89.2k laSoul Comments

  • Cyberpunk 2077- Militech Basilisk 6 months ago

    @EternalDarkness I just opted for flattened resized wheels. I missed the update on Funky so I never tried learning it. Most I have are some funkyprefab subassembly parts from random creations.

  • Cyberpunk 2077- Militech Basilisk 6 months ago

    @EternalDarkness Good chance to burn some creative fuel before the sequel pops out. Who knows, maybe I won't have to fake hovering anymore!

  • SimplePlanes 2 Announcement Trailer 7 months ago

    If I can make more pod racers, I'm in.

  • Cowboy Bebop - Swordfish II 1.4 years ago

    @Potato21 Likewise! I love each iteration people make on these. Keeps getting better by the update

  • Cowboy Bebop - Swordfish II 1.4 years ago

    Oh fantastic! Could pit this one against mine and get a lil dogfight going now

  • car 2.2 years ago

    Car so gud it revived me from the dead.

    +6
  • Dune 2-seater. Working Wings 2.5 years ago

    @Welliedowner It turned out fantastic. Funny enough, the only thing that bummed me is that the suuuper small prop got removed from the landing gear. I mainly used that for the similar sound it did to the movie's.

    Mad props on getting the weight and mass distribution down too. The pain was indeed worth it.
    Although if I'm not mistaken, people have made ornithopters working before, not the movie type, but flappers and DaVinci styled crafts way way back

    +1
  • Dune- 2 Seater Ornithopter 2.5 years ago

    @Wellidowner You'll need two things
    1: The hinge rotator which moves at the extremely high rpm, feel free to copy paste the command inside mine.
    2. A seccond rotator, this time connected to a real wing, only that every time it moves upward, the wing has to face vertically, and when it's flapping down, it has to face horizontally.
    A gyroscope should be able to hold the balance, specially with at least 4 wings on the craft.
    In order:
    Hinge goes up- wing faces vertically
    Hinge goes down- wing faces horizontally
    If you want to counteract the angular thrust of the rotator, make the front and back wings rotate in the opposite direction.

  • N1 Naboo fighter 2.8 years ago

    @MVC Context loss tends to happen, no harm done, cheers!

  • N1 Naboo fighter 2.8 years ago

    @MVC Both of your statements were irrelevant and rude, when all Cat wanted to do was show a neat creation they made. Being first or last on making a craft means nothing, there's no trends, only free time to make fun stuff.

  • N1 Naboo fighter 2.8 years ago

    @MVC There's actually about 10, no one's late, you're just impertinent

  • Tire hovercraft 2.9 years ago

    They're usually what I use for levitation in my crafts.
    With XML modding, you can scale them down up to 0.02 and still have them function, to hide inside crafts and make really high levitation.

  • ARC-170 2.9 years ago

    Fantastic, can pit it against my Torrent figher, haha!

  • swordfish 6 Vr 2.9 years ago

    Oh hey I've considered making this one too! Too cool of a ship not to

    +1
  • Star Wars- Rogue Shadow 3.0 years ago

    @EchoWhiskey11 I used the XML modding to drop both weight and drag from the decor of the body to 0.
    There's an internal square where it holds wings, VTOL, 4 equal weight points and the gryo. You can also keep adding equal weight points for a heavier simulation if accuracy's your game. I think you can also tune jet engines to provide the glow and flame without providing actual force, so hopefully that can help to make things fly straight.
    As long as every part you put on has no weight or drag, the initual square will be the only thing that matters to fly right.

    +1
  • Star Wars ST-70 Razor Crest 3.0 years ago

    @EchoWhiskey11 I feel that. Just finished the cockpit of the Rogue, and the only extra interior I'd show is landing bay. Hard part's keeping the craft under 1k parts, but I think I can manage with some size tricks.
    Hope to see another one from ya too!

    +1
  • Dune- 2 Seater Ornithopter 3.0 years ago

    @RC1138Boss It means @jamesPLANESii knows the entire script of Shrek 1, 2 and 3

    +1
  • Star Wars ST-70 Razor Crest 3.0 years ago

    Oof, more I look at this one, the larger the urge to make the Rogue Shadow from Force Unleashed, haha

    +6
  • Dune- 2 Seater Ornithopter 3.0 years ago

    @DeezDucks Nostalgic in a way

    +1
  • Over the sands of Arrakis... [TEASER] 3.0 years ago

    Looking great, props on part efficiency and smoothness!

  • Thopter (Dune Ornithopter) 3.0 years ago

    Great work, funny enough, both yours and mine suffer from the cockpit zone being about 2 feet too long in comparison to the OG. Neat trick on getting the wing vibration and positions.

  • Dune- Ornithopter 3.1 years ago

    @Axartar Surprisingly easy actually!
    Similar dynamics to quadcopters in a way. I made the back flaps work at an inverse so they cancel out the front's. This combines with the landing gear's "suspension" rotator hinge looseness made them shake minimally.
    Last little trick was reducing the fuselage weight to almost nothing on the wings, the vibrating rotator doesn't move much mass, so it doesn't vibrate against the weight of the craft. It's the reason why I didn't just make everything weightless, would've ruined flight.

    +3
  • Dune Ornithoptor 3.1 years ago

    I think the culprit for flat spinning might be in the wings! While the Funky on all the flapping wings is identical, the game might not run them so. I think structural panels might be the way to go.

    Used them + putting Yaw power on the gyroscope and it flies quite nice!

  • Dune- Ornithopter 3.1 years ago

    @MAHADI Guess I called it quits since I'm spending my time on other things. More spent on painting and later on job hunting, so lack of time to even get good at this game now.
    @KingOog000 And go for it, make one too, go wild! Steal the vibrating rotators for the wings if you'd like, makes it quicker to build.

    +3
  • Dune- Ornithopter 3.1 years ago

    @Planedude69 I think Snow built a square rotator that could do side swings, and the input was Funky [ sin(Time * 1080) ]
    Tested to see if it worked on other rotators and it did! I tied it to action group was all.
    Use the Overload mod and define sin(Time * X) , and whatever number you like is the speed. I did 3000 on the flaps

  • Dune- Ornithopter 3.1 years ago

    @ForwardUntoDawn I built this with 4 year old game mechanics cause I barely know the new ones, so you'll likely make a better one. Good luck!

    +2
  • Dune- Ornithopter 3.1 years ago

    @AWESOMENESS360 Wouldn't have been as neat without the program info @SnoWFLakE0s tossed onto me, so cheers for that mate. Final post shines because of that!

  • The last post, simple loveletter 3.1 years ago

    @SnoWFLakE0s Thank you! Got the Ornithopter wings vibrating now

    +1
  • The last post, simple loveletter 3.1 years ago

    @SnoWFLakE0s
    Already noticed a few improvements on fuselage size modding and symmetry! That and utilizing math equations to make parts move at repeating or rotating intervals. Is there any forum post or mod which shows you different ways to code a gizmo?

  • Solaris Vagus | H-Class Helicopter 6.4 years ago

    Ever thought of sourcing your creations into meshes for another game? You could make a pretty good Starcraft-esq game with all of your designs already.

    +3
  • 1993 Batmobile 6.6 years ago

    @Dllama4 Took me long enough, eh? haha

  • Steampunk Copter- "Moai" 6.6 years ago

    @GearsNSuch Gizmos are a shortcut to lower part count, more detail, less lag for people.

  • Pod Racer- Battering Acid 6.6 years ago

    @Taviatormaster An xml alteration to flatten their mesh, but keep the physics in check.

  • SBC-01B Valoran Class 6.6 years ago

    While dropping a grand of pieces, I still have to say, it's impressive nonetheless the amount of detail kept.

  • P-Gen Mining Cycle 6.6 years ago

    @Authros NO, WE DON'T TALK ABOUT AC7 EVER

  • Pod Racer- Battering Acid 6.6 years ago

    @Taviatormaster Nope

  • P-Gen Mining Cycle 6.6 years ago

    @TakicraftCorporation Try the gun and trim, hehehe

  • QC-28.32 Intercity "high speed" train 6.6 years ago

    Holy frikkin hell.

  • Leviracer- "Classic" 6.6 years ago

    @dogerki Under the steering wheel, and just changing the controls in the VTOLS.

  • Leviracer- "Classic" 6.6 years ago

    @Flamingpilot Don't credit me, feel free to use it.

    +1
  • Beluga 6.6 years ago

    Yay you finished it

  • Dieselpunk- Elco Swordbraker 6.6 years ago

    @GameAholicWolf I have some of those made.

  • I'm in tears 6.7 years ago

    @Thomasj041 Yeah. Here, lol.
    Nah, I lost everything, music, drawing, this game, all games.

  • Dieselpunk- Elco Swordbraker 6.7 years ago

    @spefyjerbf Boats and planes go well together, lol.

  • Dieselpunk- Elco Swordbraker 6.7 years ago

    @Cream Thanks dude, this one was definitely one of the funner ones

  • Lego Batwing 6.7 years ago

    This is too good

  • Piaggio P.140 Anatra 6.7 years ago

    Coooooooot

  • AV-22 SparrowHawk : Snow Owl Edition 6.7 years ago

    I should inform you that repainted builds are not allowed on here. If you do not add anything new to a build, it's just considered copying. Check the rules tab if you're ever curious about any other things to learn! Cheers.

  • Dieselpunk- Brazenclout Einrad 6.7 years ago

    @Seeras Nope, but I will definitely do so this summer!

  • Dieselpunk- Brazenclout Einrad 6.7 years ago

    @Seeras Yep! Not the first person to say it too