@Edde0330 You have to add it yourself though. Example: < Part id="300" partType="Engine- Jet-7"position="-1.4375,4.07085,-7.143886"rotation="0,0,0"drag="1.029806,1.029806,1.665, 1.665,1.706642,0.03805127"materials="0,9,6,6"scale="0.69,0.69,0.69"massScale="0.3" > < InputController.StateactivationGroup="0" invert="false"min="0" max="1" input="Throttle" / > < Engine.StatepowerMultiplier="0.5"exhaustScale="1,1,1" exhaustStartColorOverridePrimary="F FFFFF0D" / > < / Part >
The massScale changes the weight of a part. You can also add disableAircraftCollisions="true" to every part. (Spaces were added in this example)
@DatWalrus Do you know the differences between length scale, area scale and volume scale? I scaled it down to half size (length scale) and scaled the mass to 1/8th (volume scale)
Anyway, here it is
@DatWalrus Now this is almost turning into plane building requests ... I'll mod stock parts for you to be different sizes or other properties. If you want help with a super hornet I'd suggest you make one and then I can see if I can do some details that you find hard to do yourself.
@FrankieB Why do you keep mumbling lol? I searched the Internet for an apk with version 1.0.11. Backup your current planes and uninstall your current version before you install 1.0.11.
@thealban That's not guaranteed, you could have done it a little differently ;)
@JayDay60 sure :p
@Viper28 np
And control surfaces can have multiple inputs and be activated/deactivated with activation groups.
Here
I was fooled by it ...
@IStoleYourMeme maybe a new landing gear? ;)
@Kimo Scaling down the mass is a lot less buggy than using negative weight ;)
@AndrewGarrison I also second the annoyance of all paint turning flat when undoing.
@AndrewGarrison These screens show when loading the editor.
@AndrewGarrison The hitbox of the resizable wheels doesn't scale properly. (When using scale="x,y,z")
@AndrewGarrison The zebra shadows are very annoying.
@TheLatentImage I didn't scale any mass or power on either though.
@reCarn @IStoleYourMeme Me too lol
@Rohan I also had to scale it with a factor of 0.69 when I made this. That would mean that the new engine has a diameter of 2.899.
@Rohan The new engine isn't exactly 3x3; it's slightly smaller.
Just look at this
@IStoleYourMeme But that's what XML modding is for. In the XML you don't have to limit yourself to 5 blocks width.
@IStoleYourMeme I think the new circular option has potential (Of course that one isn't tweaked at all.)
@IStoleYourMeme Do you have access to XML?
Did you scale the mass?
Wonderful cockpit, maybe a bit blocky wings and the landing gear?
Dear @AndrewGarrison , may we have mixable inputs and activation groups for control surfaces sometime in the future? :)
@LiberatorWeaponAgency Because that's the biggest one. It isn't on mobile.
Are you on mobile?
@Edde0330 You have to add it yourself though. Example:
< Part id="300" partType="Engine-
Jet-7"
position="-1.4375,4.07085,-7.143886"
rotation="0,0,0"
drag="1.029806,1.029806,1.665,
1.665,1.706642,0.03805127"
materials="0,9,6,6"
scale="0.69,0.69,0.69"
massScale="0.3" >
< InputController.State
activationGroup="0" invert="false"
min="0" max="1" input="Throttle" / >
< Engine.State
powerMultiplier="0.5"
exhaustScale="1,1,1"
exhaustStartColorOverridePrimary="F
FFFFF0D" / >
< / Part >
The massScale changes the weight of a part. You can also add disableAircraftCollisions="true" to every part. (Spaces were added in this example)
@Edde0330 scale="x,y,z" in the XML
@djbanana Do you only have the pc version?
@djbanana I usually build smaller things and try out other's planes on my phone.
@djbanana No, I've got SimplePlanes both on pc and mobile.
It's just a bunch of IOS users that can't download your planes. Go for it I say :p
I would like to see a tournament (mod-free of course) where you have to drive the length of one runway the fastest.
Whatever you choose, I would like to see a plane from you using the new circular option for the fuselages. :)
@BaconEggs I know right!
@DatWalrus Not anymore as I've got the mobile beta.
@DatWalrus Do you know the differences between length scale, area scale and volume scale? I scaled it down to half size (length scale) and scaled the mass to 1/8th (volume scale)
Anyway, here it is
@DatWalrus half size? You want the weight reduced too?
@DatWalrus should the VTOL engine also be scaled and/or have its weight changed?
@DatWalrus Now this is almost turning into plane building requests ... I'll mod stock parts for you to be different sizes or other properties. If you want help with a super hornet I'd suggest you make one and then I can see if I can do some details that you find hard to do yourself.
@HiILikePie looooooolll
I didn't expect it to turn that well. (And be so simple to use)
@HiILikePie Thaaaank yoooouuu
@DatWalrus You have to be more specific. I don't really get what you're looking for.
@WalrusAircraft Well, I guess it would've been very much work to do that anyway 😄
@Tully2001 i also made a land vehicle using scaled engines :p
@FrankieB Why do you keep mumbling lol? I searched the Internet for an apk with version 1.0.11. Backup your current planes and uninstall your current version before you install 1.0.11.
@787GTR Very nice airliner!
@AndrewGarrison For some reason this won't brake at all.
You can disable the base mesh for the small rotators in the XML. Hit me up if you need a meshless rotator.
Uhm, okay?