Unfortunately the issue with blended wing bodies, at the moment, is the difficulty to add emergency exits. After all, climbing up stairs to get to the top of a wing won’t work well for a water evacuation
@BeastHunter Often used for measuring parts to make sure that they are not defective. I also considered using one on an optomechanical system to help with calibration.
@KfcGaming The mod should be adequate for taking pictures of aircraft with the backgrounds that are shown. For greenscreen-like photo opportunities, check out my greenscreen map.
Nice list! The delay function will unfortunately not work as intended if used multiple times in a short timespan. To fix this issue, you can modify the code as shown: smooth(Activate1, Activate1 ? 0.5 : pow(10,10)) = 1
This code removes the smooth function’s linear behavior as it recedes to the value 0. Removing such behavior is best practice for delays that only occur when the activation group is on — the delay now works in only one direction.
@MinWiii The internal fan connects to the vents on the end of the tail, which provide the needed counter-torque. Unfortunately the main rotor cannot provide a counter torque, unless if a contra-rotating rotor is added.
Based on the vent on the end of the tail, yes, it would have a NOTAR system. Though I am unsure if the aerodynamics of this heli’s tail would allow for such a design choice. Based on the reading that you linked, such a system produces lift that counters the torque of the helicopter, using something called a boundary layer. I honestly do not know too much about boundary layers, but I do know that they need to form over a surface that does not have any jarring edges, which may be present on the tail here. Still, a very nice build!
Also tagging @ThomasRoderick bc he said something about NOTAR a few hours ago
THANK YOU! This extends to all other commonly useless requests, such as updating to the new unity engine, or comments saying something along the lines of “it doesn’t work”.
@ToasterBath420 Ty! For some reason when I optimized the drone controls they did not carry over very well to the build. Not sure why it didn’t work, but definitely something to learn from
@ToasterBath420 Ty! Archival is by no means a negative reflection on a build - it just means that I am storing it in that forum post for easy access :)
@TrueNoMan Physics is really just a form of applied mathematics. My FT stuff, for example, is quite mathy, but there is a physical basis for it
+3Unfortunately the issue with blended wing bodies, at the moment, is the difficulty to add emergency exits. After all, climbing up stairs to get to the top of a wing won’t work well for a water evacuation
+4@21212123 of course! Please note that this is a very old subassembly, so use at your own risk
@Simpleplaneplayer To put a long story short, physics. The plane is balanced by a few thrusters.
@IceCraftGaming Depends on the situation. It is quite useful for destroying the beast fleet.
+1@CoolPeach @edensk Makes sense. The physics is simplified after all
Length of wing (chord)? So Reynold's Number can be calculated (lift curves generally differ slightly for each Reynold's #).
Lift curves often vary at each Reynold's and/or Mach number
Looks nice. T
Looks good. The wings seem to be a little large for the body though - perhaps the sizing is fine for a mid-size passenger jet such as this one.
+2A true 2.0 version has 100 extra engines attached to it
+2@DeezDucks uh oh
+2Deez
+3Nice. The building techniques used on the bottom surfaces are quite interesting. I should take notes.
@Alpha6 Nice!
+1@Mechdude1397 Over 100, most likely
@BeastHunter Messing around lmao
+1@BeastHunter Often used for measuring parts to make sure that they are not defective. I also considered using one on an optomechanical system to help with calibration.
+2Mitutoyo Dial Indicator
+2@xNotDumb @L100 @KfcGaming Ty!
@KfcGaming The mod should be adequate for taking pictures of aircraft with the backgrounds that are shown. For greenscreen-like photo opportunities, check out my greenscreen map.
@Alpha6 Nice!
Double Q's in the link
+3[Insert yo momma joke here]
.
Probably Sadboye12 these days. It’s been fun to see his building style develop
@atgxtg No problem! Tag me when you upload your autogyro so I can check it out :)
Nice part efficiency!
+1No problem! I’m happy to share code :)
+2Nice list! The delay function will unfortunately not work as intended if used multiple times in a short timespan. To fix this issue, you can modify the code as shown:
+3smooth(Activate1, Activate1 ? 0.5 : pow(10,10)) = 1
This code removes the smooth function’s linear behavior as it recedes to the value 0. Removing such behavior is best practice for delays that only occur when the activation group is on — the delay now works in only one direction.
Tire probably blew out
+1@fleia262 No problem. I’m happy to help
No problem! All jokes aside, it looks awesome.
+1Nice
+2@MinWiii The internal fan connects to the vents on the end of the tail, which provide the needed counter-torque. Unfortunately the main rotor cannot provide a counter torque, unless if a contra-rotating rotor is added.
@MinWiii NOTAR systems still require a tail to house an internal fan.
+1Based on the vent on the end of the tail, yes, it would have a NOTAR system. Though I am unsure if the aerodynamics of this heli’s tail would allow for such a design choice. Based on the reading that you linked, such a system produces lift that counters the torque of the helicopter, using something called a boundary layer. I honestly do not know too much about boundary layers, but I do know that they need to form over a surface that does not have any jarring edges, which may be present on the tail here. Still, a very nice build!
Also tagging @ThomasRoderick bc he said something about NOTAR a few hours ago
+2@idk201011323 I’m still around! We’ll see if I post something though - I have lots of work to do these days
+3lmao thank you
+2If you are doing fictional stuff, take a break and play some other games that have cool planes in them. You will be inspired quickly.
Me when the
THANK YOU! This extends to all other commonly useless requests, such as updating to the new unity engine, or comments saying something along the lines of “it doesn’t work”.
+2Is that dababy?
@pitia Thank you!
+1@ToasterBath420 Ty! For some reason when I optimized the drone controls they did not carry over very well to the build. Not sure why it didn’t work, but definitely something to learn from
+1@ToasterBath420 Thank you! I’m gonna pin your comment.
As for the link formatting, use this format:
[link text](link URL)
@ToasterBath420 Ty! Archival is by no means a negative reflection on a build - it just means that I am storing it in that forum post for easy access :)
@DwiAngkasaAeronautics No problem! I’m happy to help
+1That’s hot. Please Keep me updated!
Ur mum
+5Never try rum. It turned me into a pirate.
+1Good lord, this thing is beautiful.
+1Thank you for the flashbacks to my weedout CS class where we had to deal with this sort of stuff using C.