9,447 vcharng Comments

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @CoolPeach "Proper cockpit" you mean the exterior or interior? The actual blueprint didn't have any other canopy frames; and if you want cockpit interior better then mine, you're looking at something like that 3500-part Fw 190 or that A6M8 SodiumCloride is making (I heard it has 4000 parts with just half the cockpit complete?)

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @CoolPeach In the very beginning of the build I tried to make the intake section thicker but it looked even more stupid... I know the blueprint looks a bit like the cowling from air-cooled engines but It's hard to make one in SP's system.

    As for the wingtip, that's the price I have to pay for 2-section wing building. I don't like the traditional 3 section wing building, it's inflating part counts and the upper surface is flat.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @SodiumChloride I do upvote others once in a while.
    And I thought "if you upvote me I upvote you", either explicitly or implicitly, is prohibited by official rules.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @CoolPeach The actual design was not smooth (check the original drawing), and the cockpit is "noobish" because I need to make an interior without inflating part counts.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @SodiumChloride I know the wing tutorial. I chose to use 2 section custom wings instead of the normal 3 section for a reason, I mentioned that earlier.

    I'm still hesitating about using cannon part as standard equipment (right now only 30mm and above are represented with cannons). And adjusting gun damage won't work, I'm talking about balancing with WWII challenge i.e. vanilla planes.
    My previous plane, the Ju-288G-2, can already survive some direct hits from WWII Destroyer flak ("multiple parts damaged" but not instantly killed), more structural parts will really make it indestructable.

    If people really love invincible planes my SU1946 series (the later builds with more details) should be more popular.

    And Propeller breaks at overspeeding is because it's MANUAL PITCH. (Use VTOL to control propeller pitch). I actually got praised for retaining manual pitch in my most popular build (the H11K Soku), being said it looks like rushed really confuses me.

    I am still struggling with a REAL constant-speed propeller (Ju-288 uses in-game engine governer but it got feedback that full power is at 70% is counter-intuitive), but without a really good FT input for automated propeller pitch (engine RPM has FOUR variables, altitude, speed, throttle and pitch), right now I can only represent all constant-speed propellers as variable pitch (i.e. manual pitch) propellers.

    And why don't I use automatic pitch? because all my propeller planes since 1.9 all features engine idling. And if you use automatic pitch it will have too much thrust and too low propeller RPM when you're on the ground.

    With these discussion with you I think I see the problem.
    I emphasize more an mechanical realism than cosmetic realism, and that takes its tolls on first impressions.
    Perhaps I need to choose between a planemaking philosophy that I don't like and being unpopular...

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @DuckMint Well, yes.... at the end of the day everyone needs to be reminded that people create planes for themselves, not for points....
    But it still frustrates me to see the builds you worked so hard on were not even seen by people, let alone appreciated.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @SodiumChloride Yeah, I'll make it shorter next time. Perhaps the real name can be inside the description

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @ThePilotDude I don't get it... a poor simple build with that two-tone livery, JV44 markings and all?

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @SodiumChloride Yes I knew long titles are going to be a problem, but this particular plane is a bit..... can't do.
    It has to contain two complete names (because I don't think putting a Drawing Number as a name is a good idea, and the feedback I got from other players is that it has to include the original name). I'll try making a plane with an actual name next time.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @SodiumChloride Last time I made a series of teasers, and I tag people from the last teaser in the new one, and then I was asked this question:
    "Why are you tagging people in teasers?"
    I feel like he was questioning me about over-using teasers to farm forum post upvotes. That's why I reduced numbers of teasers this time.

    I don't understand how that thumbnail highlights my plane's problem. I tried to put the most features on it: ordnance, livery, landing gear paint job (that red 8 on LG cover)...

    and I tried the "3-section wing" before ,not gonna try it again. It's just boosting part counts, the wing surfaces are flat. I'd rather sacrifice the detail and make it actually look like a wing.
    I know my fuselage only have 5 sections structurally, but that's as far as I can go. I'm not going to make a 10 or even 20-section fuselage and cause it to be invincible. I make planes that can be played, can be fought and can be defeated. There was a very detailed P-51D on this site and it becomes virtually invincible to in-game guns because there are hundreds of parts in one wing and you need to destroy a lot of them to actually shoot down the plane.

    Though in my future builds I'll start making cross-sections (i.e. rings in different color that symbolizes the boarder of each section, like that Me P.1099B), it should make it look better without affecting the damage model.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @SodiumChloride What else, other than non-mobile friendly (will do in later builds), not being thousand-plus parts and not being popular models?
    Don't tell me unrealistic flight model.
    If I make a WWII plane I make sure it can at least finish one of the two WWII challenges, and unfortunately the WWII dogfight pits you against two "P-51 Mustang"s that weighs about half the real deal and turn around at 15-20 Gs... My planes have to cope with that.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @SodiumChloride You're making, what, 3K to 4K parts planes, and.... you get 100-150 upvotes at most, yeah I can see this is also not very cost-effective...

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @Type2volkswagen I usually keep manual pitch control for faster power response AND to enable idle propeller turning.
    As for trim... I tried in the making, but the cosmetic control surface input will have to be adjusted, or the actual control surface will protrude.
    For later aircrafts I will use the whole tailplane to trim, but this aircraft in particular cannot do this, because its horizontal stablizer is fixed to the main wing with those two "rods".

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @jamesPLANESii I checked your thumbnails and I think we simply have different aesthetics.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @Jerrrrrrrrry Well at least it's a good fax machine.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @Jerrrrrrrrry Yeah back in my SU1946 days, I made a EBL (basically jeep) that I finished in one day, and it got more ups then other weeklong builds.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @jamesPLANESii I read that and I definitely did NOT use ortho view....
    The thing is somehow no-one even see my thumbnail (probably due to timezone)

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @Randomdoggo Yeah I live in nearby timezones from you (I'm UTC+8), so sometimes I have to upload at early morning....

  • ATTACKER CHALLENGE 4.8 years ago

    Uh perhaps you should try to have a longer period next time you try to host a challenge... Good planes take time to build, one month is usually more appropriate than five days.

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @Minecraftpoweer Yeah perhaps I should've uploaded it this morning ( which will be Saturday night in US timezone) instead of last night (which I think was oh dark 30 in US)

  • Perhaps I need to make a more popular plane... (rant warning) 4.8 years ago

    @XxMegamonsterxX Yeah that happened when I was posting my earliest planes.
    Plus, most of your planes are <100 parts.

  • How to WEP. A Funky Trees Question 4.9 years ago

    Check my latest build. It has German counterpart of WEP : MW 50.
    Although it works a bit differently from WEP: Instead of powering up at the cost of temperature/ engine life, it consumes MW50 stored in a different tank.

  • Focke-Wulf Ta "Krokodilwächter" a.k.a. Dw. Nr. 0310.025-1006 (JV44 "Red 8") 4.9 years ago

    @asteroidbook345
    @TheSolarFlare
    @USSR

  • Focke-Wulf Ta "Krokodilwächter" a.k.a. Dw. Nr. 0310.025-1006 (JV44 "Red 8") 4.9 years ago

    @Uberdashie
    @Evenstsrike333
    @AircraftoftheRedStar

  • Messerschmitt Me 410 A-1 "Hornisse" 4.9 years ago

    pretty sure the 410 does NOT have an internal bomb bay...

  • Do you like my boosted V12 4.9 years ago

    450 hp really isn't much for a V-12.... WWII V-12 aircraft engines are usually 1000-2000 hp

    Of course, that's because they have about 30 liters of displacement. But you also need to take technology into account.

  • When using a cannon in your build. 4.9 years ago

    Yeah when the cannon part was first introduced it is VERY easy to blow yourself up, so in the end they made it that way.

    Also, it is possible to make your cannon shell impact another plane without blowing yourself up. Just turn off collision model for every OTHER part at and in front of the cannon.

    It's actually easier than the original gun.

  • Fw190 A-5 4.9 years ago

    Holy hell that cockpit....

  • smol bfe150 issue 4.9 years ago

    @rexzion He means he can't make the engine nozzle (which open/close with engine input) to change with the engine input itself.

    For example, if you changed the engine input to VTOL, supposedly the nozzle should change according to VTOL, but it still changes with throttle.

  • Is it even possible ?? 4.9 years ago

    you need a connection editor, try "overload" mod (it should now be built-in with version 1.9)

    and actually you can't really reuse an actual missile. You basically have to make a small aircraft with its own engine (or use rocket with very long burn timer) and then connect it to your plane with a detacher.

  • SP decide to erase itself 4.9 years ago

    @Zoomzoom999 I think he means he couldn't re-download or something.
    Like, being erased from Steam/google/apple account or the like.

  • Focke-Wulf Ta "Krokodilwächter" (Drawing Nr.0310/025-1006) Pre-release teaser 4.9 years ago

    @asteroidbook345 I tried to fly near a huge plane with like 50 meter wingspan, it still didn't reflect. But it does reflect smoke and explosion effects...

  • Focke-Wulf Ta "Krokodilwächter" (Drawing Nr.0310/025-1006) Pre-release teaser 4.9 years ago

    @asteroidbook345 I checked again and it was in "static high".
    and yes it's now reflecting runways (although very blur), I'm gonna try if it reflects entites...

  • Focke-Wulf Ta "Krokodilwächter" (Drawing Nr.0310/025-1006) Pre-release teaser 4.9 years ago

    @asteroidbook345 I think I'm using that. But it still works for terrain, not artificial buildings and definitely not entities.

  • German B-17 FlyingFortress 4.9 years ago

    One interesting information:
    Wikipedia
    The KG200 (200th bomber wing) refers to captured B-17s and B-24s as "Dornier Do 200".

  • Scarebus 4.9 years ago

    oh, the one with 5 APUs lol.

  • how can i change the name of cannons and weapons in general? 4.9 years ago

    Actually you need to find the right category.
    For cannon it's the "cannon" tab, for gun it's "gun", for droppable ordnance it's something like rocket, missile or bomb.

  • Aircraft Carrier Study 4.9 years ago

    " you're taking the horizontal stabilizer out of the airstream."
    more specifically, you take the "stablization" effect off the yaw axis.
    IRL the stablization is neutralized by wheel grip, but we all know that SP doesn't have the best wheel grip mechanism...

  • Updated Landing Gear program for 1.9.203 (plus some other experimental functions) 4.9 years ago

    @Ja380 That video looks almost identical to my design though (no way anyone would open the front door and retract at the same time.
    It seems that the only thing different is that the rear door closes at the same time with gear retract.
    So try this, just copy the landing gear actuator input to the rear door, and try again.

  • Updated Landing Gear program for 1.9.203 (plus some other experimental functions) 4.9 years ago

    @Ja380 can you draw a timetable for your desired landing gear operation?
    For example:
    T=0 means the instant when gear up is commanded.
    T=0 to 0.5 door open
    T= 0.5 to 1.5 landing gear retract
    T= 1.5 to 2 door close

    I think this is more or less how this one works, what is your desired timetable?

  • How do we make input delays? 4.9 years ago

    @Ja380 That's what he said, so put any further questions on my landing gear demonstrator page.

  • What is Funky Trees? 4.9 years ago

    God, I swear there were another identical question just a few days ago...

    Funky Trees is a programming language. It allows you to create complicated inputs for rotaters, beacon lights, pistons and other stuff.
    just search "funky trees" in airplane search and you should find a lot of instructions.

  • How do we make input delays? 4.9 years ago

    @Ja380 if you want to lengthen the whole process change the number in the smooth function.
    smooth(LandingGear, 0.25) <<<<<change that 0.25 into something smaller to reduce speed.

  • Prop plane suggestions? 4.9 years ago

    But I thought you said you're taking suggestions?
    Well you can do them later. It's gonna be cool.

  • How do we make input delays? 4.9 years ago

    @Ja380 Check my landing gear demonstrators. the left side landing gear fits your need.

  • A new fifth gen-fighter is coming your way. 4.9 years ago

    Here is a list for NATO reporting names for Soviet fighters:
    click me

  • A new fifth gen-fighter is coming your way. 4.9 years ago

    @asteroidbook345 There is, Helicopter.
    For example, Kamov Ka-27 "Helix", Mil Mi-28 "Havoc", and so on.

    Also, for fighters and bombers, jets have two syllables and prop (including turboprop) have one syllable.
    For example, Tu-160 "Blackjack" (jet, two syllables), Tu-95 "Bear" (prop, one syllable).

  • Your average names for everything 4.9 years ago

    @TrislandianAlliance Lutzow is the later name of Deutchland (Deutchland class Panzerschiffe, first ship)

  • Your average names for everything 4.9 years ago

    hmm, should've classified by country...

    and it's Isokaze not Isekaze. Especially when you put it beside Hamakaze.

    plus, Haifuri is not usable. This term is copyrighted.
    (It's a Japanese anime)