sp comments section is so dry now, its always full of a bunch of "T" no actual comments on the build or anything, literally just tag requests.
anyway nice plane it smooth
d aama this is so crazy you know thats like not site rules you have to be 13 or something !!!!!! omg jk jk i know you were talking about yuur acount on siplsmeaples.com !!!!!! xdddddddddd
this is just how to make your plane fly like the real thing but yeah ok
SP physics aren't actually that bad, except for drag, it's hard to measure it + there isn't a drag point specification when looking for the specs of a certain aircraft.
also, some jets have a TWR greater than .6 or .1, fighter jets such as the F-16, for example. TWR of propeller aircraft is far more difficult, you can see how i tried to mimic real flight characteristics (little to no FT) by just halving the real thrust of a piston engine to make an "average" thrust.
In reality, propellers make pretty high thrust, but it quickly drops as you increase speed (this is why there are no supersonic prop aircraft), so the TWR may be .35 at takeoff and .1 @600kph. i made an FT code to simulate this but it's not quite optimal and works only on high HP propeller engines.
good idea if MP ever allowed any of this to work.
1. air combat is super janky because of de-sync
2. miniguns, wing guns, rockets, and cannons don't work at all in MP
3. countermeasures don't do anything
4. fleet assault doesn't work since the ships are client-side and not synced
.
I do have an idea for tank combat in MP since it's alot easier for MP to handle, ship combat may work as well, but i don't think aircraft combat will really work.
sp users getting waiting for someone to make a post about their age on the site so they can say the funny not old enough to be on the site not 13 XDDD joke
proximity fuse and less explosionScale
however, having glass on your aircraft makes it extremely weak because the moment glass gets near an explosion it will break and when glass on your aircraft breaks it seems to disable any wing physics it had
really nice pla- cockpit, one of the higher quality ones for sure
+2(the switches on the right side scare me)
pitch input decreasing with speed is realistic anyway since the turn ability of the 109 at higher speeds is literally how strong the pilot is
+2@MrCOPTY great to hear, i dont do tags however
+2banned
+2aint NO WAY
+2this is so sad
+2@Ren L
+2watch yo tone mf
+23 wire
+2roblox adopt a baby roleplay
+2i like goofy sdkfz 221 from wish.com
+2
+2(TAS/(340-clamp((Altitude*0.003937),0,43)))
mach funkty trre
can you phil mahar
+2sp comments section is so dry now, its always full of a bunch of "T" no actual comments on the build or anything, literally just tag requests.
+2anyway nice plane it smooth
cant forget the cheek bones
+2fast bulet
+2d aama this is so crazy you know thats like not site rules you have to be 13 or something !!!!!! omg jk jk i know you were talking about yuur acount on siplsmeaples.com !!!!!! xdddddddddd
+2omg litrly nazi
+2shlorp
+2available
+2that is hot
+2.
wat variant
right now you are severely overweight
+2increase the
+2max
in theInputController
section of the airbrake in XMLwhere is prop torque
+2build quality does not correlate with upvotes
+2yup thats me im in there
+2@Ded bruv
+2what kinda 6 years ago is this
+2lol
+2tbh
+2bruh ping the modertators too so they can add it to the game!!
+23445mm penetration
+2ill be waiting
+2tigre 2
+2this is just how to make your plane fly like the real thing but yeah ok
+2SP physics aren't actually that bad, except for drag, it's hard to measure it + there isn't a drag point specification when looking for the specs of a certain aircraft.
also, some jets have a TWR greater than .6 or .1, fighter jets such as the F-16, for example. TWR of propeller aircraft is far more difficult, you can see how i tried to mimic real flight characteristics (little to no FT) by just halving the real thrust of a piston engine to make an "average" thrust.
In reality, propellers make pretty high thrust, but it quickly drops as you increase speed (this is why there are no supersonic prop aircraft), so the TWR may be .35 at takeoff and .1 @600kph. i made an FT code to simulate this but it's not quite optimal and works only on high HP propeller engines.
1st of april kinda sus
+2@Sparky6004 wym dilop litrly made and designed the f-16 he works for #general dynamics
+2post some of your builds first then we can see what you need to improve upon
+2good idea if MP ever allowed any of this to work.
+21. air combat is super janky because of de-sync
2. miniguns, wing guns, rockets, and cannons don't work at all in MP
3. countermeasures don't do anything
4. fleet assault doesn't work since the ships are client-side and not synced
.
I do have an idea for tank combat in MP since it's alot easier for MP to handle, ship combat may work as well, but i don't think aircraft combat will really work.
why would you do that to the ov-10 it did nothing to you it was minding it's own bisnues wtf
+2r
+2are you sure it's not the fact that it's ancient? it's old, it's going to give out eventually
+2sp users getting waiting for someone to make a post about their age on the site so they can say the funny not old enough to be on the site not 13 XDDD joke
+2proximity fuse and less explosionScale
+2however, having glass on your aircraft makes it extremely weak because the moment glass gets near an explosion it will break and when glass on your aircraft breaks it seems to disable any wing physics it had
goo goo gaga lookin mf
+2giant additional fuel tank
+2because i have more followers than them
+2realism 2
+2tutorial on how to take shit
+2no bombs?
+2