Dear friends, the results of the challenge will be progressively updated on this page. Once the planes are scored, they will move on to the next phase of the challenge, until its completion. The challenge videos will also be published. Enjoy it.
@RussianAS
You're right, I had too much coke! Hehehe. I don't know why in the cannon part, the specifications, say it is 75mm. I understand that the appearance is more than a 30mm or something ... maybe a 50mm caliber... I understand that a 75mm cannon would be almost like an anti-tank weapon
@mushr0om I just tried the Script, but it doesn't work, the problem persists. I will try to test Unity version 2018.3.8f1... I comment on the results obtained ...
@WNP78 I'll keep that in mind. I am going to test the Script that has happened to me and now I tell you. If it doesn't work well, I'll try installing a version of Unity. This effect happens to me with the new maps, but not with the ones developed before the Unity and SimplePlanes update. Thank you so much for help me!
@Kakhikotchauri1 Hello, thank you very much for the reply! I use Unity version 2018.4.18f1 compatible with the latest mod tools for SimplePlanes 1.9.205.0. The map size is huge 75000x75000. I don't use lighting or special effects to make it run more smoothly. From what you're saying, it may be the Unity version... Can you share your version of SimplePlanes Mod Tools through Google Drive? I'm going to try installing the version you have of Unity. I trust it will work with the current version of SimplePlanes. This had not happened to me until now... Other maps that I have made before SimplePlanes update worked perfectly... We are writing, thank you very much for the help!
@jamesPLANESii When I load old maps edited with the previous version of Unity, I don't have this problem ... I understand it's something from the terrain in unity, but I don't know what it can be.
@Carbonfox1 Thank you very much, my friend! I tried in any case to make a plane as stable as possible, but I think I have a problem with the drag system of the game, which does not apply exactly symmetrically in different parts of the plane. That makes me have that slight tendency to turn. However, this is fixed by reloading the plane. At least it works for me.
@BebekPerang The challenge map will be published when it ends. In this way, all participants experience a plane to face unknown situations, turning the challenge into a more exciting adventure!
Ease of maneuver -
19
/30ptRealistic model -
38
/70ptDetails, paint and accesories -
9
/30ptRealistic weapons and behaviour -
15
/40ptBuild quality -
15
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt116pt
Ease of maneuver -
13
/30ptRealistic model -
25
/70ptDetails, paint and accesories -
15
/30ptRealistic weapons and behaviour -
18
/40ptBuild quality -
10
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt101pt
Disqualified
Your entry must be more than 230 parts and less than 750 parts
Disqualified
This is a space plane not an airplane... sorry
Disqualified
Your entry must be more than 230 parts and less than 750 parts
Ease of maneuver -
12
/30ptRealistic model -
50
/70ptDetails, paint and accesories -
5
/30ptRealistic weapons and behaviour -
15
/40ptBuild quality -
20
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt122pt
Ease of maneuver -
0
/30ptRealistic model -
5
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
10
/40ptBuild quality -
2
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt47pt
Disqualified
Your entry must be more than 230 parts and less than 750 parts
Disqualified
Your entry must be more than 230 parts and less than 750 parts
Disqualified
Your entry must be more than 230 parts and less than 750 parts
Ease of maneuver -
25
/30ptRealistic model -
45
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
20
/40ptBuild quality -
10
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt130pt
Ease of maneuver -
20
/30ptRealistic model -
40
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
20
/40ptBuild quality -
5
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt115pt
Ease of maneuver -
13
/30ptRealistic model -
15
/70ptDetails, paint and accesories -
7
/30ptRealistic weapons and behaviour -
0
/40ptBuild quality -
8
/30ptMission Fulfillment -
??
/100ptFair play -
0
/20pt43pt
Ease of maneuver -
19
/30ptRealistic model -
20
/70ptDetails, paint and accesories -
13
/30ptRealistic weapons and behaviour -
28
/40ptBuild quality -
15
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt115pt
Ease of maneuver -
0
/30ptRealistic model -
15
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
10
/40ptBuild quality -
10
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt65pt
Ease of maneuver -
13
/30ptRealistic model -
30
/70ptDetails, paint and accesories -
7
/30ptRealistic weapons and behaviour -
25
/40ptBuild quality -
15
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt110pt
Ease of maneuver -
20
/30ptRealistic model -
40
/70ptDetails, paint and accesories -
22
/30ptRealistic weapons and behaviour -
28
/40ptBuild quality -
18
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt148pt
Ease of maneuver -
15
/30ptRealistic model -
40
/70ptDetails, paint and accesories -
19
/30ptRealistic weapons and behaviour -
20
/40ptBuild quality -
15
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt129pt
Disqualified
Your entry must be more than 230 parts and less than 750 parts
Ease of maneuver -
20
/30ptRealistic model -
25
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
0
/40ptBuild quality -
10
/30ptMission Fulfillment -
??
/100ptFair play -
0
/20pt65pt
Ease of maneuver -
20
/30ptRealistic model -
25
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
0
/40ptBuild quality -
10
/30ptMission Fulfillment -
??
/100ptFair play -
0
/20pt65pt
Ease of maneuver -
10
/30ptRealistic model -
35
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
17
/40ptBuild quality -
7
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt99pt
Ease of maneuver -
15
/30ptRealistic model -
10
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
0
/40ptBuild quality -
6
/30ptMission Fulfillment -
??
/100ptFair play -
10
/20pt51pt
Ease of maneuver -
17
/30ptRealistic model -
40
/70ptDetails, paint and accesories -
15
/30ptRealistic weapons and behaviour -
20
/40ptBuild quality -
17
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt129pt
Ease of maneuver -
15
/30ptRealistic model -
10
/70ptDetails, paint and accesories -
10
/30ptRealistic weapons and behaviour -
10
/40ptBuild quality -
6
/30ptMission Fulfillment -
??
/100ptFair play -
20
/20pt71pt
@EternalDarkness Thanks for reporting the error. It is already solved ;-)
Dear friends, the results of the challenge will be progressively updated on this page. Once the planes are scored, they will move on to the next phase of the challenge, until its completion. The challenge videos will also be published. Enjoy it.
Area 88 challenge - results here - Live updates!
@jamesPLANESii Thank you very much!! :-D
@RussianAS
You're right, I had too much coke! Hehehe. I don't know why in the cannon part, the specifications, say it is 75mm. I understand that the appearance is more than a 30mm or something ... maybe a 50mm caliber... I understand that a 75mm cannon would be almost like an anti-tank weapon
@TheFantasticTyphoon Yes an Observation Helicopter and Recognition
Working in a Reco Copter!
@Rub3n213 https://www.simpleplanes.com/a/BIZsDp/Area88Challenge
@mushr0om I'm going to try it. Thank you!
@Kakhikotchauri1 Thank you very much, I am already in the process of reinstalling Unity, now I tell you if the change takes effect ;-) Thanks friend!
@mushr0om I just tried the Script, but it doesn't work, the problem persists. I will try to test Unity version 2018.3.8f1... I comment on the results obtained ...
@WNP78 I'll keep that in mind. I am going to test the Script that has happened to me and now I tell you. If it doesn't work well, I'll try installing a version of Unity. This effect happens to me with the new maps, but not with the ones developed before the Unity and SimplePlanes update. Thank you so much for help me!
@Roswell Thanks for your contribution. See if we can find a suitable solution to the problem. Thank you!
@mushr0om Thank you very much friend! I will test the script to see if we solve the problem, I will inform you shortly. Thanks thousands!
@Kakhikotchauri1 Hello, thank you very much for the reply! I use Unity version 2018.4.18f1 compatible with the latest mod tools for SimplePlanes 1.9.205.0. The map size is huge 75000x75000. I don't use lighting or special effects to make it run more smoothly. From what you're saying, it may be the Unity version... Can you share your version of SimplePlanes Mod Tools through Google Drive? I'm going to try installing the version you have of Unity. I trust it will work with the current version of SimplePlanes. This had not happened to me until now... Other maps that I have made before SimplePlanes update worked perfectly... We are writing, thank you very much for the help!
@jamesPLANESii When I load old maps edited with the previous version of Unity, I don't have this problem ... I understand it's something from the terrain in unity, but I don't know what it can be.
@jamesPLANESii Yes this is the problem, not show all terrain... i don´t know how to fix...
@Gestour @1342791782 @MOPCKOEDNISHE
@Kakhikotchauri1 @AtlasSP @SaintNPC
@BuiltBionixInd10 Yes please!
Very nice!!!
@Hedero I have taken as an example the design of the Saeta HA-400? HA-250 according to other sources. Check out here
@Carbonfox1 Thank you very much, my friend! I tried in any case to make a plane as stable as possible, but I think I have a problem with the drag system of the game, which does not apply exactly symmetrically in different parts of the plane. That makes me have that slight tendency to turn. However, this is fixed by reloading the plane. At least it works for me.
@hRmm Description available now ;-)
@BebekPerang The challenge map will be published when it ends. In this way, all participants experience a plane to face unknown situations, turning the challenge into a more exciting adventure!