part scale in XML propeties. THERE ARE VARIABLES however, that the HUD label uses, and they are NOT ATTACHED to it. So you open THIS build, open Variables section using the button at the bottom of the screen, and copy everything from there. Then you go to YOUR build, put the label part in place, and then open Variables section, and PASTE everything you copied previously.
If your TD Box (the square that shows the target) is off place, you should adjust HudDistance.
So yeah, you can output the info to the beacons that light up when a certain targeting mode is selected. Not sure it is possible to display it as a text on a label, but you can always go old-school and use labels attached to pistons
Hey, not sure if you found a solution to this, but it is possible to check which weapon is selected, maybe the targeting mode can be identified and displayed this way
@ASBE from what I can tell the German cockpits are not exactly rich for captions. But if you want to have something there, you can take a look at English planes. For example this warning about lack of certification is pretty funny to me: https://ibb.co/KXy9T2y
Or, since this is an overhead model, you could write something like "This is an experimental gunsight blah blah blah" or just whatever you feel would be suitable there :)
@ASBE I see. Well in that case it would have been better to have no captions at all. All this DFDFDFDFF just in front of you really breaks the realism. I've taken a look at the photos and some games and I didn't find the BF-109 with this kind of gunsight platform you used. In fact, the ones I saw don't have text at all. But this one looks similar to the British ones (like Spitfire and Hurricane), and they DO have captions. What they say though is not that interesting: storage ref number, serial number, patent number etc
@Code33 thank you! :)
Does the turret fly high in the sky?
+4Hey @IzzyIA , thank you very much! :)
Hey @spefyjerbf thank you!
@Gestour neat, thank you!
+1Is there (will there be) any way to adjust the length of day?
So, um, can you walk around an entire island?
+1It should come in a plastic bag for better accuracy :)
Any chance to have this on Steam?
LMAO
@IzzyIA ah thank yo so much! :)
@ASBE thank you for upvote!
+1Hey @PlanariaLab, @IzzyIA, @ASBE I used your parts in this plane :)
+1Thank you!
Thanks, very useful formulas!
@Freerider2142 :(
Is there any way to get the mod without steam?
+1Incredible detailing!
+2Oh I get it
Awesome birdie, thank you! Slava Ukraini!
Bump
Awesome maneuverability and awesome flying skills!
Some WORKAROUND for not showing a targeting mode if there are no weapons (or they are not activated): add two more missiles (one air-to-air, one air-to-ground) with unique names and 0 locking range. Adjust the code so their names don't show up on the display (they still will be visible in the game UI, but we're talking about screenshot mode flying, don't we?).
@Lake well the digital clock already does that: after 12 it shows 13, 14 and so on until 23:59.
+2@BattleShipHatePlane thank you!
+1@SheriffHackdogMCPE @DISHWASHER2005 @DDVC thank you!
+2@Lake could you elaborate please. The digital one is 24-hour format, should I just remove two dots? Or make an analog face show 24 hours instead of 12?
+1@PlaneFlightX @Scratchoza @HerrOberst thank you guys!
+4@MrShenanigansSP heeey thank you so much for spotlight! And an upvote of course :)
+1@Grob0s0VBRa that's it! Thank you! Although it kept showing message when the condition wasn't met anymore, so I had to add it one more time with AND operator.
@Grob0s0VBRa smooth - I think it should be it, thank you. But in this form it does exactly opposite - the message APPEARS after one second when the condition is met. I need it to appear instantly, and disappear after one second.
@Chickendude definitely. One thing that came to my mind is mission planning in multiplayer. Not sure if it will actually work though :)
+1Thank you @Chickendude!
+1@SimpleplanesJP11 thank you!
+1Thank you @IzzyIA!
+1@PlaneGuy01 thank you!
+1@Farofa25 @Bryan5 @OkaNieba thank you!
+2Oh wow, spam on SP
+2HOLY CRAP
+1Very useful info, thank you!
@IICXLVIICDLXXXIIIDCXLVII good point, thanks. I'll add it to the post
@X99STRIKER the CODE tag doesn't work with CODE. Great.
Okay, what the fuck is going on with the formatting
+1Me again! You can output it to a label, it tuned out to be pretty simple actually. Unfortunately if you don't have weapon, it won't show that the targeting mode is active. I wonder if there are other methods aside from using weapon names
+1To everyone who doesn't understand what to do: you add the label part to sub-assemblies and then put it on your own build. You can make it smaller by changing part scale in XML propeties. THERE ARE VARIABLES however, that the HUD label uses, and they are NOT ATTACHED to it. So you open THIS build, open Variables section using the button at the bottom of the screen, and copy everything from there. Then you go to YOUR build, put the label part in place, and then open Variables section, and PASTE everything you copied previously.
If your TD Box (the square that shows the target) is off place, you should adjust HudDistance.
+8Very useful, thank you!
+1So yeah, you can output the info to the beacons that light up when a certain targeting mode is selected. Not sure it is possible to display it as a text on a label, but you can always go old-school and use labels attached to pistons
+1Hey, not sure if you found a solution to this, but it is possible to check which weapon is selected, maybe the targeting mode can be identified and displayed this way
+1@ASBE from what I can tell the German cockpits are not exactly rich for captions. But if you want to have something there, you can take a look at English planes. For example this warning about lack of certification is pretty funny to me: https://ibb.co/KXy9T2y
This is something about Flaps from the early Bf-109: https://ibb.co/HpVGTmT
Or, since this is an overhead model, you could write something like "This is an experimental gunsight blah blah blah" or just whatever you feel would be suitable there :)
+3@ASBE I see. Well in that case it would have been better to have no captions at all. All this DFDFDFDFF just in front of you really breaks the realism. I've taken a look at the photos and some games and I didn't find the BF-109 with this kind of gunsight platform you used. In fact, the ones I saw don't have text at all. But this one looks similar to the British ones (like Spitfire and Hurricane), and they DO have captions. What they say though is not that interesting: storage ref number, serial number, patent number etc
+1