@Dann810 You're right about the all-flying tail, which you did do very well. However, there is still a trim system for the all-flying tail. I can help with some FT if you like for your next plane. If I had to pick two most important things, it would be reverse thrust in the air and landing gear retraction on the ground. You can fix the reverse thrust in the air by using a *clamp01(AltitudeAgl (Lessthansign) 10) and fix the ground gear retraction using a *clamp01(AltitudeAgl (greaterthansign) 10).
Pros:
1. Good visual model, you got the 757'esque nose perfect
2. Suspension acts really nicely.
3. Pretty realistic acceleration and braking for the weight.
4. Flaps are realistic.
5. Low speed performance is good.
Cons:
1. Nose gear steering shouldn't need a lock, and it doesn't have quite enough traction for turning.
2. Outer wing spoilers should also act as speedbrakes. Click Here
3. Takeoff run distance isn't quite enough.
4. There's no Elevator Trim.
5. No overspeed flap load relief, which was a important feature Lockheed added (along with autoland).
6. Landing gear clips through gear doors at higher G loads.
7. Spoilers 2,3,6, and 7 stand straight up when turning and at max spoiler deployment.
8. Reverse Thrust can be used in air, Landing gear can be retracted on the ground.
@MintLynx yeah, I can't wait to see 5,000 parts assembled like that
@EDEN971 Nah cause lots of planes already have virtual cockpits that wouldn't work in SPVR (no gauges, no movable levers, etc)
Flight dynamic are alright, but I shouldn't be able to climb and hold 85 knots. The stall speed could be increased. I managed to get the aircraft airborne in 2,000 feet of runway, which isn't realistic unfortunately. The rear fuselage taper is a bit weird too.
@PaperPlaneHasDream I actually contacted a mod for the removal of the posts that were mine and not credited. They removed them, and hopefully this guy will stop doing this.
This design looks like it was made by qingyuzhou/savageman
@elevatormann Thank you, I've tried to make sure that all parts that can make it more realistic are added.
@PlaneFlightX Thank you for the encouragement! This build has taken a lot of time and effort, and I think it would not be possible without encouragement and amazed comments. The final build will be north of 15,000 parts.
@Kennneth I'll link you my current best one, just for you.
@hpgbproductions My FPS is fine when recording, but playback is really slow. And when I set the aircraft to start playback, it explodes. Could this be because the airplane is trying to teleport through a mountain to the start position? And maybe you could disable physics when the airplane goes to set position somehow to avoid flaps and complex parts from exploding?
Great April Fools' joke! I wonder just two things though:
How are people making this much power?
If you guys really are working on fuselage holepunch and computer part
(computer part would be able to take regular FT input and make an output, say I wanted a variable called "aileron" and didn't want to have to spam the code into every aileron rotator).
It would make building much easier and would allow us to set variable names and inputs. It would simplify FT code for the actual rotators so much. Instead of having to put in the code for the aileron movement, I could just put in
"Aileron" * clamp01(Activate8)
Or something to that effect.
@realSavageMan We need Multiplayer, buttons that can be assigned custom outputs (buttons you can click that give an FT input out, say I press the autopilot button and it changes the value "autopilot" to 1, so the elevators, ailerons, engines, etc can read "autopilot = 1"
The glass idea is great but we need anti-fuselage blocks that can just punch holes in other fuselage blocks. Actual legitimate holes that you can select things behind.
@1918 Nice, BTW I don't know how you managed to keep the plane around 2000 considering that the wings are 840 each. If you did use the full wings, that means the part count is 83% wings.
(Edit) I now see that you changed the landing gear and engines (and removed the leading edge flap hinges, nooooo), which accounted for half the wing's parts. (about 400)
@MajorSix I thought you guys might enjoy putting in onto your own 767-400! I have also made the 800 part wing for the 747 and the 407 part wing for the 757.
Lots of parts! the plane is becoming a bit too much maybe.... But it's a great project and I really enjoy making things work (like the landing gear). The mechanism took a really long time because I wanted to make it as accurate as possible.
@Zanedavid I started an interior on this aircraft, but unfortunately it became extremely difficult to do the nose. there is so much paneling, it's almost impossible.
This design and detail level is very impressive. You did a great job of seeing all the smaller details that people usually miss. When I get access back to my good PC, I will make sure that I test it out fully. But for now, great job! The nose gear has got to be the most detailed one ever, and the amount of parts shows that you truly did think of everything.
I quite like your designs and the way you conserve parts. I'm a fan of this design, but maybe you could make the flaps have three sections next time? If you don't mind, I'd like to show you a little teaser on what I've been working on. I also made a 747 Wing that you might be interested in, but be warned that one wing is more than this entire aircraft.
P.S. You really should disable drag on decals and other non-essential drag parts.
T me and it looks very nice! I won't be able to test it until my school reopens (my good PC is at school) Part count under 4k? And did you make the landing gear unretractable on the ground?
@1918 Be my guest, always happy to help out. By the way, the wings work for all variants of the 747 except the -8, as long as you take the winglet off. Those are the PW4000 engines though, so those would need to be changed as well.
You will want to compare TargetHeading to your aircraft heading.
You will want to compare TargetElevation to your airplane's pitch angle.
clamp01(TargetSelected) will turn on and off the system.
You can use the TargetHeading to find the heading to fly. You can use TargetElevation to find out of the thing is above or below you, and therefore pitch the airplane to that degree to fly directly towards the target.
@PlaneFlightX Sounds good to me! I've actually written out all of the codes that I will need, and what will do each thing. There will be two modes of speed control, custom and set which I will explain in a later post.
Some of these builds you just look at and wonder "why?"
+1@Dann810 You're right about the all-flying tail, which you did do very well. However, there is still a trim system for the all-flying tail. I can help with some FT if you like for your next plane. If I had to pick two most important things, it would be reverse thrust in the air and landing gear retraction on the ground. You can fix the reverse thrust in the air by using a
+1*clamp01(AltitudeAgl (Lessthansign) 10)
and fix the ground gear retraction using a*clamp01(AltitudeAgl (greaterthansign) 10)
.@Dann810
Pros:
1. Good visual model, you got the 757'esque nose perfect
2. Suspension acts really nicely.
3. Pretty realistic acceleration and braking for the weight.
4. Flaps are realistic.
5. Low speed performance is good.
Cons:
+11. Nose gear steering shouldn't need a lock, and it doesn't have quite enough traction for turning.
2. Outer wing spoilers should also act as speedbrakes. Click Here
3. Takeoff run distance isn't quite enough.
4. There's no Elevator Trim.
5. No overspeed flap load relief, which was a important feature Lockheed added (along with autoland).
6. Landing gear clips through gear doors at higher G loads.
7. Spoilers 2,3,6, and 7 stand straight up when turning and at max spoiler deployment.
8. Reverse Thrust can be used in air, Landing gear can be retracted on the ground.
@MintLynx yeah, I can't wait to see 5,000 parts assembled like that
+1@EDEN971 Nah cause lots of planes already have virtual cockpits that wouldn't work in SPVR (no gauges, no movable levers, etc)
He was a good man who made one mistake.
+1Nice
+1@Luxray102 thank you, my goals are actually a bit bigger lol
The plan is to have the best airliner on the site in general.
+1@Thecatbaron I'm holding back on the 767 till this comes out.
+1@Walvis remember, it can take FT code.
+1@asteroidbook345 I think I'll be the virgin considering I made one backup altimeter with 200 parts. check my posts if you need it.
+1@UsernameTH5 you did a good job overall, practice makes perfect!
+1Awesome, let me check the flight dynamics
Flight dynamic are alright, but I shouldn't be able to climb and hold 85 knots. The stall speed could be increased. I managed to get the aircraft airborne in 2,000 feet of runway, which isn't realistic unfortunately. The rear fuselage taper is a bit weird too.
+1Can't wait till I can get my 767 in here
+1@Alfredali1382 Oh ok, got it
+1@PaperPlaneHasDream I actually contacted a mod for the removal of the posts that were mine and not credited. They removed them, and hopefully this guy will stop doing this.
This design looks like it was made by qingyuzhou/savageman
+1@PlaneFlightX correct, the 767 static display mod will have one more part than the Yamato.
+1@Alfredali1382 You just need to incorporate rotators and make the landing gear turn and retract. That's all you really need.
+1@elevatormann Thank you, I've tried to make sure that all parts that can make it more realistic are added.
+1@PlaneFlightX Thank you for the encouragement! This build has taken a lot of time and effort, and I think it would not be possible without encouragement and amazed comments. The final build will be north of 15,000 parts.
@Kennneth I'll link you my current best one, just for you.
@realSavageMan
+1@CRJ900Pilot
@Augusta
This plane needs a serious update, it doesn't have the right flight model at all.
+1@Suubk27 Sure, I made much more progress so I can make a new post now
+1Quite nice and thank you for crediting! How do I use the thrust reverser?
+1@hpgbproductions My FPS is fine when recording, but playback is really slow. And when I set the aircraft to start playback, it explodes. Could this be because the airplane is trying to teleport through a mountain to the start position? And maybe you could disable physics when the airplane goes to set position somehow to avoid flaps and complex parts from exploding?
+1@MassiveSimurgh Oh lol thanks haha
It didn't have any actual problems, but it was never made for an airbus so that explains any possible fitment issues.
+1I like this! You did a good job with the clean nose.
Now all I'm waiting for is a full interior passenger widebody! 777 maybe?
+1@MassiveSimurgh Did you give credit to me lol or is this not the nose that you modified from mine?
+1Great April Fools' joke! I wonder just two things though:
How are people making this much power?
If you guys really are working on fuselage holepunch and computer part
(computer part would be able to take regular FT input and make an output, say I wanted a variable called "aileron" and didn't want to have to spam the code into every aileron rotator).
It would make building much easier and would allow us to set variable names and inputs. It would simplify FT code for the actual rotators so much. Instead of having to put in the code for the aileron movement, I could just put in
"Aileron" * clamp01(Activate8)
Or something to that effect.
@realSavageMan We need Multiplayer, buttons that can be assigned custom outputs (buttons you can click that give an FT input out, say I press the autopilot button and it changes the value "autopilot" to 1, so the elevators, ailerons, engines, etc can read "autopilot = 1"
+1The glass idea is great but we need anti-fuselage blocks that can just punch holes in other fuselage blocks. Actual legitimate holes that you can select things behind.
@1918 Nice, BTW I don't know how you managed to keep the plane around 2000 considering that the wings are 840 each. If you did use the full wings, that means the part count is 83% wings.
(Edit) I now see that you changed the landing gear and engines (and removed the leading edge flap hinges, nooooo), which accounted for half the wing's parts. (about 400)
+1@Concordo Unfortunately I can't but that would nice if I could run it.
+1@Z3chi0 Thank you, took a really long time!
@IdnManufacturer Thank you!
@MajorSix I thought you guys might enjoy putting in onto your own 767-400! I have also made the 800 part wing for the 747 and the 407 part wing for the 757.
+1@tsampoy @SyntheticL
Lots of parts! the plane is becoming a bit too much maybe.... But it's a great project and I really enjoy making things work (like the landing gear). The mechanism took a really long time because I wanted to make it as accurate as possible.
+1@Sinnacraft Thank you!
+1@asg Lol I made the flaps and wings, also all control surfaces. If you want to download the wing alone, click Here
+1100
+1@Zanedavid I started an interior on this aircraft, but unfortunately it became extremely difficult to do the nose. there is so much paneling, it's almost impossible.
+1This design and detail level is very impressive. You did a great job of seeing all the smaller details that people usually miss. When I get access back to my good PC, I will make sure that I test it out fully. But for now, great job! The nose gear has got to be the most detailed one ever, and the amount of parts shows that you truly did think of everything.
+1@Jelybaca
I quite like your designs and the way you conserve parts. I'm a fan of this design, but maybe you could make the flaps have three sections next time? If you don't mind, I'd like to show you a little teaser on what I've been working on. I also made a 747 Wing that you might be interested in, but be warned that one wing is more than this entire aircraft.
P.S. You really should disable drag on decals and other non-essential drag parts.
+1@Sinnacraft Alright! Did you/will you add pitot tubes, static ports, AOA sensors, etc?
+1@FujiwaraAutoShop It can run pretty well if you have a 9th gen CPU and a 1070/2060/3060+ GPU, it's only 2500 parts lol
+1T me and it looks very nice! I won't be able to test it until my school reopens (my good PC is at school) Part count under 4k? And did you make the landing gear unretractable on the ground?
+1@IceCraft I have a 4500 part one, check my profile.
+1@1918 Be my guest, always happy to help out. By the way, the wings work for all variants of the 747 except the -8, as long as you take the winglet off. Those are the PW4000 engines though, so those would need to be changed as well.
+1No more updates??? Btw that second picture is great!
+1@Sinnacraft its good, I can't be bothered to make MF version lol
+1You will want to compare TargetHeading to your aircraft heading.
+1You will want to compare TargetElevation to your airplane's pitch angle.
clamp01(TargetSelected) will turn on and off the system.
You can use the TargetHeading to find the heading to fly. You can use TargetElevation to find out of the thing is above or below you, and therefore pitch the airplane to that degree to fly directly towards the target.
+1@PlaneFlightX Sounds good to me! I've actually written out all of the codes that I will need, and what will do each thing. There will be two modes of speed control, custom and set which I will explain in a later post.
+1@Sinnacraft You can reduce mass to zero for all components if you want the flaps to stop shaking.
+1What do you get when you mix an ERJ 145 and MD-80?
This design is a few years old now, but I have never been able to get another aircraft that performs so well on landing.
+1