"sideways prop wash over the tail"
=>"Spiral slipstream"
Also there's a third thing called P-factor, but I wonder how you're gonna make it happen in the game...
Does these realism affect playability for mobile players?
@xiaofootball Yes I do. I know that plane dynamics is changed strangely by ordnance. Releasing it after having it is still somehow different from not having them at all.
I was just trying to solve the problem the plane is experiencing, that is, landing instability.
I think those are just pictures of other models showing up in a webpage about X aircraft model.
For example, that F-117 could be a photo dubbed "a predecessor of F-35 in terms of stealth technology" on the F-35 page
@xiaofootball I gave it a try.
1. suspension is too soft. You need harder and more damper or your plane would keep bouncing around.
2. sideway traction is poor.
3. As a pusher configuration your plane is born unstable, try to XML remove nosewheel braking action.
4. the nosewheel creates a natural asymmetry, try double wheel nosewheel . The asymmetry in landing gear would either cause the plane to spin out of control or cause you to over-correct the yaw.
I think given a few hours I should be able to make this stable, but perhaps you should try yourself.
Also this is why I don't use custom landing gear on turning wheels. They behave strangely. If everything fails try to use a stock LG on the nosewheel
@Natedog120705 A WWII shipbuilding sandbox game on Steam.
It's made by a bunch of Warship Craft veterans in China, and AFAIK it hasn't supported (actually working) carriers yet
@xiaofootball Perhaps you should upload the plane and let us see what's happening.
it could be that you're loading ordnance too far outboard and causing the plane to be easily inbalanced.
The aircraft must be in the air prior to releasing the weapon
These two sounds fishy.
I have some occasions where resizable wheel with no suspension + landing after takeoff, causes the wheels to constantly bounce on and off the ground.
And obviously when the wheel is not on the ground you get no traction.
I would usually suggest having resizable wheel suspension plus another shock (i.e. double layer of suspension)
@Tang0five You engrave the cockpit camera point in the solid object.If you engrave the cockpit right on the boarder between two adjacent solid object, both will be transparent.
Note this doesn't work for hollow fuselage. only solid fuslage, sphere, hemisphere etc.
Use connection editor.
attach the rocket to the releasing end of a pylon, then attach the rocket AGAIN to part of your plane.
When the pylon's AG is triggered, the rocket will ignite, but it's still connected to your plane so you'll still receive boost.
@jamesPLANESii my script:
clamp(sin(PitchAngle - -AngleOfAttack * cos(abs(RollAngle))) * GS / 167, -1, 1)
I think the difference is that my VSI would have homogeneous rotation while yours would be more sensitive on smaller readings. (aside from that I neglected slip angle)
Perhaps I should adopt your formula too.
What baffles me is that since the angles are in degrees (instead of rads) there shouldn't be a need for the pi factor....
@AstleyIndustries I think Luftwaffe aircrafts don't have the white circle at all, only the swastika.
Though you reminded me that I can also paint it as the Condor Legion. Those marks were NOT sensitive (and their roundel is easier to make than German Iron Cross, lol)
The truth is, nobody knows what a Weimar fin flash would look like because Weimar had zero aircraft. I can also get by with a normal iron cross.
@BoganBoganTheMan More like, I'll associate the luftwaffe with the Weimar instead of the 3rd reich.
If Weimar had its own air force it'll all be easier, unfortunately Treaty of Versailles says no...
And your guesses are interesting... but let me make it clear:
What "armament" this Ju 288 will be carrying?
So nope, not passengers. Nor cargo. Well unless you count weapons as a kind of "cargo"...
@Sm10684 The only problem for that input is that it will fix the thing on initial position. (i.e. it comes with zeroOnDeactivate)
other than that it applies to just about anything that supports funky tree inputs.
Try using funky trees on input.
For example you want to deactivate engine on AG7 ON, place your input as:
"Throttle * (-Activate7 + 1) / 2"
Activate7 returns 1 for on and -1 for off, so (-Activate7 +1) returns 0 for on and 2 for off, divide by 2 and you get 0 and 1.
So once AG7 is on, no matter what your throttle input is, the engine always get 0 input.
I don't have either of the problem you outlined. ( I just put two bombs onto my Ki-94-I which features a pair of MultiRole cannons.)
Your second problem was there when the version was 1.9 beta but it's fixed on the 1.9 release version.
A pretty big problem for SP's wing mechanics is pusher config.
anything with CoT behind CoM would cause unpredictable sudden roll during flight (even if it's behind CoM and before CoL)
@MephilesTheDark There are times when you can override an AI's terrain evasion program in battle. It works on land, perhaps you're simply seeing this working on water.
@asteroidbook345 I think the little fan for Stuka is the Jericho siren... but yup, Me-163's fan was indeed the generator.
I think some modern electronic warfare pods also have similar designs...
"sideways prop wash over the tail"
=>"Spiral slipstream"
Also there's a third thing called P-factor, but I wonder how you're gonna make it happen in the game...
Does these realism affect playability for mobile players?
@xiaofootball Yes I do. I know that plane dynamics is changed strangely by ordnance. Releasing it after having it is still somehow different from not having them at all.
I was just trying to solve the problem the plane is experiencing, that is, landing instability.
picture is not showing....
I think those are just pictures of other models showing up in a webpage about X aircraft model.
+5For example, that F-117 could be a photo dubbed "a predecessor of F-35 in terms of stealth technology" on the F-35 page
@xiaofootball I gave it a try.
1. suspension is too soft. You need harder and more damper or your plane would keep bouncing around.
2. sideway traction is poor.
3. As a pusher configuration your plane is born unstable, try to XML remove nosewheel braking action.
4. the nosewheel creates a natural asymmetry, try double wheel nosewheel . The asymmetry in landing gear would either cause the plane to spin out of control or cause you to over-correct the yaw.
I think given a few hours I should be able to make this stable, but perhaps you should try yourself.
Also this is why I don't use custom landing gear on turning wheels. They behave strangely. If everything fails try to use a stock LG on the nosewheel
@Natedog120705 A WWII shipbuilding sandbox game on Steam.
It's made by a bunch of Warship Craft veterans in China, and AFAIK it hasn't supported (actually working) carriers yet
@xiaofootball Perhaps you should upload the plane and let us see what's happening.
it could be that you're loading ordnance too far outboard and causing the plane to be easily inbalanced.
These two sounds fishy.
I have some occasions where resizable wheel with no suspension + landing after takeoff, causes the wheels to constantly bounce on and off the ground.
And obviously when the wheel is not on the ground you get no traction.
I would usually suggest having resizable wheel suspension plus another shock (i.e. double layer of suspension)
@Tang0five You engrave the cockpit camera point in the solid object.If you engrave the cockpit right on the boarder between two adjacent solid object, both will be transparent.
+1Note this doesn't work for hollow fuselage. only solid fuslage, sphere, hemisphere etc.
@thefalkenreich
@MrPorg137
@MrSilverWolf
@AircraftoftheRedStar
@Wi1dSk7
@thecrusader
@BoganBoganTheMan
@Thelegitpilot13
@RailfanEthan
@Random40
@CrashFighter05
+1@Sm10684
@Miyubiaircraft
@emanuelga
+3@Strikefighter04
@Evenstsrike333
@TheFantasticTyphoon
@HarrisCraft
@Imashovel
@FranzPeterSiegfried
@TheSolarFlare
@Aarons123
@MrSilverWolf I didn't have any exact blueprints, so I think I may have to correct about that on the release version.
+1Use connection editor.
+3attach the rocket to the releasing end of a pylon, then attach the rocket AGAIN to part of your plane.
When the pylon's AG is triggered, the rocket will ignite, but it's still connected to your plane so you'll still receive boost.
@FranzPeterSiegfried
+1@edensk
@RailfanEthan
@TheFantasticTyphoon
@Sm10684
@Thelegitpilot13
@CrashFighter05
@ACEPILOT109
@Strikefighter04
@Evenstsrike333
+1@Wi1dSk7
@MethaManAircraft
Meanwhile I'm making planes after planes with only 20-something upvotes...
remember: AOA in this game is reversed.
in real life AOA is positive when your nose points higher than where you go.
in this game it's minus.
The slogan in V 1.4 has never fit so well.
"Isn't this an airplane game?"
Well, not after this.
@BACconcordepilot Well, yeah but your comment came after the answer and is way too general lol.
@jamesPLANESii my script:
+1clamp(sin(PitchAngle - -AngleOfAttack * cos(abs(RollAngle))) * GS / 167, -1, 1)
I think the difference is that my VSI would have homogeneous rotation while yours would be more sensitive on smaller readings. (aside from that I neglected slip angle)
Perhaps I should adopt your formula too.
What baffles me is that since the angles are in degrees (instead of rads) there shouldn't be a need for the pi factor....
@BACconcordepilot There's a new thread about this plane
@WarHawk95 But all 3 compasses are within the sight of the pilot, almost directly next to each other...
@GeneralPatrick2 Congrats on getting the closest answer lol.
+1@WarHawk95
@Random40
@AstleyIndustries
@CrashFighter05
@Gameboi14
@BoganBoganTheMan
@Sm10684
@AircraftoftheRedStar
@TheFantasticTyphoon
@FranzPeterSiegfried
@Wi1dSk7
@MrPorg137
weird, I have a metric version and I never used pi....
@AstleyIndustries I think Luftwaffe aircrafts don't have the white circle at all, only the swastika.
Though you reminded me that I can also paint it as the Condor Legion. Those marks were NOT sensitive (and their roundel is easier to make than German Iron Cross, lol)
The truth is, nobody knows what a Weimar fin flash would look like because Weimar had zero aircraft. I can also get by with a normal iron cross.
@BoganBoganTheMan More like, I'll associate the luftwaffe with the Weimar instead of the 3rd reich.
If Weimar had its own air force it'll all be easier, unfortunately Treaty of Versailles says no...
And your guesses are interesting... but let me make it clear:
What "armament" this Ju 288 will be carrying?
So nope, not passengers. Nor cargo. Well unless you count weapons as a kind of "cargo"...
The answer will be announced on the next teaser.
@Sm10684 The only problem for that input is that it will fix the thing on initial position. (i.e. it comes with zeroOnDeactivate)
other than that it applies to just about anything that supports funky tree inputs.
Try using funky trees on input.
+2For example you want to deactivate engine on AG7 ON, place your input as:
"Throttle * (-Activate7 + 1) / 2"
Activate7 returns 1 for on and -1 for off, so (-Activate7 +1) returns 0 for on and 2 for off, divide by 2 and you get 0 and 1.
So once AG7 is on, no matter what your throttle input is, the engine always get 0 input.
I don't have either of the problem you outlined. ( I just put two bombs onto my Ki-94-I which features a pair of MultiRole cannons.)
Your second problem was there when the version was 1.9 beta but it's fixed on the 1.9 release version.
If you want working dials feel free to take some from my Ki-94-I. Just remember to credit.
A pretty big problem for SP's wing mechanics is pusher config.
anything with CoT behind CoM would cause unpredictable sudden roll during flight (even if it's behind CoM and before CoL)
@MephilesTheDark There are times when you can override an AI's terrain evasion program in battle. It works on land, perhaps you're simply seeing this working on water.
@MephilesTheDark Do they only evade underwater terrain? or do that evade the water surface? I'm actually not sure.
@freedompilot98 right now we have one on the base of the pyramid...
Nice build, by the way, does J8M have the wind turbine (small propeller that acts as a generator) on the nose, like the Me 163?
+4@asteroidbook345 Ah that's standard equipments for modern airliners, and it's as a backup, unlike for the 163 it's the main source of power.
@CAFMK Only if I find a way to reverse the landing gear sequence.
@asteroidbook345 I think the little fan for Stuka is the Jericho siren... but yup, Me-163's fan was indeed the generator.
I think some modern electronic warfare pods also have similar designs...