I wonder if this will come in handy if my game crashes while saving. An alternative source for backups that’s running constantly would be great when that horrible moment happens.
@MonsterAvgeek this is a great question. That would offer the option to texture and turn emblems on our builds into a single part. That would be great for keeping those part counts down.
How hard would it be if implement the ability differentiate ammo on different cannons. This is mostly so I could make a fancy ammo counter in the new update
Maybe it could be something like CannonAmmo1
CannonAmmo2 or something like that. It could probably go up to six.
It looks great! The performance cost is very intense though. Even a small thirty two by thirty two image is around twenty parts performance wise.
If only the image generator made a pallet of colors the picture uses and just points to the colors instead of putting the same color In over and over per pixel for basic flat images. It would probably save some performance by shortening up the overall code output.
The fact this can handle sweep makes this much better then the previous generation of 3D wing. It’s also a little easier to add control surfaces to. I’m going to need to use this on my next build to really add that extra bit of realism.
Can we get more types of artificial horizon? The default just doesn’t match up with what I’m trying to do. some flat versions and grey versions would work really well with different types of gauge. A paintable 2d version would also be nice for digital displays.
I’d love to hop on the beta when that launches. Testing the new gear and being able to resume creation would be a godsend. Especially since I’ve put a few builds on hold waiting on the fuselage cutting feature and new cockpit functionality.
Also please, I make other things and heavily lean into vr builds nowadays. If you want more serious creations, I try and do that here and there. Not everyone needs to fly a giant evil Chad from a game that isn’t even out yet hahahaha!
It’s I’d bad that I take your missile system as a challenge (to probably end getting up blown up by lol)
Really great work though I’ve been highly excited and getting my hands back into building again since the announcement of SP2. I’m really excited to make some fun builds and fancy cockpits again.
@Graingy Pretty much. Heck there’s a dude named Peter sripol that makes a crazy build every year and has a YouTube channel. He made a build that’s like thirty six feet long one year. Looked like a train in the sky lmao!
@MrSilverWolf
This is much appreciated information. I’ll take it to note if someone outright re-uploads one of my builds again.
It happened once and it was a very distressing experience that put me off my game for quite a while. Allot of work goes into my builds especially in cockpit detail. To have it just stolen like that with zero effort put in was a hard thing to deal with, especially considering it was a very long term project that predated modern simple planes build systems.
Funny enough, I actually can as a curator. I’ve been working vr compatible airplanes for quite a bit so this build pretty much came out of the box ready to fly in VR with all of its collisions Set up. Lmao
@Rework
@Jwpdaviesjr I was honestly surprised ios beta was even a thing. It’s kinda cool but I’m still a Pc power user though. If only you could get overload and fine tuner scaling on mobile lol
@vonhubert yeah an extra internal axis would be great. You could assign it to a lever and then put a greater than function on it. Then when you pull it all the way back it activates a action group. It would be great for flap levers and ejector seat pull handles. The applications are limitless!
I asked this earlier but I think the question got buried. If I were to set the axis of a control base to a action group via xml. When VR releases will the control base output the action group of its set like that?
If so, that would really be handy for ejection seats and canopy releases. It also means I don’t need to rework the canopy release on my current build from the ground up.
Can I get a text example on how to use this? I’d like to put the new function to use. The post shows what the labels are capable of but it just doesn’t quite explain how to write the inputs.
Man now if only we could get a g-1000 and digital panels into the game as well. There are allot of work in progress builds of mine that could really use those.
Thanks allot! I’m hoping to put out a few new builds I’ve been working on for a while! What do you think on the mechanical instrumentation mod by the way? @Alta2809
@V well technically old hahah! I went off to college and just couldn’t do it for a long time as I pretty much never stopped working. I was recently invited back and I’ve been back in the swing of curating all over again. :)
still a nasty workaholic but I’m doing what I can hahaha.
I’ll also add that mobile is shaded a bit differently. Be cautious of cockpits that are all black colors as testing with the mobile criteria can result in people not being able to see control's due to having zero contrast against their surroundings.
Things like flight sticks and buttons can become invisible against their backgrounds like that unfortunately.
I wonder if this will come in handy if my game crashes while saving. An alternative source for backups that’s running constantly would be great when that horrible moment happens.
+10@MonsterAvgeek this is a great question. That would offer the option to texture and turn emblems on our builds into a single part. That would be great for keeping those part counts down.
+5An option to adjust the muzzle flash on cannons would be great for those planes that mount cannons instead of guns.
+5How hard would it be if implement the ability differentiate ammo on different cannons. This is mostly so I could make a fancy ammo counter in the new update
Maybe it could be something like CannonAmmo1
+3CannonAmmo2 or something like that. It could probably go up to six.
Will we get glass hollow fuselages? This would be a godsend for the new more realistic cockpits.
+3@xXLouisPlayzXx I curate vr creation's
+2It looks great! The performance cost is very intense though. Even a small thirty two by thirty two image is around twenty parts performance wise.
If only the image generator made a pallet of colors the picture uses and just points to the colors instead of putting the same color In over and over per pixel for basic flat images. It would probably save some performance by shortening up the overall code output.
+2The fact this can handle sweep makes this much better then the previous generation of 3D wing. It’s also a little easier to add control surfaces to. I’m going to need to use this on my next build to really add that extra bit of realism.
+2Can we get more types of artificial horizon? The default just doesn’t match up with what I’m trying to do. some flat versions and grey versions would work really well with different types of gauge. A paintable 2d version would also be nice for digital displays.
+2I’d love to hop on the beta when that launches. Testing the new gear and being able to resume creation would be a godsend. Especially since I’ve put a few builds on hold waiting on the fuselage cutting feature and new cockpit functionality.
+2Are we going to get multiple sizes and types of switch? I’d Like some ww2 style switches and extra levers for gears.
Maybe even some ejector seat pull handles and stuff
An option to custom build switches and controls would also be very handy.
+2test
< more testing
+2another test#. I may use this in future posts!!!
+2another test
+2bold,test
+2@TateNT34 let’s just say I had slipped Dorian it while no one was looking haha.
+1Also please, I make other things and heavily lean into vr builds nowadays. If you want more serious creations, I try and do that here and there. Not everyone needs to fly a giant evil Chad from a game that isn’t even out yet hahahaha!
+1@Unwanted it’s a curator thing.
+1@SCtheONE here’s the funny thing. It’s functionally only there for visuals. The fins don’t have flight physics.
+1It’s I’d bad that I take your missile system as a challenge (to probably end getting up blown up by lol)
+1Really great work though I’ve been highly excited and getting my hands back into building again since the announcement of SP2. I’m really excited to make some fun builds and fancy cockpits again.
@Graingy Pretty much. Heck there’s a dude named Peter sripol that makes a crazy build every year and has a YouTube channel. He made a build that’s like thirty six feet long one year. Looked like a train in the sky lmao!
+1@hpgbproductions AWSOME! Super exited for that~
Can’t wait to fly through some clouds in my somewhat secret new build in progress
+1@SIRCOMMANDER031 thanks allot! It took an obscene amount of time to develop
+1@MrSilverWolf
This is much appreciated information. I’ll take it to note if someone outright re-uploads one of my builds again.
It happened once and it was a very distressing experience that put me off my game for quite a while. Allot of work goes into my builds especially in cockpit detail. To have it just stolen like that with zero effort put in was a hard thing to deal with, especially considering it was a very long term project that predated modern simple planes build systems.
+1Sounds great, maybe I’ll shoot ya a ping if I have something that’s particularly difficult.@Rework
+1Funny enough, I actually can as a curator. I’ve been working vr compatible airplanes for quite a bit so this build pretty much came out of the box ready to fly in VR with all of its collisions Set up. Lmao
+1@Rework
@PlaneFlightX thanks allot! This should come very handy!
+1How did you commit this magic? And how do I obtain such power XD. This would make some amazing one part emblems.
+1@AndrewGarrison heheh this'll be chaos
+1@Jwpdaviesjr I was honestly surprised ios beta was even a thing. It’s kinda cool but I’m still a Pc power user though. If only you could get overload and fine tuner scaling on mobile lol
+1@vonhubert yeah an extra internal axis would be great. You could assign it to a lever and then put a greater than function on it. Then when you pull it all the way back it activates a action group. It would be great for flap levers and ejector seat pull handles. The applications are limitless!
+1I asked this earlier but I think the question got buried. If I were to set the axis of a control base to a action group via xml. When VR releases will the control base output the action group of its set like that?
If so, that would really be handy for ejection seats and canopy releases. It also means I don’t need to rework the canopy release on my current build from the ground up.
+1Thanks allot! This is going to come very handy in future builds.@HellFireKoder
+1Can I get a text example on how to use this? I’d like to put the new function to use. The post shows what the labels are capable of but it just doesn’t quite explain how to write the inputs.
+1A new rpm function dedicated to jets would also be nice to have for cockpit building.
+1Awesome! Is manually adding mods from the website also going to be an option @AndrewGarrison
+1Are spmods going to work in vr? I’d love to use the cctv mod for some mech action.
+1Man now if only we could get a g-1000 and digital panels into the game as well. There are allot of work in progress builds of mine that could really use those.
+1@V that’s cool! I may need to experiment with rotors a bit more then.
+1Paneling is a hard thing to do but man is it handy for making nice cockpits.
+1This is a pretty sweet creation! Is that rotor powered at all? if flys like it’s actually auto rotating.
+1Can’t wait to get back to building fancy cockpits! Getting some working stream gauge parts would be great for keeping those part counts down.
Hand building gauges is probably one of the most time consuming and part count intensive parts of a cockpit.
+1Thanks allot! I’m hoping to put out a few new builds I’ve been working on for a while! What do you think on the mechanical instrumentation mod by the way? @Alta2809
+1Never would have thought about shoving a cleaver into an airplane and using it like an engine hahaha
@crazyplaness for other new ones, I’m unsure unfortunately.
Though technically I’m not 100% new. I was part of the first group and got re-activated as one after being away for a few years.
I’ve been helping as much as I can.
@V well technically old hahah! I went off to college and just couldn’t do it for a long time as I pretty much never stopped working. I was recently invited back and I’ve been back in the swing of curating all over again. :)
still a nasty workaholic but I’m doing what I can hahaha.
If it isn’t too much trouble, may I make use of some of your displays on some future creations I have in the works?
What you have here is truly excellent! And it would really add some detail to a good cockpit.
I’ll also add that mobile is shaded a bit differently. Be cautious of cockpits that are all black colors as testing with the mobile criteria can result in people not being able to see control's due to having zero contrast against their surroundings.
Things like flight sticks and buttons can become invisible against their backgrounds like that unfortunately.
@WaterFlavouredSpitfires I curate creations built for VR.
@Zero0Two2 he’d be like a hundred feet tall hahahaha!