@AudioDud3 you can make some simple steps to fix:
1) go to engines settings
2) set pitch to auto
3) delete AG assigned for throttle input if you want. If not - AG4 - left engine, AG5 - right.
@AudioDud3 hm... its definitely different on PC... it just rolls gently no more that 1 mph. I'm suкprised you can play at all on mobile, usually my planes play a slideshow on most mobile devices... i will upload one with conventional engine controlls for you, probaby mobile devices treat engines with throttle governor differently
@ChiChiWerx well, thats exactly what i thought about the wings. Although i would like try to retain the camo, it looks too good.
I suppose, i will try using the wings of tu-104 (https://www.simpleplanes.com/a/1R09Kg/Tupolev-Tu-104A-1956-Update-2) , they are about right in form and dimensions. Will delete the inner flaps section and landing gear pods, add engines and remake the inner part. Anyway, tu-16/tu-104 wings were really based on ef132 research.
@ChiChiWerx Basically, make from scratch based on my M-4) And i have an idea for intakes, gonna try. But not very soon) making a collab with PaderiegeZ currently
@ChiChiWerx Thanks, i pretty much know about xml modding, but never looked where are the color settings) About the turrets - its pretty simple:
1) put the horisontal rotator to "roll", vertical to "pitch". For a vertical rotator XML edit the input to "0;1" if it is a turret above the fuselage or "-1;0" if below (so you dont shoot your plane", edit rotation limits also.
2) make the controls for a plane activated with some AG so you can level the plane, lock the controls and use "mouse as joystick" to rotate turrets. Than it works exactly as mouse aim except p3-4
3) XML mod all the turrets parts to 0.000001 weight to make em less shaky
4) add camera with "autocenter" setting
for landing gear doors - it is more difficult to explain. would be easier to show, look at my m-4 bomber. Landing gear door has a rotator that allow some free movement and the rotator that actually close the door, and a spring to hold em down. So it opens fast, but closes slow as it has to wait while the free rotating rotator reaches its limit.
p.s. i can upload a turret assembly for you. or you can cannibalise my m-4 model for a concept. But it wont be perfect as the rear turret is different and a camera is set separate from the turret itself. front turrets. however seem pretty similiar. I actully made a better variant of m-4 where both front turrets are controlled simultaneously from a separate small cocpit.
https://www.simpleplanes.com/a/5ZJm0A/Myasichev-M-4-Bison-1952-strategic-bomber
@AudioDud3 well, yeah, it rolls a tiny little bit at idle, but i dont think its that critical. you can hold it with breaks easily. Will try to fix in the next turboprop.
@AudioDud3 its becuse the throttle controls the propeller pitch with engine governor controlling the engine. But it should not move at 0 throttle, as the props are at 0 pitch. If it moves, i might have made another mistake. Will check out
@AudioDud3 thanks. But its actually on my average parts count of 650) most others have about the same number, 550-750)) didnt think it will manage the mobile
BTW, how did you get the canopy THAT gloss like a mirror?
p.s. can i kindly ask a permission to make an update of your plane some time later? Your fuselage and painting is perfect, but i have an idea how to make better wings and landing gear with doors that open and close synchronized with gear itself + mouse controlled turrets.
@Delphinus @t8erh8er , do i get you right, you mean 80% setting for a fixed pitch? Well, i'm doing a variable pitch prop, and have no other choice than make a 0% neutral pitch (othervise, it moves even when throttle is 0%), the question is about the range of pitch adjustment when pitch is variable, but not automatic.
@t8erh8er well, there is also an option with variable pitch, where pitch is adjusted by throttle position and the engine power is controlled automatically.
@jmonty450 neither 3m or m4 never served with the navy, navy only received tu-16 and later tu-22m medium bombers. 3m (also m-6) is no more than an update of m-4 that was developed due to m-4 failing to reach the required range. Thus it was decided to refine the wing aerodinamics, decrease weight and change the engines to Vedeneev VD-7 (although the engines were only fitted to the last 3md version due to reliability issues)
Futhermore, 3m requiring long and wide high quality runways is definitely no use for a navy. Even when the navy adopted reconaissance and patrol version of tu-95, the tu-142, they specifically required a heavy duty 3axle landing gear boogies for operatons from low quality and unpaved runways. And tu-142 is 35 tonn lighter and dont have tiny vulnerable wing tip landing gear struts.
@LoganS its because part of a description was copied from a previous plane, where the word looking was exactly on the brake point "read more" - "read less"
Thanks a lot! its quite close! Is it possible to make it just a bit narrower and longer? I've seen youve set all the numbers to 3,5, how is it related to 0.7 scale?
@Leehopard well, there are exhaust size settings in XML, but they dont work like xyz... the engine is already scaled down and fitted in the nacelle, but its way forward so that its front part shows in the intake, this way engine exhaust glow is completely hidden inside the decorative nacelle...
@AlbertCeincrad well, thats up to you) if i were you - i would also add wing profile made from fuselage parts (copy from any of my planes) and than upload an improved one. I like the design, it looks nice
does it adjust gravity constant ingame? Can you make the same for arodynamic resistance?
so, do i get it right? it allows to tweak ingame physics constants? Can i tweak air resistance with it?
@FilenotFound
http://www.simpleplanes.com/a/5V7J98/Laser-gun-for-FilenotFound
@mikoyanster thanks! Although its at best 50% replica) and 50% fantasy)
l-U-xury))
@AudioDud3 you can make some simple steps to fix:
1) go to engines settings
2) set pitch to auto
3) delete AG assigned for throttle input if you want. If not - AG4 - left engine, AG5 - right.
however, this seems to reduce speed a bit
@AudioDud3 hm... its definitely different on PC... it just rolls gently no more that 1 mph. I'm suкprised you can play at all on mobile, usually my planes play a slideshow on most mobile devices... i will upload one with conventional engine controlls for you, probaby mobile devices treat engines with throttle governor differently
@ChiChiWerx well, thats exactly what i thought about the wings. Although i would like try to retain the camo, it looks too good.
I suppose, i will try using the wings of tu-104 (https://www.simpleplanes.com/a/1R09Kg/Tupolev-Tu-104A-1956-Update-2) , they are about right in form and dimensions. Will delete the inner flaps section and landing gear pods, add engines and remake the inner part. Anyway, tu-16/tu-104 wings were really based on ef132 research.
@FilenotFound do yo still need it? i can try in several hours
make a big 1:1 scale harbor for ships
most likely possible
wish DEVs add wind in the game...
@ChiChiWerx Basically, make from scratch based on my M-4) And i have an idea for intakes, gonna try. But not very soon) making a collab with PaderiegeZ currently
@ChiChiWerx Thanks, i pretty much know about xml modding, but never looked where are the color settings) About the turrets - its pretty simple:
1) put the horisontal rotator to "roll", vertical to "pitch". For a vertical rotator XML edit the input to "0;1" if it is a turret above the fuselage or "-1;0" if below (so you dont shoot your plane", edit rotation limits also.
2) make the controls for a plane activated with some AG so you can level the plane, lock the controls and use "mouse as joystick" to rotate turrets. Than it works exactly as mouse aim except p3-4
3) XML mod all the turrets parts to 0.000001 weight to make em less shaky
4) add camera with "autocenter" setting
for landing gear doors - it is more difficult to explain. would be easier to show, look at my m-4 bomber. Landing gear door has a rotator that allow some free movement and the rotator that actually close the door, and a spring to hold em down. So it opens fast, but closes slow as it has to wait while the free rotating rotator reaches its limit.
p.s. i can upload a turret assembly for you. or you can cannibalise my m-4 model for a concept. But it wont be perfect as the rear turret is different and a camera is set separate from the turret itself. front turrets. however seem pretty similiar. I actully made a better variant of m-4 where both front turrets are controlled simultaneously from a separate small cocpit.
https://www.simpleplanes.com/a/5ZJm0A/Myasichev-M-4-Bison-1952-strategic-bomber
Nice! Especially landing gear. Would be nice it you add profile to empennage too!
@AudioDud3 well, yeah, it rolls a tiny little bit at idle, but i dont think its that critical. you can hold it with breaks easily. Will try to fix in the next turboprop.
I dont know why, but it reminds me of a pigeon
@AudioDud3 its becuse the throttle controls the propeller pitch with engine governor controlling the engine. But it should not move at 0 throttle, as the props are at 0 pitch. If it moves, i might have made another mistake. Will check out
@Sarpanitu i have uploaded it 4times and deleted 3 after finding mistakes)
@AudioDud3 thanks. But its actually on my average parts count of 650) most others have about the same number, 550-750)) didnt think it will manage the mobile
Looks really good. But it seems that wings swept angle is somewhat more than of the real one.
BTW, how did you get the canopy THAT gloss like a mirror?
p.s. can i kindly ask a permission to make an update of your plane some time later? Your fuselage and painting is perfect, but i have an idea how to make better wings and landing gear with doors that open and close synchronized with gear itself + mouse controlled turrets.
Nice nice job!
Congrats!
@ChiChiWerx reuploaded fixed version:
https://www.simpleplanes.com/a/4azLcA/tu-314-21-04-1
@ChiChiWerx yeah, i did it triple))) each time found a new mistake))) gonna try 4th time today =]
@Delphinus iknow) i ask whether anybody has found the optimal setting of pitch adjustment range(
@Delphinus @t8erh8er , do i get you right, you mean 80% setting for a fixed pitch? Well, i'm doing a variable pitch prop, and have no other choice than make a 0% neutral pitch (othervise, it moves even when throttle is 0%), the question is about the range of pitch adjustment when pitch is variable, but not automatic.
@t8erh8er well, there is also an option with variable pitch, where pitch is adjusted by throttle position and the engine power is controlled automatically.
@jmonty450 neither 3m or m4 never served with the navy, navy only received tu-16 and later tu-22m medium bombers. 3m (also m-6) is no more than an update of m-4 that was developed due to m-4 failing to reach the required range. Thus it was decided to refine the wing aerodinamics, decrease weight and change the engines to Vedeneev VD-7 (although the engines were only fitted to the last 3md version due to reliability issues)
Futhermore, 3m requiring long and wide high quality runways is definitely no use for a navy. Even when the navy adopted reconaissance and patrol version of tu-95, the tu-142, they specifically required a heavy duty 3axle landing gear boogies for operatons from low quality and unpaved runways. And tu-142 is 35 tonn lighter and dont have tiny vulnerable wing tip landing gear struts.
SOOOOOOO smooth!
amasing cocpit and genera looks. Would be glad to see it with more realistic wings)
Well, it was never intended for a Navy) strategic bombers are an airforce toys)
@LoganS its because part of a description was copied from a previous plane, where the word looking was exactly on the brake point "read more" - "read less"
Gonna check that bombsight! Looks very pleasing, but i thing main landing gear unit was placed futher to the nose in real life.
974 parts =》
My personal record)
P.s. may be id better scale the engines up.
My god, i just realised i ve spent 240 parts on 4 engines alone, without a plane itself =]]
+1Thanks a lot! its quite close! Is it possible to make it just a bit narrower and longer? I've seen youve set all the numbers to 3,5, how is it related to 0.7 scale?
btw, i really like your planes.
@Leehopard well, there are exhaust size settings in XML, but they dont work like xyz... the engine is already scaled down and fitted in the nacelle, but its way forward so that its front part shows in the intake, this way engine exhaust glow is completely hidden inside the decorative nacelle...
Totally like the design
And whats new?
@AlbertCeincrad well, thats up to you) if i were you - i would also add wing profile made from fuselage parts (copy from any of my planes) and than upload an improved one. I like the design, it looks nice
Poor plane, its so out of proportions)
Landing gear is too far back behind the CoG, will have troubles on takeoff)
if you wanted to transliterate russian - thats SturmOvik. May be you'd better write Stuka (STUtzKAmpf Flugzeug) in german?)
@GenrichTitov but may be somebody can make a mod with a transparent wing panel or fuselage?
+1how the script is used? do parts stay this way?
@PaderiegeZ got it. it shares fuselage with c-130, 165 inch diameter, round circle
cool, we can later use parts forc-130.
@PaderiegeZ no problem, just got an idea.
regarding c-141, could not still found the fuselage diameter, different sources either say 143 or 165 inch...
@Hyperloop well, it is obviously resembles tu-114 as it id said. And tu-114 is a passenger plane based on tu-95 wings and landing gear