Whoa this thing needs a lot of work, it feels like it has no brakes, 0.6 is not enough brake torque for a 230,000 pound airplane, even with this amount of wheels. Performance specifications say the airplane should be able to land and stop in 4,900 feet at 840,000 pounds
I loaded it up to its true maximum takeoff weight and the airplane could not fly, as well as the landing gear being super buggy.
@Alfredali1382 Thanks for tagging me! Looks good, you just need to implement the functions to make it work properly. You can check mine out at this link if you need it.
@CRJ900Pilot Glad you like it! I think you'll be amazed when you see the final interior. I might make a static (unflyable) version of this airplane as well, somewhere around 20,000 parts. Do you know what the current highest part creation is?
Btw, the nose gear here acts a little funny because of the mass of the craft.
Bruh you gotta get faster with the rise and run lol
I always use two different colors for panels to make sure the seams are straight, see here: 1 2
This way you can see much quicker what needs to be done. Entire nose section took only two hours, about the same for the tail since it was a more complex shape.
@IzzyIA The ones on this site, you should have seen the haters railing on anime fans and saying that SP "wasn't the place for creations like this" and that they were "inappropriate and sexually themed" the whole comment sections got deleted for a few of them. Check out the top posts of all time, there's two on the first page.
Why does it take off in 2,000 feet? Also there are some serious issues with drag and the pitch-up moment when adding flaps. When using the correct approach speeds, the aircraft requires a lot of down trim, and when using the speedbrakes, the flaperons also rise (in flight)!
Overall, you did a really good job but there are a few things that could be improved.
@CenturyAerospace my bad, They are in place on the 767-400 that will include this engine though. This is a model from a while ago, it was actually last modified on March 3.
@realSavageMan Remember than squares can be done easily with a variable power function, for example Throttle*3 can do power of 0, 1, 2, and 3 (0,1,4,9)
I'm actually going to be using something similar to this for my 767 GPS map, it'll use rate(Heading) though to make the line curve to show course. It'll use rotators and lines though, no pistons.
@realSavageMan Rotators and pistons, then probably pitch and roll to control vertex, probably throttle for slope and then the square functions can be quite easily with a pow(X) function.
@Optical Another quick note, the cockpit details are about 4,000, so I will also test the aircraft without them. Actually, I'm at 8000 without any details on the cockpit now, and the wings are 1500 each, so that means I technically am only at 3500 parts excluding the cockpit and interior. my limit is about 6,000 for testing, so I will have to make sure that I include the cockpit working details in that limit (ILS hold, Speed/Altitude hold, etc. because they need to be flight tested. Static details like words and lights technically don't need to be tested.
@Optical Yes, the aircraft is expected to be about 15,000 parts. I have tested my computer up to 12,000 parts over two models (4500 on my aircraft and 7,500 on the AI) and have about 7 FPS. The trick in what I am doing is so install the 5,000 part, zero mass, zero drag interior after everything has been tested and approved, including the autopilot, landing gear, flight testing and aerodynamic tweaking, etc. This way, I will be able to test the airplane at 9-10k parts. (which I can run at about 20 FPS, 15 being the absolute minimum I can test at.) I will not be able to run the finished aircraft on my overclocked 9700K.
uh why is the entire airport hovering off the ground though, without connections to runways
@Walvis Agreed, need this for windows and ports
You could give credit
200 upvotes
lol he actually finished it
@Alfredali1382 Just to let you know, there's no engine called the 185. I think you're referencing the 183, Here.
@RAVNCF Maybe Maybe
@nomalnormaltheman Haha thank you, and the 15,000 part will only be static display.
No credit here either?
Hello, no credit?
@PaperPlaneHasDream Hi, I'm actually not the creator of this design.
@Alfredali1382 you said you were taking suggestions for the next engine.
@Alfredali1382 CF6-80-C2B8F
@Augusta Nope. 500 and -600 both use the trent 500s. A342 and 43 both use CFMs only.
Here's the wiki link.
@Augusta A340 200 and 300 never had IAE V2500s. They used CFM56s.
Tiger 100
@stevemc01 thank you, check out sinacraft (augusta) if you want to see the finished project. It's also on the first page of the airliner tag.
@Chillybaconface Okay, well good job overall.
Good to see you included the TF-39s.
Whoa this thing needs a lot of work, it feels like it has no brakes, 0.6 is not enough brake torque for a 230,000 pound airplane, even with this amount of wheels. Performance specifications say the airplane should be able to land and stop in 4,900 feet at 840,000 pounds
I loaded it up to its true maximum takeoff weight and the airplane could not fly, as well as the landing gear being super buggy.
Wow, you work fast!
Lol
@Alfredali1382 Thanks for tagging me! Looks good, you just need to implement the functions to make it work properly. You can check mine out at this link if you need it.
@CRJ900Pilot Glad you like it! I think you'll be amazed when you see the final interior. I might make a static (unflyable) version of this airplane as well, somewhere around 20,000 parts. Do you know what the current highest part creation is?
Btw, the nose gear here acts a little funny because of the mass of the craft.
@AN2Felllla
Bruh you gotta get faster with the rise and run lol
I always use two different colors for panels to make sure the seams are straight, see here:
1
2
This way you can see much quicker what needs to be done. Entire nose section took only two hours, about the same for the tail since it was a more complex shape.
Interesting!
@Alfredali1382 Hey, what airplane is this for? I can't determine the accuracy if I don't know what your reference pictures were.
@IndonesianMan Sure, just credit.
@Jester Alright, thank you.
@Augusta won't work, since Gestour's lights shine through all materials.
@IzzyIA The ones on this site, you should have seen the haters railing on anime fans and saying that SP "wasn't the place for creations like this" and that they were "inappropriate and sexually themed" the whole comment sections got deleted for a few of them. Check out the top posts of all time, there's two on the first page.
Funny comment section, reminds me of the old anime girl comment sections.
@ToxicAviationAviation 11,000 parts.
Why does it take off in 2,000 feet? Also there are some serious issues with drag and the pitch-up moment when adding flaps. When using the correct approach speeds, the aircraft requires a lot of down trim, and when using the speedbrakes, the flaperons also rise (in flight)!
Overall, you did a really good job but there are a few things that could be improved.
@CenturyAerospace my bad, They are in place on the 767-400 that will include this engine though. This is a model from a while ago, it was actually last modified on March 3.
Why only 350 parts? I have a design waiting to be finished that's around 2000.
@RunwayLane Go ahead, try it
@IranAir747 I will be. However, unless I reduce parts on the wings, this version will still be over 3,000 parts.
@SneakySniper Ahh the infamous SneakySniper
Anyone know if this still works?? It just goes invisible for me.
Any reason why my airplane would explode and game come to .1 FPS when I do FltRec Play? It's a pretty complicated design. @hpgbproductions
@AriakimTayo 9700k.
@AriakimTayo Unfortunately it probably won't work, I run an i7 at 5.1.
@AriakimTayo I'm working on the rest of it this summer. What are your computer specs?
@RunwayLane Thank you, it's 1300 now
@RunwayLane sure.
@SnoWFLakE0s Hmm interesting, what are the pixels actually made of?
@realSavageMan Remember than squares can be done easily with a variable power function, for example Throttle*3 can do power of 0, 1, 2, and 3 (0,1,4,9)
I'm actually going to be using something similar to this for my 767 GPS map, it'll use rate(Heading) though to make the line curve to show course. It'll use rotators and lines though, no pistons.
@realSavageMan Rotators and pistons, then probably pitch and roll to control vertex, probably throttle for slope and then the square functions can be quite easily with a pow(X) function.
@Optical Another quick note, the cockpit details are about 4,000, so I will also test the aircraft without them. Actually, I'm at 8000 without any details on the cockpit now, and the wings are 1500 each, so that means I technically am only at 3500 parts excluding the cockpit and interior. my limit is about 6,000 for testing, so I will have to make sure that I include the cockpit working details in that limit (ILS hold, Speed/Altitude hold, etc. because they need to be flight tested. Static details like words and lights technically don't need to be tested.
@Optical Yes, the aircraft is expected to be about 15,000 parts. I have tested my computer up to 12,000 parts over two models (4500 on my aircraft and 7,500 on the AI) and have about 7 FPS. The trick in what I am doing is so install the 5,000 part, zero mass, zero drag interior after everything has been tested and approved, including the autopilot, landing gear, flight testing and aerodynamic tweaking, etc. This way, I will be able to test the airplane at 9-10k parts. (which I can run at about 20 FPS, 15 being the absolute minimum I can test at.) I will not be able to run the finished aircraft on my overclocked 9700K.