@Zoomzoom999 I'd change the rules a little bit, 100 parts is very low for making a racing car with decent suspension..., I'd leave it at 200 max, but limit hp to 300hp.
2500lb will be hard without modding. I'll give it a try tho (remember the cockpit alone is 550lb).
you have to consider lag, I've done races on MP before, and cars tend to "teleport" a lot. for this you'll have to set up a max part count. for two cars or even three, the server can perfectly handle +800 parts cars, but for more players, you need lesser parts vehicles(300 is fine and allows for lots of creativity), as not everyone has a top-end pc that can handle the burden withouth crashing to desktop. For close maneuvers or overtaking a player, it is important to keep your distance, as lag and teleporting can make you crash that vehicle as if it was magic. it is very important to have a stable car, so it doesnt wobble around or lose control in mid of a straight, making everyone behind it crash or explode.
1) I discovered this game via Phlydaily, who is one of my favourite youtubers. he used to do a lot of SP content 3 years ago. Currently he's my N°1 source for WarThunder content.
2) I play this game to test out my designs, as a child, I loved playing with legos and I've designed a lot of vehicles through my life, but never been able to test them in a live platform until I found simpleplanes. I know SP has it's limits, so I can't test my full range of designs, but it's enough for the simple ones like planes or cars.
3) I do specialize in complex-precision mechanisms, I like building stuff as smooth as possible and give a try to low part-complex designs (my F1 car is proof of that). my only rule is to make designs realistic, wich can give me quite trouble during tournamets, but I like the challenge nontheless. Bonus: I'm studying car mechanic, so I try to apply everything I learn on my designs on SP.
4) Both, I like the old challenge/tournament community, sadly lots o players from that era have left. I did a lot of roleplay back then too. From new community: SP is being pushed beyond its limits, with insanely complex designs and smooth beautiful planes. also the guy who made that anime doll some years ago, to think he made a walking doll with just gyroscopes is insane!
5) my nickname can be traced back a decade ago or so, my nick is just my name but replace an "S" with an "X"(putting X in your name was the cool thing back in the day)
43 is because of my favourite Nascar racing car, as I have the hotwheels car since I was a kid, and I loved watching nascar races on the TV.
@hopotumon seems like my plane has been doing well so far and already shown one of it's tricks on the last dogfight (that sideways barrel roll), Let's pray it can do even better on the following combats with some unexpected tactics!
some design flaws: the exhaust tubes are too long (reduce by 1.5 SP units), so they crash with the ground and prevent a VTOL take-off. the Cockpit is not in the actual "cockpit" of the plane, not allowing a "cockpit vew" of the aircraft. the large tail may crash if the pilot is not careful in a landing, as the rudder are too close to the ground.
about mods...what about the tracks mod? some of us are kinda tired of using+20 wheels just to make a simulated tank suspension, also the wheels get very buggy when you put them under a +60ton tank... and in past RP's, including the Jundroo war, we used mods.
as an old ally of Simplelandia, the FFWI offers their units to your service. I noticed that you don't have patrol boats, so maybe you could evaluate the CHL Kitsune for service on simplelandia
@DuckMint no need for an actual road, just a dirt road similar to rattlesnake but half the road wide. but needs to have a smooth surface so cars with real life size won't get stuck by a bump
maybe we could use 1:1 planes, cars, etc for the new image, either fictional or replica, so it represents the actual state of the game(I hope replaicas with logos don0t get copyrighted tho, like Audi's and such...
@logizAircrafts thank you! :3 the engine is a piston engine I made a time ago for a plane contest, and since it has very good torque and speed, along with the capability of working underwater, I've decided to use it in a variety of things, from a twin engine plane, a truck and now a ship!
@Winstonlharambe at some point I had to re-make my patrol boat, it saw wide service in the Jundroo war two years ago, and I was lacking the skill to do it until now :3
do you have the Landing gear subassemblys? my plane has some troubles right now with the rear LG (cannard with rear engine)
@Zoomzoom999 I'd change the rules a little bit, 100 parts is very low for making a racing car with decent suspension..., I'd leave it at 200 max, but limit hp to 300hp.
2500lb will be hard without modding. I'll give it a try tho (remember the cockpit alone is 550lb).
Bakuretsu, Bakuretsu, La La La!
you have to consider lag, I've done races on MP before, and cars tend to "teleport" a lot. for this you'll have to set up a max part count. for two cars or even three, the server can perfectly handle +800 parts cars, but for more players, you need lesser parts vehicles(300 is fine and allows for lots of creativity), as not everyone has a top-end pc that can handle the burden withouth crashing to desktop. For close maneuvers or overtaking a player, it is important to keep your distance, as lag and teleporting can make you crash that vehicle as if it was magic. it is very important to have a stable car, so it doesnt wobble around or lose control in mid of a straight, making everyone behind it crash or explode.
+11) I discovered this game via Phlydaily, who is one of my favourite youtubers. he used to do a lot of SP content 3 years ago. Currently he's my N°1 source for WarThunder content.
+12) I play this game to test out my designs, as a child, I loved playing with legos and I've designed a lot of vehicles through my life, but never been able to test them in a live platform until I found simpleplanes. I know SP has it's limits, so I can't test my full range of designs, but it's enough for the simple ones like planes or cars.
3) I do specialize in complex-precision mechanisms, I like building stuff as smooth as possible and give a try to low part-complex designs (my F1 car is proof of that). my only rule is to make designs realistic, wich can give me quite trouble during tournamets, but I like the challenge nontheless. Bonus: I'm studying car mechanic, so I try to apply everything I learn on my designs on SP.
4) Both, I like the old challenge/tournament community, sadly lots o players from that era have left. I did a lot of roleplay back then too. From new community: SP is being pushed beyond its limits, with insanely complex designs and smooth beautiful planes. also the guy who made that anime doll some years ago, to think he made a walking doll with just gyroscopes is insane!
5) my nickname can be traced back a decade ago or so, my nick is just my name but replace an "S" with an "X"(putting X in your name was the cool thing back in the day)
43 is because of my favourite Nascar racing car, as I have the hotwheels car since I was a kid, and I loved watching nascar races on the TV.
@Nerfaddict If you wish so!
if you want a new set of wheels, I can tune them for you to very specific settings
I already forgot the rules, but my team's car is still in the garage awaiting for a race.
the cockpit has an inverted "water drop" shape, that woud cause unnecesary drag. the shortest section should be at the front
+4@hopotumon seems like my plane has been doing well so far and already shown one of it's tricks on the last dogfight (that sideways barrel roll), Let's pray it can do even better on the following combats with some unexpected tactics!
I like how the cockpit is tilted upwards, gives a lot more comfort when working while looking up!
some design flaws: the exhaust tubes are too long (reduce by 1.5 SP units), so they crash with the ground and prevent a VTOL take-off. the Cockpit is not in the actual "cockpit" of the plane, not allowing a "cockpit vew" of the aircraft. the large tail may crash if the pilot is not careful in a landing, as the rudder are too close to the ground.
@Othawne wow, now that's real patience! xd
I suppose this is well over 1200 parts?
@Eman2312 ok
any limit on wheels or engines?, any maximum dimensions?
get well soon mate!
+2is it the G-2? I just bought it yesterday on WarThunde nad is amazing :3
@armanla777 that's good to hear!
@Botfinder just asking, because the recent update on WT is exactly about radar systems and tracking/target lock xd
if it's just a precedural map, does it mean that the map is unique for every player that downloads the mod?
@Botfinder is that a WarThunder reference?
about mods...what about the tracks mod? some of us are kinda tired of using+20 wheels just to make a simulated tank suspension, also the wheels get very buggy when you put them under a +60ton tank... and in past RP's, including the Jundroo war, we used mods.
@Strikefighter04 It's an honour to provide units for Simplelandia, I hope I can meet the expectations.
@Strikefighter04 thanks! it can be equipped with different armament if you wish to!
+1as an old ally of Simplelandia, the FFWI offers their units to your service. I noticed that you don't have patrol boats, so maybe you could evaluate the CHL Kitsune for service on simplelandia
+1@Axartar good that it's put to good use n.n
+1@Axartar awesome! have you driven one before?
@Axartar xd
it has been years since I last saw a dragon on this site!
+1@DuckMint no need for an actual road, just a dirt road similar to rattlesnake but half the road wide. but needs to have a smooth surface so cars with real life size won't get stuck by a bump
+1Auf Wiedersehen mein komrade!
@ViridiCinis thank you very much :3 hope you enjoy this car!
@ViridiCinis thak you very much!
maybe we could use 1:1 planes, cars, etc for the new image, either fictional or replica, so it represents the actual state of the game(I hope replaicas with logos don0t get copyrighted tho, like Audi's and such...
+1nice vrhicle mate, long time no see
+1isn't 20ft a bit too wide for an F1 car?... just asking
@logizAircrafts although I had to limit the RPM's a bit to 75% due to the engine blowing up past that limit xdd
@logizAircrafts thank you! :3 the engine is a piston engine I made a time ago for a plane contest, and since it has very good torque and speed, along with the capability of working underwater, I've decided to use it in a variety of things, from a twin engine plane, a truck and now a ship!
@logizAircrafts
@TheblueRobotProduct @SakuraSaku @Griffinthedragon thank you very much!
+1@Winstonlharambe at some point I had to re-make my patrol boat, it saw wide service in the Jundroo war two years ago, and I was lacking the skill to do it until now :3
+1@spefyjerbf @Mumpsy thank you very much guys!
@MrVaultech Thank you very much! >w<
can I use this turret on my Patrol boat?
tried to land it on my patrol boat, it nearly sunk my ship by just landing due to weight...
+1@Bman01 latest version of the M.A Raven
@Bman01 Latest version of M.A red arrow
@Bman01 ok, please specify the armamennt required for the mission so I can upload a variant fitting the requirements.
M.A is ready to provide aircraft support, with the both combat proven M.A Raven and M.A red arrow, being 5th and 3rth gen respectively
+1