Can I get a text example on how to use this? I’d like to put the new function to use. The post shows what the labels are capable of but it just doesn’t quite explain how to write the inputs.
Can we get more types of artificial horizon? The default just doesn’t match up with what I’m trying to do. some flat versions and grey versions would work really well with different types of gauge. A paintable 2d version would also be nice for digital displays.
How hard would it be if implement the ability differentiate ammo on different cannons. This is mostly so I could make a fancy ammo counter in the new update
Maybe it could be something like CannonAmmo1
CannonAmmo2 or something like that. It could probably go up to six.
Been loving the new beta so far. By any chance will a flat artificial horizon get added in? The balls probably not gonna work if your looking to replicate certain airplanes as it comes in a few different form factors and shapes.
Overall I’ve been loving the new fuselage cutting and the new functionality’s so far! It makes working on builds internally and externally a breeze to keeping the part counts a bit lower.
@MonsterAvgeek this is a great question. That would offer the option to texture and turn emblems on our builds into a single part. That would be great for keeping those part counts down.
@MrShenanigans yep! I have a good list of builds including My T78 talon which will be a fun trainer with allot of features and good speed. Im also working on A ultralight with transparent wing I’m calling the areolite 51and a auto gyro for slow, high visibility exploration.
It’s gonna be a great comeback from being gone for about a year now.
I’d love to hop on the beta when that launches. Testing the new gear and being able to resume creation would be a godsend. Especially since I’ve put a few builds on hold waiting on the fuselage cutting feature and new cockpit functionality.
Sooo what other functionality’s are you guys planning over there?
The gauges and cutable fuselages are already a godsend. The vr control parts and switches in the announcement video also look amazing. What other brilliant ideas are you guys cooking up?
Man now if only we could get a g-1000 and digital panels into the game as well. There are allot of work in progress builds of mine that could really use those.
Being able to use an image as a instrument face would be a godsend!
And man, being able to finally make accurate functioning gauges like this in game would save soooo many parts and hours when it comes to cockpits! It could turn ten to fifty part gauges that take hours into something that could take minutes!
If I may also, what’s your technique for getting a fuselage wing so smooth? I want to set one up for a swept wing to take one of my new builds to the next level.
Thanks allot! I’m hoping to put out a few new builds I’ve been working on for a while! What do you think on the mechanical instrumentation mod by the way? @Alta2809
Oh and that fan jet is still a wip. It won’t get released until later so consider it a sneak peak untill the cockpit and some other parts are finished. ^_^
Can I get a text example on how to use this? I’d like to put the new function to use. The post shows what the labels are capable of but it just doesn’t quite explain how to write the inputs.
+1Can we get more types of artificial horizon? The default just doesn’t match up with what I’m trying to do. some flat versions and grey versions would work really well with different types of gauge. A paintable 2d version would also be nice for digital displays.
+2@WNP78 oh! That’s interesting to know!
A new rpm function dedicated to jets would also be nice to have for cockpit building.
+1How hard would it be if implement the ability differentiate ammo on different cannons. This is mostly so I could make a fancy ammo counter in the new update
Maybe it could be something like CannonAmmo1
+3CannonAmmo2 or something like that. It could probably go up to six.
Could we also get a input for cannon ammo count 1-10 this would be great for ammo counters
Thanks allot! @WIZARD2017
Thats cool. Could I get some details on how you set that up? I’d love to put some rpm gauges in my brand spanking new builds.@WIZARD2017
Been loving the new beta so far. By any chance will a flat artificial horizon get added in? The balls probably not gonna work if your looking to replicate certain airplanes as it comes in a few different form factors and shapes.
Overall I’ve been loving the new fuselage cutting and the new functionality’s so far! It makes working on builds internally and externally a breeze to keeping the part counts a bit lower.
Will we get glass hollow fuselages? This would be a godsend for the new more realistic cockpits.
+3@MonsterAvgeek this is a great question. That would offer the option to texture and turn emblems on our builds into a single part. That would be great for keeping those part counts down.
+5@MrShenanigans yep! I have a good list of builds including My T78 talon which will be a fun trainer with allot of features and good speed. Im also working on A ultralight with transparent wing I’m calling the areolite 51and a auto gyro for slow, high visibility exploration.
It’s gonna be a great comeback from being gone for about a year now.
I’d love to hop on the beta when that launches. Testing the new gear and being able to resume creation would be a godsend. Especially since I’ve put a few builds on hold waiting on the fuselage cutting feature and new cockpit functionality.
+2I’m also curious will we be able to make our own switches, throttles, control sticks, and buttons in game for that extra level of customization?
@AndrewGarrison cool I’ll definitely have to give that a try when the game releases.
Some good times are definitely gonna be had.
Awesome! Is manually adding mods from the website also going to be an option @AndrewGarrison
+1Sooo what other functionality’s are you guys planning over there?
The gauges and cutable fuselages are already a godsend. The vr control parts and switches in the announcement video also look amazing. What other brilliant ideas are you guys cooking up?
Will SPVR get mod support? I’d love to go around with the cctv mod and make some mechs
Are spmods going to work in vr? I’d love to use the cctv mod for some mech action.
+1This is going to save A TON of paneling and a gigantic amount of build hours! The ease of implementation is just amazing as well!
This paired up with overload and the fine tuning function has a insane amount of potential!
Man now if only we could get a g-1000 and digital panels into the game as well. There are allot of work in progress builds of mine that could really use those.
+1Being able to use an image as a instrument face would be a godsend!
And man, being able to finally make accurate functioning gauges like this in game would save soooo many parts and hours when it comes to cockpits! It could turn ten to fifty part gauges that take hours into something that could take minutes!
@V that’s cool! I may need to experiment with rotors a bit more then.
+1Paneling is a hard thing to do but man is it handy for making nice cockpits.
+1This is a pretty sweet creation! Is that rotor powered at all? if flys like it’s actually auto rotating.
+1If I may also, what’s your technique for getting a fuselage wing so smooth? I want to set one up for a swept wing to take one of my new builds to the next level.
An option to adjust the muzzle flash on cannons would be great for those planes that mount cannons instead of guns.
+5Can’t wait to get back to building fancy cockpits! Getting some working stream gauge parts would be great for keeping those part counts down.
Hand building gauges is probably one of the most time consuming and part count intensive parts of a cockpit.
+1Are we going to get multiple sizes and types of switch? I’d Like some ww2 style switches and extra levers for gears.
Maybe even some ejector seat pull handles and stuff
An option to custom build switches and controls would also be very handy.
+2@Carbonfox1 From what I found, nothing. Sadly this is a repost of a project I spent hours on improving.
Thanks allot! I’m hoping to put out a few new builds I’ve been working on for a while! What do you think on the mechanical instrumentation mod by the way? @Alta2809
+1There! Check the tags! XD @HeavyC22
@ZHUAREVONI thanks allot! I hope the one you are making comes out great as well.
@Jetpackturtle thanks for the input!
Can I use nudged engines? (IE two blasto bfe nudged to be directly in front of each other)
@DeezDucks a mission creator! I like how ya think!
Imagine going through city blocks, wiping out tanks at every corner trying to find new secret areas in game.
Why not give it a spotlight then? It notifies the people who are following you about whatever you spotlight if I remember correctly. @Caveman999
Your welcome @Freerider2142
Thanks @greasytortle I didn’t know that.
@Freerider2142 !https://www.simpleplanes.com/a/9JPe7W/Rick-Hunters-Fan-Jet-FULL-COCKPIT this is the link to the finished version of that fan jet.
@Freerider2142 thanks dude! I’m always happy to show some of the new stuff now and then.
Oh and that fan jet is still a wip. It won’t get released until later so consider it a sneak peak untill the cockpit and some other parts are finished. ^_^
Awsome!
MUST_ BUILD_ MORE_ COCKPITS!!! (Yeah I’ve kinda been gone for a while but I have a ton of stuff in progress.)
!https://youtu.be/5YHVirzUk @CommanderSword
Rebel raiders operation night hawk for ps2 @CommanderSword
XD@BaconAircraft
Thanks I've never been featured before so its pretty exciting @shipster
Thanks!!!@TheLatentImage